@wayward/types 2.12.0-beta.dev.20221004.1 → 2.12.1-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1319) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +97 -97
  5. package/definitions/game/Init.d.ts +19 -19
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/Uninit.d.ts +15 -15
  8. package/definitions/game/audio/Audio.d.ts +79 -79
  9. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  10. package/definitions/game/audio/IAudio.d.ts +87 -85
  11. package/definitions/game/audio/IMusic.d.ts +15 -15
  12. package/definitions/game/audio/Music.d.ts +13 -13
  13. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  14. package/definitions/game/command/CommandManager.d.ts +35 -35
  15. package/definitions/game/command/Commands.d.ts +13 -13
  16. package/definitions/game/command/ICommand.d.ts +31 -31
  17. package/definitions/game/command/ICommandManager.d.ts +16 -16
  18. package/definitions/game/command/commands/Backup.d.ts +13 -13
  19. package/definitions/game/command/commands/Ban.d.ts +13 -13
  20. package/definitions/game/command/commands/Banned.d.ts +13 -13
  21. package/definitions/game/command/commands/Commands.d.ts +13 -13
  22. package/definitions/game/command/commands/Kick.d.ts +13 -13
  23. package/definitions/game/command/commands/Pause.d.ts +13 -13
  24. package/definitions/game/command/commands/Ping.d.ts +13 -13
  25. package/definitions/game/command/commands/Players.d.ts +13 -13
  26. package/definitions/game/command/commands/Save.d.ts +13 -13
  27. package/definitions/game/command/commands/Sync.d.ts +13 -13
  28. package/definitions/game/command/commands/Unban.d.ts +13 -13
  29. package/definitions/game/event/EventBuses.d.ts +121 -121
  30. package/definitions/game/event/EventEmitter.d.ts +96 -96
  31. package/definitions/game/event/EventManager.d.ts +47 -47
  32. package/definitions/game/game/Game.d.ts +185 -175
  33. package/definitions/game/game/IGame.d.ts +293 -287
  34. package/definitions/game/game/ILoot.d.ts +16 -16
  35. package/definitions/game/game/IObject.d.ts +55 -55
  36. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  37. package/definitions/game/game/ObjectManager.d.ts +36 -36
  38. package/definitions/game/game/VotingManager.d.ts +44 -44
  39. package/definitions/game/game/WorldZ.d.ts +16 -16
  40. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  41. package/definitions/game/game/biome/IBiome.d.ts +75 -75
  42. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  43. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  45. package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +12 -12
  46. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  48. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  49. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  50. package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +12 -12
  51. package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +12 -0
  52. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  54. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  55. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  56. package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +12 -12
  57. package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +12 -0
  58. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  59. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  60. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  61. package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +12 -12
  62. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +23 -23
  63. package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +12 -12
  64. package/definitions/game/game/doodad/Doodad.d.ts +294 -294
  65. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  66. package/definitions/game/game/doodad/DoodadManager.d.ts +94 -94
  67. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  68. package/definitions/game/game/doodad/IDoodad.d.ts +400 -400
  69. package/definitions/game/game/entity/Entity.d.ts +173 -173
  70. package/definitions/game/game/entity/EntityManager.d.ts +40 -40
  71. package/definitions/game/game/entity/Human.d.ts +371 -369
  72. package/definitions/game/game/entity/IEntity.d.ts +221 -221
  73. package/definitions/game/game/entity/IEntityManager.d.ts +22 -22
  74. package/definitions/game/game/entity/IHuman.d.ts +515 -515
  75. package/definitions/game/game/entity/IStats.d.ts +174 -174
  76. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  77. package/definitions/game/game/entity/Stats.d.ts +167 -167
  78. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  79. package/definitions/game/game/entity/action/Action.d.ts +107 -107
  80. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  81. package/definitions/game/game/entity/action/ActionExecutor.d.ts +139 -139
  82. package/definitions/game/game/entity/action/Actions.d.ts +14 -14
  83. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +145 -145
  84. package/definitions/game/game/entity/action/IAction.d.ts +411 -412
  85. package/definitions/game/game/entity/action/actions/Absorb.d.ts +19 -19
  86. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +18 -18
  87. package/definitions/game/game/entity/action/actions/Alter.d.ts +19 -19
  88. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  89. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +19 -19
  90. package/definitions/game/game/entity/action/actions/Attack.d.ts +47 -47
  91. package/definitions/game/game/entity/action/actions/Build.d.ts +24 -24
  92. package/definitions/game/game/entity/action/actions/Butcher.d.ts +21 -21
  93. package/definitions/game/game/entity/action/actions/Cast.d.ts +23 -23
  94. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  95. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  96. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  97. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +19 -19
  98. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  99. package/definitions/game/game/entity/action/actions/Craft.d.ts +24 -24
  100. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +17 -17
  101. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  103. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +21 -21
  104. package/definitions/game/game/entity/action/actions/Dig.d.ts +31 -31
  105. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +23 -23
  106. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +21 -21
  107. package/definitions/game/game/entity/action/actions/Dismount.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +22 -22
  110. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  112. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Enchant.d.ts +19 -19
  114. package/definitions/game/game/entity/action/actions/Enhance.d.ts +19 -19
  115. package/definitions/game/game/entity/action/actions/Equip.d.ts +15 -15
  116. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  117. package/definitions/game/game/entity/action/actions/Exude.d.ts +19 -19
  118. package/definitions/game/game/entity/action/actions/Fire.d.ts +17 -17
  119. package/definitions/game/game/entity/action/actions/Gather.d.ts +69 -69
  120. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +58 -58
  121. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  122. package/definitions/game/game/entity/action/actions/Grasp.d.ts +19 -19
  123. package/definitions/game/game/entity/action/actions/Harvest.d.ts +23 -23
  124. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  125. package/definitions/game/game/entity/action/actions/HealOther.d.ts +26 -26
  126. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  127. package/definitions/game/game/entity/action/actions/Idle.d.ts +15 -15
  128. package/definitions/game/game/entity/action/actions/Ignite.d.ts +19 -19
  129. package/definitions/game/game/entity/action/actions/Jump.d.ts +21 -21
