@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta.dev.20230310.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +66 -59
- package/definitions/game/event/EventEmitter.d.ts +10 -7
- package/definitions/game/game/Game.d.ts +57 -32
- package/definitions/game/game/IGame.d.ts +37 -38
- package/definitions/game/game/IObject.d.ts +12 -2
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +88 -51
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +35 -23
- package/definitions/game/game/doodad/IDoodad.d.ts +58 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +54 -0
- package/definitions/game/game/entity/Entity.d.ts +59 -123
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +119 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +57 -30
- package/definitions/game/game/entity/IEntity.d.ts +88 -28
- package/definitions/game/game/entity/IHuman.d.ts +18 -11
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +3 -3
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +122 -119
- package/definitions/game/game/entity/action/IAction.d.ts +93 -82
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +3 -6
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -3
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -3
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -3
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +8 -6
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +78 -34
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +17 -21
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -3
- package/definitions/game/game/entity/creature/ICreature.d.ts +101 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +27 -23
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +2 -3
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +1 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +68 -25
- package/definitions/game/game/entity/npc/NPCManager.d.ts +12 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +11 -25
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +51 -0
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -7
- package/definitions/game/game/entity/player/Player.d.ts +19 -14
- package/definitions/game/game/entity/player/PlayerManager.d.ts +22 -12
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +2 -3
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +2 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +5 -1
- package/definitions/game/game/inspection/Inspection.d.ts +2 -0
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +6 -6
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → CreatureTamedInfo.d.ts} +4 -2
- package/definitions/game/game/inspection/infoProviders/creature/Difficulty.d.ts +23 -0
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +4 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +21 -15
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +2 -0
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
- package/definitions/game/game/inspection/inspections/SelfInspection.d.ts +4 -5
- package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +4 -4
- package/definitions/game/game/inspection/inspections/TileInspection.d.ts +5 -6
- package/definitions/game/game/island/IIsland.d.ts +48 -17
- package/definitions/game/game/island/Island.d.ts +65 -126
- package/definitions/game/game/island/IslandManager.d.ts +10 -1
- package/definitions/game/game/item/IItem.d.ts +95 -12
- package/definitions/game/game/item/IItemManager.d.ts +3 -2
- package/definitions/game/game/item/Item.d.ts +88 -40
- package/definitions/game/game/item/ItemManager.d.ts +52 -40
- package/definitions/game/game/item/ItemMapManager.d.ts +3 -2
- package/definitions/game/game/item/recipe/Crafter.d.ts +2 -2
- package/definitions/game/game/item/recipe/RecipeRequirement.d.ts +2 -2
- package/definitions/game/game/item/recipe/requirement/DoodadRequirement.d.ts +1 -1
- package/definitions/game/game/item/recipe/requirement/FireRequirement.d.ts +1 -2
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +2 -9
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +10 -1
- package/definitions/game/game/mapgen/IMapGen.d.ts +16 -5
- package/definitions/game/game/mapgen/MapGen.d.ts +2 -7
- package/definitions/game/game/mapgen/MapGenHelpers.d.ts +4 -5
- package/definitions/game/game/mapgen/version/2.12.0.d.ts +7 -3
- package/definitions/game/game/mapgen/version/2.12.1.d.ts +8 -4
- package/definitions/game/game/mapgen/version/2.13.0.d.ts +20 -0
- package/definitions/game/game/mapping/DrawnMap.d.ts +2 -2
- package/definitions/game/game/mapping/IMapTile.d.ts +2 -1
- package/definitions/game/game/meta/AutoSave.d.ts +12 -5
- package/definitions/game/game/meta/SaveLoad.d.ts +15 -9
- package/definitions/game/game/meta/prompt/IPrompt.d.ts +89 -87
- package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
- package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
- package/definitions/game/game/milestones/MilestoneManager.d.ts +5 -3
- package/definitions/game/game/options/IGameOptions.d.ts +6 -2
- package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +6 -5
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +3 -2
- package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +16 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +25 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -2
- package/definitions/game/game/reference/ReferenceManager.d.ts +5 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +29 -20
