@wayward/types 2.12.0-beta.dev.20221002.1 → 2.12.0-beta.dev.20221003.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +2 -1
- package/definitions/game/game/entity/player/PlayerManager.d.ts +11 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +1 -1
- package/package.json +1 -1
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@@ -43,7 +43,7 @@ import "utilities/typesglobal/Misc";
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import "utilities/typesglobal/Objects";
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import "utilities/typesglobal/Types";
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declare global {
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-
let absentPlayers: Player
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+
let absentPlayers: Array<Player | undefined>;
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let audio: WAudio | undefined;
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let commandManager: CommandManager;
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let game: Game;
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@@ -46,7 +46,7 @@ export declare const usableActionSets: {
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4: UsableActionGenerator<[]>;
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5: UsableActionGenerator<[]>;
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6: UsableActionGenerator<[]>;
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-
7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("
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7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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8: UsableActionGenerator<[]>;
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9: UsableActionGenerator<[]>;
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10: UsableActionGenerator<[]>;
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@@ -56,7 +56,7 @@ export declare const usableActionSets: {
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14: UsableActionGenerator<[]>;
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15: UsableActionGenerator<[]>;
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16: UsableActionGenerator<[]>;
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-
17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("
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17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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18: UsableActionGenerator<[]>;
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19: UsableActionGenerator<[]>;
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20: UsableActionGenerator<[]>;
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@@ -11,7 +11,7 @@
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import { ActionType } from "game/entity/action/IAction";
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import type { IUsableActionDynamicDefinition } from "game/entity/action/usable/actions/UsableActionsDynamic";
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import UsableActionsDynamic from "game/entity/action/usable/actions/UsableActionsDynamic";
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-
import type { IUsableActionItemRequirement, IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
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import type { ActionId, IUsableActionItemRequirement, IUsableActionPossibleUsing, IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
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import type { IGetBestItemsOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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export interface IUseItemAction extends IUsableActionDynamicDefinition {
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@@ -25,6 +25,7 @@ export interface IUseItemAction extends IUsableActionDynamicDefinition {
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export declare namespace IUseItemAction {
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function getGetItemOptions(actionType: ActionType, useItemAction?: Omit<IUseItemAction, keyof IUsableActionDynamicDefinition>): Partial<IGetBestItemsOptions>;
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function getItemRequirement(actionType: ActionType, useItemAction?: Omit<IUseItemAction, keyof IUsableActionDynamicDefinition>, getItemOptions?: Partial<IGetBestItemsOptions>): IUsableActionItemRequirement;
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function getPriority(action: ActionId, using: IUsableActionPossibleUsing): number | undefined;
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}
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declare const _default: UsableActionsDynamic<IUseItemAction, IUsableActionRequirements>;
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export default _default;
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@@ -61,5 +61,15 @@ export default class PlayerManager extends EntityManager<Player> {
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* Use with caution!
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*/
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permanentlyDelete(player: Player): void;
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-
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/**
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* Moves to the player to the target array
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* @param source Where they are coming from. It's okay if they aren't in this array
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* @param destination Where the player should be added to
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* @param player The player to move
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*/
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private movePlayerTo;
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/**
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* Finds the first available player id in the array
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*/
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private findAvailablePlayerId;
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}
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@@ -253,6 +253,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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* If set to true, this item will not grant quality bonuses (durability/quality bonuses) when used in a craft. Aptitude and tiers will still apply.
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*/
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noCraftingQualityBonus?: boolean;
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/**
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* A float that items inside the container will be reduced by when in a player's inventory.
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*/
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reducedStoredItemsWeight?: number;
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onEquip?(item: Item): void;
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onUnequip?(item: Item): void;
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}
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@@ -64,6 +64,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
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constructor(dictionary: Dictionary | string, entry: number | string, index?: "random" | number);
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constructor(translationId: string);
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equals(translation: TranslationImpl): boolean;
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clone(): TranslationImpl;
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withSegments(...segments: ISegment[]): this;
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withSegments(priority: true, ...segments: ISegment[]): this;
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withTooltip(tooltip?: Falsy | ITooltipSection["tooltip"]): this;
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@@ -84,6 +84,6 @@ export default class ActionsConfigurationDrawer extends Component implements IRe
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private slottedItemActionButton?;
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private slotButton;
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private selectAction;
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updateConfigurationColumn(): void;
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private getAction;
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}
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package/package.json
CHANGED