@wayward/types 2.12.0-beta.dev.20221005.1 → 2.12.1-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1319) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +97 -97
  5. package/definitions/game/Init.d.ts +19 -19
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/Uninit.d.ts +15 -15
  8. package/definitions/game/audio/Audio.d.ts +79 -79
  9. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  10. package/definitions/game/audio/IAudio.d.ts +87 -85
  11. package/definitions/game/audio/IMusic.d.ts +15 -15
  12. package/definitions/game/audio/Music.d.ts +13 -13
  13. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  14. package/definitions/game/command/CommandManager.d.ts +35 -35
  15. package/definitions/game/command/Commands.d.ts +13 -13
  16. package/definitions/game/command/ICommand.d.ts +31 -31
  17. package/definitions/game/command/ICommandManager.d.ts +16 -16
  18. package/definitions/game/command/commands/Backup.d.ts +13 -13
  19. package/definitions/game/command/commands/Ban.d.ts +13 -13
  20. package/definitions/game/command/commands/Banned.d.ts +13 -13
  21. package/definitions/game/command/commands/Commands.d.ts +13 -13
  22. package/definitions/game/command/commands/Kick.d.ts +13 -13
  23. package/definitions/game/command/commands/Pause.d.ts +13 -13
  24. package/definitions/game/command/commands/Ping.d.ts +13 -13
  25. package/definitions/game/command/commands/Players.d.ts +13 -13
  26. package/definitions/game/command/commands/Save.d.ts +13 -13
  27. package/definitions/game/command/commands/Sync.d.ts +13 -13
  28. package/definitions/game/command/commands/Unban.d.ts +13 -13
  29. package/definitions/game/event/EventBuses.d.ts +121 -121
  30. package/definitions/game/event/EventEmitter.d.ts +96 -96
  31. package/definitions/game/event/EventManager.d.ts +47 -47
  32. package/definitions/game/game/Game.d.ts +185 -175
  33. package/definitions/game/game/IGame.d.ts +293 -287
  34. package/definitions/game/game/ILoot.d.ts +16 -16
  35. package/definitions/game/game/IObject.d.ts +55 -55
  36. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  37. package/definitions/game/game/ObjectManager.d.ts +36 -36
  38. package/definitions/game/game/VotingManager.d.ts +44 -44
  39. package/definitions/game/game/WorldZ.d.ts +16 -16
  40. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  41. package/definitions/game/game/biome/IBiome.d.ts +75 -75
  42. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  43. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  45. package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +12 -12
  46. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  48. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  49. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  50. package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +12 -12
  51. package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +12 -0
  52. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  54. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  55. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  56. package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +12 -12
  57. package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +12 -0
  58. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  59. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  60. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  61. package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +12 -12
  62. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +23 -23
  63. package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +12 -12
  64. package/definitions/game/game/doodad/Doodad.d.ts +294 -294
  65. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  66. package/definitions/game/game/doodad/DoodadManager.d.ts +94 -94
  67. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  68. package/definitions/game/game/doodad/IDoodad.d.ts +400 -400
  69. package/definitions/game/game/entity/Entity.d.ts +173 -173
  70. package/definitions/game/game/entity/EntityManager.d.ts +40 -40
  71. package/definitions/game/game/entity/Human.d.ts +371 -369
  72. package/definitions/game/game/entity/IEntity.d.ts +221 -221
  73. package/definitions/game/game/entity/IEntityManager.d.ts +22 -22
  74. package/definitions/game/game/entity/IHuman.d.ts +515 -515
  75. package/definitions/game/game/entity/IStats.d.ts +174 -174
  76. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  77. package/definitions/game/game/entity/Stats.d.ts +167 -167
  78. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  79. package/definitions/game/game/entity/action/Action.d.ts +107 -107
  80. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  81. package/definitions/game/game/entity/action/ActionExecutor.d.ts +139 -139
  82. package/definitions/game/game/entity/action/Actions.d.ts +14 -14
  83. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +145 -145
  84. package/definitions/game/game/entity/action/IAction.d.ts +411 -411
  85. package/definitions/game/game/entity/action/actions/Absorb.d.ts +19 -19
  86. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +18 -18
  87. package/definitions/game/game/entity/action/actions/Alter.d.ts +19 -19
  88. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  89. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +19 -19
  90. package/definitions/game/game/entity/action/actions/Attack.d.ts +47 -47
  91. package/definitions/game/game/entity/action/actions/Build.d.ts +24 -24
  92. package/definitions/game/game/entity/action/actions/Butcher.d.ts +21 -21
  93. package/definitions/game/game/entity/action/actions/Cast.d.ts +23 -23
  94. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  95. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  96. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  97. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +19 -19
  98. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  99. package/definitions/game/game/entity/action/actions/Craft.d.ts +24 -24
  100. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +17 -17
  101. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  103. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +21 -21
  104. package/definitions/game/game/entity/action/actions/Dig.d.ts +31 -31
  105. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +23 -23
  106. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +21 -21
  107. package/definitions/game/game/entity/action/actions/Dismount.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +22 -22
  110. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  112. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Enchant.d.ts +19 -19
  114. package/definitions/game/game/entity/action/actions/Enhance.d.ts +19 -19
  115. package/definitions/game/game/entity/action/actions/Equip.d.ts +15 -15
  116. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  117. package/definitions/game/game/entity/action/actions/Exude.d.ts +19 -19
  118. package/definitions/game/game/entity/action/actions/Fire.d.ts +17 -17
  119. package/definitions/game/game/entity/action/actions/Gather.d.ts +69 -69
  120. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +58 -58
  121. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  122. package/definitions/game/game/entity/action/actions/Grasp.d.ts +19 -19
  123. package/definitions/game/game/entity/action/actions/Harvest.d.ts +23 -23
  124. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  125. package/definitions/game/game/entity/action/actions/HealOther.d.ts +26 -26
  126. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  127. package/definitions/game/game/entity/action/actions/Idle.d.ts +15 -15
  128. package/definitions/game/game/entity/action/actions/Ignite.d.ts +19 -19
  129. package/definitions/game/game/entity/action/actions/Jump.d.ts +21 -21
