@wayward/types 2.12.1-beta.dev.20221028.1 → 2.12.2-beta.dev.20221030.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IGame.d.ts +2 -1
- package/definitions/game/game/doodad/DoodadManager.d.ts +0 -1
- package/definitions/game/game/entity/Entity.d.ts +2 -0
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -0
- package/definitions/game/game/item/IItem.d.ts +6 -1
- package/definitions/game/game/item/Item.d.ts +1 -0
- package/definitions/game/language/dictionary/UiTranslation.d.ts +88 -87
- package/definitions/game/renderer/IRenderer.d.ts +5 -4
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -0
- package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
- package/definitions/game/utilities/collection/tree/KdNearestPoints.d.ts +25 -0
- package/definitions/game/utilities/collection/tree/KdTree.d.ts +22 -0
- package/definitions/game/utilities/collection/tree/KdTreeNode.d.ts +19 -0
- package/definitions/game/utilities/math/Vector2.d.ts +3 -2
- package/definitions/game/utilities/trello/ITrello.d.ts +5 -5
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +13 -0
- package/package.json +1 -1
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@@ -288,6 +288,7 @@ export declare const INTERVAL = 16.6666;
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export declare const TURN_DELAY_MAX: number;
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export declare const TURN_DELAY_DEFAULT: number;
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export declare const LIGHT_COLOR_DEFAULT: import("utilities/Color").IRGB;
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-
export declare const TOOLTIP_DELAY_DEFAULT =
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export declare const TOOLTIP_DELAY_DEFAULT = 0;
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export declare const TOOLTIP_DELAY_MAX = 3000;
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export declare const ZOOM_LEVEL_MAX = 16;
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export declare const ZOOM_LEVEL_MIN = 1;
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@@ -51,7 +51,6 @@ export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerE
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static isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
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static getGroupDoodads(doodadGroup: DoodadTypeGroup): Set<DoodadType>;
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static getDoodadTypeGroupName(doodadType: DoodadType | DoodadTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
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delete(): void;
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/**
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* Note: This can be called multiple times in the same game depending on loading/unloading of islands
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*/
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@@ -74,6 +74,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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private _tags?;
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get tags(): Set<EntityTag>;
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islandId: IslandId;
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spawnAnimationTime: IMovementTime | undefined;
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attackAnimationType: DamageType | undefined;
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attackAnimationTime: IMovementTime | undefined;
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/**
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@@ -133,6 +134,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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*/
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animateBumpTowards(x: number, y: number): void;
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protected setMoving(delay: Delay, fromX: number, fromY: number, toZ?: number): void;
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animateSpawn(): void;
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animateAttack(damageType: DamageType[] | undefined): void;
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getMovementPoint(timeStamp: number): IVector2;
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/**
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@@ -149,6 +149,7 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
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aberrantLoot?: ICreatureLoot[];
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spawnTiles: TileGroup;
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spawnGroup?: OptionalDescriptions<BiomeType, SpawnGroup[]>;
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spawnAnimation?: boolean;
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makeNoise?: boolean;
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lootGroup?: LootGroupType;
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jumpOver?: boolean;
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*/
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noSplash?: boolean;
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particlesOnMove?: boolean;
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particlesOnSpawn?: boolean;
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providesFire?: boolean;
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canTrample?: boolean;
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helpPlants?: boolean;
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* A float that items inside the container will be reduced by when in a player's inventory.
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*/
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reducedStoredItemsWeight?: number;
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/**
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* The item type to display instead of the describe item type
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*/
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displayItem?: SupplierOr<ItemType | undefined, [Item]>;
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onEquip?(item: Item): void;
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onUnequip?(item: Item): void;
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}
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WaterLilies = 718,
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Mud = 719,
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SpikerushSheaths = 720,
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SpikerushSeeds = 721
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SpikerushSeeds = 721,
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TatteredMap_RolledUp = 722
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}
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export declare enum ItemTag {
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None = 0
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set durability(value: number);
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get durabilityMax(): number;
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set durabilityMax(value: number);
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getDisplayItem(): ItemType;
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isContainer(): this is Item & IContainer;
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/**
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* Gets the owner of this item.
