@wayward/types 2.13.0-beta.dev.20230330.1 → 2.13.0-beta.dev.20230331.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +2 -3
- package/definitions/game/game/entity/Entity.d.ts +14 -5
- package/definitions/game/game/entity/EntityMovable.d.ts +2 -2
- package/definitions/game/game/entity/EntityWithStats.d.ts +2 -2
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -3
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -3
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +2 -2
- package/definitions/game/game/item/Item.d.ts +2 -3
- package/definitions/game/game/item/recipe/Crafter.d.ts +1 -1
- package/definitions/game/game/tile/Tile.d.ts +1 -1
- package/definitions/game/game/tile/TileEvent.d.ts +2 -3
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +0 -2
- package/package.json +1 -1
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@@ -72,7 +72,7 @@ export interface IDoodadEvents extends IEntityEvents {
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durabilityChange(durability: number, oldDurability: number): any;
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durabilityMaxChange(durability: number, oldDurability: number): any;
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}
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-
export default class Doodad extends Entity<DoodadType, DoodadTag> implements IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, Partial<IContainer>, IHasInsulation, IHasBuilder, IHasMagic {
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export default class Doodad extends Entity<IDoodadDescription, DoodadType, DoodadTag> implements IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, Partial<IContainer>, IHasInsulation, IHasBuilder, IHasMagic {
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static is(value: any): value is Doodad;
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get constructorFunction(): typeof Doodad;
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static getRegistrarId(): number;
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@@ -104,7 +104,6 @@ export default class Doodad extends Entity<DoodadType, DoodadTag> implements IUn
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stillContainer?: Item;
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tradedFrom?: string[];
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weight?: number;
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private _description?;
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private _tileId?;
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/**
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* Separate property just for wells because isInGroup is still expensive for processWell()
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@@ -133,7 +132,7 @@ export default class Doodad extends Entity<DoodadType, DoodadTag> implements IUn
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* - `doodad.getName(undefined, 3)` // "stone furnaces"
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*/
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getName(article?: false | "definite" | "indefinite", count?: number): import("../../language/impl/TranslationImpl").default;
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-
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protected getDescription(): IDoodadDescription | undefined;
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updateTile(tileUpdateType: TileUpdateType): void;
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changeType(doodadType: DoodadType): void;
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isValid(): boolean;
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@@ -34,7 +34,7 @@ import type EntityWithStats from "game/entity/EntityWithStats";
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import type Tile from "game/tile/Tile";
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import type EntityMovable from "game/entity/EntityMovable";
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import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
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export default abstract class Entity<TypeType extends number = number, TagType = unknown, CounterType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector3 {
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export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector3 {
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abstract readonly entityType: EntityType;
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abstract readonly tileUpdateType: TileUpdateType;
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id: number;
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@@ -58,14 +58,23 @@ export default abstract class Entity<TypeType extends number = number, TagType =
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* This should be cleared when x,y,z is changing.
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*/
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private _tilesAround;
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protected _description?: DescriptionType;
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constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
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get island(): import("../island/Island").default;
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get reference(): Reference | undefined;
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/**
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* Get the entities description
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*/
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get description(): DescriptionType | undefined;
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/**
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* Adds a referenceId to the entity if it doesn't already have one
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*/
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addReferenceId(): void;
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abstract getName(): Translation;
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/**
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* Called when filling out the entities description for the first time
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*/
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protected abstract getDescription(): DescriptionType | undefined;
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toString(): string;
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getInspectionId(): string;
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/**
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@@ -81,7 +90,7 @@ export default abstract class Entity<TypeType extends number = number, TagType =
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get tilesAround(): Tile[] | undefined;
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protected setCachedTile(tile: Tile): void;
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clearTileCache(): void;
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isNearby(entity: Entity): boolean;
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isNearby(entity: Entity<DescriptionType>): boolean;
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isInFov(): boolean;
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setInFov(inFov: boolean): void;
