@wayward/types 2.13.0-beta.dev.20230324.1 → 2.13.0-beta.dev.20230325.1

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@@ -28,7 +28,7 @@ export declare const actionDescriptionsSlow: {
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  51: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  67: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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- 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Vector3], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../utilities/math/IVector").IVector3]>;
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+ 115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  80: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.String, ActionArgument.Vector3], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../../utilities/math/IVector").IVector3]>;
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+ declare const _default: Action<[ActionArgument.String, ActionArgument.Tile], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../tile/Tile").default]>;
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  export default _default;
@@ -164,7 +164,8 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  */
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  breakContainerOnTile(itemContainer: Item, tile: Tile): void;
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  /**
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- * Drop items in a 3x3 square around the location
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+ * Drop items in a 3x3 square around the location.
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+ * This will ensure all items in the container are removed
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  */
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  placeItemsAroundTile(container: IContainer, tile: Tile, skipMessage?: boolean): void;
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  /**
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230324.1",
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+ "version": "2.13.0-beta.dev.20230325.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",