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MenuSharedMaxTravelTimeLabel = 766,
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MenuSharedMaxTravelTimeLabelTooltip = 767,
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MenuSharedButtonDefault = 768,
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MenuSharedValueSeconds = 769,
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MenuSharedValueMillseconds = 770,
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MenuSharedValueTurns = 771,
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MenuSharedValuePercentage = 772,
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MenuSharedMilestonesNotUnlockable = 773,
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MenuSharedMilestonesNotUnlockableDescription = 774,
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MenuSharedMilestonesNotUnlockableButtonShowMods = 775,
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MenuSharedButtonDisableAll = 776,
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MenuSharedButtonEnableAll = 777,
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MenuSharedMilestoneModifiersSelected = 778,
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MiscSortBy = 779,
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MiscSortDirection = 780,
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MiscFilter = 781,
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MiscPlayerNameDefault = 782,
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MiscPlayerNameServer = 783,
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MiscSaveNameDefault = 784,
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MiscSaveNameDailyChallenge = 785,
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MiscSaveNameChallenge = 786,
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MiscSaveVersionUnknown = 787,
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MiscVersion = 788,
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MiscVersionBuildInfoTooltip = 789,
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MiscVersionUpdate = 790,
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MiscTime = 791,
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MiscTimeMeridiem = 792,
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MiscError = 793,
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MiscContextMenuCopyTooltip = 794,
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MiscBindableOr = 795,
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MiscBindableNoBindings = 796,
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DifficultyOptionsPeaceful = 797,
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DifficultyOptionsAberrantSpawnsDisabled = 798,
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DifficultyOptionsAberrantSpawnsOnly = 799,
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DifficultyOptionsCreatureSpawningDisabled = 800,
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DifficultyOptionsCreatureAlwaysSpawns = 801,
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DifficultyOptionsCreatureSpawnsDefault = 802,
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DifficultyOptionsCreatureSpawnsAberrantOnly = 803,
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DifficultyOptionsSpawnLimit = 805,
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DifficultyOptionsRespawn = 806,
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DifficultyOptionsEternalNight = 807,
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DifficultyOptionsEternalDay = 808,
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DifficultyOptionsTimeFrozen = 810,
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DifficultyOptionsTimeDayLength = 811,
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DifficultyOptionsTimeDayPercent = 812,
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DifficultyOptionsNoItems = 813,
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DifficultyOptionsRecipes = 814,
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DifficultyOptionsStartingIsland = 815,
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DifficultyOptionsTravelingEffectsDisabled = 816,
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DifficultyOptionsBenignityInitial = 817,
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DifficultyOptionsBenignityMultiplier = 818,
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DifficultyOptionsMalignityInitial = 819,
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DifficultyOptionsMalignityMultiplier = 820,
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DifficultyOptionsWeightBonus = 821,
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DifficultyOptionsStatMax = 823,
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DifficultyOptionsStatMultiplier = 824,
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DifficultyOptionsStatusEffectStartWith = 825,
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DifficultyOptionsStatusEffectUntreatable = 826,
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DifficultyOptionsStatusEffectPassChanceMultiplier = 827,
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DifficultyOptionsSkillGainMultiplier = 830,
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DifficultyOptionsItemDurabilityMultiplier = 835,
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DifficultyOptionsItemDecayMultiplier = 836,
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EquipmentBack = 837,
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EquipmentChest = 838,
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EquipmentFeet = 839,
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EquipmentHands = 840,
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EquipmentHead = 841,
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EquipmentLegs = 842,
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EquipmentMainHand = 843,
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EquipmentMainHandOption = 844,
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EquipmentNeck = 845,
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EquipmentOffHand = 846,
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EquipmentOffHandOption = 847,
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EquipmentUse = 848,
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EquipmentWaist = 849,
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TabCrafting = 851,
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TabDismantle = 852,
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WindowTitleContainer = 853,
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WindowTitleCrafting = 854,
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WindowTitleEquipment = 855,
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}
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export default UiTranslation;
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RemoveBlood = 54,
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Resize = 55,
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SetupGl = 56,
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SpawnAnimationStart = 57,
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StartGame = 58,
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Steamworks = 59,
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Thumbnail = 60,
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WorldLayerRendererFlush = 61
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}
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export declare function calculateAmbientLightLevel(origin: IRendererOrigin, z: number): number;
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protected onUpdateDurability(): void;
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protected onUpdateQuality(): void;
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protected onTickEnd(): void;
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protected onLoadedOnIsland(): void;