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isOnFire(): FireType;
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@@ -96,9 +105,9 @@ export default abstract class Entity<TypeType extends number = number, TagType =
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addTag(tag: TagType): void;
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removeTag(tag: TagType): void;
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abstract isValid(): boolean;
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get asEntity(): Entity<TypeType, TagType>;
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get asEntityMovable(): EntityMovable<TypeType, TagType> | undefined;
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get asEntityWithStats(): EntityWithStats<TypeType, TagType> | undefined;
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get asEntity(): Entity<DescriptionType, TypeType, TagType>;
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get asEntityMovable(): EntityMovable<DescriptionType, TypeType, TagType> | undefined;
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get asEntityWithStats(): EntityWithStats<DescriptionType, TypeType, TagType> | undefined;
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abstract get asCorpse(): Corpse | undefined;
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abstract get asCreature(): Creature | undefined;
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abstract get asDoodad(): Doodad | undefined;
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@@ -39,7 +39,7 @@ export interface IEntityMovableEvents extends IEntityEvents {
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/**
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* Entity class that allows movement
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*/
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export default abstract class EntityMovable<TypeType extends number = number, TagType = unknown, CounterType = unknown> extends Entity<TypeType, TagType, CounterType> implements IRendererOrigin {
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export default abstract class EntityMovable<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends Entity<DescriptionType, TypeType, TagType, CounterType> implements IRendererOrigin {
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event: IEventEmitter<this, IEntityMovableEvents>;
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/**
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* Not guaranteed to be synced between the server and client for Human entities
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@@ -83,7 +83,7 @@ export default abstract class EntityMovable<TypeType extends number = number, Ta
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* @returns False to block the move
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*/
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protected abstract updateTile(fromTile: Tile, toTile: Tile): boolean;
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get asEntityMovable(): EntityMovable<TypeType, TagType>;
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get asEntityMovable(): EntityMovable<DescriptionType, TypeType, TagType>;
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/**
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* Regular entities don't have a direction so this will be the same as getTile()
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*/
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@@ -31,7 +31,7 @@ export interface IEntityWithStatsEvents extends IEntityMovableEvents, IStatEvent
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* Entity class that includes stats/status system.
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* Note: We're assuming something with stats is also movable!
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*/
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export default abstract class EntityWithStats<TypeType extends number = number, TagType = unknown> extends EntityMovable<TypeType, TagType> implements IStatHost {
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export default abstract class EntityWithStats<DescriptionType = unknown, TypeType extends number = number, TagType = unknown> extends EntityMovable<DescriptionType, TypeType, TagType> implements IStatHost {
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event: IEventEmitter<this, IEntityWithStatsEvents>;
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stats: IStats;
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status: IStatus;
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private readonly statusHandlers;
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constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
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protected getApplicableStatusEffects(): Set<StatusType> | undefined;
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get asEntityWithStats(): EntityWithStats<TypeType, TagType>;
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get asEntityWithStats(): EntityWithStats<DescriptionType, TypeType, TagType>;
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/**
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* Returns whether the entity has the given `StatusType`
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* @param status The status to check
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@@ -55,7 +55,7 @@ import type { IVector2, IVector3 } from "utilities/math/IVector";
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import Vector2 from "utilities/math/Vector2";
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import type { IVector4 } from "utilities/math/Vector4";
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export declare const REPUTATION_MAX = 64000;
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export default abstract class Human<TypeType extends number = number> extends EntityWithStats<TypeType> implements IHasInsulation {
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export default abstract class Human<TypeType extends number = number> extends EntityWithStats<unknown, TypeType> implements IHasInsulation {
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static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
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event: IEventEmitter<this, IHumanEvents>;
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anim: number;
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protected gameOptionsCached?: IGameOptionsPlayer;
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protected cachedMovementPenalty?: number;
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constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
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protected getDescription(): void;
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abstract createNoteManager(): INoteManager;
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abstract createMessageManager(): IMessageManager;
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abstract createQuestManager(): IQuestManager;
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@@ -30,7 +30,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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* Note: Prefer `IActionApi.get` if you're calling this from within another action.