- package/definitions/game/game/tile/ITerrain.d.ts +8 -24
- package/definitions/game/game/tile/ITileEvent.d.ts +3 -2
- package/definitions/game/game/tile/TerrainTemplates.d.ts +2 -1
- package/definitions/game/game/tile/Tile.d.ts +280 -0
- package/definitions/game/game/tile/TileBits.d.ts +28 -0
- package/definitions/game/game/tile/TileEvent.d.ts +31 -28
- package/definitions/game/game/tile/TileEventManager.d.ts +13 -32
- package/definitions/game/game/tile/events/MeltingTile.d.ts +6 -6
- package/definitions/game/language/Dictionary.d.ts +104 -99
- package/definitions/game/language/DictionaryMap.d.ts +215 -198
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/language/dictionary/Health.d.ts +24 -0
- package/definitions/game/language/dictionary/Message.d.ts +963 -915
- package/definitions/game/language/dictionary/Misc.d.ts +24 -21
- package/definitions/game/language/dictionary/UiTranslation.d.ts +876 -854
- package/definitions/game/language/english/Terrains.d.ts +2 -2
- package/definitions/game/language/english/creature/AiTypes.d.ts +13 -0
- package/definitions/game/language/english/doodad/DoodadGroups.d.ts +1 -1
- package/definitions/game/language/english/game/Actions.d.ts +2 -2
- package/definitions/game/language/english/game/CombatStrengths.d.ts +13 -0
- package/definitions/game/language/english/item/DoodadsExtra.d.ts +13 -0
- package/definitions/game/language/english/item/ItemGroups.d.ts +2 -2
- package/definitions/game/language/english/item/Items.d.ts +2 -2
- package/definitions/game/language/english/living/HealthAccuracies.d.ts +13 -0
- package/definitions/game/language/english/living/Healths.d.ts +13 -0
- package/definitions/game/language/english/player/Milestones.d.ts +1 -1
- package/definitions/game/language/english/player/Skills.d.ts +2 -2
- package/definitions/game/language/segment/FormatListSegment.d.ts +1 -1
- package/definitions/game/mod/IMod.d.ts +1 -1
- package/definitions/game/mod/ModManager.d.ts +3 -0
- package/definitions/game/mod/ModRegistry.d.ts +49 -44
- package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
- package/definitions/game/multiplayer/dedicatedServer/ssh/DefaultShell.d.ts +2 -1
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshShell.d.ts +2 -0
- package/definitions/game/multiplayer/dedicatedServer/ssh/Shell.d.ts +3 -1
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +2 -1
- package/definitions/game/multiplayer/packets/BasePacket.d.ts +6 -1
- package/definitions/game/multiplayer/packets/IndexedPacket.d.ts +4 -1
- package/definitions/game/multiplayer/packets/Packets.d.ts +1 -1
- package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +1 -1
- package/definitions/game/renderer/IRenderer.d.ts +67 -60
- package/definitions/game/renderer/Renderer.d.ts +47 -11
- package/definitions/game/renderer/Renderers.d.ts +17 -10
- package/definitions/game/renderer/WebGlContext.d.ts +2 -2
- package/definitions/game/renderer/context/BaseRendererContext.d.ts +8 -2
- package/definitions/game/renderer/context/RendererContext.d.ts +2 -0
- package/definitions/game/renderer/context/RendererOrigin.d.ts +6 -13
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +3 -4
- package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +18 -9
- package/definitions/game/renderer/notifier/INotifier.d.ts +7 -6
- package/definitions/game/renderer/notifier/Notifier.d.ts +9 -8
- package/definitions/game/renderer/particle/ParticleSystem.d.ts +4 -5
- package/definitions/game/renderer/world/IWorldLayer.d.ts +4 -0
- package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +27 -0
- package/definitions/game/renderer/world/World.d.ts +5 -5
- package/definitions/game/renderer/world/WorldLayer.d.ts +5 -7
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +6 -14
- package/definitions/game/renderer/world/WorldRenderer.d.ts +24 -11
- package/definitions/game/replay/IReplayLogEntry.d.ts +3 -3
- package/definitions/game/replay/ReplayLogEntry.d.ts +3 -3
- package/definitions/game/replay/ReplayManager.d.ts +3 -0
- package/definitions/game/resource/ResourceLoader.d.ts +2 -1
- package/definitions/game/save/ISaveManager.d.ts +1 -1
- package/definitions/game/save/SaveManager.d.ts +3 -1
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -1
- package/definitions/game/save/datastorage/FileDataStorage.d.ts +3 -1
- package/definitions/game/save/datastorage/IndexedDbDataStorage.d.ts +2 -1
- package/definitions/game/save/serializer/ISerializer.d.ts +18 -4
- package/definitions/game/save/serializer/Serializer.d.ts +4 -2
- package/definitions/game/save/serializer/StringTokenizer.d.ts +4 -0
- package/definitions/game/save/upgrade/UpgradeGame.d.ts +2 -1
- package/definitions/game/save/upgrade/UpgradePlayer.d.ts +2 -1
- package/definitions/game/steamworks/Steamworks.d.ts +7 -1
- package/definitions/game/ui/component/GroupDropdown.d.ts +1 -1
- package/definitions/game/ui/component/IComponent.d.ts +0 -18
- package/definitions/game/ui/component/SortRow.d.ts +1 -1
- package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +2 -2
- package/definitions/game/ui/component/dropdown/IslandPortsDropdown.d.ts +21 -0
- package/definitions/game/ui/input/Bindable.d.ts +104 -94
- package/definitions/game/ui/input/BindableManager.d.ts +2 -2
- package/definitions/game/ui/old/IOldUi.d.ts +3 -3
- package/definitions/game/ui/old/OldUi.d.ts +5 -8