  130. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  131. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +21 -21
  132. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  133. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  134. package/definitions/game/game/entity/action/actions/Move.d.ts +20 -20
  135. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +48 -48
  136. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +20 -20
  137. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  138. package/definitions/game/game/entity/action/actions/Offer.d.ts +19 -19
  139. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  142. package/definitions/game/game/entity/action/actions/PackGround.d.ts +12 -12
  143. package/definitions/game/game/entity/action/actions/Pet.d.ts +18 -18
  144. package/definitions/game/game/entity/action/actions/PickUp.d.ts +27 -27
  145. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +18 -18
  146. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +24 -24
  147. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +13 -13
  148. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  149. package/definitions/game/game/entity/action/actions/Plant.d.ts +26 -26
  150. package/definitions/game/game/entity/action/actions/Pour.d.ts +33 -33
  151. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +19 -19
  152. package/definitions/game/game/entity/action/actions/Preserve.d.ts +21 -21
  153. package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +18 -18
  154. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +12 -12
  155. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  156. package/definitions/game/game/entity/action/actions/Read.d.ts +22 -22
  157. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  158. package/definitions/game/game/entity/action/actions/Refine.d.ts +19 -19
  159. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +24 -24
  160. package/definitions/game/game/entity/action/actions/Release.d.ts +18 -18
  161. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +14 -14
  162. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  163. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  164. package/definitions/game/game/entity/action/actions/Repair.d.ts +25 -25
  165. package/definitions/game/game/entity/action/actions/Respawn.d.ts +18 -18
  166. package/definitions/game/game/entity/action/actions/Rest.d.ts +25 -25
  167. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +13 -13
  168. package/definitions/game/game/entity/action/actions/Ride.d.ts +12 -12
  169. package/definitions/game/game/entity/action/actions/Rub.d.ts +16 -16
  170. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +14 -14
  171. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +14 -14
  172. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +19 -19
  173. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +18 -18
  174. package/definitions/game/game/entity/action/actions/SetDown.d.ts +24 -24
  175. package/definitions/game/game/entity/action/actions/Shoot.d.ts +22 -22
  176. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +28 -28
  178. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/StartFire.d.ts +31 -31
  180. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +24 -24
  181. package/definitions/game/game/entity/action/actions/Tame.d.ts +19 -19
  182. package/definitions/game/game/entity/action/actions/Teleport.d.ts +16 -16
  183. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +24 -24
  185. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  186. package/definitions/game/game/entity/action/actions/Till.d.ts +12 -12
  187. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +21 -21
  188. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +23 -23
  189. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +20 -20
  190. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  191. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +25 -25
  192. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +33 -33
  193. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  194. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +19 -19
  195. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  196. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  197. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  198. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +16 -16
  199. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +14 -14
  200. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  201. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  202. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +14 -14
  203. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +27 -27
  204. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +13 -13
  205. package/definitions/game/game/entity/action/actions/helper/ConfirmHealUninjured.d.ts +13 -13
  206. package/definitions/game/game/entity/action/actions/helper/ConfirmItemOnFire.d.ts +13 -13
  207. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +16 -16
  208. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +16 -16
  209. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  210. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +48 -48
  211. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  212. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  213. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +248 -247
  214. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +78 -70
  215. package/definitions/game/game/entity/action/usable/UsableActionItemFinder.d.ts +16 -16
  216. package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +87 -88
  217. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +28 -28
  218. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +80 -80
  219. package/definitions/game/game/entity/action/usable/actions/UsableActionRename.d.ts +16 -16
  220. package/definitions/game/game/entity/action/usable/actions/UsableActionsActionBar.d.ts +10 -10
  221. package/definitions/game/game/entity/action/usable/actions/UsableActionsContainer.d.ts +13 -13
  222. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +13 -13
  223. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +35 -34
  224. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +65 -63
  225. package/definitions/game/game/entity/action/usable/actions/UsableActionsMisc.d.ts +13 -13
  226. package/definitions/game/game/entity/action/usable/actions/UsableActionsRest.d.ts +13 -13
  227. package/definitions/game/game/entity/action/usable/actions/UsableActionsTill.d.ts +13 -13
  228. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +18 -18
  229. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -13
  230. package/definitions/game/game/entity/action/usable/actions/UsableActionsWithHands.d.ts +13 -13
  231. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +25 -25
  232. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +25 -25
  233. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoodads.d.ts +13 -13
  234. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoor.d.ts +13 -13
  235. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsUseDoodad.d.ts +18 -18
  236. package/definitions/game/game/entity/action/usable/actions/item/UsableActionCraft.d.ts +13 -13
  237. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsEquip.d.ts +13 -13
  238. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemDrop.d.ts +14 -14
  239. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMisc.d.ts +13 -13
  240. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +13 -13
  241. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemPickUp.d.ts +13 -13
  242. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsProtect.d.ts +13 -13
  243. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +37 -31
  244. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsXWithY.d.ts +13 -13
