@wayward/types 2.12.1-beta.dev.20221006.1 → 2.12.1-beta.dev.20221007.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IGame.d.ts +8 -7
- package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +12 -0
- package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +3 -0
- package/definitions/game/game/item/Item.d.ts +1 -1
- package/definitions/game/game/item/ItemManager.d.ts +4 -3
- package/definitions/game/game/mapgen/IMapGen.d.ts +1 -3
- package/definitions/game/game/mapgen/MapGenHelpers.d.ts +4 -1
- package/definitions/game/game/mapgen/version/2.12.1.d.ts +16 -0
- package/definitions/game/renderer/world/World.d.ts +4 -0
- package/definitions/game/utilities/Version.d.ts +2 -0
- package/package.json +1 -1
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@@ -208,13 +208,14 @@ export declare enum TileUpdateType {
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DoodadRemove = 13,
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Item = 14,
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ItemDrop = 15,
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-
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ItemMovement = 16,
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Mod = 17,
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NPC = 18,
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NPCSpawn = 19,
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Player = 20,
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Terrain = 21,
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TileEventManager = 22,
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Tilled = 23
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}
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export declare enum CreationId {
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Doodad = 0,
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@@ -0,0 +1,12 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IBiomeMapGen } from "game/mapgen/IMapGen";
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export declare const coastalMapGen2121: IBiomeMapGen;
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@@ -0,0 +1,12 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IBiomeMapGen } from "game/mapgen/IMapGen";
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export declare const iceCapMapGen2121: IBiomeMapGen;
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@@ -187,7 +187,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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getDefaultDurability(random?: import("../../utilities/random/Random").Random<import("../../utilities/random/Random").SeededGenerator>): number;
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addTreasureChestLoot(): void;
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attachStillContainer(item: Item): void;
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detachStillContainer(human
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detachStillContainer(human: Human): Item | undefined;
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blocksMove(): boolean;
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update(ticks: number, playingHumans: Human[], updatesPerTick?: number): void;
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canCauseStatus(): boolean;
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@@ -399,7 +399,9 @@ export interface IItemReturn {
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}
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export interface IMoveToTileOptions {
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fromPoint?: IVector3;
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fromPointApplyPlayerOffset?: boolean;
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toPoint: IVector3;
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toPointApplyPlayerOffset?: boolean;
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toContainer?: IContainer;
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toContainerOptions?: IAddToContainerOptions;
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beforeMovement?: IMoveToTileBeforeMovementOptions;
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@@ -414,6 +416,7 @@ export interface IMoveToTileBeforeMovementOptions {
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export interface IMoveToTileAfterMovementOptions {
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soundEffect?: SfxType;
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particles?: IRGB;
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updateTileLayer?: boolean;
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}
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export interface IRecipe {
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baseComponent?: ItemType | ItemTypeGroup;
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@@ -226,7 +226,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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* @returns True if the movement is happening, false if it wasn't able to move
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*/
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moveToTile(options: IMoveToTileOptions): boolean;
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isMoving():
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isMoving(): IMoveToTileOptions | undefined;
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getMovementProgress(timeStamp: number): number;
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setQuality(human: Human | undefined, quality?: Quality): void;
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getValidMagicalProperties(): MagicalPropertyType[];
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@@ -16,7 +16,7 @@ import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { CreationId } from "game/IGame";
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import { Quality } from "game/IObject";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IRecipe } from "game/item/IItem";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IMoveToTileOptions, IRecipe } from "game/item/IItem";
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import { CraftResult, ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerOptions, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
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import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
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@@ -144,15 +144,16 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
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computeContainerWeight(container: IContainer): number;
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getMagicalWeightCapacity(container: IContainer): number;
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void, moveToTileOptions?: IMoveToTileOptions): Item[];
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/**
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* Moves an item into a container when the container has enough room for it
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* @param human Human causing the item movement
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* @param item Item to move
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* @param container Container to move the item to
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* @param moveToTileOptions When set, the movement will be animated
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* @returns True if the item was moved, false if it wasn't
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*/
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moveToContainer(human: Human | undefined, item: Item, container: IContainer,
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moveToContainer(human: Human | undefined, item: Item, container: IContainer, moveToTileOptions?: IMoveToTileOptions): boolean;
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hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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/**
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* Gets the name of a container
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@@ -15,9 +15,7 @@ import type MapGenHelpers from "game/mapgen/MapGenHelpers";
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import type { Load } from "game/meta/Loading";
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import type { TileTemplateType } from "game/tile/ITerrain";
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import type { IVector3 } from "utilities/math/IVector";
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export declare type MapGenVersions<T> = Descriptions<
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latest: [string, T];
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};
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export declare type MapGenVersions<T> = Descriptions<string, T>;
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export interface IMapGen {
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generateWorld(options: IMapGenOptions): void;
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}
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@@ -15,7 +15,10 @@ import type { MapGenVersions } from "game/mapgen/IMapGen";
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import type { ITile, TileTemplateType } from "game/tile/ITerrain";
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import type { TileEventType } from "game/tile/ITileEvent";
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export declare module MapGenHelpers {
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function pickBasedOnVersion<T>(version: string, versions: MapGenVersions<T>):
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function pickBasedOnVersion<T>(version: string, versions: MapGenVersions<T>): {
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version: string;
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selection: T;
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};
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function startLoading(): Promise<void>;
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function setFinishedLoading(): void;
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function spawnTileEvent(island: Island, type: TileEventType, x: number, y: number, z: number): void;
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type IMapGen from "game/mapgen/IMapGen";
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import type { IMapGenOptions } from "game/mapgen/IMapGen";
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export default class MapGen2121 implements IMapGen {
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generateWorld({ island, generateNewWorld, biomeType, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
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private setupTiles;
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}
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@@ -25,13 +25,17 @@ export default class World extends EventEmitter.Host<IWorldEvents> implements IS
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layers: Record<number, WorldLayer>;
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_loaded: boolean;
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private batchTileUpdate;
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private layerUpdatesSuspended;
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constructor(island: Island, width: number, height: number);
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delete(): void;
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get loaded(): boolean;
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toLocal(world: number, local: number): number;
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addLayer(level: WorldZ): void;
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load(): void;
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suspendLayerUpdates(): void;
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resumeLayerUpdates(): void;
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updateTile(x: number, y: number, z: number, tile: ITile, tileUpdateType: TileUpdateType, updateNeighbors?: boolean, flush?: boolean): void;
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updateTileLayer(x: number, y: number, z: number, tile: ITile, updateNeighbors?: boolean, flush?: boolean): void;
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startUpdateTileBatch(): void;
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endUpdateTileBatch(): void;
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serializeObject(_serializer: ISerializer): undefined;
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@@ -19,6 +19,8 @@ export interface IVersionInfo {
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date?: Date;
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}
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declare module Version {
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const versionInfoRegExp: RegExp;
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const versionInfoRegExpSemver: RegExp;
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/**
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* Returns whether the given version is compatible with the game's version. This is used to check, for example,
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* if a mod is compatible with the game's version.
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package/package.json
CHANGED