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +30 -14
- package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +4 -4
- package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +4 -2
- package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +7 -2
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +3 -3
- package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +4 -4
- package/definitions/game/ui/screen/screens/game/dialog/InspectDialog.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +26 -0
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +22 -0
- package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/dialog/islands/IIslandsDialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/dialog/{IslandsDialog.d.ts → islands/IslandsDialog.d.ts} +14 -15
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +8 -8
- package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +7 -6
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +3 -3
- package/definitions/game/ui/tooltip/Tooltip.d.ts +4 -17
- package/definitions/game/utilities/Files.d.ts +0 -1
- package/definitions/game/utilities/Log.d.ts +71 -67
- package/definitions/game/utilities/WebWorkerHelpers.d.ts +3 -6
- package/definitions/game/utilities/collection/Arrays.d.ts +1 -0
- package/definitions/game/utilities/collection/map/PriorityMap.d.ts +2 -1
- package/definitions/game/utilities/enum/Enums.d.ts +1 -0
- package/definitions/game/utilities/enum/IEnum.d.ts +2 -1
- package/definitions/game/utilities/generic/GenericManager.d.ts +3 -1
- package/definitions/game/utilities/math/Bound3.d.ts +2 -2
- package/definitions/game/utilities/math/IVector.d.ts +4 -2
- package/definitions/game/utilities/math/Math2.d.ts +66 -0
- package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -0
- package/definitions/game/utilities/random/IRandom.d.ts +36 -0
- package/definitions/game/utilities/random/Random.d.ts +20 -54
- package/definitions/game/utilities/random/RandomReference.d.ts +16 -0
- package/definitions/game/utilities/random/RandomUtilities.d.ts +33 -0
- package/definitions/game/utilities/random/RandomValueGenerator.d.ts +3 -3
- package/definitions/game/utilities/random/SeededGenerator.d.ts +37 -0
- package/definitions/game/utilities/random/generators/LegacySeededGenerator.d.ts +21 -0
- package/definitions/game/utilities/random/generators/PCGSeededGenerator.d.ts +34 -0
- package/definitions/game/utilities/random/generators/{RandomItem.d.ts → specific/RandomItem.d.ts} +3 -2
- package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
- package/definitions/game/utilities/string/Interpolator.d.ts +1 -3
- package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/test/core/application.d.ts +3 -2
- package/definitions/test/core/applicationDom.d.ts +2 -2
- package/definitions/test/core/applicationInteractions.d.ts +7 -5
- package/definitions/test/index.d.ts +2 -2
- package/definitions/test/interfaces.d.ts +1 -5
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +1 -1
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
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export type IFlowFieldConstructor = new (x: number, y: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
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export type IFlowFieldConstructor = new (x: number, y: number, mapSize: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts}
RENAMED
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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NPCManager = 22,
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NPCs = 23,
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PlayerManager = 24,
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Players = 25,
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Prompt = 26,
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SaveManager = 27,
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ScreenManager = 28,
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Steamworks = 29,
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TileEventManager = 30,
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TileEvents = 31,
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Ui = 32,
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UiActionBar = 33,
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UiMovementHandler = 34,
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WorldRenderer = 35
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}
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declare const eventBuses: {
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[EventBus.CorpseManager]():
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[EventBus.Corpses]():
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[EventBus.CreatureManager]():
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[EventBus.Creatures]():
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[EventBus.DoodadManager]():
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[EventBus.Doodads]():
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[EventBus.Entities]():
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[EventBus.
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[EventBus.
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[EventBus.
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[EventBus.