  245. package/definitions/game/game/entity/action/usable/actions/itemdoodad/IUsableActionsItemDoodad.d.ts +28 -0
  246. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsContainer.d.ts +13 -0
  247. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsExtinguish.d.ts +13 -0
  248. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsRest.d.ts +13 -0
  249. package/definitions/game/game/entity/action/usable/actions/itemdoodad/UsableActionsVehicle.d.ts +13 -0
  250. package/definitions/game/game/entity/action/usable/actions/itemhands/UsableActionsTill.d.ts +13 -0
  251. package/definitions/game/game/entity/action/usable/actions/itemhands/UsableActionsWithHands.d.ts +13 -0
  252. package/definitions/game/game/entity/creature/Creature.d.ts +145 -145
  253. package/definitions/game/game/entity/creature/CreatureManager.d.ts +87 -87
  254. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  255. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  256. package/definitions/game/game/entity/creature/ICreature.d.ts +295 -295
  257. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -15
  258. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  259. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +82 -81
  260. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +30 -30
  261. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  262. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +32 -32
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  1308. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1309. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1310. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1311. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +13 -13
  1312. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1313. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1314. package/definitions/test/util/logs.d.ts +11 -11
  1315. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1316. package/definitions/test/util/random.d.ts +12 -12
  1317. package/package.json +24 -24
  1318. package/tsconfig.json +7 -7
  1319. package/tsconfig.mod.base.json +44 -44
@@ -1,325 +1,334 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type Doodad from "game/doodad/Doodad";
12
- import type { IActionHandlerApi } from "game/entity/action/IAction";
13
- import { ActionType } from "game/entity/action/IAction";
14
- import Human from "game/entity/Human";
15
- import type NPC from "game/entity/npc/NPC";
16
- import type Player from "game/entity/player/Player";
17
- import { CreationId } from "game/IGame";
18
- import { Quality } from "game/IObject";
19
- import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IRecipe } from "game/item/IItem";
20
- import { CraftResult, ItemType, ItemTypeGroup } from "game/item/IItem";
21
- import type { IAddToContainerOptions, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
22
- import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
23
- import Item from "game/item/Item";
24
- import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
25
- import { ObjectManager } from "game/ObjectManager";
26
- import type { ITile } from "game/tile/ITerrain";
27
- import { TerrainType } from "game/tile/ITerrain";
28
- import Message from "language/dictionary/Message";
29
- import type TranslationImpl from "language/impl/TranslationImpl";
30
- import type { ListEnder } from "language/ITranslation";
31
- import Translation from "language/Translation";
32
- import type { IVector3 } from "utilities/math/IVector";
33
- import Vector3 from "utilities/math/Vector3";
34
- import type { Random } from "utilities/random/Random";
35
- export interface IItemManagerEvents {
36
- create(item: Item): any;
37
- remove(item: Item): any;
38
- canMoveItem(human: Human | undefined, item: Item, toContainer: IContainer): boolean | undefined;
39
- canMoveItems(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType: ItemType | undefined, ofQuality: Quality | undefined): boolean | undefined;
40
- /**
41
- * Called when an item is removed from a container.
42
- * @param item The item object.
43
- * @param container The container object the item was removed from.
44
- * @param containerPosition The psoition of that container when the remove occurred.
45
- */
46
- containerItemRemove(item: Item, container: IContainer | undefined, containerPosition: Vector3 | undefined): any;
47
- /**
48
- * Called when an item is moved from one container to another.
49
- * @param item The item object.
50
- * @param containerFrom The container object the item was moved from. This container might be inventory or a container within the inventory.
51
- * @param containerFromPosition The position of containerFrom when the update occurred.
52
- * @param containerTo The container object the item was moved to. This container might be inventory or a container within the inventory.
53
- */
54
- containerItemUpdate(item: Item, containerFrom: IContainer | undefined, containerFromPosition: Vector3 | undefined, containerTo: IContainer): any;
55
- /**
56
- * Called when an item is added to a container.
57
- * @param item The item object.
58
- * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
59
- */
60
- containerItemAdd(item: Item, container: IContainer): any;
61
- /**
62
- * Called when a craft is "requested". This currently happens when clicking an item in the crafting dialog.
63
- * @param requirementsMet Whether the requirements are currently met. This hook is a `reduce` hook, so this will contain
64
- * whatever the result of the last hook host was, or the value of `checker.requirementsMet()`, by default.
65
- * @param item The item to be crafted.
66
- * @param checker The recipe requirement checker for this craft.
67
- */
68
- shouldCraft(requirementsMet: boolean, item: ItemType, checker: ItemRecipeRequirementChecker): boolean | undefined;
69
- /**
70
- * Called when an item is crafted
71
- * @param human The human object
72
- * @param item The item that was crafted
73
- */
74
- craft?(human: Human, item: Item): void;
75
- }
76
- export default class ItemManager extends ObjectManager<Item, IItemManagerEvents> {
77
- protected readonly creationId: CreationId;
78
- readonly worldContainer: IContainer;
79
- private static cachedBestItemForTier;
80
- private static cachedDefaultItemForGroup;
81
- private static cachedEquippables;
82
- private static cachedHighestItemActionTierForAction;
83
- private static cachedItemGroups;
84
- private static cachedItemSpawns;
85
- private static cachedItemsThatAreAcceptedAsOffer;
86
- private static cachedItemsThatAreUsedForGrowingPlants;
87
- private static cachedItemsThatAreUsedInRecipes;
88
- private static cachedItemTypes;
89
- private static cachedItemTypesWithRecipes;
90
- private static cachedWeights;
91
- private static readonly cachedGroupItems;
92
- private static readonly cachedUseItemActions;
93
- static getItemTypes(): readonly ItemType[];
94
- static getItemsWithRecipes(): readonly ItemType[];
95
- static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
96
- static getHighestItemActionTierForAction(action: ActionType): number | undefined;
97
- static isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
98
- static isItemUsedInRecipe(item: ItemType): boolean | undefined;
99
- static isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
100
- static isContainer(obj: unknown): obj is IContainer;
101
- isContainer(obj: unknown): obj is IContainer;
102
- static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
103
- static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
104
- static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
105
- private static getGroupItemsWithoutCache;
106
- static getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
107
- static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
108
- static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
109
- /**
110
- * Returns the "processed" weight of the given item.
