@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta.dev.20230310.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (422) hide show
  1. package/definitions/cplusplus/index.d.ts +5 -9
  2. package/definitions/game/IGlobal.d.ts +0 -12
  3. package/definitions/game/Uninit.d.ts +11 -5
  4. package/definitions/game/command/ICommand.d.ts +7 -6
  5. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  6. package/definitions/game/event/EventBuses.d.ts +66 -59
  7. package/definitions/game/event/EventEmitter.d.ts +10 -7
  8. package/definitions/game/game/Game.d.ts +57 -32
  9. package/definitions/game/game/IGame.d.ts +37 -38
  10. package/definitions/game/game/IObject.d.ts +12 -2
  11. package/definitions/game/game/ObjectManager.d.ts +5 -4
  12. package/definitions/game/game/VotingManager.d.ts +3 -0
  13. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  14. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  15. package/definitions/game/game/biome/coastal/mapGen/2.13.0.d.ts +12 -0
  16. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  17. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  18. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  19. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  20. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  21. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  22. package/definitions/game/game/doodad/Doodad.d.ts +88 -51
  23. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  24. package/definitions/game/game/doodad/DoodadManager.d.ts +35 -23
  25. package/definitions/game/game/doodad/IDoodad.d.ts +58 -6
  26. package/definitions/game/game/entity/CombatStrengthManager.d.ts +54 -0
  27. package/definitions/game/game/entity/Entity.d.ts +59 -123
  28. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  29. package/definitions/game/game/entity/EntityMovable.d.ts +119 -0
  30. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  31. package/definitions/game/game/entity/Human.d.ts +57 -30
  32. package/definitions/game/game/entity/IEntity.d.ts +88 -28
  33. package/definitions/game/game/entity/IHuman.d.ts +18 -11
  34. package/definitions/game/game/entity/Stats.d.ts +1 -1
  35. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  36. package/definitions/game/game/entity/action/ActionExecutor.d.ts +3 -3
  37. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +122 -119
  38. package/definitions/game/game/entity/action/IAction.d.ts +93 -82
  39. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  40. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  42. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/Attack.d.ts +3 -3
  45. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  46. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  47. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +19 -0
  48. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  50. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  53. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  54. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  55. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  56. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/Dig.d.ts +4 -6
  61. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  66. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  69. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  73. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Gather.d.ts +4 -6
  76. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  77. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  80. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  82. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  84. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  85. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  86. package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  88. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
  94. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  95. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  96. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  102. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  103. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  104. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  106. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  107. package/definitions/game/game/entity/action/actions/Pour.d.ts +3 -6
  108. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  111. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  113. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  116. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  117. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  119. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  123. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -3
  125. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -3
  126. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -3
  127. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
  128. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +19 -0
  129. package/definitions/game/game/entity/action/actions/SetDown.d.ts +3 -4
  130. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  131. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +24 -0
  132. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +3 -3
  135. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  137. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  138. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  139. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  140. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  141. package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  143. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  144. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  145. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  146. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  147. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  148. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  150. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  151. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  152. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  154. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  155. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  156. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  158. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  159. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  160. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  163. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  164. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  165. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +1 -1