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refresh(refreshType: ItemRefreshType): void;
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clone(): ItemComponent;
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setItemMenu(initialiser?: (contextMenu: ContextMenu<ActionId>) => any): this;
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setMaxWidth(maxWidth?: number | `${number}vw`): this;
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setText(translation: GetterOfOr<Translation | UiTranslation>, ...args: any[]): this;
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setDelay(delay
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setDelay(delay?: number): this;
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getLastBlock(): TooltipBlock;
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addBlock(initializer: (block: TooltipBlock) => any): this;
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IVector2 } from "utilities/math/IVector";
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export interface IKdNearestPoint {
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point: IVector2;
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distance: number;
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}
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export declare class KdNearestPoints {
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private readonly maxPoints;
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private readonly _points;
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private _updates;
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constructor(maxPoints: number);
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get points(): IKdNearestPoint[];
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get worstDistance(): number;
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update(point: IVector2, distance: number): void;
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private getPointId;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IKdNearestPoint } from "utilities/collection/tree/KdNearestPoints";
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import { KdTreeNode } from "utilities/collection/tree/KdTreeNode";
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import type { IVector2 } from "utilities/math/IVector";
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export declare class KdTree {
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private readonly root;
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add(point: IVector2): void;
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remove(point: IVector2): void;
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_remove(point: IVector2, node: KdTreeNode | undefined, cd: number): KdTreeNode | undefined;
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nearestPoints(point: IVector2, maxPoints: number): IKdNearestPoint[];
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private _nearestPoints;
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private findMin;
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}
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@@ -0,0 +1,19 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IVector2 } from "utilities/math/IVector";
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export declare class KdTreeNode {
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parent: KdTreeNode | undefined;
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point: IVector2;
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left: KdTreeNode | undefined;
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right: KdTreeNode | undefined;
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constructor(parent: KdTreeNode | undefined, point: IVector2);
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setPoint(point: IVector2): void;
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}
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@@ -57,6 +57,8 @@ export default class Vector2 implements IVector2, ISerializable {
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static isDistanceWithin(vector: IVector2, vector2: IVector2, distance: number): boolean;
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static distance(vector: IVector2, vector2: IVector2): number;
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static squaredDistance(vector: IVector2, vector2: IVector2): number;
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static manhattanDistance(vec1: IVector2, vec2: IVector2): number;
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static equals(vec1: IVector2, vec2: IVector2): boolean;
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static direction(vector: IVector2, vector2: IVector2): Vector2;
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static direction<D extends IVector2>(vector: IVector2, vector2: IVector2, dest: D): D;
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static mix(vector: IVector2, vector2: IVector2, time: number): Vector2;
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@@ -88,8 +90,7 @@ export default class Vector2 implements IVector2, ISerializable {
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map(mapper: (v2: Vector2) => Vector2): Vector2;
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negate(): Vector2;
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negate<D extends IVector2>(dest: D): D;
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-
equals(
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equals(vector?: IVector2, threshold?: number): boolean;
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equals(vector?: IVector2): boolean;
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length(): number;
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squaredLength(): number;
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add(vector: IVector2 | IVector3): this;
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@@ -8,7 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 12, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 12, gameVersionPatch = 2, gameVersionName = "Wheels & Wetlands";
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export declare const gameVersion: string;
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export declare const gameVersionTitleMajor: string;
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export declare const gameVersionTitleMinor: string;
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@@ -0,0 +1,13 @@
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1
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/*!
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2
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* Copyright 2011-2021 Unlok
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3
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* https://www.unlok.ca
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4
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*
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5
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* Credits & Thanks:
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6
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* https://www.unlok.ca/credits-thanks/
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7
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+
*
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
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* https://github.com/WaywardGame/types/wiki
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10
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*/
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import type { IPaths } from "../../../interfaces";
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import type { Config } from "../../..";
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export default function (paths: IPaths, config: Config): void;
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package/package.json
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