@wayward/types 2.13.0-beta.dev.20230324.1 → 2.13.0-beta.dev.20230325.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -28,7 +28,7 @@ export declare const actionDescriptionsSlow: {
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51: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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67: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.
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115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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80: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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@@ -10,5 +10,5 @@
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.String, ActionArgument.
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declare const _default: Action<[ActionArgument.String, ActionArgument.Tile], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../tile/Tile").default]>;
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export default _default;
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@@ -164,7 +164,8 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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*/
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breakContainerOnTile(itemContainer: Item, tile: Tile): void;
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/**
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* Drop items in a 3x3 square around the location
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* Drop items in a 3x3 square around the location.
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* This will ensure all items in the container are removed
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*/
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placeItemsAroundTile(container: IContainer, tile: Tile, skipMessage?: boolean): void;
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/**
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package/package.json
CHANGED