@wayward/types 2.12.1-beta.dev.20221007.1 → 2.12.1-beta.dev.20221009.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -13,7 +13,7 @@ import type { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
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import type { ActionType, IActionNotUsable } from "game/entity/action/IAction";
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import type Creature from "game/entity/creature/Creature";
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import type { Quality } from "game/IObject";
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-
import type { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IMoveToTileOptions, ItemType, ItemTypeGroup } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type TileEvent from "game/tile/TileEvent";
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import type { Direction } from "utilities/math/Direction";
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@@ -100,7 +100,7 @@ export interface IPlaceOnTileOptions {
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force?: boolean;
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skipMessage?: boolean;
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skipTileUpdate?: boolean;
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-
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animateMovement?: boolean | Partial<IMoveToTileOptions>;
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}
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export declare enum ContainerReferenceSource {
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ContainerWeightReduction = 0,
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@@ -109,6 +109,11 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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displayJoinServerRetryDialog(matchmakingInfo: IMatchmakingInfo, retryReason: JoinServerRetryReason): Promise<void>;
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disconnectAndResetGameState(reason: DisconnectReason.UnableToJoinGame, unableToJoinReason: UnableToJoinReason): Promise<void>;
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disconnectAndResetGameState(reason: DisconnectReason, reasonDescription?: any[]): Promise<void>;
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/**
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* Sanity checks for the state of multiplayer
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* @returns True when the state is invalid
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*/
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verifyState(): boolean;
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kick(player: Player, reason: DisconnectReason.Kick | DisconnectReason.Banned): void;
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onPlaying(): Promise<void>;
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onLobbyEntered(success: boolean, lobbyId: string): void;
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@@ -85,5 +85,5 @@ export declare abstract class Connection implements IConnection {
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protected abstract onClosed(): void;
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abstract send(data: Uint8Array, byteOffset: number, length?: number): boolean;
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abstract processMatchmakingMessage(message: MatchmakingMessageData): Promise<boolean>;
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-
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protected _clearKeepAliveInterval(): void;
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}
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@@ -30,6 +30,7 @@ export declare class SmartConnection extends Connection {
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private _steamNetworkConnection;
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private _webWorkerConnection;
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constructor(matchmakingInfo: IMatchmakingInfo, matchmakingIdentifier: string, webRTCConfig: RTCConfiguration, sendMatchmakingMessage: (message: MatchmakingMessageData) => void, onData: (data: ArrayBuffer) => void, onConnected: (matchmakingInfo: IMatchmakingInfo) => void, trySteamRelayNetwork: boolean, connectGlobalMatchmakingServer: () => void);
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private get activeConnection();
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get isSteamNetworkConnection(): boolean;
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isConnected(): boolean;
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getState(): ConnectionState;
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@@ -38,6 +39,8 @@ export declare class SmartConnection extends Connection {
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close(closeImmediately: boolean): void;
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protected onClosing(): void;
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protected onClosed(): void;
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addKeepAliveTimeout(): void;
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sendKeepAlive(): void;
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send(data: Uint8Array, byteOffset: number, length?: number): boolean;
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processMatchmakingMessage(message: MatchmakingMessageData): Promise<boolean>;
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private trySteamNetwork;
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package/package.json
CHANGED