111
- * - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
112
- * - If the item is a "constructed" item — ie, it was created from other items, this is the processed weights of all component items added together.
113
- *
114
- * Processed item weights can also be "tweaked", such as weight additions or reductions.
115
- */
116
- /**
117
- * Uses the old system to get the weight of an item type.
118
- */
119
- static getWeight(itemType: ItemType | Item | IItemWeightComponent, random: Random | undefined, weightType?: WeightType): number;
120
- static weightTree(itemType: ItemType, random: Random | undefined, weightType?: WeightType, debug?: boolean, depth?: number): number;
121
- static getGroups(itemType: ItemType): ItemTypeGroup[];
122
- static generateLookups(): void;
123
- static clearCaches(): void;
124
- static getUseItemActions(): ReadonlySet<ActionType>;
125
- private static getDefaultWeightRange;
126
- load(): void;
127
- getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
128
- resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
129
- getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
130
- derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
131
- hashContainer(containable: IContainable): string;
132
- hashContainerReference(containerReference: ContainerReference): string;
133
- updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
134
- addToContainerInternal(item: Item, container: IContainer, options?: IAddToContainerOptions): boolean;
135
- removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
136
- exists(item: Item): boolean;
137
- remove(item: Item, removeContainedItems?: boolean): void;
138
- getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
139
- getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
140
- getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
141
- create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
142
- createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
143
- getContainedContainers(container: IContainer): IContainer[];
144
- moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
145
- computeContainerWeight(container: IContainer): number;
146
- getMagicalWeightCapacity(container: IContainer): number;
147
- moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
148
- moveToContainer(human: Human | undefined, item: Item, container: IContainer): boolean;
149
- hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
150
- /**
151
- * Gets the name of a container
152
- * @returns Name of the container or undefined if it's ending up on the ground
153
- */
154
- getContainerName(container: IContainer): Translation | undefined;
155
- breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
156
- /**
157
- * Drop items in a 3x3 square around the location
158
- */
159
- placeItemsAroundLocation(container: IContainer, x: number, y: number, z: number, skipMessage?: boolean): void;
160
- /**
161
- * Returns the "processed" weight of the given item.
162
- * - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
163
- * - If the item is a "constructed" item — ie, it was created from other items, this is the processed weights of all component items added together.
164
- *
165
- * Processed item weights can also be "tweaked", such as weight additions or reductions.
166
- */
167
- /**
168
- * Uses the old system to get the weight of an item type.
169
- */
170
- getWeight(itemType: ItemType | Item | IItemWeightComponent, weightType?: WeightType): number;
171
- getItemTypes(): readonly ItemType[];
172
- getItemsWithRecipes(): readonly ItemType[];
173
- getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
174
- isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
175
- isItemUsedInRecipe(item: ItemType): boolean | undefined;
176
- isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
177
- isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
178
- isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
179
- getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
180
- getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
181
- getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
182
- getGroups(itemType: ItemType): ItemTypeGroup[];
183
- getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
184
- /**
185
- * Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
186
- * @param terrainType The terrain type to check.
187
- * @param x The x coordinate to check.
188
- * @param y The y coordinate to check.
189
- * @param z The z coordinate to check.
190
- */
191
- spawn(terrainType: TerrainType, x: number, y: number, z: number): void;
192
- getTileContainer(x: number, y: number, z: number, tile?: ITile): IContainer;
193
- getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
194
- hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
195
- /**
196
- * Gets the max quality bonus that can be applied to an item (using its recipe).
197
- * @param itemType The item to check for.
198
- * @returns A number for its max quality value.
199
- */
200
- getMaxQualityBonus(itemType: ItemType): number;
201
- craft(action: IActionHandlerApi<Human>, itemType: ItemType, itemsToRequire: Item[], itemsToConsume: Item[], baseItem: Item | undefined, requirementInfo: IRequirementInfo): CraftStatus;
202
- /**
203
- * Get the translation (either message or UI based) for the efficacy of a given recipe.
204
- * @param human The player/human to check for.
205
- * @param qualityBonus The current quality bonus (via computeCraftQualityBonus).
206
- * @param maxQualityBonus The maximum quality bonus (via getMaxQualityBonus).
207
- * @param recipe The item recipe to check.
208
- * @param ui If set to true, output the translation as a UiTranslation instead of Message.