  130. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  131. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +21 -21
  132. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  133. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  134. package/definitions/game/game/entity/action/actions/Move.d.ts +20 -20
  135. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +48 -48
  136. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +20 -20
  137. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  138. package/definitions/game/game/entity/action/actions/Offer.d.ts +19 -19
  139. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  142. package/definitions/game/game/entity/action/actions/PackGround.d.ts +12 -12
  143. package/definitions/game/game/entity/action/actions/Pet.d.ts +18 -18
  144. package/definitions/game/game/entity/action/actions/PickUp.d.ts +27 -27
  145. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +18 -18
  146. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +24 -24
  147. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +13 -13
  148. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  149. package/definitions/game/game/entity/action/actions/Plant.d.ts +26 -26
  150. package/definitions/game/game/entity/action/actions/Pour.d.ts +33 -33
  151. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +19 -19
  152. package/definitions/game/game/entity/action/actions/Preserve.d.ts +21 -21
  153. package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +18 -18
  154. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +12 -12
  155. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  156. package/definitions/game/game/entity/action/actions/Read.d.ts +22 -22
  157. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  158. package/definitions/game/game/entity/action/actions/Refine.d.ts +19 -19
  159. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +24 -24
  160. package/definitions/game/game/entity/action/actions/Release.d.ts +18 -18
  161. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +14 -14
  162. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  163. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  164. package/definitions/game/game/entity/action/actions/Repair.d.ts +25 -25
  165. package/definitions/game/game/entity/action/actions/Respawn.d.ts +18 -18
  166. package/definitions/game/game/entity/action/actions/Rest.d.ts +25 -25
  167. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +13 -13
  168. package/definitions/game/game/entity/action/actions/Ride.d.ts +12 -12
  169. package/definitions/game/game/entity/action/actions/Rub.d.ts +16 -16
  170. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +14 -14
  171. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +14 -14
  172. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +19 -19
  173. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +18 -18
  174. package/definitions/game/game/entity/action/actions/SetDown.d.ts +24 -24
  175. package/definitions/game/game/entity/action/actions/Shoot.d.ts +22 -22
  176. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +28 -28
  178. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/StartFire.d.ts +31 -31
  180. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +24 -24
  181. package/definitions/game/game/entity/action/actions/Tame.d.ts +19 -19
  182. package/definitions/game/game/entity/action/actions/Teleport.d.ts +16 -16
  183. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +24 -24
  185. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  186. package/definitions/game/game/entity/action/actions/Till.d.ts +12 -12
  187. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +21 -21
  188. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +23 -23
  189. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +20 -20
  190. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  191. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +25 -25
  192. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +33 -33
  193. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  194. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +19 -19
  195. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  196. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  197. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  198. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +16 -16
  199. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +14 -14
  200. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  201. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  202. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +14 -14
  203. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +27 -27
  204. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +13 -13
  205. package/definitions/game/game/entity/action/actions/helper/ConfirmHealUninjured.d.ts +13 -13
  206. package/definitions/game/game/entity/action/actions/helper/ConfirmItemOnFire.d.ts +13 -13
  207. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +16 -16
  208. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +16 -16
  209. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  210. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +48 -48
  211. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  212. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  213. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +248 -248
  214. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +78 -75
  215. package/definitions/game/game/entity/action/usable/UsableActionItemFinder.d.ts +16 -16
  216. package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +87 -88
  217. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +28 -28
  218. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +80 -80
  219. package/definitions/game/game/entity/action/usable/actions/UsableActionRename.d.ts +16 -16
  220. package/definitions/game/game/entity/action/usable/actions/UsableActionsActionBar.d.ts +10 -10
  221. package/definitions/game/game/entity/action/usable/actions/UsableActionsContainer.d.ts +13 -13
  222. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +13 -13
  223. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +35 -35
  224. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +65 -63
  225. package/definitions/game/game/entity/action/usable/actions/UsableActionsMisc.d.ts +13 -13
  226. package/definitions/game/game/entity/action/usable/actions/UsableActionsRest.d.ts +13 -13
  227. package/definitions/game/game/entity/action/usable/actions/UsableActionsTill.d.ts +13 -13
  228. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +18 -18
  229. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -13
  230. package/definitions/game/game/entity/action/usable/actions/UsableActionsWithHands.d.ts +13 -13
  231. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +25 -25
  232. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +25 -25
  233. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoodads.d.ts +13 -13
  234. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoor.d.ts +13 -13
  235. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsUseDoodad.d.ts +18 -18
  236. package/definitions/game/game/entity/action/usable/actions/item/UsableActionCraft.d.ts +13 -13
  237. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsEquip.d.ts +13 -13
  238. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemDrop.d.ts +14 -14
  239. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMisc.d.ts +13 -13
  240. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +13 -13
  241. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemPickUp.d.ts +13 -13
  242. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsProtect.d.ts +13 -13
