@wayward/types 2.12.0-beta.dev.20220930.1 → 2.12.0-beta.dev.20221002.1

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Files changed (28) hide show
  1. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -2
  2. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +4 -4
  3. package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +1 -1
  4. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +3 -3
  5. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +1 -0
  6. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  7. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
  8. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
  9. package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +5 -5
  10. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
  11. package/definitions/game/game/island/IslandManager.d.ts +4 -0
  12. package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +2 -2
  13. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -2
  14. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -3
  15. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +1 -1
  16. package/definitions/game/game/reference/IReferenceManager.d.ts +3 -3
  17. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  18. package/definitions/game/language/dictionary/UiTranslation.d.ts +787 -785
  19. package/definitions/game/mod/BaseMod.d.ts +1 -0
  20. package/definitions/game/ui/component/Button.d.ts +9 -1
  21. package/definitions/game/ui/screen/Screen.d.ts +2 -0
  22. package/definitions/game/ui/screen/screens/game/ReferenceIconRenderer.d.ts +1 -1
  23. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +2 -0
  24. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +2 -1
  25. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +1 -1
  26. package/definitions/game/ui/util/ComponentManipulator.d.ts +1 -0
  27. package/definitions/game/utilities/types/Assert.d.ts +14 -0
  28. package/package.json +1 -1
@@ -147,7 +147,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
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  /**
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  * The icon this action should have, if any.
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  */
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- icon?: SupplierOr<UsableActionIconReference | false, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
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+ icon?: SupplierOr<UsableActionIconReference | false, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>, context: UsableActionDisplayContext]>;
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  /**
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  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
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  *
@@ -241,7 +241,7 @@ export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableA
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  }
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  export declare type IUsableActionDefinition<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> = IUsableActionDefinitionSubmenu<REQUIREMENTS> | IUsableActionDefinitionExecutable<REQUIREMENTS>;
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  export declare type ActionId = string | ActionType | UsableActionType;
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- export declare enum UsableActionTranslationContext {
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+ export declare enum UsableActionDisplayContext {
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  None = 0,
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  Use = 1
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  }
@@ -8,8 +8,8 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionTranslationContext, UsableActionUsability } from "game/entity/action/usable/IUsableAction";
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- import { IUsableActionNotUsable } from "game/entity/action/usable/IUsableAction";
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+ import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionUsability } from "game/entity/action/usable/IUsableAction";
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+ import { IUsableActionNotUsable, UsableActionDisplayContext } from "game/entity/action/usable/IUsableAction";
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  import type Player from "game/entity/player/Player";
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  import type { IIcon } from "game/inspection/InfoProvider";
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  import type Item from "game/item/Item";
@@ -54,10 +54,10 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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  getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | import("../../../doodad/Doodad").default | undefined;
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  getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | import("../../creature/Creature").default | undefined;
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  getNPC(player: Player, provided?: IUsableActionPossibleUsing): false | import("../../npc/NPC").default | undefined;
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- getIcon(provided: IUsableActionPossibleUsing): IIcon | undefined;
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+ getIcon(provided: IUsableActionPossibleUsing, context?: UsableActionDisplayContext): IIcon | undefined;
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  getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
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  private translator?;
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- getTranslation(using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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+ getTranslation(using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionDisplayContext): Translation | undefined;
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  getOrder(using?: IUsableActionPossibleUsing): number;
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  }
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  export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
@@ -18,7 +18,7 @@ export default class UsableActionRegistrar {
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  readonly actions: Array<[string, UsableAction]>;
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  readonly actionIndices: Record<string, number>;
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  readonly actionIds: string[];
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- byId(id?: string): UsableAction | undefined;
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+ byId(id?: ActionId): UsableAction | undefined;
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  filter(filter: (action: UsableAction, id: string) => any): UsableActionRegistrar;
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  private contextMenuInitializer?;
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  setContextMenuInitializer(initializer?: (menu: ContextMenu) => any): this;
@@ -8,12 +8,12 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import { UsableActionTranslationContext } from "game/entity/action/usable/IUsableAction";
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  import type { ActionId, IUsableActionPossibleUsing } from "game/entity/action/usable/IUsableAction";
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+ import { UsableActionDisplayContext } from "game/entity/action/usable/IUsableAction";
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  import type UsableAction from "game/entity/action/usable/UsableAction";
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  import { ActionTranslation } from "language/dictionary/Misc";
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  import Translation from "language/Translation";
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- export declare type UsableActionTranslationArguments = [using: IUsableActionPossibleUsing, action: UsableAction, context: UsableActionTranslationContext];
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+ export declare type UsableActionTranslationArguments = [using: IUsableActionPossibleUsing, action: UsableAction, context: UsableActionDisplayContext];
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  export declare class UsableActionTranslator {
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  readonly id: ActionId;
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  static translateId(id: ActionId, which?: ActionTranslation): import("../../../../language/impl/TranslationImpl").default | undefined;
@@ -24,5 +24,5 @@ export declare class UsableActionTranslator {
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  name(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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  description(id: ActionId): this;
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  description(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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- get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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+ get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionDisplayContext): Translation | undefined;
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  }
@@ -18,6 +18,7 @@ export declare enum ActionTypeStarts {
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  ModUsableActionTypePlaceholder = 400000
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  }
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  export declare enum UsableActionType {
