@wayward/types 2.13.0-beta.dev.20230326.1 → 2.13.0-beta.dev.20230326.2

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@@ -13,128 +13,128 @@
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  * Otherwise you're going to slow down your IDE
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  */
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  export declare const actionDescriptionsSlow: {
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- 110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/AddFuel").IAddFuelCanUse, [import("../../item/Item").default, import("../../item/Item").default]>;
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- 96: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 76: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 79: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
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+ 109: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 51: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/AddFuel").IAddFuelCanUse, [import("../../item/Item").default, import("../../item/Item").default]>;
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+ 95: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 75: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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+ 78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
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  3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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  28: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
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  5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Butcher").IButcherCanUse, [import("../../item/Item").default]>;
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- 121: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
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+ 120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
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  16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
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- 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 72: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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- 51: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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+ 99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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+ 71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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+ 50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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- 67: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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- 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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+ 66: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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+ 114: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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- 80: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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+ 117: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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+ 79: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 114: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
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  usable: true;
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  }, [import("../../item/Item").default]>;
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- 63: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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+ 62: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 57: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
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+ 56: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
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  7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 84: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 64: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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+ 83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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  38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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- 111: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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- 87: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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- 53: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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- 70: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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+ 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
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- 77: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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- 62: import("./Action").Action<[], import("../Human").default<number>, void, {
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+ 46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
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+ 76: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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+ 61: import("./Action").Action<[], import("../Human").default<number>, void, {
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  usable: true;
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  }, []>;
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  27: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Ignite").IIgniteCanUse, [import("../../item/Item").default]>;
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- 58: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Jump").IJumpCanUse, []>;
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+ 57: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Jump").IJumpCanUse, []>;
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  20: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
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  usable: true;
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  }, [import("../../item/Item").default]>;
68
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  17: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Lockpick").ILockpickCanUse, [import("../../item/Item").default]>;
69
- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
70
- 101: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
71
- 59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