209
- * @returns A traslantion for the efficacy or undefined if not enough skill
210
- */
211
- getEfficacyTranslation(human: Human, qualityBonus: number, maxQualityBonus: number, recipe: IRecipe, ui?: boolean): TranslationImpl | undefined;
212
- updateItems(pids: Set<number>, options: {
213
- skipPlayerItems?: boolean;
214
- skipUiUpdates?: boolean;
215
- }): boolean;
216
- updateItem(item: Item, isInInventory: boolean, skipUiUpdates?: boolean): boolean;
217
- getPlayerWithItemInInventory(containable: IContainable): Player | undefined;
218
- getAbsentPlayerWithItemInInventory(containable: IContainable): Player | undefined;
219
- getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
220
- countItemsInContainer(containers: IContainer | IContainer[], itemTypeSearch: ItemType, ignoreItem?: Item): number;
221
- countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
222
- /**
223
- * Get the best items sorted by how good they are
224
- * Usability/custom (ie the sorting for melee/start fire) > Action tier (+quality if there's an action tier on both items) > quality > durability
225
- */
226
- getBestSafeItems(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item[];
227
- /**
228
- * Get the best item
229
- */
230
- getBestSafeItem(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item | undefined;
231
- /**
232
- * Gets the item's quality and action level (how good it is at doing the action).
233
- * @param action The ActionType you are trying to get the level for.
234
- * @returns A number (possibly 0 if no quality or action level).
235
- */
236
- getItemUseBonus(itemType: ItemType, action: ActionType, quality: Quality | undefined): number;
237
- getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
238
- getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
239
- getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
240
- getItemInAdjacentContainersByGroup(position: IVector3, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item | undefined;
241
- getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
242
- getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
243
- getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
244
- getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
245
- isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
246
- /**
247
- * @returns whether the given containable is, or is contained within, the given container
248
- */
249
- isContainableInContainer(containable: IContainable, container: IContainer): boolean;
250
- /**
251
- * @returns whether the given containable is, or is contained within, a trade container
252
- */
253
- isContainableInTradeContainer(containable: IContainable): boolean;
254
- getTradeContainerForContainer(containable: IContainer | undefined): IContainer | undefined;
255
- getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
256
- isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
257
- isInInventory(containable: IContainable): boolean;
258
- isTileContainer(container: IContainer | undefined): boolean;
259
- /**
260
- * Returns ordered items for the containers
261
- * Note: It may return the real containedItems array!
262
- */
263
- getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
264
- capWeightOfItems(createdItems: Item[], itemWeight: number): void;
265
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
266
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
267
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: false | "definite" | "indefinite"): Translation;
268
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article: false | "definite" | "indefinite"): Translation;
269
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?: false | "definite" | "indefinite"): Translation;
270
- getItemTypeListTranslation(itemTypes: Array<ItemType | ItemTypeGroup>): TranslationImpl;
271
- /**
272
- * Maps each item in the given array to its name translation.
273
- * @param article Whether the item name translation should include an article
274
- * @param formatter A formatting translation that should be used for each item translation
275
- */
276
- getItemTranslations(items: Item[], article?: false | "definite" | "indefinite", formatter?: Translation): TranslationImpl[];
277
- /**
278
- * Formats a list translation out of an array of items.
279
- * @param listEnder The way the list should end (ie `and`, `or`, etc)
280
- */
281
- getItemListTranslation(items: Item[], listEnder?: ListEnder | false): TranslationImpl;
282
- saveTileReferences(): void;
283
- checkMilestones(human: Human, item: Item): void;
284
- getDefaultDurability(human: Human | undefined, weight: number, itemType: ItemType, getMax?: boolean): number;
285
- updateItemOrder(container: IContainer, itemOrder: number[] | undefined): void;
286
- /**
287
- * Used in cases where we break items down from their base form like in dismantling or burning items.
288
- * @param itemQuality Quality of the base item.
289
- * @param bonusValue A number that we likely will be passing to getQualityBasedOnSkill and can be based on a skill or some arbitrary value.
290
- * @returns number That is distributed from the quality/value.
291
- */
292
- getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
293
- getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
294
- getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
295
- getItemsByWeight(a: number, b: number): number;
296
- getItemsWeight(items: Item[]): number;
297
- copyProperties(item: Item, item2: Item): void;
298
- getCraftQualityBonus(item: Item, required?: boolean): number;
299
- /**
300
- * Checks if the item type or item is filtered from inventory/crafting/container dialogs.
301
- * @param item The ItemType or Item to check.
302
- * @param filterText The string of text in which to filter for.
303
- * @param craftingFilter True if we are filtering the crafting dialog.
304
- */
305
- isFiltered(item: ItemType | Item, filterText: string, craftingFilter?: boolean): boolean;
306
- /**
307
- * Summons a void dweller based on item worth and chance or provides a hint message.
308
- * @param item Item to get the worth of.
309
- * @param human The human that is dropping the item.
310
- * @param point The point in which we are dropping the item.
311
- * @returns True or false based on if we get a message or not.