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+ None = -1,
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  Use = 100000,
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  QuickSlotRemove = 100001,
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  QuickSlotAdd = 100002,
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
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  OptionText = "world-context-menu-option-text"
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  }
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  export declare namespace WorldContextMenuClasses {
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- const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground";
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+ const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground";
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  }
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  export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
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  export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
@@ -19,7 +19,7 @@ export default class ItemDetailsInfoProvider extends InfoProvider {
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  private readonly description;
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  constructor(item: Item | ItemType);
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  getClass(): string[];
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- get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
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+ get(): (0 | LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider | ItemWorthInfoProvider)[];
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  private getInsulation;
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  private getPreservation;
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  private getGroupings;
@@ -15,7 +15,7 @@ export default class AttackInfo extends InfoProvider {
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  private readonly human?;
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  constructor(human?: Human | undefined);
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  getClass(): string[];
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- get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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+ get(): (LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
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  private getTactics;
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  private getMainHand;
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  private getOffHand;
@@ -8,9 +8,8 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import { ActionType } from "game/entity/action/IAction";
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- import type { IUsableActionPossibleUsing } from "game/entity/action/usable/IUsableAction";
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- import { UsableActionTranslationContext } from "game/entity/action/usable/IUsableAction";
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+ import type { ActionId, IUsableActionPossibleUsing } from "game/entity/action/usable/IUsableAction";
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+ import { UsableActionDisplayContext } from "game/entity/action/usable/IUsableAction";
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  import { InspectType } from "game/inspection/IInspection";
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  import { InfoProvider } from "game/inspection/InfoProvider";
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  import { InfoProviderContext } from "game/inspection/InfoProviderContext";
@@ -19,15 +18,16 @@ import type { EnumReferenceResolved } from "game/reference/IReferenceManager";
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  import { ReferenceType } from "game/reference/IReferenceManager";
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  import type { TranslationGenerator } from "ui/component/IComponent";
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  import type { ActionSlot } from "ui/screen/screens/game/static/ActionBar";
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- export default class ActionInspection extends Inspection<ActionType | string | undefined> {
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+ export default class ActionInspection extends Inspection<ActionId | undefined> {
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  private readonly slot?;
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  static handles: (type: InspectType, value: unknown, context?: InfoProviderContext | undefined) => any;
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  private readonly item?;
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  using?: IUsableActionPossibleUsing;
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  constructor(value?: string | EnumReferenceResolved<ReferenceType.Action>, slot?: ActionSlot | undefined);
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  setUsing(using?: IUsableActionPossibleUsing): this;
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- setContext(context: UsableActionTranslationContext): this;
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+ setContext(context: UsableActionDisplayContext): this;
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  getId(): string;
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+ private getActionId;
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  get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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  private getTranslation;
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  private getActionTier;
@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
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  static getFromTile(position: IVector3): CorpseInspection[];
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  static handles(type: InspectType, corpse: unknown): boolean;
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  constructor(corpse: Corpse);
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- get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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+ get(context: InfoProviderContext): (0 | LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
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  private getDecay;
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  private decay;
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  private shouldRefreshDecay;
@@ -15,6 +15,10 @@ export default class IslandManager extends Map<IslandId, Island> {
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  * Get the list of islands that contain players
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  */
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  get active(): Island[];
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+ /**
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+ * Get the list of islands that are loaded
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+ */
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+ get loaded(): Island[];
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  /**
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  * Get the island at position 0,0
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  */
@@ -35,8 +35,8 @@ export default abstract class GameplayModifier<ID extends number, INSTANCE exten
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  private readonly _args;
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  readonly imagePath?: string;
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  constructor(id: ID, random?: RandomInstance | RandomReference);
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- abstract instantiate(type: ID, ...args: INSTANCE_ARGS): INSTANCE;
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- abstract initialize(instance: INSTANCE, ...args: INSTANCE_ARGS): INSTANCE;
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+ abstract instantiate(type: ID, ...args: INSTANCE_ARGS): INSTANCE | undefined;
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+ abstract initialize(instance: INSTANCE, ...args: INSTANCE_ARGS): INSTANCE | undefined;
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  uninitialize(instance: INSTANCE): any;
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  protected getRandom(): Random<SeededGenerator>;
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  }
@@ -32,15 +32,17 @@ export declare class MilestoneModifierInstance extends GameplayModifierInstance<
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  protected getDefaultTitle(): import("../../../../language/impl/TranslationImpl").default;
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  }
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  export default abstract class MilestoneModifier extends GameplayModifier<Milestone, MilestoneModifierInstance, [Human?]> {
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+ static isGlobal(modifier: MilestoneModifier): boolean;
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+ static areOptionsGlobal(gameOptions: IGameOptionsPartial): boolean;
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  after?: Milestone[];
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  /**
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  * Whether this milestone modifier is host-exclusive, IE, clients connecting to a server can't select this modifier.