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[EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
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[EventBus.Audio](): Audio;
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[EventBus.CorpseManager](): CorpseManager;
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[EventBus.Corpses](): Corpse;
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[EventBus.CreatureManager](): CreatureManager;
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[EventBus.Creatures](): Creature;
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[EventBus.DoodadManager](): DoodadManager;
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[EventBus.Doodads](): Doodad;
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[EventBus.Entities](): Entity;
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[EventBus.EntitiesMovable](): EntityMovable;
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[EventBus.EntityManager](): EntityManager<any>;
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[EventBus.Game](): Game;
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[EventBus.Humans](): Human;
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[EventBus.Island](): Island;
|
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[EventBus.ItemManager](): ItemManager;
|
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[EventBus.Items](): Item;
|
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[EventBus.Language](): LanguageManager;
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[EventBus.Loading](): Loading.Events;
|
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[EventBus.LocalIsland](): Island;
|
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[EventBus.LocalPlayer](): Player;
|
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[EventBus.Mods]():
|
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|
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|
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[EventBus.NPCs]():
|
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|
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[EventBus.PlayerManager]():
|
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|
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[EventBus.Players]():
|
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|
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[EventBus.Prompt]():
|
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|
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[EventBus.SaveManager]():
|
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|
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[EventBus.ScreenManager]():
|
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|
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[EventBus.Steamworks]():
|
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|
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[EventBus.TileEventManager]():
|
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|
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[EventBus.TileEvents]():
|
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|
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[EventBus.Mods](): ModManager;
|
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[EventBus.Multiplayer](): Multiplayer;
|
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|
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[EventBus.NPCManager](): NPCManager;
|
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|
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[EventBus.NPCs](): NPC;
|
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|
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[EventBus.PlayerManager](): PlayerManager;
|
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|
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[EventBus.Players](): Player;
|
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|
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[EventBus.Prompt](): Prompts.Events;
|
|
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|
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[EventBus.SaveManager](): SaveManager;
|
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|
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[EventBus.ScreenManager](): ScreenManager;
|
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|
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[EventBus.Steamworks](): Steamworks;
|
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|
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[EventBus.TileEventManager](): TileEventManager;
|
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|
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[EventBus.TileEvents](): TileEvent;
|
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|
[EventBus.Ui](): typeof ui;
|
|
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|
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[EventBus.UiActionBar]():
|
|
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|
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[EventBus.UiMovementHandler]():
|
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|
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[EventBus.WorldRenderer]():
|
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|
+
[EventBus.UiActionBar](): ActionBar;
|
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|
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[EventBus.UiMovementHandler](): MovementHandler;
|
|
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|
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[EventBus.WorldRenderer](): WorldRenderer;
|
|
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|
};
|
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|
+
export interface IEventBusRegistration {
|
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|
+
subscribe: NullaryFunction;
|
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|
+
unsubscribe: NullaryFunction;
|
|
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|
+
}
|
|
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124
|
