@wayward/types 2.13.0-beta.dev.20230313.1 → 2.13.0-beta.dev.20230315.1

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@@ -289,5 +289,3 @@ export declare const TURN_DELAY_DEFAULT: number;
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  export declare const LIGHT_COLOR_DEFAULT: import("utilities/Color").IRGB;
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  export declare const TOOLTIP_DELAY_DEFAULT = 0;
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  export declare const TOOLTIP_DELAY_MAX = 3000;
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- export declare const ZOOM_LEVEL_MAX = 16;
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- export declare const ZOOM_LEVEL_MIN = 1;
@@ -11,5 +11,4 @@
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  import type { IDoodadDescription, IDoodadGroupDescription } from "game/doodad/IDoodad";
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  import { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
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  export declare const doodadDescriptions: OptionalDescriptions<DoodadType, IDoodadDescription>;
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- export default doodadDescriptions;
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  export declare const doodadGroups: OptionalDescriptions<DoodadTypeGroup, IDoodadGroupDescription>;
@@ -11,4 +11,3 @@
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  import type { ICreatureDescription } from "game/entity/creature/ICreature";
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  import { CreatureType } from "game/entity/creature/ICreature";
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  export declare const creatureDescriptions: OptionalDescriptions<CreatureType, ICreatureDescription>;
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- export default creatureDescriptions;
@@ -10,6 +10,7 @@
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  */
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  import type { IEventEmitter } from "event/EventEmitter";
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  import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
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+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
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  import { CreatureType } from "game/entity/creature/ICreature";
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  import Entity from "game/entity/Entity";
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  import type { IEntityConstructorOptions, IEntityEvents } from "game/entity/IEntity";
@@ -46,6 +47,7 @@ export default class Corpse extends Entity<CreatureType> implements IObject<Crea
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  startingDecay?: number;
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  step?: number | undefined;
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  private _description;
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+ private _creatureDescription;
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  constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, decay?: number);
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  get asCorpse(): Corpse | undefined;
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  get asCreature(): undefined;
@@ -70,6 +72,7 @@ export default class Corpse extends Entity<CreatureType> implements IObject<Crea
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  */
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  getName(article?: false | "definite" | "indefinite", count?: number): Translation;
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  description(): ICorpseDescription | undefined;
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+ creatureDescription(): ICreatureDescription | undefined;
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  isValid(): boolean;
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  getDecayAtStart(): number;
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  addToTile(tile: Tile): void;
@@ -11,4 +11,3 @@
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  import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
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  import { CreatureType } from "game/entity/creature/ICreature";
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  export declare const corpseDescriptions: OptionalDescriptions<CreatureType, ICorpseDescription>;
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- export default corpseDescriptions;
@@ -61,7 +61,7 @@ export interface IMapGenGenerateInput {
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  getBiomeHeightMap(x: number, y: number): number;
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  getRandomQuality(tileType: number): number;
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  setTileGen(x: number, y: number, z: number, value: number): void;
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- setDoodad(type: MapGenDoodadTrees): number;
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+ setDoodad(type: MapGenDoodadTrees, compatOverride?: boolean): number;
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  setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
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  setCaveOres(dValue: number, tileData: number, x: number, y: number, z: number): void;
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  }
@@ -73,7 +73,7 @@ export interface ITerrainDescription extends IModdable {
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  /**
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  * Update neighbors when the tile type is involved
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  */
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- updateNeighbors?: boolean;
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+ updateNeighbors?: true;
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  /**
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  * Terrain that water tile becomes when dug up using the dig action.