  166. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -1
  167. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  168. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +8 -6
  169. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  170. package/definitions/game/game/entity/creature/Creature.d.ts +78 -34
  171. package/definitions/game/game/entity/creature/CreatureManager.d.ts +17 -21
  172. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -3
  173. package/definitions/game/game/entity/creature/ICreature.d.ts +101 -9
  174. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  175. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  176. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +27 -23
  177. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +2 -3
  178. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  179. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  180. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +1 -1
  181. package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
  182. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  183. package/definitions/game/game/entity/npc/NPC.d.ts +68 -25
  184. package/definitions/game/game/entity/npc/NPCManager.d.ts +12 -7
  185. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  186. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  187. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  188. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +11 -25
  189. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +51 -0
  190. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -7
  191. package/definitions/game/game/entity/player/Player.d.ts +19 -14
  192. package/definitions/game/game/entity/player/PlayerManager.d.ts +22 -12
  193. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  194. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +2 -3
  195. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +2 -3
  196. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  197. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  198. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  199. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  200. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  201. package/definitions/game/game/inspection/InfoProvider.d.ts +5 -1
  202. package/definitions/game/game/inspection/Inspection.d.ts +2 -0
  203. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  204. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  205. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  206. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  207. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  208. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  209. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +6 -6
  210. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  211. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → CreatureTamedInfo.d.ts} +4 -2
  212. package/definitions/game/game/inspection/infoProviders/creature/Difficulty.d.ts +23 -0
  213. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  214. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  215. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +4 -5
  216. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  217. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +21 -15
  218. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  219. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  220. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  221. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  222. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  223. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  224. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  225. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  226. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  227. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  228. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  229. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
  230. package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
  231. package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
  232. package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +1 -1
  233. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
  234. package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
  235. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
  236. package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
  237. package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
  238. package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
  239. package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
  240. package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +2 -2
  241. package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
  242. package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +2 -0
  243. package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
  244. package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
  245. package/definitions/game/game/inspection/inspections/SelfInspection.d.ts +4 -5
  246. package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +4 -4
  247. package/definitions/game/game/inspection/inspections/TileInspection.d.ts +5 -6
  248. package/definitions/game/game/island/IIsland.d.ts +48 -17
  249. package/definitions/game/game/island/Island.d.ts +65 -126
  250. package/definitions/game/game/island/IslandManager.d.ts +10 -1
  251. package/definitions/game/game/item/IItem.d.ts +95 -12
  252. package/definitions/game/game/item/IItemManager.d.ts +3 -2
  253. package/definitions/game/game/item/Item.d.ts +88 -40
  254. package/definitions/game/game/item/ItemManager.d.ts +52 -40
  255. package/definitions/game/game/item/ItemMapManager.d.ts +3 -2
  256. package/definitions/game/game/item/recipe/Crafter.d.ts +2 -2
  257. package/definitions/game/game/item/recipe/RecipeRequirement.d.ts +2 -2
  258. package/definitions/game/game/item/recipe/requirement/DoodadRequirement.d.ts +1 -1
  259. package/definitions/game/game/item/recipe/requirement/FireRequirement.d.ts +1 -2
  260. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +2 -9
  261. package/definitions/game/game/magic/MagicalPropertyType.d.ts +10 -1