export default eventBuses;
|
|
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|
export declare module EventBus {
|
|
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|
function register<E extends EventBus>(eventBus: E, classOrHost: ReturnType<(typeof eventBuses)[E]>): void;
|
|
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|
function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => void;
|
|
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128
|
function unregister(eventBus: EventBus): void;
|
|
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|
-
function onEventBusRegistration(eventBus: EventBus,
|
|
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|
+
function onEventBusRegistration(eventBus: EventBus, registration: IEventBusRegistration): void;
|
|
123
130
|
}
|
|
124
131
|
export type EventBusHost<E extends EventBus> = ReturnType<(typeof eventBuses)[E]>;
|
|
@@ -8,7 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type Stream from "@wayward/goodstream";
|
|
12
11
|
import { PriorityMap } from "utilities/collection/map/PriorityMap";
|
|
13
12
|
export declare enum Priority {
|
|
14
13
|
Lowest = -2000,
|
|
@@ -29,9 +28,10 @@ export interface IEventEmitterHost<E> {
|
|
|
29
28
|
}
|
|
30
29
|
export type IEventEmitterHostClass<E> = ClassOrAbstractClass<IEventEmitterHost<E>>;
|
|
31
30
|
export type Events<T> = T extends IEventEmitterHost<infer E> ? E : T extends IEventEmitterHostClass<infer E> ? E : never;
|
|
31
|
+
export type EventPriorityMap = PriorityMap<Set<ReadonlyArray<string | Handler<any, any>>>>;
|
|
32
32
|
export interface ITrueEventEmitterHostClass<E> extends Class<any> {
|
|
33
33
|
[SYMBOL_SUPERCLASSES]: Array<ITrueEventEmitterHostClass<E>>;
|
|
34
|
-
[SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E,
|
|
34
|
+
[SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, EventPriorityMap>>;
|
|
35
35
|
}
|
|
36
36
|
export interface ISelfSubscribedEmitter<E> {
|
|
37
37
|
[SYMBOL_SUBSCRIPTIONS]: Array<[ISelfSubscribedEmitter<any>, keyof E, string | number | symbol, number?]>;
|
|
@@ -45,9 +45,12 @@ export interface IEventEmitter<H = any, E = any> {
|
|
|
45
45
|
emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
|
|
46
46
|
emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): UndefinedFromVoid<ReturnOf<E[K]>> | undefined;
|
|
47
47
|
emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): Exclude<ReturnOf<E[K]>, null | undefined> | D;
|
|
48
|
-
|
|
48
|
+
emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
|
|
49
49
|
emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
|
|
50
|
-
emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<
|
|
50
|
+
emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
|
|
51
|
+
isResolved?: true;
|
|
52
|
+
};
|
|
53
|
+
emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
|
|
51
54
|
isResolved?: true;
|
|
52
55
|
};
|
|
53
56
|
subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
|
|
@@ -75,9 +78,10 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
|
|
|
75
78
|
emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
|
|
76
79
|
emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
|
|
77
80
|
emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): any;
|
|
78
|
-
|
|
81
|
+
emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
|
|
79
82
|
emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
|
|
80
|
-
emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any
|
|
83
|
+
emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
|
|
84
|
+
emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
|
|
81
85
|
subscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
|
|
82
86
|
unsubscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): boolean;
|
|
83
87
|
waitFor<K extends ArrayOr<keyof E>>(events: K, priority?: number): Promise<ArgsOf<K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>;
|
|
@@ -86,7 +90,6 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
|
|
|
86
90
|
hasHandlersForEvent(...events: Array<keyof E>): boolean;
|
|
87
91
|
private copyFrom;
|
|
88
92
|
private handlersForEvent;
|
|
89
|
-
private handlers;
|
|
90
93
|
}
|
|
91
94
|
declare module EventEmitter {
|
|
92
95
|
class Host<E> implements IEventEmitterHost<E> {
|
|
@@ -9,21 +9,26 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
/// <reference types="node" />
|
|
12
|
+
import CommandManager from "command/CommandManager";
|
|
12
13
|
import EventEmitter from "event/EventEmitter";
|
|
13
14
|
import type { BiomeTypes } from "game/biome/IBiome";
|
|
15
|
+
import { BiomeType } from "game/biome/IBiome";
|
|
14
16
|
import type Entity from "game/entity/Entity";
|
|
15
17
|
import type Human from "game/entity/Human";
|
|
16
18
|
import type { Defense } from "game/entity/IEntity";
|
|
17
19
|
import { DamageType } from "game/entity/IEntity";
|
|
18
20
|
import type { Delay } from "game/entity/IHuman";
|
|
19
21
|
import type { TurnTypeFlag } from "game/entity/player/IPlayer";
|
|
22
|
+
import PlayerManager from "game/entity/player/PlayerManager";
|
|
20
23
|
import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
|
|
21
24
|
import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
|
|
22
25
|
import type Island from "game/island/Island";
|
|
23
26
|
import IslandManager from "game/island/IslandManager";
|
|
27
|
+
import { AutoSave } from "game/meta/AutoSave";
|
|
24
28
|
import type { MultiplayerLoadingDescription } from "game/meta/Loading";
|
|
25
|
-
import SaveLoad from "game/meta/SaveLoad";
|
|
26
|
-
import
|
|
29
|
+
import { SaveLoad } from "game/meta/SaveLoad";
|
|
30
|
+
import { Milestone } from "game/milestones/IMilestone";
|
|
31
|
+
import { MilestoneManager } from "game/milestones/MilestoneManager";
|
|
27
32
|
import type { IGameOptions } from "game/options/IGameOptions";
|
|
28
33
|
import { GameMode } from "game/options/IGameOptions";
|
|
29
34
|
import type { ChallengeModifiersCollection } from "game/options/modifiers/challenge/ChallengeModifiers";
|
|
@@ -31,63 +36,74 @@ import type { GameplayModifiersCollection } from "game/options/modifiers/Gamepla
|
|
|
31
36
|
import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
|
|
32
37
|
import ReferenceManager from "game/reference/ReferenceManager";
