@wayward/types 2.13.0-beta.dev.20230325.1 → 2.13.0-beta.dev.20230326.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
12
  import EventEmitter from "event/EventEmitter";
13
- import type { ActionExecutorEvents, AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionConfirmerApi, IActionDescription, IActionNotUsable, IActionParticle, IActionSoundEffect, IActionUsable } from "game/entity/action/IAction";
13
+ import type { ActionExecutorEvents, AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionConfirmerApi, IActionDescription, IActionNotUsable, IActionParticle, IActionSoundEffect, IActionUsable, IProtectedItems } from "game/entity/action/IAction";
14
14
  import { ActionArgument, ActionType } from "game/entity/action/IAction";
15
15
  import type Entity from "game/entity/Entity";
16
16
  import type { SkillType } from "game/entity/IHuman";
@@ -109,6 +109,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
109
109
  setParticle(color: IRGB, count?: number, inFront?: boolean): this;
110
110
  setParticle(particle: IActionParticle): this;
111
111
  addItems(...addItems: Array<Item | undefined>): this;
112
+ canProtectedItemBeUsed(items: IProtectedItems): true | IActionNotUsable;
112
113
  getItems(): readonly Item[];
113
114
  removeItems(...items: Array<Item | undefined>): this;
114
115
  setItemsUsed(used?: boolean): this;
@@ -13,137 +13,155 @@
13
13
  * Otherwise you're going to slow down your IDE
14
14
  */
15
15
  export declare const actionDescriptionsSlow: {
16
- 110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
17
- 52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/AddFuel").IAddFuelCanUse, [import("../../item/Item").default, import("../../item/Item").default]>;
18
- 96: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
19
- 76: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
20
- 79: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
16
+ 109: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
17
+ 51: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/AddFuel").IAddFuelCanUse, [import("../../item/Item").default, import("../../item/Item").default]>;
18
+ 95: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
19
+ 75: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
20
+ 78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
21
21
  3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
22
22
  28: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
23
23
  5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Butcher").IButcherCanUse, [import("../../item/Item").default]>;
24
- 121: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
24
+ 120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
25
25
  16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
26
- 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
27
- 72: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
28
- 51: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
26
+ 99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
27
+ 71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
28
+ 50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
29
29
  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
30
- 67: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
31
- 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
30
+ 66: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
31
+ 114: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
32
32
  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
33
- 118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
34
- 80: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
33
+ 117: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
34
+ 79: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
35
35
  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
36
36
  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
37
37
  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
38
- 114: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
39
- 39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
40
- 63: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
38
+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
39
+ 39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
40
+ usable: true;
41
+ }, [import("../../item/Item").default]>;
42
+ 62: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
41
43
  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
42
- 57: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
44
+ 56: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
43
45
  7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
44
- 84: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
45
- 94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
46
- 64: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, import("../IHuman").EquipType]>;
46
+ 83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
47
+ 93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
48
+ 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
47
49
  38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
48
- 111: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
50
+ 110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
49
51
  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
50
52
  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
51
53
  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
52
- 87: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
53
- 53: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
54
- 70: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
54
+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
55
+ 52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
56
+ 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
55
57
  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
56
- 47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
57
- 77: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
58
- 62: import("./Action").Action<[], import("../Human").default<number>, void, {
58
+ 46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
59
+ 76: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
60
+ 61: import("./Action").Action<[], import("../Human").default<number>, void, {
59
61
  usable: true;
60
62
  }, []>;
61
63
  27: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Ignite").IIgniteCanUse, [import("../../item/Item").default]>;
62
- 58: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Jump").IJumpCanUse, []>;
63
- 20: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
64
+ 57: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Jump").IJumpCanUse, []>;
65
+ 20: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
66
+ usable: true;
67
+ }, [import("../../item/Item").default]>;
64
68
  17: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Lockpick").ILockpickCanUse, [import("../../item/Item").default]>;
65
- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
66
- 101: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
67
- 59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
69
+ 85: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
70
+ 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
71
+ 58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
68
72
  usable: true;
69
73
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
70
- 66: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
71
- 60: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
74
+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
75
+ 59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
72
76
  usable: true;
73
77
  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
74
- 85: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
75
- 119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Player], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../player/Player").default]>;
76
- 56: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
77
- 31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
78
+ 84: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
79
+ usable: true;
80
+ }, [import("../../item/Item").default]>;
81
+ 118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Player], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../player/Player").default]>;
82
+ 55: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
83
+ 31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
84
+ usable: true;
85
+ }, [import("../../item/Item").default]>;
78
86
  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
79
- 50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
80