312
- */
313
- summonVoidDweller(item: Item, human: Human, point: IVector3): boolean;
314
- /**
315
- * Note: don't print items to the console because the console will hold the item indefinitely
316
- */
317
- loadReference(allowFixes: boolean, container: IContainer, loadChildReferences?: boolean, parentContainer?: IContainer): boolean;
318
- private removeFromContainerInternal;
319
- private onItemMoveOrRemove;
320
- private getCraftTierBonus;
321
- computeCraftQualityBonus(itemType: ItemType, itemsToRequire: Item[], itemsToConsume: Item[], doodadsUsed: IDoodadsUsed[] | undefined): number;
322
- getCraftChance(human: Human, recipe: IRecipe, qualityBonus: number, returnQuality?: boolean): number;
323
- getCraftResultChances(human: Human, recipe: IRecipe, qualityBonus: number): Readonly<ICraftResultChances>;
324
- isCraftSuccessful(human: Human, recipe: IRecipe, qualityBonus: number): CraftResult;
325
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "game/doodad/Doodad";
12
+ import type { IActionHandlerApi } from "game/entity/action/IAction";
13
+ import { ActionType } from "game/entity/action/IAction";
14
+ import Human from "game/entity/Human";
15
+ import type NPC from "game/entity/npc/NPC";
16
+ import type Player from "game/entity/player/Player";
17
+ import { CreationId } from "game/IGame";
18
+ import { Quality } from "game/IObject";
19
+ import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IMoveToTileOptions, IRecipe } from "game/item/IItem";
20
+ import { CraftResult, ItemType, ItemTypeGroup } from "game/item/IItem";
21
+ import type { IAddToContainerOptions, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
22
+ import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
23
+ import Item from "game/item/Item";
24
+ import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
25
+ import { ObjectManager } from "game/ObjectManager";
26
+ import type { ITile } from "game/tile/ITerrain";
27
+ import { TerrainType } from "game/tile/ITerrain";
28
+ import Message from "language/dictionary/Message";
29
+ import type TranslationImpl from "language/impl/TranslationImpl";
30
+ import type { ListEnder } from "language/ITranslation";
31
+ import Translation from "language/Translation";
32
+ import type { IVector3 } from "utilities/math/IVector";
33
+ import Vector3 from "utilities/math/Vector3";
34
+ import type { Random } from "utilities/random/Random";
35
+ export interface IItemManagerEvents {
36
+ create(item: Item): any;
37
+ remove(item: Item): any;
38
+ canMoveItem(human: Human | undefined, item: Item, toContainer: IContainer): boolean | undefined;
39
+ canMoveItems(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType: ItemType | undefined, ofQuality: Quality | undefined): boolean | undefined;
40
+ /**
41
+ * Called when an item is removed from a container.
42
+ * @param item The item object.
43
+ * @param container The container object the item was removed from.
44
+ * @param containerPosition The psoition of that container when the remove occurred.
45
+ */
46
+ containerItemRemove(item: Item, container: IContainer | undefined, containerPosition: Vector3 | undefined): any;
47
+ /**
48
+ * Called when an item is moved from one container to another.
49
+ * @param item The item object.
50
+ * @param containerFrom The container object the item was moved from. This container might be inventory or a container within the inventory.
51
+ * @param containerFromPosition The position of containerFrom when the update occurred.
52
+ * @param containerTo The container object the item was moved to. This container might be inventory or a container within the inventory.
53
+ */
54
+ containerItemUpdate(item: Item, containerFrom: IContainer | undefined, containerFromPosition: Vector3 | undefined, containerTo: IContainer): any;
55
+ /**
56
+ * Called when an item is added to a container.
57
+ * @param item The item object.
58
+ * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
59
+ */
60
+ containerItemAdd(item: Item, container: IContainer): any;
61
+ /**
62
+ * Called when a craft is "requested". This currently happens when clicking an item in the crafting dialog.
63
+ * @param requirementsMet Whether the requirements are currently met. This hook is a `reduce` hook, so this will contain
64
+ * whatever the result of the last hook host was, or the value of `checker.requirementsMet()`, by default.
65
+ * @param item The item to be crafted.
66
+ * @param checker The recipe requirement checker for this craft.
67
+ */
68
+ shouldCraft(requirementsMet: boolean, item: ItemType, checker: ItemRecipeRequirementChecker): boolean | undefined;
69
+ /**
70
+ * Called when an item is crafted
71
+ * @param human The human object
72
+ * @param item The item that was crafted
73
+ */
74
+ craft?(human: Human, item: Item): void;
75
+ }
76
+ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents> {
77
+ protected readonly creationId: CreationId;
78
+ readonly worldContainer: IContainer;
79
+ private static cachedBestItemForTier;
80
+ private static cachedDefaultItemForGroup;
81
+ private static cachedEquippables;
82
+ private static cachedHighestItemActionTierForAction;
83
+ private static cachedItemGroups;
84
+ private static cachedItemSpawns;
85
+ private static cachedItemsThatAreAcceptedAsOffer;
86
+ private static cachedItemsThatAreUsedForGrowingPlants;
87
+ private static cachedItemsThatAreUsedInRecipes;
88
+ private static cachedItemTypes;
89
+ private static cachedItemTypesWithRecipes;
90
+ private static cachedWeights;
91
+ private static readonly cachedGroupItems;
92
+ private static readonly cachedUseItemActions;
93
+ static getItemTypes(): readonly ItemType[];
94
+ static getItemsWithRecipes(): readonly ItemType[];
95
+ static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
96
+ static getHighestItemActionTierForAction(action: ActionType): number;
97
+ static isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
98
+ static isItemUsedInRecipe(item: ItemType): boolean | undefined;
99
+ static isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
100
+ static isContainer(obj: unknown): obj is IContainer;
101
+ isContainer(obj: unknown): obj is IContainer;
102
+ static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
103
+ static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
104
+ static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
105
+ private static getGroupItemsWithoutCache;
106
+ static getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
107
+ static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
108
+ static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
109
+ /**
110
+ * Returns the "processed" weight of the given item.
111
+ * - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
112
+ * - If the item is a "constructed" item — ie, it was created from other items, this is the processed weights of all component items added together.
113
+ *
114
+ * Processed item weights can also be "tweaked", such as weight additions or reductions.
115
+ */
116
+ /**
117
+ * Uses the old system to get the weight of an item type.