|
|
33
38
|
import TimeManager from "game/time/TimeManager";
|
|
34
|
-
import
|
|
35
|
-
import type
|
|
39
|
+
import ModManager from "mod/ModManager";
|
|
40
|
+
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
36
41
|
import type WebGlContext from "renderer/WebGlContext";
|
|
37
42
|
import ReplayManager from "replay/ReplayManager";
|
|
38
43
|
import type { IOptions } from "save/data/ISaveDataGlobal";
|
|
44
|
+
import SaveManager from "save/SaveManager";
|
|
39
45
|
import type StringTokenizer from "save/serializer/StringTokenizer";
|
|
46
|
+
import Steamworks from "steamworks/Steamworks";
|
|
40
47
|
import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
|
|
48
|
+
import { Uninit } from "Uninit";
|
|
41
49
|
import type { IVector2 } from "utilities/math/IVector";
|
|
42
50
|
import type { Random } from "utilities/random/Random";
|
|
43
51
|
import type { IVersionInfo } from "utilities/Version";
|
|
52
|
+
import { WebWorkerManager } from "webWorker/WebWorkerManager";
|
|
44
53
|
export declare class Game extends EventEmitter.Host<IGameEvents> {
|
|
45
54
|
get isChallenge(): boolean;
|
|
46
|
-
|
|
55
|
+
private difficultyOptions;
|
|
47
56
|
customMilestoneModifiersAllowed: boolean;
|
|
48
57
|
difficulty: GameMode;
|
|
58
|
+
replay: ReplayManager | undefined;
|
|
59
|
+
saveVersion: string;
|
|
49
60
|
shouldUpdateTablesAndWeight: boolean;
|
|
50
61
|
tickSpeed: number;
|
|
51
|
-
turnMode: TurnMode;
|
|
52
62
|
time: TimeManager;
|
|
53
|
-
|
|
54
|
-
replay: ReplayManager | undefined;
|
|
55
|
-
originalPlayOptions: Partial<IPlayOptions>;
|
|
56
|
-
saveVersion: string;
|
|
63
|
+
turnMode: TurnMode;
|
|
57
64
|
upgrades: string[];
|
|
65
|
+
originalPlayOptions: Partial<IPlayOptions>;
|
|
66
|
+
worldId: string;
|
|
58
67
|
/**
|
|
59
68
|
* The version the save was originally created on
|
|
60
69
|
*/
|
|
61
70
|
version: string;
|
|
62
|
-
worldId: string;
|
|
63
|
-
private difficultyOptions;
|
|
64
71
|
readonly interval = 16.6666;
|
|
65
|
-
|
|
72
|
+
readonly autoSave: AutoSave;
|
|
73
|
+
readonly commandManager: CommandManager;
|
|
74
|
+
readonly milestoneManager: MilestoneManager;
|
|
75
|
+
readonly modManager: ModManager;
|
|
76
|
+
readonly saveLoad: SaveLoad;
|
|
77
|
+
readonly saveManager: SaveManager;
|
|
78
|
+
readonly steamworks: Steamworks;
|
|
79
|
+
readonly uninit: Uninit;
|
|
80
|
+
readonly webWorkerManager: WebWorkerManager;
|
|
81
|
+
readonly islands: IslandManager;
|
|
82
|
+
readonly playerManager: PlayerManager;
|
|
83
|
+
readonly references: ReferenceManager;
|
|
66
84
|
absoluteTime: number;
|
|
85
|
+
challengeCollection?: ChallengeModifiersCollection;
|
|
86
|
+
initialThumbnailTimeout: NodeJS.Timer | undefined;
|
|
87
|
+
lastTickTime: number | undefined;
|
|
88
|
+
milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
|
|
89
|
+
nextTickTime: number | undefined;
|
|
67
90
|
paused: Set<PauseSource>;
|
|
68
91
|
playing: boolean;
|
|
69
|
-
|
|
70
|
-
lastTickTime: number | undefined;
|
|
92
|
+
previousSaveVersion: IVersionInfo;
|
|
71
93
|
saveClear: boolean;
|
|
94
|
+
saveSize?: string;
|
|
95
|
+
slot: number | undefined;
|
|
72
96
|
tileDecorations: Uint16Array;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
97
|
+
protected stringTokenizer: StringTokenizer | undefined;
|
|
98
|
+
private gameOptionsCached?;
|
|
99
|
+
private synchronizeStateId;
|
|
76
100
|
readonly itemStylesheetHandler: ItemStylesheetHandler | undefined;
|
|
77
|
-
readonly voting: VotingManager;
|
|
78
|
-
milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
|
|
79
|
-
challengeCollection?: ChallengeModifiersCollection;
|
|
80
|
-
debugRenderer: ITextureDebugRenderer | undefined;
|
|
81
|
-
webGlContext: WebGlContext | undefined;
|
|
82
101
|
visible: boolean;
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
canvas: HTMLCanvasElement | undefined;
|
|
102
|
+
webGlContext: WebGlContext | undefined;
|
|
103
|
+
canvasElement: HTMLCanvasElement | undefined;
|
|
86
104
|
private gameLoopLogicTimer;
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protected stringTokenizer: StringTokenizer | undefined;
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readonly saveLoad: typeof SaveLoad;
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initialize(): Promise<void>;
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uninitialize(): Promise<void>;
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toString(): string;
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get isPaused(): boolean;
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/**
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getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
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getNonPlayerHumans(): Human[];
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initializeRenderer(): void;
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/**
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* It's important that this is lowest, so that it happens after modManager's globalSlotReady event
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globalSlotReady(): void;
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/**
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* Initializes WebGl
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@@ -171,8 +190,12 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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/**
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* Collection of things to perform on each tick
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tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
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tickAsync(island: Island, ticks: number, playingHumans: Human<number>[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
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createRenderer(origin: IRendererOrigin): void;
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* Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
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* This method should be able to be called multiple times in a row and nothing unexpected should occur.