  262. package/definitions/game/game/mapgen/IMapGen.d.ts +16 -5
  263. package/definitions/game/game/mapgen/MapGen.d.ts +2 -7
  264. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +4 -5
  265. package/definitions/game/game/mapgen/version/2.12.0.d.ts +7 -3
  266. package/definitions/game/game/mapgen/version/2.12.1.d.ts +8 -4
  267. package/definitions/game/game/mapgen/version/2.13.0.d.ts +20 -0
  268. package/definitions/game/game/mapping/DrawnMap.d.ts +2 -2
  269. package/definitions/game/game/mapping/IMapTile.d.ts +2 -1
  270. package/definitions/game/game/meta/AutoSave.d.ts +12 -5
  271. package/definitions/game/game/meta/SaveLoad.d.ts +15 -9
  272. package/definitions/game/game/meta/prompt/IPrompt.d.ts +89 -87
  273. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  274. package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
  275. package/definitions/game/game/milestones/MilestoneManager.d.ts +5 -3
  276. package/definitions/game/game/options/IGameOptions.d.ts +6 -2
  277. package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +6 -5
  278. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +3 -2
  279. package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +1 -1
  280. package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +16 -0
  281. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +25 -0
  282. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -2
  283. package/definitions/game/game/reference/ReferenceManager.d.ts +5 -1
  284. package/definitions/game/game/temperature/TemperatureManager.d.ts +29 -20
  285. package/definitions/game/game/tile/ITerrain.d.ts +8 -24
  286. package/definitions/game/game/tile/ITileEvent.d.ts +3 -2
  287. package/definitions/game/game/tile/TerrainTemplates.d.ts +2 -1
  288. package/definitions/game/game/tile/Tile.d.ts +280 -0
  289. package/definitions/game/game/tile/TileBits.d.ts +28 -0
  290. package/definitions/game/game/tile/TileEvent.d.ts +31 -28
  291. package/definitions/game/game/tile/TileEventManager.d.ts +13 -32
  292. package/definitions/game/game/tile/events/MeltingTile.d.ts +6 -6
  293. package/definitions/game/language/Dictionary.d.ts +104 -99
  294. package/definitions/game/language/DictionaryMap.d.ts +215 -198
  295. package/definitions/game/language/Translation.d.ts +1 -1
  296. package/definitions/game/language/dictionary/Health.d.ts +24 -0
  297. package/definitions/game/language/dictionary/Message.d.ts +963 -915
  298. package/definitions/game/language/dictionary/Misc.d.ts +24 -21
  299. package/definitions/game/language/dictionary/UiTranslation.d.ts +876 -854
  300. package/definitions/game/language/english/Terrains.d.ts +2 -2
  301. package/definitions/game/language/english/creature/AiTypes.d.ts +13 -0
  302. package/definitions/game/language/english/doodad/DoodadGroups.d.ts +1 -1
  303. package/definitions/game/language/english/game/Actions.d.ts +2 -2
  304. package/definitions/game/language/english/game/CombatStrengths.d.ts +13 -0
  305. package/definitions/game/language/english/item/DoodadsExtra.d.ts +13 -0
  306. package/definitions/game/language/english/item/ItemGroups.d.ts +2 -2
  307. package/definitions/game/language/english/item/Items.d.ts +2 -2
  308. package/definitions/game/language/english/living/HealthAccuracies.d.ts +13 -0
  309. package/definitions/game/language/english/living/Healths.d.ts +13 -0
  310. package/definitions/game/language/english/player/Milestones.d.ts +1 -1
  311. package/definitions/game/language/english/player/Skills.d.ts +2 -2
  312. package/definitions/game/language/segment/FormatListSegment.d.ts +1 -1
  313. package/definitions/game/mod/IMod.d.ts +1 -1
  314. package/definitions/game/mod/ModManager.d.ts +3 -0
  315. package/definitions/game/mod/ModRegistry.d.ts +49 -44
  316. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  317. package/definitions/game/multiplayer/dedicatedServer/ssh/DefaultShell.d.ts +2 -1
  318. package/definitions/game/multiplayer/dedicatedServer/ssh/ISshShell.d.ts +2 -0
  319. package/definitions/game/multiplayer/dedicatedServer/ssh/Shell.d.ts +3 -1
  320. package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +2 -1
  321. package/definitions/game/multiplayer/packets/BasePacket.d.ts +6 -1
  322. package/definitions/game/multiplayer/packets/IndexedPacket.d.ts +4 -1
  323. package/definitions/game/multiplayer/packets/Packets.d.ts +1 -1
  324. package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +1 -1
  325. package/definitions/game/renderer/IRenderer.d.ts +67 -60
  326. package/definitions/game/renderer/Renderer.d.ts +47 -11
  327. package/definitions/game/renderer/Renderers.d.ts +17 -10
  328. package/definitions/game/renderer/WebGlContext.d.ts +2 -2
  329. package/definitions/game/renderer/context/BaseRendererContext.d.ts +8 -2
  330. package/definitions/game/renderer/context/RendererContext.d.ts +2 -0
  331. package/definitions/game/renderer/context/RendererOrigin.d.ts +6 -13
  332. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +3 -4
  333. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +18 -9
  334. package/definitions/game/renderer/notifier/INotifier.d.ts +7 -6
  335. package/definitions/game/renderer/notifier/Notifier.d.ts +9 -8
  336. package/definitions/game/renderer/particle/ParticleSystem.d.ts +4 -5
  337. package/definitions/game/renderer/world/IWorldLayer.d.ts +4 -0
  338. package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +27 -0
  339. package/definitions/game/renderer/world/World.d.ts +5 -5
  340. package/definitions/game/renderer/world/WorldLayer.d.ts +5 -7
  341. package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +6 -14
  342. package/definitions/game/renderer/world/WorldRenderer.d.ts +24 -11
  343. package/definitions/game/replay/IReplayLogEntry.d.ts +3 -3
  344. package/definitions/game/replay/ReplayLogEntry.d.ts +3 -3
  345. package/definitions/game/replay/ReplayManager.d.ts +3 -0
  346. package/definitions/game/resource/ResourceLoader.d.ts +2 -1
  347. package/definitions/game/save/ISaveManager.d.ts +1 -1
  348. package/definitions/game/save/SaveManager.d.ts +3 -1
  349. package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -1
  350. package/definitions/game/save/datastorage/FileDataStorage.d.ts +3 -1
  351. package/definitions/game/save/datastorage/IndexedDbDataStorage.d.ts +2 -1
  352. package/definitions/game/save/serializer/ISerializer.d.ts +18 -4
  353. package/definitions/game/save/serializer/Serializer.d.ts +4 -2
  354. package/definitions/game/save/serializer/StringTokenizer.d.ts +4 -0
  355. package/definitions/game/save/upgrade/UpgradeGame.d.ts +2 -1