69
+ 85: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
70
+ 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
71
+ 58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
72
72
  usable: true;
73
73
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
74
- 66: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
75
- 60: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
74
+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
75
+ 59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
76
76
  usable: true;
77
77
  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
78
- 85: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
78
+ 84: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
79
79
  usable: true;
80
80
  }, [import("../../item/Item").default]>;
81
- 119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Player], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../player/Player").default]>;
82
- 56: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
81
+ 118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Player], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../player/Player").default]>;
82
+ 55: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
83
83
  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
84
84
  usable: true;
85
85
  }, [import("../../item/Item").default]>;
86
86
  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
87
- 50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
88
- 112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
87
+ 49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
88
+ 111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
89
89
  43: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
90
90
  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
91
- 55: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
92
- 82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpExcrement").IPickUpExcrementCanUse, [(import("../../item/Item").default | undefined)?]>;
93
- 54: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
94
- 75: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
91
+ 54: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
92
+ 81: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpExcrement").IPickUpExcrementCanUse, [(import("../../item/Item").default | undefined)?]>;
93
+ 53: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
94
+ 74: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
95
95
  25: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Plant").IPlantCanUse, [import("../../item/Item").default]>;
96
96
  24: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Pour").IPourCanUse, [import("../../item/Item").default]>;
97
97
  41: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/PourOnYourself").IPourOnYourselfCanUse, [import("../../item/Item").default]>;
98
98
  30: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Preserve").IPreserveCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
99
- 92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
100
- 117: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
101
- 89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
102
- 71: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
99
+ 91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
100
+ 116: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
101
+ 88: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
102
+ 70: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
103
103
  19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
104
104
  usable: true;
105
105
  }, [import("../../item/Item").default]>;
106
- 81: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
106
+ 80: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
107
107
  21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
108
108
  45: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
109
- 116: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
110
- 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
111
- 99: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
109
+ 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
110
+ 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
111
+ 98: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
112
112
  18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
113
- 88: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
113
+ 87: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
114
114
  9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
115
115
  10: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
116
116
  14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
117
- 48: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
117
+ 47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
118
118
  usable: true;
119
119
  }, [import("../../item/Item").default]>;
120
- 49: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
120
+ 48: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
121
121
  usable: true;
122
122
  }, [import("../../item/Item").default]>;
123
123
  34: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, import("game/entity/action/actions/SailToCivilization").ISailToCivilizationCanUse, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
124
- 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number]>;
125
- 123: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [number]>;
124
+ 96: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number]>;
125
+ 122: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [number]>;
126
126
  6: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
127
- 124: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
128
- 120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | undefined)?, (number | undefined)?]>;
129
- 95: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
127
+ 123: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
128
+ 119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | undefined)?, (number | undefined)?]>;
129
+ 94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
130
130
  11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
131
- 73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
131
+ 72: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
132
132
  42: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
133
133
  usable: true;
134
134
  }, [import("../../item/Item").default]>;
135
135
  4: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/StartFire").IStartFireCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?]>;
136
136
  23: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/StokeFire").IStokeFireCanUse, [import("../../item/Item").default]>;
137
- 122: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
137
+ 121: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
138
138
  44: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Tame").ITameCanUse, []>;