- 112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
87
+ 49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
88
+ 111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
81
89
  43: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
82
90
  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
83
- 55: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
84
- 82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpExcrement").IPickUpExcrementCanUse, [(import("../../item/Item").default | undefined)?]>;
85
- 54: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
86
- 75: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
91
+ 54: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
92
+ 81: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpExcrement").IPickUpExcrementCanUse, [(import("../../item/Item").default | undefined)?]>;
93
+ 53: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
94
+ 74: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Vector3, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../../utilities/math/IVector").IVector3 | undefined)?]>;
87
95
  25: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Plant").IPlantCanUse, [import("../../item/Item").default]>;
88
96
  24: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Pour").IPourCanUse, [import("../../item/Item").default]>;
89
97
  41: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/PourOnYourself").IPourOnYourselfCanUse, [import("../../item/Item").default]>;
90
98
  30: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Preserve").IPreserveCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
91
- 92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
92
- 117: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
93
- 89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
94
- 71: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
95
- 19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
96
- 81: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
99
+ 91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
100
+ 116: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
101
+ 88: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
102
+ 70: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
103
+ 19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
104
+ usable: true;
105
+ }, [import("../../item/Item").default]>;
106
+ 80: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
97
107
  21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
98
108
  45: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
99
- 116: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
100
- 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
101
- 99: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
109
+ 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
110
+ 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
111
+ 98: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
102
112
  18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
103
- 88: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
113
+ 87: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
104
114
  9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
105
115
  10: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
106
116
  14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
107
- 48: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
108
- 49: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
117
+ 47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
118
+ usable: true;
119
+ }, [import("../../item/Item").default]>;
120
+ 48: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
121
+ usable: true;
122
+ }, [import("../../item/Item").default]>;
109
123
  34: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, import("game/entity/action/actions/SailToCivilization").ISailToCivilizationCanUse, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
110
- 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number]>;
111
- 123: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [number]>;
124
+ 96: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number]>;
125
+ 122: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [number]>;
112
126
  6: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
113
- 124: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
114
- 120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | undefined)?, (number | undefined)?]>;
115
- 95: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
127
+ 123: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
128
+ 119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | undefined)?, (number | undefined)?]>;
129
+ 94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
116
130
  11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
117
- 73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
118
- 42: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
131
+ 72: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
132
+ 42: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
133
+ usable: true;
134
+ }, [import("../../item/Item").default]>;
119
135
  4: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/StartFire").IStartFireCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?]>;
120
136
  23: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/StokeFire").IStokeFireCanUse, [import("../../item/Item").default]>;
121
- 122: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
137
+ 121: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
122
138
  44: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Tame").ITameCanUse, []>;
123
139
  37: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
124
140
  usable: true;
125
141
  }, [import("../../item/Item").default]>;
126
- 33: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
127
- 83: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/TestDepth").ITestDepthCanUse, [(import("../../item/Item").default | undefined)?]>;
142
+ 33: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
143
+ usable: true;
144
+ }, [import("../../item/Item").default]>;
145
+ 82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/TestDepth").ITestDepthCanUse, [(import("../../item/Item").default | undefined)?]>;
128
146
  2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
129
- 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
130
- 105: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
131
- 104: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
132
- 102: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
133
- 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
134
- 103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
135
- 74: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
147
+ 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
148
+ 104: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
149
+ 103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
150
+ 101: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
151
+ 112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
152
+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
153
+ 73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
136
154
  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
137
- 46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
138
- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
139
- 78: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
140
- 90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
141
- 61: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
155
+ 124: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
156
+ 64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
157
+ 77: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
158
+ 89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
159
+ 60: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, {
142
160
  usable: true;
143
161
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
144
- 107: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
145
- 91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
146
- 106: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
147
- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
148
- 93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
162
+ 106: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
163
+ 90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
164
+ 105: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
165
+ 107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
166
+ 92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
149
167
  };