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*/
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static get<D extends AnyActionDescription>(action: D): D extends IActionDescription<infer A, infer E, infer R, infer CU, infer AV> ? ActionExecutor<A, E, R, CU, AV> : never;
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static executeMultiplayer(packet: ActionPacket, executor?: Entity<number, unknown, unknown> | undefined, nonMpActionExecutor?: ActionExecutor<Array<ActionArgument | ActionArgument[]>, Entity, any, any, any[]>): any;
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static executeMultiplayer(packet: ActionPacket, executor?: Entity<unknown, number, unknown, unknown> | undefined, nonMpActionExecutor?: ActionExecutor<Array<ActionArgument | ActionArgument[]>, Entity, any, any, any[]>): any;
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get executor(): E;
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get actionStack(): ActionType[];
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get lastAction(): ActionType;
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@@ -26,7 +26,7 @@ import type { IUnserializedCallback } from "save/serializer/ISerializer";
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import { Direction } from "utilities/math/Direction";
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import type { IVector3 } from "utilities/math/IVector";
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import Vector2 from "utilities/math/Vector2";
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export default class Creature extends EntityWithStats<CreatureType> implements IUnserializedCallback, IObject<CreatureType> {
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export default class Creature extends EntityWithStats<ICreatureDescription, CreatureType> implements IUnserializedCallback, IObject<CreatureType> {
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static is(value: any): value is Creature;
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get entityType(): EntityType.Creature;
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get tileUpdateType(): TileUpdateType;
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respawned?: number;
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shouldSkipNextUpdate?: true;
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tameTime?: number;
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private _description;
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spawnAnimationTime: IMovementTime | undefined;
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constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, aberrant?: boolean);
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/**
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*/
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getName(article?: false | "definite" | "indefinite", count?: number): Translation;
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protected getDescription(): ICreatureDescription | undefined;
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hasAi(aiType: AiType): boolean;
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isHidden(): boolean;
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isRetaliator(): boolean;
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/**
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* TODO: extends Entity?
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*/
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export default class Corpse extends Entity<CreatureType> implements IObject<CreatureType> {
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export default class Corpse extends Entity<ICorpseDescription, CreatureType> implements IObject<CreatureType> {
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static is(value: any): value is Corpse;
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get entityType(): EntityType.Corpse;
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get tileUpdateType(): TileUpdateType;
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respawned?: number;
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startingDecay?: number;
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step?: number | undefined;
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private _description;
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private _creatureDescription;
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constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, decay?: number);
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get asCorpse(): Corpse | undefined;
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getName(article?: false | "definite" | "indefinite", count?: number): Translation;
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protected getDescription(): ICorpseDescription | undefined;
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creatureDescription(): ICreatureDescription | undefined;
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isValid(): boolean;
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getDecayAtStart(): number;
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referenceId?: number;
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quality?: Quality;
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island: Island;
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description
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description: any;
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}
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export type DescribedDescription<T extends IDescribed> = Exclude<
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export type DescribedDescription<T extends IDescribed> = Exclude<T["description"], undefined>;
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export interface IUseInfoBase<T extends IDescribed, A extends ActionType> {
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entityType: T["entityType"];
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export default class Item extends EntityMovable<ItemType, ItemTag, ItemCounter> implements Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, IHasInsulation, IHasMagic {
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export default class Item extends EntityMovable<IItemDescription, ItemType, ItemTag, ItemCounter> implements Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, IHasInsulation, IHasMagic {
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get entityType(): EntityType.Item;
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get tileUpdateType(): TileUpdateType;
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readonly event: IEventEmitter<this, IItemEvents>;
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offsetY?: number;
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[SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
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private _movementOptions?;
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private _description;
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constructor(itemType?: ItemType | undefined, islandId?: IslandId, quality?: Quality, human?: Human);
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getName(article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): import("../../language/impl/TranslationImpl").default;
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protected getDescription(): IItemDescription | undefined;
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isProtected(): boolean;
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* @param includeCrafterTile Whether the tile the crafter is on should be included. Defaults to `true`.