  356. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +2 -1
  357. package/definitions/game/steamworks/Steamworks.d.ts +7 -1
  358. package/definitions/game/ui/component/GroupDropdown.d.ts +1 -1
  359. package/definitions/game/ui/component/IComponent.d.ts +0 -18
  360. package/definitions/game/ui/component/SortRow.d.ts +1 -1
  361. package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +2 -2
  362. package/definitions/game/ui/component/dropdown/IslandPortsDropdown.d.ts +21 -0
  363. package/definitions/game/ui/input/Bindable.d.ts +104 -94
  364. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  365. package/definitions/game/ui/old/IOldUi.d.ts +3 -3
  366. package/definitions/game/ui/old/OldUi.d.ts +5 -8
  367. package/definitions/game/ui/old/screens/InGameScreen.d.ts +30 -14
  368. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +4 -4
  369. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +4 -2
  370. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +3 -2
  371. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +7 -2
  372. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +1 -0
  373. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +3 -3
  374. package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
  375. package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +4 -4
  376. package/definitions/game/ui/screen/screens/game/dialog/InspectDialog.d.ts +2 -2
  377. package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +26 -0
  378. package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +22 -0
  379. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +2 -0
  380. package/definitions/game/ui/screen/screens/game/dialog/islands/IIslandsDialog.d.ts +2 -1
  381. package/definitions/game/ui/screen/screens/game/dialog/{IslandsDialog.d.ts → islands/IslandsDialog.d.ts} +14 -15
  382. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +8 -8
  383. package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +2 -2
  384. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +7 -6
  385. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +2 -2
  386. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +1 -1
  387. package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +3 -3
  388. package/definitions/game/ui/tooltip/Tooltip.d.ts +4 -17
  389. package/definitions/game/utilities/Files.d.ts +0 -1
  390. package/definitions/game/utilities/Log.d.ts +71 -67
  391. package/definitions/game/utilities/WebWorkerHelpers.d.ts +3 -6
  392. package/definitions/game/utilities/collection/Arrays.d.ts +1 -0
  393. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +2 -1
  394. package/definitions/game/utilities/enum/Enums.d.ts +1 -0
  395. package/definitions/game/utilities/enum/IEnum.d.ts +2 -1
  396. package/definitions/game/utilities/generic/GenericManager.d.ts +3 -1
  397. package/definitions/game/utilities/math/Bound3.d.ts +2 -2
  398. package/definitions/game/utilities/math/IVector.d.ts +4 -2
  399. package/definitions/game/utilities/math/Math2.d.ts +66 -0
  400. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -0
  401. package/definitions/game/utilities/random/IRandom.d.ts +36 -0
  402. package/definitions/game/utilities/random/Random.d.ts +20 -54
  403. package/definitions/game/utilities/random/RandomReference.d.ts +16 -0
  404. package/definitions/game/utilities/random/RandomUtilities.d.ts +33 -0
  405. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +3 -3
  406. package/definitions/game/utilities/random/SeededGenerator.d.ts +37 -0
  407. package/definitions/game/utilities/random/generators/LegacySeededGenerator.d.ts +21 -0
  408. package/definitions/game/utilities/random/generators/PCGSeededGenerator.d.ts +34 -0
  409. package/definitions/game/utilities/random/generators/{RandomItem.d.ts → specific/RandomItem.d.ts} +3 -2
  410. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  411. package/definitions/game/utilities/string/Interpolator.d.ts +1 -3
  412. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  413. package/definitions/hosts/shared/globals.d.ts +1 -1
  414. package/definitions/test/core/application.d.ts +3 -2
  415. package/definitions/test/core/applicationDom.d.ts +2 -2
  416. package/definitions/test/core/applicationInteractions.d.ts +7 -5
  417. package/definitions/test/index.d.ts +2 -2
  418. package/definitions/test/interfaces.d.ts +1 -5
  419. package/definitions/test/util/random.d.ts +3 -2
  420. package/package.json +1 -1
  421. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  422. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
@@ -17,21 +17,17 @@ export interface IWaywardCPP {
17
17
  DijkstraMap: IDijkstraMapConstructor;
18
18
  FieldOfView: any;
19
19
  FlowField: IFlowFieldConstructor;
20
- Game: IWaywardCPPGame;
21
20
  KDTree: IKDTreeConstructor;
22
21
  Navigation: INavigationConstructor;
23
22
  WorldLayer: IWorldLayerConstructor;
24
23
  }
25
- export type IFlowFieldConstructor = new (x: number, y: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
24
+ export type IFlowFieldConstructor = new (x: number, y: number, mapSize: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
26
25
  export type IByteGridConstructor = new (width: number, height: number) => IByteGrid;
27
26
  export type IBitGridConstructor = new (count: number) => IBitGrid;
28
- export type IDijkstraMapConstructor = new () => IDijkstraMap;
29
- export type IKDTreeConstructor = new () => IKDTree;
30
- export type INavigationConstructor = new (autoConnect: boolean) => INavigation;
31
- export type IWorldLayerConstructor = new (width: number, height: number, level: number) => IWorldLayerCPP;
32
- export interface IWaywardCPPGame {
33
- setMapSize(size: number): void;
34
- }
27
+ export type IDijkstraMapConstructor = new (mapSize: number) => IDijkstraMap;
28
+ export type IKDTreeConstructor = new (mapSize: number) => IKDTree;
29
+ export type INavigationConstructor = new (mapSize: number, autoConnect: boolean) => INavigation;
30
+ export type IWorldLayerConstructor = new (islandX: number, islandY: number, width: number, height: number, level: number) => IWorldLayerCPP;
35
31
  export interface IWaywardCPPFlowField {
36
32
  delete(): void;
37
33
  reset(): void;
@@ -12,22 +12,17 @@ import "@cplusplus/index";
12
12
  import "@hosts/shared/globalTypes";
13
13
  import "@wayward/goodstream/apply";
14
14
  import type WAudio from "audio/Audio";
15
- import type CommandManager from "command/CommandManager";
16
15
  import type Player from "game/entity/player/Player";