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*/
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reset(saveType?: SaveType | false, shouldDisconnect?: boolean, hasDisconnected?: boolean): Promise<void>;
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fastForwardIsland(island: Island, ticks: number, multiplayerLoadingDescription?: MultiplayerLoadingDescription): Promise<void>;
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testFastForwardSpeed(ticks?: number, biomeType?: BiomeType): Promise<void>;
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unlockAllMilestones(): void;
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}
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@@ -9,6 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { BiomeTypes } from "game/biome/IBiome";
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import type { ITemplateBiomeOptions } from "game/biome/template/Template";
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import type Doodad from "game/doodad/Doodad";
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import type Corpse from "game/entity/creature/corpse/Corpse";
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import type Creature from "game/entity/creature/Creature";
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@@ -16,7 +17,7 @@ import type { ICharacter, ICrafted } from "game/entity/IHuman";
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import type NPC from "game/entity/npc/NPC";
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import type { PlayerState } from "game/entity/player/IPlayer";
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import type { Game } from "game/Game";
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import type {
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import type { ILegacySeeds, IslandId, IWell } from "game/island/IIsland";
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import type Item from "game/item/Item";
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import type { Milestone } from "game/milestones/IMilestone";
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import type { GameMode, IGameOptions } from "game/options/IGameOptions";
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mapGenVersion: string;
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npcs: SaferArray<NPC>;
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saveVersion: string;
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seeds:
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seeds: ILegacySeeds;
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tileContainers: ITileContainer[];
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tileData: Record<number, Record<number, Record<number, ITileData[]>>>;
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tileEvents: SaferArray<TileEvent>;
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@@ -159,16 +160,21 @@ export interface IPlayOptions {
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difficultyOptions?: IGameOptions;
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milestoneModifiers: Set<Milestone>;
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character: ICharacter;
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|
-
multiplayer: IMultiplayerOptions |
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|
+
multiplayer: IMultiplayerOptions | boolean | undefined;
|
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multiplayerServerToJoin: ServerInfo | undefined;
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turnMode: TurnMode;
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realTimeTickSpeed: number;
|
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customMilestoneModifiersAllowed: boolean;
|
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|
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mapSize: number | undefined;
|
|
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|
recordReplay: boolean;
|
|
169
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|
multiplayerWorld?: IMultiplayerWorldData;
|
|
170
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|
replayLog?: IReplayLogEntry[];
|
|
171
171
|
replyCompletedMilestoneCount?: number;
|
|
172
|
+
skipServerOpen?: boolean;
|
|
173
|
+
template?: IIslandTemplate;
|
|
174
|
+
}
|
|
175
|
+
export interface IIslandTemplate {
|
|
176
|
+
mapSize: number;
|