  243. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +37 -31
  244. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsXWithY.d.ts +13 -13
  245. package/definitions/game/game/entity/action/usable/actions/itemdoodad/IUsableActionsItemDoodad.d.ts +28 -0
  246. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsContainer.d.ts +13 -0
  247. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsExtinguish.d.ts +13 -0
  248. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsRest.d.ts +13 -0
  249. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsVehicle.d.ts +13 -0
  250. package/definitions/game/game/entity/action/usable/actions/itemhands/UsableActionsTill.d.ts +13 -0
  251. package/definitions/game/game/entity/action/usable/actions/itemhands/UsableActionsWithHands.d.ts +13 -0
  252. package/definitions/game/game/entity/creature/Creature.d.ts +145 -145
  253. package/definitions/game/game/entity/creature/CreatureManager.d.ts +87 -87
  254. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  255. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  256. package/definitions/game/game/entity/creature/ICreature.d.ts +295 -295
  257. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -15
  258. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  259. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +82 -81
  260. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +30 -30
  261. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  262. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +32 -32
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  1308. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1309. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1310. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1311. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +13 -13
  1312. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1313. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1314. package/definitions/test/util/logs.d.ts +11 -11
  1315. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1316. package/definitions/test/util/random.d.ts +12 -12
  1317. package/package.json +24 -24
  1318. package/tsconfig.json +7 -7
  1319. package/tsconfig.mod.base.json +44 -44
@@ -1,369 +1,371 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { IEventEmitter } from "event/EventEmitter";
12
- import Doodad from "game/doodad/Doodad";
13
- import type Creature from "game/entity/creature/Creature";
14
- import type { IDamageInfo } from "game/entity/creature/ICreature";
15
- import Entity from "game/entity/Entity";
16
- import type { IAttack, ICausesDamage } from "game/entity/IEntity";
17
- import { AttackType, IStatChangeInfo, StatusEffectChangeReason, StatusType } from "game/entity/IEntity";
18
- import type { ICanSailAwayResult, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, IVoyageInfo } from "game/entity/IHuman";
19
- import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
20
- import type { IStat } from "game/entity/IStats";
21
- import { Stat } from "game/entity/IStats";
22
- import type { IMessageManager } from "game/entity/player/IMessageManager";
23
- import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
24
- import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
25
- import type { INoteManager } from "game/entity/player/note/NoteManager";
26
- import PlayerDefense from "game/entity/player/PlayerDefense";
27
- import type { IQuestManager } from "game/entity/player/quest/QuestManager";
28
- import SkillManager from "game/entity/skill/SkillManager";
29
- import type { StatChangeTimerFactory } from "game/entity/StatFactory";
30
- import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
31
- import { FireType } from "game/IGame";
32
- import type { Quality } from "game/IObject";
33
- import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
34
- import type Island from "game/island/Island";
35
- import type { EquipEffectByType, EquipEffects, IContainer, IRanged, RecipeLevel } from "game/item/IItem";
36
- import { EquipEffect, ItemType, ItemTypeGroup } from "game/item/IItem";
37
- import type Item from "game/item/Item";
38
- import ItemReference from "game/item/ItemReference";
39
- import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
40
- import { Milestone } from "game/milestones/IMilestone";
41
- import type { IGameOptionsPlayer } from "game/options/IGameOptions";
42
- import type { IHasInsulation } from "game/temperature/ITemperature";
43
- import { TempType } from "game/temperature/ITemperature";
44
- import type TileEvent from "game/tile/TileEvent";
45
- import Message from "language/dictionary/Message";
46
- import Translation from "language/Translation";
47
- import type FieldOfView from "renderer/fieldOfView/FieldOfView";
48
- import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
49
- import type { IOptions } from "save/data/ISaveDataGlobal";
50
- import type { IContainerSortInfo, IDialogInfo } from "ui/old/IOldUi";
51
- import { Direction } from "utilities/math/Direction";
52
- import type { IVector2, IVector3 } from "utilities/math/IVector";
53
- import type { IVector4 } from "utilities/math/Vector4";
54
- export declare const REPUTATION_MAX = 64000;
55
- export default abstract class Human extends Entity implements IHasInsulation {
56
- static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
57
- event: IEventEmitter<this, IHumanEvents>;
58
- crafted: Record<number, ICrafted>;
59
- customization: ICustomizations;
60
- deathBy: import("language/ITranslation").ISerializedTranslation;
61
- defense: PlayerDefense;
62
- defenses: number[];
63
- equippedReferences: Map<EquipType, ItemReference>;
64
- equippedOffHandDisabled?: ItemReference;
65
- handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
66
- inventory: IContainer;
67
- isConnecting: boolean;
68
- options: Readonly<IOptions>;
69
- islandId: IslandId;
70
- readonly equipEffects: Map<EquipEffect, EquipEffects>;
71
- manualTickActionDelay: number | undefined;
72
- realTimeTickActionDelay: number;
73
- respawnPoint: IVector4 | undefined;
74
- restData: IRestData | undefined;
75
- score: number;
76
- state: PlayerState;
77
- swimming: boolean;
78
- tamedCreatures: Map<`${number},${number}`, number[]>;
79
- turns: number;
80
- vehicleItemReference: ItemReference | undefined;
81
- walkSoundCounter: number;
82
- containerSortInfo: Record<string, IContainerSortInfo | undefined>;
83
- dialogContainerInfo: Record<number, IDialogInfo | undefined>;
84
- readonly movementIntent: IMovementIntent;
85
- walkPath: IWalkPath | undefined;
86
- identifier: string;
87
- skill: SkillManager;
88
- quests: IQuestManager;
89
- messages: IMessageManager;
90
- notes: INoteManager;
91
- private readonly privateStore;
92
- nextMoveTime: number;
93
- nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
94
- private lastVehicleMoveDirection;
95
- /**
96
- * Flag that will prevent a humans vehicle from showing up until the movement finishews
97
- */
98
- isMovingSuppressVehicleClientside: boolean;
99
- protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance, [(Human | undefined)?]>;
100
- protected gameOptionsCached?: IGameOptionsPlayer;
101
- protected cachedMovementPenalty?: number;
102
- constructor();
103
- abstract createNoteManager(): INoteManager;
104
- abstract createMessageManager(): IMessageManager;
105
- abstract createQuestManager(): IQuestManager;
106
- abstract addMilestone(milestone: Milestone, data?: number, update?: boolean): void;
107
- createSkillManager(): SkillManager;
108
- isLocalPlayer(): boolean;
109
- getGameOptionsBeforeModifiers(): IGameOptionsPlayer;
110
- getGameOptions(): IGameOptionsPlayer;
111
- setOptions(options: IOptions): void;
112
- /**
113
- * Multiply the reputation amount with whatever is set via milestone modifiers or custom game options for this player.