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  *
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  * Modifiers with custom `options: IGameOptions` are always host-exclusive.
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  */
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- isGlobal: boolean;
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+ isGlobal(): boolean;
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  constructor(id?: Milestone);
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- instantiate(id: Milestone, human?: Human): MilestoneModifierInstance;
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+ instantiate(id: Milestone, human?: Human): MilestoneModifierInstance | undefined;
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  abstract getOptions(): IGameOptionsPartial;
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  initialize(instance: MilestoneModifierInstance): MilestoneModifierInstance;
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  abstract getGroup(): MilestoneModifierGroup;
@@ -8,10 +8,10 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type Human from "game/entity/Human";
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  import { Milestone } from "game/milestones/IMilestone";
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  import GameplayModifiersManager from "game/options/modifiers/GameplayModifiersManager";
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- import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
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- import type Human from "game/entity/Human";
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+ import MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
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  declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier, Milestone, [Human?]> {
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  constructor();
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  has(milestone: Milestone): boolean;
@@ -21,7 +21,6 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
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  isNotGlobal(milestone: Milestone): boolean;
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  getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
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  sort(a: Milestone, b: Milestone): 1 | 0 | -1;
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- private areOptionsGlobal;
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  }
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  declare const _default: MilestoneModifiersManager;
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  export default _default;
@@ -19,7 +19,7 @@ declare class TamedCreatureMilestoneModifierInstance extends MilestoneModifierIn
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  }
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  export default abstract class TamedCreatureMilestoneModifier extends MilestoneModifier {
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  getGroup(): MilestoneModifierGroup;
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- instantiate(id: Milestone, player?: Player): TamedCreatureMilestoneModifierInstance;
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+ instantiate(id: Milestone, player?: Player): TamedCreatureMilestoneModifierInstance | undefined;
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  abstract isAberrant(): boolean;
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  }
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  export {};
@@ -9,7 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type Doodad from "game/doodad/Doodad";
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- import type { ActionType } from "game/entity/action/IAction";
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+ import type { ActionId } from "game/entity/action/usable/IUsableAction";
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  import type Corpse from "game/entity/creature/corpse/Corpse";
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  import type Creature from "game/entity/creature/Creature";
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  import type { EquipType, SkillType } from "game/entity/IHuman";
@@ -65,7 +65,7 @@ export interface IReferenceTypeMap {
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  [ReferenceType.ItemType]: [ReferenceType.ItemType, ItemType];
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  [ReferenceType.Dismantle]: [ReferenceType.Dismantle, ItemType];
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  [ReferenceType.Stat]: [ReferenceType.Stat, Stat];
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- [ReferenceType.Action]: [ReferenceType.Action, ActionType | string, Item?];
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+ [ReferenceType.Action]: [ReferenceType.Action, ActionId, Item?];
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  [ReferenceType.EquipSlot]: [ReferenceType.EquipSlot, EquipType];
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  }
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  declare type ReferenceId<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE] extends [REFTYPE, infer IdType, any?] ? IdType : number;
@@ -77,6 +77,6 @@ export declare module Reference {
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  function setReferenceResolver(resolver: typeof ReferenceManager.get): void;
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  function create(id: number): Reference;
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  function create<REFTYPE extends ReferenceType>(id: ReferenceId<REFTYPE>, type: REFTYPE, context?: Referenceable | number | [number, ReferenceType?]): Reference;
80
- function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Creature, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Doodad, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.NPC, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Player, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.TileEvent, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Island, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Corpse, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: SkillType, type: ReferenceType.Skill, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Milestone, type: ReferenceType.Milestone, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Recipe, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.ItemType, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Dismantle, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Stat, type: ReferenceType.Stat, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: string | ActionType, type: ReferenceType.Action, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: EquipType, type: ReferenceType.EquipSlot, context?: [number, (ReferenceType | undefined)?] | undefined] | undefined;
80
+ function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Creature, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Doodad, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.NPC, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Player, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.TileEvent, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Island, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Corpse, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: SkillType, type: ReferenceType.Skill, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Milestone, type: ReferenceType.Milestone, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Recipe, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.ItemType, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Dismantle, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Stat, type: ReferenceType.Stat, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ActionId, type: ReferenceType.Action, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: EquipType, type: ReferenceType.EquipSlot, context?: [number, (ReferenceType | undefined)?] | undefined] | undefined;
81
81
  }
82
82
  export {};
@@ -25,7 +25,7 @@ import ReferenceTooltipHandler from "ui/screen/screens/game/ReferenceTooltipHand
25
25
  import type Tooltip from "ui/tooltip/Tooltip";
26
26
  export default class ReferenceManager {
27
27
  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
28
- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | (Player | undefined)[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | import("game/entity/IHuman").EquipType[] | IterableIterator<Island> | readonly Stat[] | (string | ActionType)[];
28
+ static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | (Player | undefined)[] | readonly Milestone[] | readonly ItemType[] | import("game/entity/IHuman").EquipType[] | readonly SkillType[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
29
29
  static get(thing: Referenceable): Reference | undefined;
30
30
  static getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
31
31
  private referenceCursor;