17
- import type PlayerManager from "game/entity/player/PlayerManager";
18
16
  import type { Game } from "game/Game";
19
17
  import type Island from "game/island/Island";
20
18
  import type { ItemType } from "game/item/IItem";
21
19
  import type LanguageManager from "language/LanguageManager";
22
- import type ModManager from "mod/ModManager";
23
20
  import type { IMultiplayerNetworkingOptions } from "multiplayer/IMultiplayer";
24
21
  import type Multiplayer from "multiplayer/Multiplayer";
25
22
  import type Renderer from "renderer/Renderer";
26
23
  import type Renderers from "renderer/Renderers";
27
24
  import type SaveData from "save/data/SaveData";
28
25
  import type SaveDataGlobal from "save/data/SaveDataGlobal";
29
- import type SaveManager from "save/SaveManager";
30
- import type Steamworks from "steamworks/Steamworks";
31
26
  import "typings/jquery";
32
27
  import "typings/jqueryui";
33
28
  import type { ISortable, ISortableOptions } from "ui/old/functional/IFunctionalSortable";
@@ -42,25 +37,18 @@ import "utilities/typesglobal/Misc";
42
37
  import "utilities/typesglobal/Objects";
43
38
  import "utilities/typesglobal/Types";
44
39
  declare global {
45
- let absentPlayers: Array<Player | undefined>;
46
40
  let audio: WAudio | undefined;
47
- let commandManager: CommandManager;
48
41
  let game: Game;
49
42
  let languageManager: LanguageManager;
50
43
  let localIsland: Island;
51
44
  let localPlayer: Player;
52
- let modManager: ModManager;
53
45
  let multiplayer: Multiplayer;
54
46
  let multiplayerNetworkingOptions: IMultiplayerNetworkingOptions;
55
47
  let oldui: OldUi;
56
- let playerManager: PlayerManager;
57
- let players: Array<Player | undefined>;
58
48
  let renderer: Renderer | undefined;
59
49
  let renderers: Renderers;
60
50
  let saveData: SaveData;
61
51
  let saveDataGlobal: SaveDataGlobal;
62
- let saveManager: SaveManager;
63
- let steamworks: Steamworks;
64
52
  let ui: Ui;
65
53
  const gameVersion: string;
66
54
  const gameVersionStage: string;
@@ -8,8 +8,14 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare function onBeforeUnloadAsynchronous(event?: {
12
- preventDefault?: () => void;
13
- returnValue?: boolean | string;
14
- }): Promise<void>;
15
- export declare function onBeforeUnloadSynchronous(event: Event): void;
11
+ import type { Game } from "game/Game";
12
+ export declare class Uninit {
13
+ private readonly game;
14
+ private unloading;
15
+ constructor(game: Game);
16
+ onBeforeUnloadAsynchronous(event?: {
17
+ preventDefault?: () => void;
18
+ returnValue?: boolean | string;
19
+ }): Promise<void>;
20
+ onBeforeUnloadSynchronous(event: Event): void;
21
+ }
@@ -22,10 +22,11 @@ export declare enum Command {
22
22
  Banned = 2,
23
23
  Commands = 3,
24
24
  Kick = 4,
25
- Pause = 5,
26
- Ping = 6,
27
- Players = 7,
28
- Save = 8,
29
- Sync = 9,
30
- Unban = 10
25
+ Noclip = 5,
26
+ Pause = 6,
27
+ Ping = 7,
28
+ Players = 8,
29
+ Save = 9,
30
+ Sync = 10,
31
+ Unban = 11
31
32
  }
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export type ICreditProperty = Map<string, number | undefined>;
12
- export type ITalkedProperty = Map<string, boolean | undefined>;
11
+ import type { ICommand } from "command/ICommand";
12
+ export declare const command: ICommand;
13
+ export default command;
@@ -18,6 +18,7 @@ import type Creature from "game/entity/creature/Creature";
18
18
  import type CreatureManager from "game/entity/creature/CreatureManager";
19
19
  import type Entity from "game/entity/Entity";
20
20
  import type EntityManager from "game/entity/EntityManager";
21
+ import type EntityMovable from "game/entity/EntityMovable";
21
22
  import type Human from "game/entity/Human";
22
23
  import type NPC from "game/entity/npc/NPC";
23
24
  import type NPCManager from "game/entity/npc/NPCManager";
@@ -50,75 +51,81 @@ export declare enum EventBus {
50
51
  DoodadManager = 6,
51
52
  Doodads = 7,
52
53
  Entities = 8,
53
- EntityManager = 9,
54
- Game = 10,
55
- Humans = 11,
56
- Island = 12,
57
- ItemManager = 13,
58
- Items = 14,
59
- Language = 15,
60
- Loading = 16,
61
- LocalIsland = 17,
62
- LocalPlayer = 18,
63
- Mods = 19,
64
- Multiplayer = 20,
65
- NPCManager = 21,
66
- NPCs = 22,
67
- PlayerManager = 23,
68
- Players = 24,
69
- Prompt = 25,
70
- SaveManager = 26,
71
- ScreenManager = 27,
72
- Steamworks = 28,
73
- TileEventManager = 29,
74
- TileEvents = 30,
75
- Ui = 31,
76
- UiActionBar = 32,
77
- UiMovementHandler = 33,
78
- WorldRenderer = 34
54
+ EntitiesMovable = 9,
55
+ EntityManager = 10,
56
+ Game = 11,
57
+ Humans = 12,
58
+ Island = 13,
59
+ ItemManager = 14,
60
+ Items = 15,
61
+ Language = 16,
62
+ Loading = 17,
63
+ LocalIsland = 18,
64
+ LocalPlayer = 19,
65
+ Mods = 20,
66
+ Multiplayer = 21,
67
+ NPCManager = 22,
68
+ NPCs = 23,
69
+ PlayerManager = 24,
70
+ Players = 25,
71
+ Prompt = 26,
72
+ SaveManager = 27,
73
+ ScreenManager = 28,
74
+ Steamworks = 29,
75
+ TileEventManager = 30,
76
+ TileEvents = 31,
77
+ Ui = 32,
78
+ UiActionBar = 33,
79
+ UiMovementHandler = 34,
80
+ WorldRenderer = 35
79
81
  }
80
82
  declare const eventBuses: {
81
- [EventBus.Actions](): typeof ActionExecutor;
82
- [EventBus.Audio](): typeof Audio;
83
- [EventBus.CorpseManager](): typeof CorpseManager;
84
- [EventBus.Corpses](): typeof Corpse;
85
- [EventBus.CreatureManager](): typeof CreatureManager;
86
- [EventBus.Creatures](): typeof Creature;
87
- [EventBus.DoodadManager](): typeof DoodadManager;
88
- [EventBus.Doodads](): typeof Doodad;
89
- [EventBus.Entities](): typeof Entity;
90
- [EventBus.EntityManager](): typeof EntityManager;
91
- [EventBus.Game](): typeof Game;
92
- [EventBus.Humans](): typeof Human;
93
- [EventBus.Island](): typeof Island;
94
- [EventBus.ItemManager](): typeof ItemManager;
95
- [EventBus.Items](): typeof Item;
96
- [EventBus.Language](): typeof LanguageManager;
97
- [EventBus.Loading](): typeof Loading.Events;
83
+ [EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
84
+ [EventBus.Audio](): Audio;
85
+ [EventBus.CorpseManager](): CorpseManager;
86
+ [EventBus.Corpses](): Corpse;
87
+ [EventBus.CreatureManager](): CreatureManager;
88
+ [EventBus.Creatures](): Creature;
89
+ [EventBus.DoodadManager](): DoodadManager;
90
+ [EventBus.Doodads](): Doodad;
91
+ [EventBus.Entities](): Entity;
92
+ [EventBus.EntitiesMovable](): EntityMovable;
93
+ [EventBus.EntityManager](): EntityManager<any>;
94
+ [EventBus.Game](): Game;
95
+ [EventBus.Humans](): Human;
96
+ [EventBus.Island](): Island;
97
+ [EventBus.ItemManager](): ItemManager;