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*/
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tilesAroundCrafter(includeCrafterTile?: boolean): Stream<any>;
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getCrafter(): Entity<number, unknown, unknown>;
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getCrafter(): Entity<unknown, number, unknown, unknown>;
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getUsable<R extends RecipeRequirementType>(type: R, requirement: InstanceType<RecipeRequirementClass<R>>): Set<RecipeInputType<R>>;
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getUsed<R extends RecipeRequirementType>(type: R, requirement?: InstanceType<RecipeRequirementClass<R>>): Stream<RecipeInputType<R>>;
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/**
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constructor(island: Island, x: number, y: number, z: number, id: number);
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get point(): IVector3;
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description(): ITerrainDescription | undefined;
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get description(): ITerrainDescription | undefined;
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toString(): string;
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get type(): TerrainType;
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|
/**
|
|
@@ -28,7 +28,7 @@ export interface ITileEventEvents extends IEntityMovableEvents {
|
|
|
28
28
|
*/
|
|
29
29
|
fireUpdate(tile: Tile, stage: FireStage | undefined): any;
|
|
30
30
|
}
|
|
31
|
-
export default class TileEvent extends EntityMovable<TileEventType> implements IObject<TileEventType> {
|
|
31
|
+
export default class TileEvent extends EntityMovable<ITileEventDescription, TileEventType> implements IObject<TileEventType> {
|
|
32
32
|
static is(value: any): value is TileEvent;
|
|
33
33
|
get entityType(): EntityType.TileEvent;
|
|
34
34
|
get tileUpdateType(): TileUpdateType;
|
|
@@ -48,7 +48,6 @@ export default class TileEvent extends EntityMovable<TileEventType> implements I
|
|
|
48
48
|
*/
|
|
49
49
|
fuel?: number;
|
|
50
50
|
private fireStage?;
|
|
51
|
-
private _description;
|
|
52
51
|
constructor(entityOptions?: IEntityConstructorOptions<TileEventType>);
|
|
53
52
|
isValid(): boolean;
|
|
54
53
|
get asCorpse(): undefined;
|
|
@@ -63,7 +62,7 @@ export default class TileEvent extends EntityMovable<TileEventType> implements I
|
|
|
63
62
|
get point(): IVector3;
|
|
64
63
|
get tile(): Tile;
|
|
65
64
|
toString(): string;
|
|
66
|
-
|
|
65
|
+
protected getDescription(): ITileEventDescription | undefined;
|
|
67
66
|
getName(article?: false | "definite" | "indefinite", count?: number): import("../../language/impl/TranslationImpl").default;
|
|
68
67
|
getProducedTemperature(): number | undefined;
|
|
69
68
|
updateFire(tile: Tile): void;
|
|
@@ -99,7 +99,8 @@ export declare enum MusicPlaylist {
|
|
|
99
99
|
export declare enum TooltipVisibilityOption {
|
|
100
100
|
HiddenUnlessBind = 0,
|
|
101
101
|
ShowMoreInformationWithBind = 1,
|
|
102
|
-
AlwaysShowMoreInformation = 2
|
|
102
|
+
AlwaysShowMoreInformation = 2,
|
|
103
|
+
Default = 1
|
|
103
104
|
}
|
|
104
105
|
export type IOptionsOld = Partial<Pick<IOptions, "bindings">> & Partial<{
|
|
105
106
|
alwaysShowMoreInformation: boolean;
|
|
@@ -42,7 +42,6 @@ export declare enum ItemDetailIconLocation {
|
|
|
42
42
|
export declare enum ItemClasses {
|
|
43
43
|
Main = "item-component",
|
|
44
44
|
Icon = "item-component-icon",
|
|
45
|
-
ItemIcon = "item-component-icon-item",
|
|
46
45
|
ItemIconIsReal = "item-component-icon-item-is-real",
|
|
47
46
|
ActionIcon = "item-component-icon-action",
|
|
48
47
|
ActionIconHasItem = "item-component-icon-action-has-item",
|
|
@@ -90,7 +89,6 @@ export default class ItemComponent extends Component {
|
|
|
90
89
|
protected readonly handler: IItemHandler;
|
|
91
90
|
static registerSlot(slot: ItemSlot): void;
|
|
92
91
|
event: IEventEmitter<this, Events<IDraggableComponent> & IItemSlotEvents>;
|
|
93
|
-
readonly itemIcon: Component<HTMLElement>;
|
|
94
92
|
readonly magicalIcon: Component<HTMLElement>;
|
|
95
93
|
readonly protectedIcon: Component<HTMLElement>;
|
|
96
94
|
readonly actionIcon: Component<HTMLElement> | undefined;
|
package/package.json
CHANGED