@wayward/types 2.12.2-beta.dev.20221209.1 → 2.12.2-beta.dev.20221214.1

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@@ -148,7 +148,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  startResting(restData: IRestData): void;
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  cancelResting(reason: RestCancelReason): boolean;
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  resetMovementIntent(): void;
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- createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
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+ createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean, movingMultiple?: boolean): Item;
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  damageRandomEquipment(): void;
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  getDamageModifier(): number;
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  calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
@@ -29,6 +29,7 @@ export declare const actionDescriptionsSlow: {
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  66: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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  114: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Vector3], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../utilities/math/IVector").IVector3]>;
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  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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+ 117: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  79: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
@@ -88,7 +89,7 @@ export declare const actionDescriptionsSlow: {
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  91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
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  88: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
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  70: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
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- 19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?]>;
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+ 19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  80: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  45: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
@@ -151,7 +151,8 @@ export declare enum ActionType {
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  DismountVehicle = 113,
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  CreateControllableNPC = 114,
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  RemoveControllableNPC = 115,
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- PropOpenDoor = 116
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+ PropOpenDoor = 116,
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+ DamageMap = 117
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  }
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  export declare const ACTIONS_RECOMMENDED: ActionType[];
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  export declare enum ActionUsability {
@@ -0,0 +1,14 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { Action } from "game/entity/action/Action";
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+ import { ActionArgument } from "game/entity/action/IAction";
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+ declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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+ export default _default;
@@ -14,10 +14,11 @@ import { Action } from "game/entity/action/Action";
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  import type { IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type { ILootItem } from "game/ILoot";
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+ import type Item from "game/item/Item";
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  export interface IHarvestCanUse extends IActionUsable {
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  description: IDoodadDescription;
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  doodad: Doodad;
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  resources: ILootItem[];
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  }
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- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, IHarvestCanUse, [(import("../../../item/Item").default | undefined)?]>;
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+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, IHarvestCanUse, [(Item | undefined)?]>;
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  export default _default;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.Undefined, ActionArgument.Boolean]], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, (boolean | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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  export default _default;
@@ -55,7 +55,7 @@ export default class OldUi {
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  refreshContainerName(container: IContainer): void;
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  isContainerOpen(value: unknown): value is IContainer;
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  addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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- afterAddingMultipleItemsToContainer(container: IContainer): void;
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+ afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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  removeItemFromContainer(item: Item, container: IContainer): void;
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  getDialogInfo(dialogId: DialogId): IDialogInfo;
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  setVersionExtra(msg: string): void;
@@ -125,7 +125,7 @@ export default class InGameScreen extends BaseScreen {
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  addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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  insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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  onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
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- afterAddingMultipleItemsToContainer(container: IContainer): void;
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+ afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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  removeItemFromContainer(item: Item, container: IContainer): void;
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  refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
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  getInventoryItemsInOrder(): any[];
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.12.2-beta.dev.20221209.1",
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+ "version": "2.12.2-beta.dev.20221214.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",