98
+ [EventBus.Items](): Item;
99
+ [EventBus.Language](): LanguageManager;
100
+ [EventBus.Loading](): Loading.Events;
98
101
  [EventBus.LocalIsland](): Island;
99
102
  [EventBus.LocalPlayer](): Player;
100
- [EventBus.Mods](): typeof ModManager;
101
- [EventBus.Multiplayer](): typeof Multiplayer;
102
- [EventBus.NPCManager](): typeof NPCManager;
103
- [EventBus.NPCs](): typeof NPC;
104
- [EventBus.PlayerManager](): typeof PlayerManager;
105
- [EventBus.Players](): typeof Player;
106
- [EventBus.Prompt](): typeof Prompts.Events;
107
- [EventBus.SaveManager](): typeof SaveManager;
108
- [EventBus.ScreenManager](): typeof ScreenManager;
109
- [EventBus.Steamworks](): typeof Steamworks;
110
- [EventBus.TileEventManager](): typeof TileEventManager;
111
- [EventBus.TileEvents](): typeof TileEvent;
103
+ [EventBus.Mods](): ModManager;
104
+ [EventBus.Multiplayer](): Multiplayer;
105
+ [EventBus.NPCManager](): NPCManager;
106
+ [EventBus.NPCs](): NPC;
107
+ [EventBus.PlayerManager](): PlayerManager;
108
+ [EventBus.Players](): Player;
109
+ [EventBus.Prompt](): Prompts.Events;
110
+ [EventBus.SaveManager](): SaveManager;
111
+ [EventBus.ScreenManager](): ScreenManager;
112
+ [EventBus.Steamworks](): Steamworks;
113
+ [EventBus.TileEventManager](): TileEventManager;
114
+ [EventBus.TileEvents](): TileEvent;
112
115
  [EventBus.Ui](): typeof ui;
113
- [EventBus.UiActionBar](): typeof ActionBar;
114
- [EventBus.UiMovementHandler](): typeof MovementHandler;
115
- [EventBus.WorldRenderer](): typeof WorldRenderer;
116
+ [EventBus.UiActionBar](): ActionBar;
117
+ [EventBus.UiMovementHandler](): MovementHandler;
118
+ [EventBus.WorldRenderer](): WorldRenderer;
116
119
  };
120
+ export interface IEventBusRegistration {
121
+ subscribe: NullaryFunction;
122
+ unsubscribe: NullaryFunction;
123
+ }
117
124
  export default eventBuses;
118
125
  export declare module EventBus {
119
126
  function register<E extends EventBus>(eventBus: E, classOrHost: ReturnType<(typeof eventBuses)[E]>): void;
120
127
  function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => void;
121
128
  function unregister(eventBus: EventBus): void;
122
- function onEventBusRegistration(eventBus: EventBus, handler: NullaryFunction): void;
129
+ function onEventBusRegistration(eventBus: EventBus, registration: IEventBusRegistration): void;
123
130
  }
124
131
  export type EventBusHost<E extends EventBus> = ReturnType<(typeof eventBuses)[E]>;
@@ -8,7 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Stream from "@wayward/goodstream";
12
11
  import { PriorityMap } from "utilities/collection/map/PriorityMap";
13
12
  export declare enum Priority {
14
13
  Lowest = -2000,
@@ -29,9 +28,10 @@ export interface IEventEmitterHost<E> {
29
28
  }
30
29
  export type IEventEmitterHostClass<E> = ClassOrAbstractClass<IEventEmitterHost<E>>;
31
30
  export type Events<T> = T extends IEventEmitterHost<infer E> ? E : T extends IEventEmitterHostClass<infer E> ? E : never;
31
+ export type EventPriorityMap = PriorityMap<Set<ReadonlyArray<string | Handler<any, any>>>>;
32
32
  export interface ITrueEventEmitterHostClass<E> extends Class<any> {
33
33
  [SYMBOL_SUPERCLASSES]: Array<ITrueEventEmitterHostClass<E>>;
34
- [SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, PriorityMap<Set<Iterable<string | Handler<any, any>>>>>>;
34
+ [SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, EventPriorityMap>>;
35
35
  }
36
36
  export interface ISelfSubscribedEmitter<E> {
37
37
  [SYMBOL_SUBSCRIPTIONS]: Array<[ISelfSubscribedEmitter<any>, keyof E, string | number | symbol, number?]>;
@@ -45,9 +45,12 @@ export interface IEventEmitter<H = any, E = any> {
45
45
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
46
46
  emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): UndefinedFromVoid<ReturnOf<E[K]>> | undefined;
47
47
  emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): Exclude<ReturnOf<E[K]>, null | undefined> | D;
48
- emitStream<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Stream<ReturnOf<E[K]>>;
48
+ emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
49
49
  emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
50
- emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Stream<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
50
+ emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
51
+ isResolved?: true;
52
+ };
53
+ emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
51
54
  isResolved?: true;
52
55
  };
53
56
  subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
@@ -75,9 +78,10 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
75
78
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
76
79
  emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
77
80
  emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): any;
78
- emitStream<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Stream<ReturnOf<E[K]>>;
81
+ emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
79
82
  emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
80
- emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
83
+ emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
84
+ emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
81
85
  subscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
82
86
  unsubscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): boolean;
83
87
  waitFor<K extends ArrayOr<keyof E>>(events: K, priority?: number): Promise<ArgsOf<K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>;
@@ -86,7 +90,6 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
86
90
  hasHandlersForEvent(...events: Array<keyof E>): boolean;
87
91
  private copyFrom;
88
92
  private handlersForEvent;
89
- private handlers;
90
93
  }
91
94
  declare module EventEmitter {
92
95
  class Host<E> implements IEventEmitterHost<E> {
@@ -9,21 +9,26 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  /// <reference types="node" />
12
+ import CommandManager from "command/CommandManager";
12
13
  import EventEmitter from "event/EventEmitter";
13
14
  import type { BiomeTypes } from "game/biome/IBiome";
15
+ import { BiomeType } from "game/biome/IBiome";
14
16
  import type Entity from "game/entity/Entity";
15
17
  import type Human from "game/entity/Human";
16
18
  import type { Defense } from "game/entity/IEntity";
17
19
  import { DamageType } from "game/entity/IEntity";
18
20
  import type { Delay } from "game/entity/IHuman";
19
21
  import type { TurnTypeFlag } from "game/entity/player/IPlayer";
22
+ import PlayerManager from "game/entity/player/PlayerManager";