118
+ */
119
+ static getWeight(itemType: ItemType | Item | IItemWeightComponent, random: Random | undefined, weightType?: WeightType): number;
120
+ static weightTree(itemType: ItemType, random: Random | undefined, weightType?: WeightType, debug?: boolean, depth?: number): number;
121
+ static getGroups(itemType: ItemType): ItemTypeGroup[];
122
+ static generateLookups(): void;
123
+ static clearCaches(): void;
124
+ static getUseItemActions(): ReadonlySet<ActionType>;
125
+ private static getDefaultWeightRange;
126
+ load(): void;
127
+ getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
128
+ resolveContainer(container?: IContainer): Player | Item | Doodad | NPC | ITile | IContainer | undefined;
129
+ getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
130
+ derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
131
+ hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
132
+ hashContainerReference(containerReference: ContainerReference): string;
133
+ updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
134
+ addToContainerInternal(item: Item, container: IContainer, options?: IAddToContainerOptions): boolean;
135
+ removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
136
+ exists(item: Item): boolean;
137
+ remove(item: Item, removeContainedItems?: boolean): void;
138
+ getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
139
+ getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
140
+ getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
141
+ create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
142
+ createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
143
+ getContainedContainers(container: IContainer): IContainer[];
144
+ moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
145
+ computeContainerWeight(container: IContainer): number;
146
+ getMagicalWeightCapacity(container: IContainer): number;
147
+ moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void, moveToTileOptions?: IMoveToTileOptions): Item[];
148
+ /**
149
+ * Moves an item into a container when the container has enough room for it
150
+ * @param human Human causing the item movement
151
+ * @param item Item to move
152
+ * @param container Container to move the item to
153
+ * @param moveToTileOptions When set, the movement will be animated
154
+ * @returns True if the item was moved, false if it wasn't
155
+ */
156
+ moveToContainer(human: Human | undefined, item: Item, container: IContainer, moveToTileOptions?: IMoveToTileOptions): boolean;
157
+ hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
158
+ /**
159
+ * Gets the name of a container
160
+ * @returns Name of the container or undefined if it's ending up on the ground
161
+ */
162
+ getContainerName(container: IContainer): Translation | undefined;
163
+ breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
164
+ /**
165
+ * Drop items in a 3x3 square around the location
166
+ */
167
+ placeItemsAroundLocation(container: IContainer, x: number, y: number, z: number, skipMessage?: boolean): void;
168
+ /**
169
+ * Returns the "processed" weight of the given item.
170
+ * - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
171
+ * - If the item is a "constructed" item — ie, it was created from other items, this is the processed weights of all component items added together.
172
+ *
173
+ * Processed item weights can also be "tweaked", such as weight additions or reductions.
174
+ */
175
+ /**
176
+ * Uses the old system to get the weight of an item type.
177
+ */
178
+ getWeight(itemType: ItemType | Item | IItemWeightComponent, weightType?: WeightType): number;
179
+ getItemTypes(): readonly ItemType[];
180
+ getItemsWithRecipes(): readonly ItemType[];
181
+ getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
182
+ isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
183
+ isItemUsedInRecipe(item: ItemType): boolean | undefined;
184
+ isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
185
+ getHighestItemActionTierForAction(action: ActionType): number;
186
+ isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
187
+ isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
188
+ getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
189
+ getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
190
+ getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
191
+ getGroups(itemType: ItemType): ItemTypeGroup[];
192
+ getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
193
+ /**
194
+ * Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
195
+ * @param terrainType The terrain type to check.
196
+ * @param x The x coordinate to check.
197
+ * @param y The y coordinate to check.
198
+ * @param z The z coordinate to check.
199
+ */
200
+ spawn(terrainType: TerrainType, x: number, y: number, z: number): void;
201
+ getTileContainer(x: number, y: number, z: number, tile?: ITile): IContainer | undefined;
202
+ getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
203
+ hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
204
+ /**
205
+ * Gets the max quality bonus that can be applied to an item (using its recipe).
206
+ * @param itemType The item to check for.
207
+ * @returns A number for its max quality value.
208
+ */
209
+ getMaxQualityBonus(itemType: ItemType): number;
210
+ craft(action: IActionHandlerApi<Human>, itemType: ItemType, itemsToRequire: Item[], itemsToConsume: Item[], baseItem: Item | undefined, requirementInfo: IRequirementInfo): CraftStatus;
211
+ /**
212
+ * Get the translation (either message or UI based) for the efficacy of a given recipe.
213
+ * @param human The player/human to check for.
214
+ * @param qualityBonus The current quality bonus (via computeCraftQualityBonus).
215
+ * @param maxQualityBonus The maximum quality bonus (via getMaxQualityBonus).
216
+ * @param recipe The item recipe to check.
217
+ * @param ui If set to true, output the translation as a UiTranslation instead of Message.
218
+ * @returns A traslantion for the efficacy or undefined if not enough skill
219
+ */
220
+ getEfficacyTranslation(human: Human, qualityBonus: number, maxQualityBonus: number, recipe: IRecipe, ui?: boolean): TranslationImpl | undefined;
221
+ updateItems(pids: Set<number>, options: {
222
+ skipPlayerItems?: boolean;
223
+ skipUiUpdates?: boolean;
224
+ }): boolean;
225
+ updateItem(item: Item, isInInventory: boolean, skipUiUpdates?: boolean): boolean;
226
+ getPlayerWithItemInInventory(containable: IContainable): Player | undefined;
227
+ getAbsentPlayerWithItemInInventory(containable: IContainable): Player | undefined;
228
+ getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
229
+ countItemsInContainer(containers: IContainer | IContainer[], itemTypeSearch: ItemType, ignoreItem?: Item): number;
230
+ countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
231
+ /**
232
+ * Get the best items sorted by how good they are
233
+ * Usability/custom (ie the sorting for melee/start fire) > Action tier (+quality if there's an action tier on both items) > quality > durability
234
+ */
235
+ getBestSafeItems(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item[];
236
+ /**
237
+ * Get the best item
238
+ */
239
+ getBestSafeItem(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item | undefined;
240
+ /**
241
+ * Gets the item's quality and action level (how good it is at doing the action).