114
- * @param reputation A number or undefined to be mutiplied.
115
- * @returns A number or undefined if a reputation number was not passed.
116
- */
117
- getReputationMultiplier(reputation: number | undefined): number | undefined;
118
- getEquipEffect<E extends EquipEffect>(type: E): FirstIfOne<EquipEffectByType<E>>;
119
- getReputation(): number;
120
- isResting(): boolean;
121
- isRestingCancelled(): boolean;
122
- isGhost(): boolean;
123
- isDead(): boolean;
124
- /**
125
- * Returns true if this is the special dedicated server player
126
- */
127
- isServer(): boolean;
128
- isHost(): boolean;
129
- protected onMovementCompleted(): void;
130
- moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
131
- moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
132
- /**
133
- * Moves this player to another island
134
- */
135
- moveToIslandId(islandId: IslandId, options?: Partial<IMoveToIslandOptions>): Promise<void>;
136
- /**
137
- * Loads the player onto an island
138
- * Called when the game is initially loading and moving a player to another island
139
- */
140
- loadOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): void;
141
- protected abstract moveToIsland(island: Island, targetPosition: IVector3): void;
142
- /**
143
- * Loads ui. Should only be called if this player is local
144
- */
145
- loadUi(): void;
146
- startResting(restData: IRestData): void;
147
- cancelResting(reason: RestCancelReason): boolean;
148
- resetMovementIntent(): void;
149
- createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
150
- damageRandomEquipment(): void;
151
- getDamageModifier(): number;
152
- calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
153
- isDualWielding(): boolean;
154
- getAttack(attack?: AttackType, weapon?: Item): IAttack;
155
- private getAttackType;
156
- private getAttackSkillBonus;
157
- private getAttackSkill;
158
- damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
159
- damage(damageInfoOrAmount: IDamageInfo | number, damageMessage?: Message | Translation, soundDelay?: number, causesBlood?: boolean): number | undefined;
160
- getEquippedItems(includeDisabled?: true): Item[];
161
- getEquippedItem(slot: EquipType, includeDisabled?: true): Item | undefined;
162
- isOffHandDisabled(): boolean;
163
- getEquipSlotForItem(item: Item, includeDisabled?: true): EquipType | undefined;
164
- canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
165
- /**
166
- * Gets the max health of the player.
167
- *
168
- * Returns the result of the `"getMaxHealth"` event, or the `max` in `Stat.Health`,
169
- * if the result of the hook is `undefined`.
170
- */
171
- getMaxHealth(withBonus?: boolean): number;
172
- getCraftingDifficulty(level: RecipeLevel): number;
173
- update(): void;
174
- updateStatsAndAttributes(): void;
175
- getMovementDelay(): number;
176
- /**
177
- * Note: The noInput event would be emitted before moveComplete.
178
- * Ordering is done via EmitHumanEventPacket
179
- */
180
- protected onNoInput(): void;
181
- protected onMoveComplete(): void;
182
- /**
183
- * This is only ran on the server
184
- */
185
- processInput(timeStamp: number): IMovementIntent | undefined;
186
- staminaReduction(skill?: SkillType, level?: number): void;
187
- updateReputation(reputation: number): void;
188
- protected checkReputationMilestones(): void;
189
- capReputation(): void;
190
- setVehicle(item: Item | undefined, extinguishTorches?: boolean): boolean;
191
- getWeightStatus(): WeightStatus;
192
- /**
193
- * Extinguishes all torches the player is holding.
194
- */
195
- extinguishTorches(): void;
196
- rangeAction(weapon: Item | undefined, ranged: IRanged | undefined, bonusMagicalType: MagicalPropertyType, skillType: SkillType, useMaxRange?: boolean): {
197
- mobCheck: IMobCheck;
198
- bonusRange: number;
199
- actionRange: number;
200
- };
201
- checkForTargetInRange(range: number, includePlayers?: boolean): IMobCheck;
202
- getBurnDamage(fireType: FireType, skipParry?: boolean, equipType?: EquipType): number;
203
- /**
204
- * Burn the player
205
- */
206
- burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean, level?: number): number | undefined;
207
- setPosition(point: IVector3): void;
208
- /**
209
- * @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
210
- */
211
- setZ(z: number, allowCancelation?: boolean, effects?: boolean, updateFlowField?: boolean): boolean;
212
- getMovementIntent(): IMovementIntent;
213
- updateMovementIntent(movementIntent: IMovementIntent): boolean;
214
- hasWalkPath(): boolean;
215
- setWalkPath(path: IVector2[] | undefined, force?: boolean): void;
216
- checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
217
- damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
218
- equip(item: Item, slot: EquipType, internal?: boolean): boolean;
219
- unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
220
- private updateOffHandState;
221
- unequipAll(): void;
222
- canJump(): boolean;
223
- hasDelay(): boolean;
224
- addDelay(delay: number, replace?: boolean, addStaminaDelay?: boolean): void;
225
- /**
226
- * Gets a stamina penalty delay to be used for slowed actions and movement.
227
- * @param staminaToStartAddingDelayAt Stat value where delays start getting added from.
228
- */
229
- getStaminaDelay(staminaToStartAddingDelayAt?: number): number;
230
- getConsumeBonus(item: Item | undefined, skillUse?: SkillType): number;
231
- getSkillBonus(skillUse?: SkillType): number;
232
- getQualityBonus(item: Item | undefined): number;
233
- hasTamedCreature(creature: Creature): boolean;
234
- setTamedCreatureEnemy(enemy: Human | Creature): void;
235
- checkForGatherFire(): Translation | undefined;
236
- /**
237
- * Check if there is a still in front of the player.
238
- * @param withWater Check if the still has water in it?
239
- * @param isLit Check if the still is lit?