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  */
@@ -10,5 +10,4 @@
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  */
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  import type { ITemplate } from "game/tile/ITerrain";
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  import { TileTemplateType } from "game/tile/ITerrain";
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- export declare const templates: OptionalDescriptions<TileTemplateType, Record<string, ITemplate>>;
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- export default templates;
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+ export declare const terrainTemplates: OptionalDescriptions<TileTemplateType, Record<string, ITemplate>>;
@@ -15,5 +15,4 @@ export interface ILeftOverTile {
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  chance?: number;
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  }
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  export declare const DEFAULT_FISH_AVAILABLE = 6;
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- declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;
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- export default terrainDescriptions;
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+ export declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;
@@ -10,5 +10,4 @@
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  */
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  import type { ITileEventDescription } from "game/tile/ITileEvent";
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  import { TileEventType } from "game/tile/ITileEvent";
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- declare const tileEventDescriptions: OptionalDescriptions<TileEventType, ITileEventDescription>;
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- export default tileEventDescriptions;
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+ export declare const tileEventDescriptions: OptionalDescriptions<TileEventType, ITileEventDescription>;
@@ -117,3 +117,6 @@ export declare enum RenderSource {
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  WorldLayerRendererFlush = 64
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  }
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  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
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+ export declare const ZOOM_LEVEL_MIN = 1;
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+ export declare const ZOOM_LEVEL_MAX = 16;
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+ export declare const ZOOM_LEVEL_ANIMATION_TIME = 400;
@@ -24,6 +24,7 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
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  readonly id: number;
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  worldRenderer: WorldRenderer;
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  private fadeInTime;
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+ private targetZoomLevel;
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  private thumbnailResolve;
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  private ambientLightLevelCache;
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  private updateRendering;
@@ -101,6 +102,7 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
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  update(timeStamp: number): void;
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  computeSpritesInViewport(): void;
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  private getFadeInProgress;
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+ private getZoomLevelProgress;
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  private hasRenderFlag;
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  private clearRenderFlag;
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  private requestAnimationFrame;
@@ -49,6 +49,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  texLightOld: WebGLTexture | undefined;
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  private seed;
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  private transitionFinishTime;
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+ private readonly transitioningExploredMap;
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  private lastComputedIslandId;
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  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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  static canSeePosition(origin: IFieldOfViewOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
@@ -58,7 +59,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  */
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  static getRadius(fieldOfView: FieldOfView | undefined, human: Human | undefined): number;
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  /**
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- * Marks a set of tiles as exploreed
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+ * Marks a set of tiles as explored
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  */
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  static markAsExplored(player: Player, tiles: IVector2[]): boolean;
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  constructor(context: RendererContext, worldRenderer: WorldRenderer, radius: number, maxRadius: number, subdivisions?: number);
@@ -72,6 +73,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  startTransition(timeStamp: number): void;
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  updateTransitionProgress(timeStamp: number): boolean;
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  resetTransitionProgress(): void;
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+ private processExploredMapTransition;
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  compute(timeStamp: number, force?: boolean, skipTransition?: boolean): boolean;
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  createDebugRenderer(): ITextureDebugRenderer;
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  /**
@@ -84,5 +86,5 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  * This prevents clientside only seed changes
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  */
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  private processExploredMapBounds;
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- private computeLights;
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+ private computeLightMap;
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  }
@@ -21,7 +21,14 @@ export default class WorldLayer {
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  readonly width: number;
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  readonly height: number;
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  readonly z: WorldZ;
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+ /**
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+ * Light level for the renderer.
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+ * Updated in FieldOfView.computeLightMap
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+ */
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  readonly lightLevelMap: IColorGrid;
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+ /**
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+ * Light blocks - changed via tileUpdate event
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+ */
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  readonly lightBlockMap: IByteGrid;
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  onTileUpdates: Map<number, onTileUpdateDelegate>;
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  onDoodadUpdates: Map<number, onDoodadUpdateDelegate>;
@@ -48,6 +48,11 @@ export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRen
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  setWorldLayer(worldLayer: WorldLayer, exploredMapClientData: ExploredMapClientData): void;
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  addTileLayer(tileLayer: TileLayer): void;
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  updateAll(): void;
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+ /**
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+ * Sets the alpha of a tile in the explored data
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+ * Note: You must call bind the texture before calling this
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+ */
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+ setExploredAlpha(x: number, y: number, alpha: Uint8Array): void;
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  updateDoodad(x: number, y: number, flushImmediate: boolean, { doodadDescription, doodadType, doodadInfo, doodadVariationX, doodadVariationY, terrainMasks }: IDoodadUpdate): void;
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  renderFullbright(x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFixedDepth: boolean, flags?: RenderLayerFlag): void;
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  getDataIndex(x: number, y: number): number;
@@ -47,7 +47,7 @@ export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
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  /**
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  * Returns the players ClientStore
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  */
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- getClientStore(player?: Player): IClientStore;
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+ getClientStore(player: Player): IClientStore;
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  /**
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  * Gets the used slots, ordered by one of a few properties of the savedData in that slot
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  */
@@ -1,2 +1,12 @@
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- import { IDifferences } from "../../game/utilities/object/JsonHelper";
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IDifferences } from "../../game/utilities/object/JsonHelper";
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  export declare function compileDifferences(client: string | number, differences: IDifferences): string;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230313.1",
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+ "version": "2.13.0-beta.dev.20230315.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",