@wayward/types 2.12.2-beta.dev.20221209.1 → 2.12.2-beta.dev.20221214.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +2 -1
- package/definitions/game/game/entity/action/IAction.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
- package/definitions/game/ui/old/OldUi.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
- package/package.json +1 -1
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@@ -148,7 +148,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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startResting(restData: IRestData): void;
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cancelResting(reason: RestCancelReason): boolean;
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resetMovementIntent(): void;
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createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
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createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean, movingMultiple?: boolean): Item;
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damageRandomEquipment(): void;
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getDamageModifier(): number;
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calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
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@@ -29,6 +29,7 @@ export declare const actionDescriptionsSlow: {
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66: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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114: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Vector3], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../utilities/math/IVector").IVector3]>;
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32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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117: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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79: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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@@ -88,7 +89,7 @@ export declare const actionDescriptionsSlow: {
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91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
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88: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
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70: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
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19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby
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19: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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80: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Refine").IRefineCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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45: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
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@@ -151,7 +151,8 @@ export declare enum ActionType {
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DismountVehicle = 113,
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CreateControllableNPC = 114,
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RemoveControllableNPC = 115,
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-
PropOpenDoor = 116
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PropOpenDoor = 116,
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DamageMap = 117
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}
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export declare const ACTIONS_RECOMMENDED: ActionType[];
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export declare enum ActionUsability {
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@@ -0,0 +1,14 @@
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1
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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export default _default;
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@@ -14,10 +14,11 @@ import { Action } from "game/entity/action/Action";
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import type { IActionUsable } from "game/entity/action/IAction";
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import { ActionArgument } from "game/entity/action/IAction";
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import type { ILootItem } from "game/ILoot";
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import type Item from "game/item/Item";
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export interface IHarvestCanUse extends IActionUsable {
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description: IDoodadDescription;
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doodad: Doodad;
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resources: ILootItem[];
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}
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, IHarvestCanUse, [(
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, IHarvestCanUse, [(Item | undefined)?]>;
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export default _default;
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@@ -10,5 +10,5 @@
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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export default _default;
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@@ -55,7 +55,7 @@ export default class OldUi {
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refreshContainerName(container: IContainer): void;
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isContainerOpen(value: unknown): value is IContainer;
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addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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afterAddingMultipleItemsToContainer(container: IContainer): void;
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afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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getDialogInfo(dialogId: DialogId): IDialogInfo;
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setVersionExtra(msg: string): void;
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@@ -125,7 +125,7 @@ export default class InGameScreen extends BaseScreen {
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addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
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afterAddingMultipleItemsToContainer(container: IContainer): void;
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afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
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getInventoryItemsInOrder(): any[];
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package/package.json
CHANGED