240
- */
241
- checkForStill(withWater?: boolean, isLit?: boolean): boolean;
242
- checkForWell(): boolean;
243
- checkForGather(): Doodad | undefined;
244
- calculateEquipmentStats(): void;
245
- private recalculateInsulation;
246
- private getEquipmentInsulation;
247
- discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
248
- passTurn(turnType?: TurnTypeFlag): void;
249
- /**
250
- * Ticks a player
251
- * @returns True if the game should tick after this
252
- */
253
- tick(isPassTurn?: boolean, turnType?: TurnTypeFlag): boolean;
254
- private restTick;
255
- getDamage(causesDamage: ICausesDamage, equipType?: EquipType): number;
256
- private slitherSuckerDamage;
257
- /**
258
- * Event handler for when resting begins, weight changes, or strength changes.
259
- */
260
- protected onStaminaUseChanged(): void;
261
- updateWeight(source: string): void;
262
- updateTablesAndWeight(source: string): void;
263
- /**
264
- * Updates caused by status effects such as bleeding, poison, and burns.
265
- */
266
- tickStatuses(): void;
267
- setStatus(status: StatusType, level: number | boolean, reason: StatusEffectChangeReason): boolean;
268
- causeStatus(thing: Doodad | TileEvent, equipForProtection?: EquipType): void;
269
- hurtHands(damageMessage: Message, toolMessage?: Message): boolean;
270
- getAsHuman(): Human;
271
- /**
272
- * Gets if the human is swimming (and not on a boat)
273
- */
274
- isSwimming(): boolean;
275
- updateSwimming(): void;
276
- updateVehicle(): void;
277
- getWeightOrStaminaMovementPenalty(): number;
278
- canSailAway(): ICanSailAwayResult;
279
- canSailAwayFromPosition(island: Island, position?: IVector3): ICanSailAwayResult;
280
- canSailTo(x: number, y: number): boolean;
281
- canCombatTides(): true | "Swimming" | "Stamina";
282
- protected calculateVoyageInfo(destination?: Island, distanceFromEdge?: number): IVoyageInfo;
283
- /**
284
- * Applies traveling effects to the player
285
- * - Loses stamina, hunger, and thirst
286
- * - Damages spyglass, golden sextant, and boat if it's being used
287
- * - Decays items in the player's inventory
288
- */
289
- applyTravelingEffects(voyage: IVoyageInfo): void;
290
- /**
291
- * - If the player is in a boat, restores their stamina to the maximum minus a reduction calculated with the boat's tier
292
- * - If the player is not in a boat, reduces their stamina based on their swimming skill
293
- * - Applies a reduction to metabolic stats based on travel time
294
- * - If the player starts sailing with a metabolic stat at zero or below, reduces the player's health by the new metabolic stat value
295
- * - Caps the player health at a minimum of 1
296
- */
297
- private applyStatLoss;
298
- private applyStatRestore;
299
- /**
300
- * Returns the bartering bonus for a given credit value
301
- */
302
- getBarteringBonus(baseCredits: number): number;
303
- getInsulation(type: TempType): number;
304
- resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
305
- private getBaseStatBonuses;
306
- protected getApplicableStatusEffects(): Set<StatusType>;
307
- private getSkillGainMultiplier;
308
- private canSkillGain;
309
- protected onSkillGain(skill: SkillType, mod: number): void;
310
- setStatChangeTimerIgnoreDifficultyOptions(stat: Stat | IStat, timer: number, amt?: number): void;
311
- /**
312
- * Improve one of the core player stats
313
- */
314
- protected statGain(stat: Stat, bypass: boolean): void;
315
- protected calculateStats(): void;
316
- kill(): void;
317
- protected resetDefense(skipStatChangedEvent?: boolean): void;
318
- protected swimAndSootheCheck(): void;
319
- /**
320
- * Event handler for when a status effect is applied or removed.
321
- */
322
- protected onStatusEffectChanged(status: StatusType, level: number): void;
323
- /**
324
- * Event handler for `EntityEvent.StatChanged`. Handles special functionality when stats are increased:
325
- * 1. When resting & stamina is full, resting will be cancelled.
326
- * 2. Health is sync-checked.
327
- * 3. When hunger > maximum, damage will be dealt, stamina will be decreased, and a message will be displayed.
328
- * 4. When thirst > maximum, damage will be dealt, stamina will be decreased, and a message will be displayed.
329
- */
330
- protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
331
- /**
332
- * Applies stat change timer multipliers from game difficulty options
333
- */
334
- protected onSetStatChangeTimer(stat: Stat | IStat, change: StatChangeTimerFactory): false | undefined;
335
- healthSyncCheck(reason: string): void;
336
- protected staminaSyncCheck(reason: string): void;
337
- /**
338
- * This needs to be called whenever the player's strength requires an update.
339
- *
340
- * Example usage includes:
341
- * 1. When max health changes. Max health is used in calculating the strength.
342
- * 2. If a mod is using the `GetPlayerStrength` hook and the calculation needs to be refreshed.
343
- */
344
- updateStrength(): void;
345
- /**
346
- * Gets the strength of the player.
347
- *
348
- * Returns the result of `Hook.GetPlayerStrength`, or the `max` in `Stat.Health`,
349
- * if the result of the hook is `undefined`.
350
- *
351
- * Used internally for `Stat.Weight.max`
352
- */
353
- getMaxWeight(): number;
354
- /**
355
- * Get the strength of the player without any bonuses applied (ie custom game mode or debug tools).