|
177
|
+
options: ITemplateBiomeOptions;
|
|
172
178
|
}
|
|
173
179
|
export interface IPlayerOptions {
|
|
174
180
|
id?: number;
|
|
@@ -198,38 +204,33 @@ export declare enum SaveType {
|
|
|
198
204
|
}
|
|
199
205
|
export declare enum TileUpdateType {
|
|
200
206
|
Batch = 0,
|
|
201
|
-
|
|
202
|
-
|
|
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|
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|
|
204
|
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|
|
205
|
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|
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|
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|
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|
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|
|
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|
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|
|
209
|
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|
|
210
|
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|
|
211
|
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|
|
212
|
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|
|
213
|
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|
|
214
|
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|
|
215
|
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|
|
216
|
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|
|
217
|
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|
|
218
|
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|
|
219
|
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|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
Corpse = 2,
|
|
229
|
-
NPC = 3,
|
|
230
|
-
Item = 4,
|
|
231
|
-
TileEvent = 5,
|
|
232
|
-
Player = 6
|
|
207
|
+
Corpse = 1,
|
|
208
|
+
CorpseManager = 2,
|
|
209
|
+
Creature = 3,
|
|
210
|
+
CreatureRestore = 4,
|
|
211
|
+
CreatureSpawn = 5,
|
|
212
|
+
Doodad = 6,
|
|
213
|
+
DoodadAttachStillContainer = 7,
|
|
214
|
+
DoodadChangeType = 8,
|
|
215
|
+
DoodadCreate = 9,
|
|
216
|
+
DoodadDetachStillContainer = 10,
|
|
217
|
+
DoodadEmbers = 11,
|
|
218
|
+
DoodadGatherReady = 12,
|
|
219
|
+
DoodadGrowingStage = 13,
|
|
220
|
+
DoodadOrientation = 14,
|
|
221
|
+
DoodadOverHidden = 15,
|
|
222
|
+
DoodadRemove = 16,
|
|
223
|
+
Item = 17,
|
|
224
|
+
ItemDrop = 18,
|
|
225
|
+
ItemMovement = 19,
|
|
226
|
+
Mod = 20,
|
|
227
|
+
NPC = 21,
|
|
228
|
+
NPCSpawn = 22,
|
|
229
|
+
Player = 23,
|
|
230
|
+
Terrain = 24,
|
|
231
|
+
TileEvent = 25,
|
|
232
|
+
TileEventManager = 26,
|
|
233
|
+
Tilled = 27
|
|
233
234
|
}
|
|
234
235
|
export declare enum PauseSource {
|
|
235
236
|
/**
|
|
@@ -279,8 +280,6 @@ export interface IMovementTime {
|
|
|
279
280
|
start: number;
|
|
280
281
|
end: number;
|
|
281
282
|
}
|
|
282
|
-
export declare const DEFAULT_MAP_SIZE = 512;
|
|
283
|
-
export declare const DEFAULT_MAP_SIZE_SQUARED: number;
|
|
284
283
|
export declare const LINE_OF_SIGHT_RADIUS = 15;
|
|
285
284
|
export declare const LINE_OF_SIGHT_RADIUS_MAX = 20;
|
|
286
285
|
export declare const LINE_OF_SIGHT_DETAIL = 4;
|
|
@@ -10,21 +10,31 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { BiomeType } from "game/biome/IBiome";
|
|
12
12
|
import type { SkillType } from "game/entity/IHuman";
|
|
13
|
-
import type { CreationId } from "game/IGame";
|
|
14
13
|
import type { TerrainType } from "game/tile/ITerrain";
|
|
15
14
|
import type { WorldZ } from "game/WorldZ";
|
|
16
15
|
import type { ISerializedTranslation } from "language/ITranslation";
|
|
17
16
|
export interface IObject<T> {
|
|
18
|
-
objectType: CreationId;
|
|
19
17
|
type: T;
|
|
20
18
|
id: number;
|
|
21
19
|
renamed?: string | ISerializedTranslation;
|
|
22
20
|
}
|
|
23
21
|
export interface IObjectDescription extends IHasImagePath {
|
|
22
|
+
/**
|
|
23
|
+
* Set to true if we want to store decay, but not have it active (in the case of torches)
|
|
24
|
+
*/
|
|
24
25
|
storeDecay?: boolean;
|
|
26
|
+
/**
|
|
27
|
+
* number of game ticks until decay
|
|
28
|
+
*/
|
|
25
29
|
decayMax?: number;
|
|
26
30
|
skillUse?: SkillType;
|
|
31
|
+
/**
|
|
32
|
+
* container maximum weight
|
|
33
|
+
*/
|
|
27
34
|
weightCapacity?: number;
|
|
35
|
+
/**
|
|
36
|
+
* Chance that things will decay inside it
|
|
37
|
+
*/
|
|
28
38
|
preservationChance?: number;
|
|
29
39
|
spawnOnWorldGen?: OptionalDescriptions<BiomeType, OptionalDescriptions<WorldZ, OptionalDescriptions<TerrainType, number>>>;
|
|
30
40
|
}
|