@wayward/types 2.13.0-beta.dev.20230322.1 → 2.13.0-beta.dev.20230324.1

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@@ -322,6 +322,10 @@ export default class Doodad extends Entity<DoodadType, DoodadTag> implements IUn
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  * @returns Map of skill type and number (skill value).
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  */
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  getMagicalDoodadSkills(): Map<SkillType, number>;
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+ /**
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+ * Forces a boat to be drydocked (revert from doodad to an item if water was taken away for some reason).
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+ */
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+ dryDockBoat(human: Human): void;
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  /**
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  * Decay over time
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  */
@@ -10,7 +10,7 @@
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  */
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  import type { SfxType } from "audio/IAudio";
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  import EventEmitter from "event/EventEmitter";
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- import type { AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionConfirmerApi, IActionDescription, IActionHandlerApi, IActionNotUsable, IActionParticle, IActionSoundEffect, IActionUsable } from "game/entity/action/IAction";
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+ import type { ActionExecutorEvents, AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionConfirmerApi, IActionDescription, IActionNotUsable, IActionParticle, IActionSoundEffect, IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "game/entity/action/IAction";
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  import type Entity from "game/entity/Entity";
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  import type { SkillType } from "game/entity/IHuman";
@@ -23,20 +23,7 @@ import ActionPacket from "multiplayer/packets/shared/ActionPacket";
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  import type { IRGB } from "utilities/Color";
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  import type { Direction } from "utilities/math/Direction";
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  import type { IVector3 } from "utilities/math/IVector";
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- interface ActionEvents {
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- /**
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- * Called before an action is executed
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- * This is called before the action result is used
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- * @returns False to cancel the action
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- */
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- preExecuteAction(actionType: ActionType, actionApi: IActionHandlerApi<any, any>, args: any[]): false | void;
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- /**
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- * Called after an action has been executed
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- * This is called after the action result is used
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- */
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- postExecuteAction(actionType: ActionType, actionApi: IActionHandlerApi<any, any>, args: any[]): any;
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- }
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- export default class ActionExecutor<A extends Array<ActionArgument | ActionArgument[]>, E extends Entity, R, CU extends IActionUsable, AV extends any[]> extends EventEmitter.Host<ActionEvents> implements IActionApi<E, CU>, IActionConfirmerApi<E, CU> {
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+ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgument[]>, E extends Entity, R, CU extends IActionUsable, AV extends any[]> extends EventEmitter.Host<ActionExecutorEvents> implements IActionApi<E, CU>, IActionConfirmerApi<E, CU> {
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  /**
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  * Gets an action by its description. If you're using the Action class for constructing the descriptions, just pass the action instance.
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  *
@@ -136,4 +123,3 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  private isUsableWhen;
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  private static validate;
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  }
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- export {};
@@ -420,4 +420,17 @@ export type Tuple5<X1, X2, X3, X4, X5> = undefined extends X5 ? (undefined exten
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  export type ActionArguments<A extends IActionDescription<any, any, any, any, any>> = A extends IActionDescription<any, any, any, any, infer AA> ? AA : never;
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  export type ActionEntities<A extends IActionDescription<any, any>> = A extends IActionDescription<any, infer E> ? E : never;
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  export type ActionApi<A extends IActionDescription<any, any>> = IActionApi<ActionEntities<A>>;
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+ export interface ActionExecutorEvents {
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+ /**
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+ * Called before an action is executed
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+ * This is called before the action result is used
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+ * @returns False to cancel the action
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+ */
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+ preExecuteAction<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, AV extends any[] = ActionArgumentTupleTypes<A>, CU extends IActionUsable = any>(actionType: ActionType, actionApi: IActionHandlerApi<E, CU>, args: AV): false | void;
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+ /**
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+ * Called after an action has been executed
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+ * This is called after the action result is used
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+ */
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+ postExecuteAction<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, AV extends any[] = ActionArgumentTupleTypes<A>, CU extends IActionUsable = any>(actionType: ActionType, actionApi: IActionHandlerApi<E, CU>, args: AV): any;
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+ }
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  export {};
@@ -11,7 +11,7 @@
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  import { Action } from "game/entity/action/Action";
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  import type { IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument } from "game/entity/action/IAction";
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- import { IItemDescription } from "game/item/IItem";
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+ import type { IItemDescription } from "game/item/IItem";
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  export interface IConsumeItemCanUse extends IActionUsable {
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  description: IItemDescription;
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230322.1",
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+ "version": "2.13.0-beta.dev.20230324.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",