356
- */
357
- getOriginalMaxWeight(): number;
358
- /**
359
- * Gets this human's current carried weight, scaled down to what it would be without any weight bonuses applied
360
- */
361
- getScaledWeight(): number;
362
- get asCreature(): undefined;
363
- get asHuman(): Human;
364
- /**
365
- * Moves inventory items to the target island
366
- * This should be called before switching islands
367
- */
368
- private moveItemsToIsland;
369
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IEventEmitter } from "event/EventEmitter";
12
+ import Doodad from "game/doodad/Doodad";
13
+ import type Creature from "game/entity/creature/Creature";
14
+ import type { IDamageInfo } from "game/entity/creature/ICreature";
15
+ import Entity from "game/entity/Entity";
16
+ import type { IAttack, ICausesDamage } from "game/entity/IEntity";
17
+ import { AttackType, IStatChangeInfo, StatusEffectChangeReason, StatusType } from "game/entity/IEntity";
18
+ import type { ICanSailAwayResult, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, IVoyageInfo } from "game/entity/IHuman";
19
+ import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
20
+ import type { IStat } from "game/entity/IStats";
21
+ import { Stat } from "game/entity/IStats";
22
+ import type { IMessageManager } from "game/entity/player/IMessageManager";
23
+ import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
24
+ import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
25
+ import type { INoteManager } from "game/entity/player/note/NoteManager";
26
+ import PlayerDefense from "game/entity/player/PlayerDefense";
27
+ import type { IQuestManager } from "game/entity/player/quest/QuestManager";
28
+ import SkillManager from "game/entity/skill/SkillManager";
29
+ import type { StatChangeTimerFactory } from "game/entity/StatFactory";
30
+ import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
31
+ import { FireType } from "game/IGame";
32
+ import type { Quality } from "game/IObject";
33
+ import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
34
+ import type Island from "game/island/Island";
35
+ import type { EquipEffectByType, EquipEffects, IContainer, IRanged, RecipeLevel } from "game/item/IItem";
36
+ import { EquipEffect, ItemType, ItemTypeGroup } from "game/item/IItem";
37
+ import type Item from "game/item/Item";
38
+ import ItemReference from "game/item/ItemReference";
39
+ import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
40
+ import { Milestone } from "game/milestones/IMilestone";
41
+ import type { IGameOptionsPlayer } from "game/options/IGameOptions";
42
+ import type { IHasInsulation } from "game/temperature/ITemperature";
43
+ import { TempType } from "game/temperature/ITemperature";
44
+ import type TileEvent from "game/tile/TileEvent";
45
+ import Message from "language/dictionary/Message";
46
+ import Translation from "language/Translation";
47
+ import type FieldOfView from "renderer/fieldOfView/FieldOfView";
48
+ import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
49
+ import type { IOptions } from "save/data/ISaveDataGlobal";
50
+ import type { IContainerSortInfo, IDialogInfo } from "ui/old/IOldUi";
51
+ import { Direction } from "utilities/math/Direction";
52
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
53
+ import type { IVector4 } from "utilities/math/Vector4";
54
+ export declare const REPUTATION_MAX = 64000;
55
+ export default abstract class Human extends Entity implements IHasInsulation {
56
+ static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
57
+ event: IEventEmitter<this, IHumanEvents>;
58
+ crafted: Record<number, ICrafted>;
59
+ customization: ICustomizations;
60
+ deathBy: import("language/ITranslation").ISerializedTranslation;
61
+ defense: PlayerDefense;
62
+ defenses: number[];
63
+ equippedReferences: Map<EquipType, ItemReference>;
64
+ equippedOffHandDisabled?: ItemReference;
65
+ handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
66
+ inventory: IContainer;
67
+ isConnecting: boolean;
68
+ options: Readonly<IOptions>;
69
+ islandId: IslandId;
70
+ readonly equipEffects: Map<EquipEffect, EquipEffects>;
71
+ manualTickActionDelay: number | undefined;
72
+ realTimeTickActionDelay: number;
73
+ respawnPoint: IVector4 | undefined;
74
+ restData: IRestData | undefined;
75
+ score: number;
76
+ state: PlayerState;
77
+ swimming: boolean;
78
+ tamedCreatures: Map<`${number},${number}`, number[]>;
79
+ ticksSpent: Map<`${number},${number}`, number>;
80
+ turns: number;
81
+ vehicleItemReference: ItemReference | undefined;
82
+ walkSoundCounter: number;
83
+ containerSortInfo: Record<string, IContainerSortInfo | undefined>;
84
+ dialogContainerInfo: Record<number, IDialogInfo | undefined>;
85
+ readonly movementIntent: IMovementIntent;
86
+ walkPath: IWalkPath | undefined;
87
+ identifier: string;
88
+ skill: SkillManager;
89
+ quests: IQuestManager;
90
+ messages: IMessageManager;
91
+ notes: INoteManager;
92
+ private readonly privateStore;
93
+ nextMoveTime: number;
94
+ nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
95
+ private lastVehicleMoveDirection;
96
+ /**
97
+ * Flag that will prevent a humans vehicle from showing up until the movement finishews
98
+ */
99
+ isMovingSuppressVehicleClientside: boolean;
100
+ protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance, [(Human | undefined)?]>;
101
+ protected gameOptionsCached?: IGameOptionsPlayer;
102
+ protected cachedMovementPenalty?: number;
103
+ constructor();
104
+ abstract createNoteManager(): INoteManager;
105
+ abstract createMessageManager(): IMessageManager;
106
+ abstract createQuestManager(): IQuestManager;
107
+ abstract addMilestone(milestone: Milestone, data?: number, update?: boolean): void;
108
+ createSkillManager(): SkillManager;
109
+ isLocalPlayer(): boolean;
110
+ getGameOptionsBeforeModifiers(): IGameOptionsPlayer;
111
+ getGameOptions(): IGameOptionsPlayer;
112
+ setOptions(options: IOptions): void;
113
+ /**
114
+ * Multiply the reputation amount with whatever is set via milestone modifiers or custom game options for this player.
115
+ * @param reputation A number or undefined to be mutiplied.
116
+ * @returns A number or undefined if a reputation number was not passed.