20
23
  import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
21
24
  import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
22
25
  import type Island from "game/island/Island";
23
26
  import IslandManager from "game/island/IslandManager";
27
+ import { AutoSave } from "game/meta/AutoSave";
24
28
  import type { MultiplayerLoadingDescription } from "game/meta/Loading";
25
- import SaveLoad from "game/meta/SaveLoad";
26
- import type { Milestone } from "game/milestones/IMilestone";
29
+ import { SaveLoad } from "game/meta/SaveLoad";
30
+ import { Milestone } from "game/milestones/IMilestone";
31
+ import { MilestoneManager } from "game/milestones/MilestoneManager";
27
32
  import type { IGameOptions } from "game/options/IGameOptions";
28
33
  import { GameMode } from "game/options/IGameOptions";
29
34
  import type { ChallengeModifiersCollection } from "game/options/modifiers/challenge/ChallengeModifiers";
@@ -31,63 +36,74 @@ import type { GameplayModifiersCollection } from "game/options/modifiers/Gamepla
31
36
  import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
32
37
  import ReferenceManager from "game/reference/ReferenceManager";
33
38
  import TimeManager from "game/time/TimeManager";
34
- import VotingManager from "game/VotingManager";
35
- import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
39
+ import ModManager from "mod/ModManager";
40
+ import type { IRendererOrigin } from "renderer/context/RendererOrigin";
36
41
  import type WebGlContext from "renderer/WebGlContext";
37
42
  import ReplayManager from "replay/ReplayManager";
38
43
  import type { IOptions } from "save/data/ISaveDataGlobal";
44
+ import SaveManager from "save/SaveManager";
39
45
  import type StringTokenizer from "save/serializer/StringTokenizer";
46
+ import Steamworks from "steamworks/Steamworks";
40
47
  import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
48
+ import { Uninit } from "Uninit";
41
49
  import type { IVector2 } from "utilities/math/IVector";
42
50
  import type { Random } from "utilities/random/Random";
43
51
  import type { IVersionInfo } from "utilities/Version";
52
+ import { WebWorkerManager } from "webWorker/WebWorkerManager";
44
53
  export declare class Game extends EventEmitter.Host<IGameEvents> {
45
54
  get isChallenge(): boolean;
46
- islands: IslandManager;
55
+ private difficultyOptions;
47
56
  customMilestoneModifiersAllowed: boolean;
48
57
  difficulty: GameMode;
58
+ replay: ReplayManager | undefined;
59
+ saveVersion: string;
49
60
  shouldUpdateTablesAndWeight: boolean;
50
61
  tickSpeed: number;
51
- turnMode: TurnMode;
52
62
  time: TimeManager;
53
- references: ReferenceManager;
54
- replay: ReplayManager | undefined;
55
- originalPlayOptions: Partial<IPlayOptions>;
56
- saveVersion: string;
63
+ turnMode: TurnMode;
57
64
  upgrades: string[];
65
+ originalPlayOptions: Partial<IPlayOptions>;
66
+ worldId: string;
58
67
  /**
59
68
  * The version the save was originally created on
60
69
  */
61
70
  version: string;
62
- worldId: string;
63
- private difficultyOptions;
64
71
  readonly interval = 16.6666;
65
- slot: number | undefined;
72
+ readonly autoSave: AutoSave;
73
+ readonly commandManager: CommandManager;
74
+ readonly milestoneManager: MilestoneManager;
75
+ readonly modManager: ModManager;
76
+ readonly saveLoad: SaveLoad;
77
+ readonly saveManager: SaveManager;
78
+ readonly steamworks: Steamworks;
79
+ readonly uninit: Uninit;
80
+ readonly webWorkerManager: WebWorkerManager;
81
+ readonly islands: IslandManager;
82
+ readonly playerManager: PlayerManager;
83
+ readonly references: ReferenceManager;
66
84
  absoluteTime: number;
85
+ challengeCollection?: ChallengeModifiersCollection;
86
+ initialThumbnailTimeout: NodeJS.Timer | undefined;
87
+ lastTickTime: number | undefined;
88
+ milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
89
+ nextTickTime: number | undefined;
67
90
  paused: Set<PauseSource>;
68
91
  playing: boolean;
69
- nextTickTime: number | undefined;
70
- lastTickTime: number | undefined;
92
+ previousSaveVersion: IVersionInfo;
71
93
  saveClear: boolean;
94
+ saveSize?: string;
95
+ slot: number | undefined;
72
96
  tileDecorations: Uint16Array;
73
- initialThumbnailTimeout: NodeJS.Timer | undefined;
74
- mapSize: number;
75
- mapSizeSq: number;
97
+ protected stringTokenizer: StringTokenizer | undefined;
98
+ private gameOptionsCached?;
99
+ private synchronizeStateId;
76
100
  readonly itemStylesheetHandler: ItemStylesheetHandler | undefined;
77
- readonly voting: VotingManager;
78
- milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
79
- challengeCollection?: ChallengeModifiersCollection;
80
- debugRenderer: ITextureDebugRenderer | undefined;
81
- webGlContext: WebGlContext | undefined;
82
101
  visible: boolean;
83
- previousSaveVersion: IVersionInfo;
84
- saveSize?: string;
85
- canvas: HTMLCanvasElement | undefined;
102
+ webGlContext: WebGlContext | undefined;
103
+ canvasElement: HTMLCanvasElement | undefined;
86
104
  private gameLoopLogicTimer;
87
- private gameOptionsCached?;
88
- private synchronizeStateId;
89
- protected stringTokenizer: StringTokenizer | undefined;
90
- readonly saveLoad: typeof SaveLoad;
105
+ initialize(): Promise<void>;
106
+ uninitialize(): Promise<void>;
91
107
  toString(): string;
92
108
  get isPaused(): boolean;
93
109
  /**
@@ -103,6 +119,9 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
103
119
  getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
104
120
  getNonPlayerHumans(): Human[];
105
121
  initializeRenderer(): void;
122
+ /**
123
+ * It's important that this is lowest, so that it happens after modManager's globalSlotReady event
124
+ */
106
125
  globalSlotReady(): void;
107
126
  /**
108
127
  * Initializes WebGl
@@ -171,8 +190,12 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
171
190
  /**
172
191
  * Collection of things to perform on each tick
173
192
  */
174
- tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
175
- createRenderer(entity: Entity): void;
193
+ tickAsync(island: Island, ticks: number, playingHumans: Human<number>[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
194
+ /**
195
+ * Creates the renderer.
196
+ * Should only be called once when starting / loading a save
197
+ */
198
+ createRenderer(origin: IRendererOrigin): void;
176
199
  /**
177
200
  * Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
178
201
  * This method should be able to be called multiple times in a row and nothing unexpected should occur.