139
139
  37: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
140
140
  usable: true;
@@ -142,26 +142,26 @@ export declare const actionDescriptionsSlow: {
142
142
  33: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
143
143
  usable: true;
144
144
  }, [import("../../item/Item").default]>;
145
- 83: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/TestDepth").ITestDepthCanUse, [(import("../../item/Item").default | undefined)?]>;
145
+ 82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/TestDepth").ITestDepthCanUse, [(import("../../item/Item").default | undefined)?]>;
146
146
  2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
147
- 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
148
- 105: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
149
- 104: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
150
- 102: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
151
- 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
152
- 103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
153
- 74: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
147
+ 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
148
+ 104: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
149
+ 103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
150
+ 101: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
151
+ 112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
152
+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
153
+ 73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
154
154
  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
155
- 46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
156
- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
157
- 78: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
158
- 90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
159
- 61: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
155
+ 124: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
156
+ 64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
157
+ 77: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
158
+ 89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
159
+ 60: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
160
160
  usable: true;
161
161
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
162
- 107: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
163
- 91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
164
- 106: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
165
- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
166
- 93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
162
+ 106: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
163
+ 90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
164
+ 105: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
165
+ 107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
166
+ 92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
167
167
  };
@@ -81,85 +81,85 @@ export declare enum ActionType {
81
81
  Pet = 43,
82
82
  Tame = 44,
83
83
  Release = 45,
84
- Uncage = 46,
85
- HealOther = 47,
86
- RubClockwise = 48,
87
- RubCounterclockwise = 49,
88
- OpenDoor = 50,
89
- CloseDoor = 51,
90
- AddFuel = 52,
91
- Grasp = 53,
92
- PickUpItem = 54,
93
- PickUpAllItems = 55,
94
- Offer = 56,
95
- Drop = 57,
96
- Jump = 58,
97
- Move = 59,
98
- MoveTo = 60,
99
- UpdateDirection = 61,
100
- Idle = 62,
101
- DrinkInFront = 63,
102
- Equip = 64,
103
- Unequip = 65,
104
- MoveItem = 66,
105
- Craft = 67,
106
- Till = 68,
107
- Rename = 69,
108
- Harvest = 70,
109
- Read = 71,
110
- CloseContainer = 72,
111
- SmotherFire = 73,
112
- Trade = 74,
113
- PlaceDown = 75,
114
- Apply = 76,
115
- Hitch = 77,
116
- Unhitch = 78,
117
- AttachContainer = 79,
118
- DetachContainer = 80,
119
- Refine = 81,
120
- PickUpExcrement = 82,
121
- TestDepth = 83,
122
- Enchant = 84,
123
- Navigate = 85,
124
- Melee = 86,
125
- GrabAll = 87,
126
- Respawn = 88,
127
- ProtectItem = 89,
128
- UnProtectItem = 90,
129
- UpdateItemOrder = 91,
130
- PromptResponse = 92,
131
- Upgrade = 93,
132
- Enhance = 94,
133
- Shoot = 95,
134
- Alter = 96,
135
- SailToIsland = 97,
136
- Unused1 = 98,
137
- RenameIsland = 99,
138
- Chop = 100,
139
- Mine = 101,
140
- ToggleHitch = 102,
141
- ToggleVehicle = 103,
142
- ToggleDoor = 104,
143
- ToggleContainer = 105,
144
- UpdateOption = 106,
145
- UpdateGameOption = 107,
146
- UpdateWalkPath = 108,
147
- Unused2 = 109,
148
- Absorb = 110,
149
- Exude = 111,
150
- PackGround = 112,
151
- ToggleTilled = 113,
152
- DismountVehicle = 114,
153
- CreateControllableNPC = 115,
154
- RemoveControllableNPC = 116,
155
- PropOpenDoor = 117,
156
- DamageMap = 118,
157
- Noclip = 119,
158
- ShipToIsland = 120,
159
- CageCreature = 121,
160
- Summon = 122,
161
- SetCreatureAi = 123,
162
- SetTitle = 124
84
+ HealOther = 46,
85
+ RubClockwise = 47,
86
+ RubCounterclockwise = 48,
87
+ OpenDoor = 49,
88
+ CloseDoor = 50,
89
+ AddFuel = 51,
90
+ Grasp = 52,
91
+ PickUpItem = 53,
92
+ PickUpAllItems = 54,
93
+ Offer = 55,
94
+ Drop = 56,
95
+ Jump = 57,
96
+ Move = 58,
97
+ MoveTo = 59,
98
+ UpdateDirection = 60,
99
+ Idle = 61,
100
+ DrinkInFront = 62,
101
+ Equip = 63,
102
+ Unequip = 64,
103
+ MoveItem = 65,
104
+ Craft = 66,
105
+ Till = 67,
106
+ Rename = 68,
107
+ Harvest = 69,
108
+ Read = 70,
109
+ CloseContainer = 71,
110
+ SmotherFire = 72,
111
+ Trade = 73,
112
+ PlaceDown = 74,
113
+ Apply = 75,
114
+ Hitch = 76,
115
+ Unhitch = 77,
116
+ AttachContainer = 78,
117
+ DetachContainer = 79,
118
+ Refine = 80,
119
+ PickUpExcrement = 81,
120
+ TestDepth = 82,
121
+ Enchant = 83,
122
+ Navigate = 84,
123
+ Melee = 85,
124
+ GrabAll = 86,
125
+ Respawn = 87,
126
+ ProtectItem = 88,
127
+ UnProtectItem = 89,
128
+ UpdateItemOrder = 90,
129
+ PromptResponse = 91,
130
+ Upgrade = 92,
131
+ Enhance = 93,
132
+ Shoot = 94,
133
+ Alter = 95,
134
+ SailToIsland = 96,
135
+ Unused1 = 97,
136
+ RenameIsland = 98,
137
+ Chop = 99,
138
+ Mine = 100,
139
+ ToggleHitch = 101,
140
+ ToggleVehicle = 102,
141
+ ToggleDoor = 103,
142
+ ToggleContainer = 104,
143
+ UpdateOption = 105,
144
+ UpdateGameOption = 106,
145
+ UpdateWalkPath = 107,
146
+ Unused2 = 108,
147
+ Absorb = 109,
148
+ Exude = 110,
149
+ PackGround = 111,
150
+ ToggleTilled = 112,
151
+ DismountVehicle = 113,
152
+ CreateControllableNPC = 114,
153
+ RemoveControllableNPC = 115,
154
+ PropOpenDoor = 116,
155
+ DamageMap = 117,
156
+ Noclip = 118,
157
+ ShipToIsland = 119,
158
+ CageCreature = 120,
159
+ Summon = 121,
160
+ SetCreatureAi = 122,
161
+ SetTitle = 123,
162
+ Uncage = 124
163
163
  }
164
164
  export declare const ACTIONS_RECOMMENDED: ActionType[];
165
165
  export declare enum ActionUsability {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.13.0-beta.dev.20230326.1",
4
+ "version": "2.13.0-beta.dev.20230326.2",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",