117
+ */
118
+ getReputationMultiplier(reputation: number | undefined): number | undefined;
119
+ getEquipEffect<E extends EquipEffect>(type: E): FirstIfOne<EquipEffectByType<E>>;
120
+ getReputation(): number;
121
+ isResting(): boolean;
122
+ isRestingCancelled(): boolean;
123
+ isGhost(): boolean;
124
+ isDead(): boolean;
125
+ /**
126
+ * Returns true if this is the special dedicated server player
127
+ */
128
+ isServer(): boolean;
129
+ isHost(): boolean;
130
+ protected onMovementCompleted(): void;
131
+ moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
132
+ moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
133
+ /**
134
+ * Moves this player to another island
135
+ */
136
+ moveToIslandId(islandId: IslandId, options?: Partial<IMoveToIslandOptions>): Promise<void>;
137
+ /**
138
+ * Loads the player onto an island
139
+ * Called when the game is initially loading and moving a player to another island
140
+ */
141
+ loadOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): void;
142
+ protected abstract moveToIsland(island: Island, targetPosition: IVector3): void;
143
+ /**
144
+ * Loads ui. Should only be called if this player is local
145
+ */
146
+ loadUi(): void;
147
+ startResting(restData: IRestData): void;
148
+ cancelResting(reason: RestCancelReason): boolean;
149
+ resetMovementIntent(): void;
150
+ createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
151
+ damageRandomEquipment(): void;
152
+ getDamageModifier(): number;
153
+ calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
154
+ isDualWielding(): boolean;
155
+ getAttack(attack?: AttackType, weapon?: Item): IAttack;
156
+ private getAttackType;
157
+ private getAttackSkillBonus;
158
+ private getAttackSkill;
159
+ damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
160
+ damage(damageInfoOrAmount: IDamageInfo | number, damageMessage?: Message | Translation, soundDelay?: number, causesBlood?: boolean): number | undefined;
161
+ getEquippedItems(includeDisabled?: true): Item[];
162
+ getEquippedItem(slot: EquipType, includeDisabled?: true): Item | undefined;
163
+ isOffHandDisabled(): boolean;
164
+ getEquipSlotForItem(item: Item, includeDisabled?: true): EquipType | undefined;
165
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
166
+ /**
167
+ * Gets the max health of the player.
168
+ *
169
+ * Returns the result of the `"getMaxHealth"` event, or the `max` in `Stat.Health`,
170
+ * if the result of the hook is `undefined`.
171
+ */
172
+ getMaxHealth(withBonus?: boolean): number;
173
+ getCraftingDifficulty(level: RecipeLevel): number;
174
+ update(): void;
175
+ updateStatsAndAttributes(): void;
176
+ getMovementDelay(): number;
177
+ /**
178
+ * Note: The noInput event would be emitted before moveComplete.
179
+ * Ordering is done via EmitHumanEventPacket
180
+ */
181
+ protected onNoInput(): void;
182
+ protected onMoveComplete(): void;
183
+ /**
184
+ * This is only ran on the server
185
+ */
186
+ processInput(timeStamp: number): IMovementIntent | undefined;
187
+ staminaReduction(skill?: SkillType, level?: number): void;
188
+ updateReputation(reputation: number): void;
189
+ protected checkReputationMilestones(): void;
190
+ capReputation(): void;
191
+ setVehicle(item: Item | undefined, extinguishTorches?: boolean): boolean;
192
+ getWeightStatus(): WeightStatus;
193
+ /**
194
+ * Extinguishes all torches the player is holding.
195
+ */
196
+ extinguishTorches(): void;
197
+ rangeAction(weapon: Item | undefined, ranged: IRanged | undefined, bonusMagicalType: MagicalPropertyType, skillType: SkillType, useMaxRange?: boolean): {
198
+ mobCheck: IMobCheck;
199
+ bonusRange: number;
200
+ actionRange: number;
201
+ };
202
+ checkForTargetInRange(range: number, includePlayers?: boolean): IMobCheck;
203
+ getBurnDamage(fireType: FireType, skipParry?: boolean, equipType?: EquipType): number;
204
+ /**
205
+ * Burn the player
206
+ */
207
+ burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean, level?: number): number | undefined;
208
+ setPosition(point: IVector3): void;
209
+ /**
210
+ * @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
211
+ */
212
+ setZ(z: number, allowCancelation?: boolean, effects?: boolean, updateFlowField?: boolean): boolean;
213
+ getMovementIntent(): IMovementIntent;
214
+ updateMovementIntent(movementIntent: IMovementIntent): boolean;
215
+ hasWalkPath(): boolean;
216
+ setWalkPath(path: IVector2[] | undefined, force?: boolean): void;
217
+ checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
218
+ damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
219
+ equip(item: Item, slot: EquipType, internal?: boolean): boolean;
220
+ unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
221
+ private updateOffHandState;
222
+ unequipAll(): void;
223
+ canJump(): boolean;
224
+ hasDelay(): boolean;
225
+ addDelay(delay: number, replace?: boolean, addStaminaDelay?: boolean): void;
226
+ /**
227
+ * Gets a stamina penalty delay to be used for slowed actions and movement.
228
+ * @param staminaToStartAddingDelayAt Stat value where delays start getting added from.
229
+ */
230
+ getStaminaDelay(staminaToStartAddingDelayAt?: number): number;
231
+ getConsumeBonus(item: Item | undefined, skillUse?: SkillType): number;
232
+ getSkillBonus(skillUse?: SkillType): number;
233
+ getQualityBonus(item: Item | undefined): number;
234
+ hasTamedCreature(creature: Creature): boolean;
235
+ setTamedCreatureEnemy(enemy: Human | Creature): void;
236
+ checkForGatherFire(): Translation | undefined;
237
+ /**
238
+ * Check if there is a still in front of the player.
239
+ * @param withWater Check if the still has water in it?
240
+ * @param isLit Check if the still is lit?