@@ -182,4 +205,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
182
205
  */
183
206
  reset(saveType?: SaveType | false, shouldDisconnect?: boolean, hasDisconnected?: boolean): Promise<void>;
184
207
  fastForwardIsland(island: Island, ticks: number, multiplayerLoadingDescription?: MultiplayerLoadingDescription): Promise<void>;
208
+ testFastForwardSpeed(ticks?: number, biomeType?: BiomeType): Promise<void>;
209
+ unlockAllMilestones(): void;
185
210
  }
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
12
13
  import type Doodad from "game/doodad/Doodad";
13
14
  import type Corpse from "game/entity/creature/corpse/Corpse";
14
15
  import type Creature from "game/entity/creature/Creature";
@@ -16,7 +17,7 @@ import type { ICharacter, ICrafted } from "game/entity/IHuman";
16
17
  import type NPC from "game/entity/npc/NPC";
17
18
  import type { PlayerState } from "game/entity/player/IPlayer";
18
19
  import type { Game } from "game/Game";
19
- import type { ISeeds, IslandId, IWell } from "game/island/IIsland";
20
+ import type { ILegacySeeds, IslandId, IWell } from "game/island/IIsland";
20
21
  import type Item from "game/item/Item";
21
22
  import type { Milestone } from "game/milestones/IMilestone";
22
23
  import type { GameMode, IGameOptions } from "game/options/IGameOptions";
@@ -144,7 +145,7 @@ export type IGameOld = Partial<Game> & Partial<{
144
145
  mapGenVersion: string;
145
146
  npcs: SaferArray<NPC>;
146
147
  saveVersion: string;
147
- seeds: ISeeds;
148
+ seeds: ILegacySeeds;
148
149
  tileContainers: ITileContainer[];
149
150
  tileData: Record<number, Record<number, Record<number, ITileData[]>>>;
150
151
  tileEvents: SaferArray<TileEvent>;
@@ -159,16 +160,21 @@ export interface IPlayOptions {
159
160
  difficultyOptions?: IGameOptions;
160
161
  milestoneModifiers: Set<Milestone>;
161
162
  character: ICharacter;
162
- multiplayer: IMultiplayerOptions | true | undefined;
163
+ multiplayer: IMultiplayerOptions | boolean | undefined;
163
164
  multiplayerServerToJoin: ServerInfo | undefined;
164
165
  turnMode: TurnMode;
165
166
  realTimeTickSpeed: number;
166
167
  customMilestoneModifiersAllowed: boolean;
167
- mapSize: number | undefined;
168
168
  recordReplay: boolean;
169
169
  multiplayerWorld?: IMultiplayerWorldData;
170
170
  replayLog?: IReplayLogEntry[];
171
171
  replyCompletedMilestoneCount?: number;
172
+ skipServerOpen?: boolean;
173
+ template?: IIslandTemplate;
174
+ }
175
+ export interface IIslandTemplate {
176
+ mapSize: number;
177
+ options: ITemplateBiomeOptions;
172
178
  }
173
179
  export interface IPlayerOptions {
174
180
  id?: number;
@@ -198,38 +204,33 @@ export declare enum SaveType {
198
204
  }
199
205
  export declare enum TileUpdateType {
200
206
  Batch = 0,
201
- CorpseManager = 1,
202
- Creature = 2,
203
- CreatureSpawn = 3,
204
- DoodadAttachStillContainer = 4,
205
- DoodadChangeType = 5,
206
- DoodadCreate = 6,
207
- DoodadDetachStillContainer = 7,
208
- DoodadEmbers = 8,
209
- DoodadGatherReady = 9,
210
- DoodadGrowingStage = 10,
211
- DoodadOrientation = 11,
212
- DoodadOverHidden = 12,
213
- DoodadRemove = 13,
214
- Item = 14,
215
- ItemDrop = 15,
216
- ItemMovement = 16,
217
- Mod = 17,
218
- NPC = 18,
219
- NPCSpawn = 19,
220
- Player = 20,
221
- Terrain = 21,
222
- TileEventManager = 22,
223
- Tilled = 23
224
- }
225
- export declare enum CreationId {
226
- Doodad = 0,
227
- Creature = 1,
228
- Corpse = 2,
229
- NPC = 3,
230
- Item = 4,
231
- TileEvent = 5,
232
- Player = 6
207
+ Corpse = 1,
208
+ CorpseManager = 2,
209
+ Creature = 3,
210
+ CreatureRestore = 4,
211
+ CreatureSpawn = 5,
212
+ Doodad = 6,
213
+ DoodadAttachStillContainer = 7,
214
+ DoodadChangeType = 8,
215
+ DoodadCreate = 9,
216
+ DoodadDetachStillContainer = 10,
217
+ DoodadEmbers = 11,
218
+ DoodadGatherReady = 12,
219
+ DoodadGrowingStage = 13,
220
+ DoodadOrientation = 14,
221
+ DoodadOverHidden = 15,
222
+ DoodadRemove = 16,
223
+ Item = 17,
224
+ ItemDrop = 18,
225
+ ItemMovement = 19,
226
+ Mod = 20,
227
+ NPC = 21,
228
+ NPCSpawn = 22,
229
+ Player = 23,
230
+ Terrain = 24,
231
+ TileEvent = 25,
232
+ TileEventManager = 26,
233
+ Tilled = 27
233
234
  }
234
235
  export declare enum PauseSource {
235
236
  /**
@@ -279,8 +280,6 @@ export interface IMovementTime {
279
280
  start: number;
280
281
  end: number;
281
282
  }
282
- export declare const DEFAULT_MAP_SIZE = 512;
283
- export declare const DEFAULT_MAP_SIZE_SQUARED: number;
284
283
  export declare const LINE_OF_SIGHT_RADIUS = 15;
285
284
  export declare const LINE_OF_SIGHT_RADIUS_MAX = 20;
286
285
  export declare const LINE_OF_SIGHT_DETAIL = 4;
@@ -10,21 +10,31 @@
10
10
  */
11
11
  import type { BiomeType } from "game/biome/IBiome";
12
12
  import type { SkillType } from "game/entity/IHuman";
13
- import type { CreationId } from "game/IGame";
14
13
  import type { TerrainType } from "game/tile/ITerrain";
15
14
  import type { WorldZ } from "game/WorldZ";
16
15
  import type { ISerializedTranslation } from "language/ITranslation";
17
16
  export interface IObject<T> {
18
- objectType: CreationId;
19
17
  type: T;
20
18
  id: number;
21
19
  renamed?: string | ISerializedTranslation;
22
20
  }
23
21
  export interface IObjectDescription extends IHasImagePath {
22
+ /**
23
+ * Set to true if we want to store decay, but not have it active (in the case of torches)
24
+ */
24
25
  storeDecay?: boolean;
26
+ /**
27
+ * number of game ticks until decay
28
+ */
25
29
  decayMax?: number;
26
30
  skillUse?: SkillType;
31
+ /**
32
+ * container maximum weight
33
+ */
27
34
  weightCapacity?: number;
35
+ /**
36
+ * Chance that things will decay inside it
37
+ */
28
38
  preservationChance?: number;
29
39
  spawnOnWorldGen?: OptionalDescriptions<BiomeType, OptionalDescriptions<WorldZ, OptionalDescriptions<TerrainType, number>>>;
30
40
  }