242
+ * @param action The ActionType you are trying to get the level for.
243
+ * @returns A number (possibly 0 if no quality or action level).
244
+ */
245
+ getItemUseBonus(itemType: ItemType, action: ActionType, quality: Quality | undefined): number;
246
+ getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
247
+ getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
248
+ getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
249
+ getItemInAdjacentContainersByGroup(position: IVector3, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item | undefined;
250
+ getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
251
+ getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
252
+ getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
253
+ getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
254
+ isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
255
+ /**
256
+ * @returns whether the given containable is, or is contained within, the given container
257
+ */
258
+ isContainableInContainer(containable: IContainable, container: IContainer): boolean;
259
+ /**
260
+ * @returns whether the given containable is, or is contained within, a trade container
261
+ */
262
+ isContainableInTradeContainer(containable: IContainable): boolean;
263
+ getTradeContainerForContainer(containable: IContainer | undefined): IContainer | undefined;
264
+ getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
265
+ isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
266
+ isInInventory(containable: IContainable): boolean;
267
+ isTileContainer(container: IContainer | undefined): boolean;
268
+ /**
269
+ * Returns ordered items for the containers
270
+ * Note: It may return the real containedItems array!
271
+ */
272
+ getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
273
+ capWeightOfItems(createdItems: Item[], itemWeight: number): void;
274
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
275
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
276
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: false | "definite" | "indefinite"): Translation;
277
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article: false | "definite" | "indefinite"): Translation;
278
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?: false | "definite" | "indefinite"): Translation;
279
+ getItemTypeListTranslation(itemTypes: Array<ItemType | ItemTypeGroup>): TranslationImpl;
280
+ /**
281
+ * Maps each item in the given array to its name translation.
282
+ * @param article Whether the item name translation should include an article
283
+ * @param formatter A formatting translation that should be used for each item translation
284
+ */
285
+ getItemTranslations(items: Item[], article?: false | "definite" | "indefinite", formatter?: Translation): TranslationImpl[];
286
+ /**
287
+ * Formats a list translation out of an array of items.
288
+ * @param listEnder The way the list should end (ie `and`, `or`, etc)
289
+ */
290
+ getItemListTranslation(items: Item[], listEnder?: ListEnder | false): TranslationImpl;
291
+ saveTileReferences(): void;
292
+ checkMilestones(human: Human, item: Item): void;
293
+ getDefaultDurability(human: Human | undefined, weight: number, itemType: ItemType, getMax?: boolean): number;
294
+ updateItemOrder(container: IContainer, itemOrder: number[] | undefined): void;
295
+ /**
296
+ * Used in cases where we break items down from their base form like in dismantling or burning items.
297
+ * @param itemQuality Quality of the base item.
298
+ * @param bonusValue A number that we likely will be passing to getQualityBasedOnSkill and can be based on a skill or some arbitrary value.
299
+ * @returns number That is distributed from the quality/value.
300
+ */
301
+ getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
302
+ getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
303
+ getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
304
+ getItemsByWeight(a: number, b: number): number;
305
+ getItemsWeight(items: Item[]): number;
306
+ copyProperties(item: Item, item2: Item): void;
307
+ getCraftQualityBonus(item: Item, required?: boolean): number;
308
+ /**
309
+ * Checks if the item type or item is filtered from inventory/crafting/container dialogs.
310
+ * @param item The ItemType or Item to check.
311
+ * @param filterText The string of text in which to filter for.
312
+ * @param craftingFilter True if we are filtering the crafting dialog.
313
+ */
314
+ isFiltered(item: ItemType | Item, filterText: string, craftingFilter?: boolean): boolean;
315
+ /**
316
+ * Summons a void dweller based on item worth and chance or provides a hint message.
317
+ * @param item Item to get the worth of.
318
+ * @param human The human that is dropping the item.
319
+ * @param point The point in which we are dropping the item.
320
+ * @returns True or false based on if we get a message or not.
321
+ */
322
+ summonVoidDweller(item: Item, human: Human, point: IVector3): boolean;
323
+ /**
324
+ * Note: don't print items to the console because the console will hold the item indefinitely
325
+ */
326
+ loadReference(allowFixes: boolean, container: IContainer, loadChildReferences?: boolean, parentContainer?: IContainer): boolean;
327
+ private removeFromContainerInternal;
328
+ private onItemMoveOrRemove;
329
+ private getCraftTierBonus;
330
+ computeCraftQualityBonus(itemType: ItemType, itemsToRequire: Item[], itemsToConsume: Item[], doodadsUsed: IDoodadsUsed[] | undefined): number;
331
+ getCraftChance(human: Human, recipe: IRecipe, qualityBonus: number, returnQuality?: boolean): number;
332
+ getCraftResultChances(human: Human, recipe: IRecipe, qualityBonus: number): Readonly<ICraftResultChances>;
333
+ isCraftSuccessful(human: Human, recipe: IRecipe, qualityBonus: number): CraftResult;
334
+ }