241
+ */
242
+ checkForStill(withWater?: boolean, isLit?: boolean): boolean;
243
+ checkForWell(): boolean;
244
+ checkForGather(): Doodad | undefined;
245
+ calculateEquipmentStats(): void;
246
+ private recalculateInsulation;
247
+ private getEquipmentInsulation;
248
+ discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
249
+ incrementIslandTickCount(): void;
250
+ passTurn(turnType?: TurnTypeFlag): void;
251
+ /**
252
+ * Ticks a player
253
+ * @returns True if the game should tick after this
254
+ */
255
+ tick(isPassTurn?: boolean, turnType?: TurnTypeFlag): boolean;
256
+ private restTick;
257
+ getDamage(causesDamage: ICausesDamage, equipType?: EquipType): number;
258
+ private slitherSuckerDamage;
259
+ /**
260
+ * Event handler for when resting begins, weight changes, or strength changes.
261
+ */
262
+ protected onStaminaUseChanged(): void;
263
+ updateWeight(source: string): void;
264
+ updateTablesAndWeight(source: string): void;
265
+ /**
266
+ * Updates caused by status effects such as bleeding, poison, and burns.
267
+ */
268
+ tickStatuses(): void;
269
+ setStatus(status: StatusType, level: number | boolean, reason: StatusEffectChangeReason): boolean;
270
+ causeStatus(thing: Doodad | TileEvent, equipForProtection?: EquipType): void;
271
+ hurtHands(damageMessage: Message, toolMessage?: Message): boolean;
272
+ getAsHuman(): Human;
273
+ /**
274
+ * Gets if the human is swimming (and not on a boat)
275
+ */
276
+ isSwimming(): boolean;
277
+ updateSwimming(): void;
278
+ updateVehicle(): void;
279
+ getWeightOrStaminaMovementPenalty(): number;
280
+ canSailAway(): ICanSailAwayResult;
281
+ canSailAwayFromPosition(island: Island, position?: IVector3): ICanSailAwayResult;
282
+ canSailTo(x: number, y: number): boolean;
283
+ canCombatTides(): true | "Swimming" | "Stamina";
284
+ protected calculateVoyageInfo(destination?: Island, distanceFromEdge?: number): IVoyageInfo;
285
+ /**
286
+ * Applies traveling effects to the player
287
+ * - Loses stamina, hunger, and thirst
288
+ * - Damages spyglass, golden sextant, and boat if it's being used
289
+ * - Decays items in the player's inventory
290
+ */
291
+ applyTravelingEffects(voyage: IVoyageInfo): void;
292
+ /**
293
+ * - If the player is in a boat, restores their stamina to the maximum minus a reduction calculated with the boat's tier
294
+ * - If the player is not in a boat, reduces their stamina based on their swimming skill
295
+ * - Applies a reduction to metabolic stats based on travel time
296
+ * - If the player starts sailing with a metabolic stat at zero or below, reduces the player's health by the new metabolic stat value
297
+ * - Caps the player health at a minimum of 1
298
+ */
299
+ private applyStatLoss;
300
+ private applyStatRestore;
301
+ /**
302
+ * Returns the bartering bonus for a given credit value
303
+ */
304
+ getBarteringBonus(baseCredits: number): number;
305
+ getInsulation(type: TempType): number;
306
+ resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
307
+ private getBaseStatBonuses;
308
+ protected getApplicableStatusEffects(): Set<StatusType>;
309
+ private getSkillGainMultiplier;
310
+ private canSkillGain;
311
+ protected onSkillGain(skill: SkillType, mod: number): void;
312
+ setStatChangeTimerIgnoreDifficultyOptions(stat: Stat | IStat, timer: number, amt?: number): void;
313
+ /**
314
+ * Improve one of the core player stats
315
+ */
316
+ protected statGain(stat: Stat, bypass: boolean): void;
317
+ protected calculateStats(): void;
318
+ kill(): void;
319
+ protected resetDefense(skipStatChangedEvent?: boolean): void;
320
+ protected swimAndSootheCheck(): void;
321
+ /**
322
+ * Event handler for when a status effect is applied or removed.
323
+ */
324
+ protected onStatusEffectChanged(status: StatusType, level: number): void;
325
+ /**
326
+ * Event handler for `EntityEvent.StatChanged`. Handles special functionality when stats are increased:
327
+ * 1. When resting & stamina is full, resting will be cancelled.
328
+ * 2. Health is sync-checked.
329
+ * 3. When hunger > maximum, damage will be dealt, stamina will be decreased, and a message will be displayed.
330
+ * 4. When thirst > maximum, damage will be dealt, stamina will be decreased, and a message will be displayed.
331
+ */
332
+ protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
333
+ /**
334
+ * Applies stat change timer multipliers from game difficulty options
335
+ */
336
+ protected onSetStatChangeTimer(stat: Stat | IStat, change: StatChangeTimerFactory): false | undefined;
337
+ healthSyncCheck(reason: string): void;
338
+ protected staminaSyncCheck(reason: string): void;
339
+ /**
340
+ * This needs to be called whenever the player's strength requires an update.
341
+ *
342
+ * Example usage includes:
343
+ * 1. When max health changes. Max health is used in calculating the strength.
344
+ * 2. If a mod is using the `GetPlayerStrength` hook and the calculation needs to be refreshed.
345
+ */
346
+ updateStrength(): void;
347
+ /**
348
+ * Gets the strength of the player.
349
+ *
350
+ * Returns the result of `Hook.GetPlayerStrength`, or the `max` in `Stat.Health`,
351
+ * if the result of the hook is `undefined`.
352
+ *
353
+ * Used internally for `Stat.Weight.max`
354
+ */
355
+ getMaxWeight(): number;
356
+ /**
357
+ * Get the strength of the player without any bonuses applied (ie custom game mode or debug tools).
358
+ */
359
+ getOriginalMaxWeight(): number;
360
+ /**
361
+ * Gets this human's current carried weight, scaled down to what it would be without any weight bonuses applied
362
+ */
363
+ getScaledWeight(): number;
364
+ get asCreature(): undefined;
365
+ get asHuman(): Human;
366
+ /**
367
+ * Moves inventory items to the target island
368
+ * This should be called before switching islands
369
+ */
370
+ private moveItemsToIsland;
371
+ }