@wayward/types 2.12.0-beta.dev.20220927.1 → 2.12.0-beta.dev.20220929.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +3 -3
- package/definitions/game/game/IGame.d.ts +2 -2
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +5 -3
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableActionItemFinder.d.ts +16 -0
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +2 -2
- package/definitions/game/game/item/IItemManager.d.ts +1 -1
- package/definitions/game/game/item/ItemFinder.d.ts +9 -4
- package/definitions/game/ui/component/Component.d.ts +1 -1
- package/definitions/game/ui/component/IComponent.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +4 -1
- package/definitions/game/ui/util/ImagePath.d.ts +1 -0
- package/package.json +1 -1
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@@ -138,7 +138,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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* Marks that the human had a turn
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* In manual turn mode, it will tick the humans stat timers & the game
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*/
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passTurn(human: Human, turnType?: TurnTypeFlag): void;
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passTurn(human: Human, turnType?: TurnTypeFlag, dueToAction?: boolean): void;
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tickRealtime(): void;
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updateTablesAndWeight(): void;
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/**
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@@ -157,11 +157,11 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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/**
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* Collection of things to perform on each tick
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*/
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tick(ticks?: number, playingHumans?: Human[], tickFlag?: TickFlag): void;
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tick(ticks?: number, playingHumans?: Human[], tickFlag?: TickFlag, dueToAction?: boolean): void;
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/**
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* Collection of things to perform on each tick
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*/
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tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void
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tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
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createRenderer(entity: Entity): void;
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/**
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* Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
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@@ -68,8 +68,8 @@ export interface IGameEvents {
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getBiomeType(positon: IVector2, biomeType: BiomeTypes): BiomeTypes | undefined;
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pause(): any;
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resume(): any;
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tickStart(tickFlag: TickFlag, ticks: number): any;
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tickEnd(tickFlag: TickFlag, ticks: number): any;
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tickStart(tickFlag: TickFlag, ticks: number, dueToAction: boolean): any;
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tickEnd(tickFlag: TickFlag, ticks: number, dueToAction: boolean): any;
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/**
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* Called when the playing entity count changes
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*/
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@@ -44,7 +44,7 @@ export declare const actionDescriptionsSlow: {
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default, boolean, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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38: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/
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36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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@@ -13,5 +13,5 @@ import { ActionArgument } from "game/entity/action/IAction";
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/**
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* Firing a weapon (like a bow)
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*/
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, import("game/entity/action/
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -23,6 +23,7 @@ import type Inspection from "game/inspection/Inspection";
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import type { Quality } from "game/IObject";
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import type { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type ItemFinder from "game/item/ItemFinder";
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import type Message from "language/dictionary/Message";
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import Translation from "language/Translation";
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import type Bindable from "ui/input/Bindable";
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@@ -36,8 +37,9 @@ export interface IUsableActionRequirement<TYPE> {
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find?(player: Player): TYPE | undefined;
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getMissingName?(): Translation;
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}
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export interface IUsableActionItemRequirement extends IUsableActionRequirement<Item> {
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export interface IUsableActionItemRequirement extends Omit<IUsableActionRequirement<Item>, "find"> {
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allowOnlyItemType?(player: Player, type: ItemType): boolean;
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finder?(player: Player): ItemFinder | undefined;
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}
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export declare namespace IUsableActionRequirement {
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interface Maybe<TYPE> {
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@@ -66,7 +68,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
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} ? undefined : never) | (REQUIREMENTS["item"] extends {
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validate(player: Player, value: Item): boolean;
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} ? Item : never) | (REQUIREMENTS["item"] extends {
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finder: ItemFinder;
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} ? Item : never) | (REQUIREMENTS["item"] extends {
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allowOnlyItemType(player: Player, type: ItemType): boolean;
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} ? undefined : never));
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@@ -75,7 +77,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
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} ? undefined : never) | (REQUIREMENTS["item"] extends {
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validate(player: Player, value: Item): boolean;
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} ? ItemType | undefined : never) | (REQUIREMENTS["item"] extends {
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finder: ItemFinder;
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} ? ItemType : never) | (REQUIREMENTS["item"] extends {
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allowOnlyItemType(player: Player, type: ItemType): boolean;
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} ? ItemType : never));
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@@ -12,7 +12,6 @@ import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutab
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import { IUsableActionNotUsable } from "game/entity/action/usable/IUsableAction";
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import type Player from "game/entity/player/Player";
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import type { IIcon } from "game/inspection/InfoProvider";
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import type { IGetBestItemsOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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import { ActionTranslation } from "language/dictionary/Misc";
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import type Translation from "language/Translation";
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@@ -47,6 +46,10 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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private readonly findItemCannotUse;
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getFindItemCannotUse(): IUsableActionNotUsable[];
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getItem(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): Item | false | undefined;
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private requirementsItemFinders?;
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private getItemFinder;
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private itemFinderFullCheck?;
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private itemFinderSimpleCheck?;
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private getItemByType;
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getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | import("../../../doodad/Doodad").default | undefined;
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getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | import("../../creature/Creature").default | undefined;
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@@ -63,6 +66,5 @@ export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirem
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declare namespace UsableAction {
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function requiring<REQUIREMENTS1 extends IUsableActionRequirements>(requirements: REQUIREMENTS1): IUsableActionFactory<REQUIREMENTS1>;
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function create<DEFINITION extends IUsableActionDefinition<{}>>(action: DEFINITION): UsableAction<{}, DEFINITION>;
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function getBestSafeItemInInventory(player: Player, options?: Partial<IGetBestItemsOptions>): Item | undefined;
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}
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export default UsableAction;
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@@ -0,0 +1,16 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Player from "game/entity/player/Player";
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import type { IItemFinderOptions } from "game/item/ItemFinder";
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import ItemFinder from "game/item/ItemFinder";
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export default class UsableActionItemFinder extends ItemFinder {
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constructor(player: Player, options?: IItemFinderOptions);
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}
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import { ActionType } from "game/entity/action/IAction";
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import type { IUsableActionDynamicDefinition } from "game/entity/action/usable/actions/UsableActionsDynamic";
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import UsableActionsDynamic from "game/entity/action/usable/actions/UsableActionsDynamic";
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import type {
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import type { IUsableActionItemRequirement, IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
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import type { IGetBestItemsOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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export interface IUseItemAction extends IUsableActionDynamicDefinition {
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}
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export declare namespace IUseItemAction {
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function getGetItemOptions(actionType: ActionType, useItemAction?: Omit<IUseItemAction, keyof IUsableActionDynamicDefinition>): Partial<IGetBestItemsOptions>;
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function getItemRequirement(actionType: ActionType, useItemAction?: Omit<IUseItemAction, keyof IUsableActionDynamicDefinition>, getItemOptions?: Partial<IGetBestItemsOptions>):
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function getItemRequirement(actionType: ActionType, useItemAction?: Omit<IUseItemAction, keyof IUsableActionDynamicDefinition>, getItemOptions?: Partial<IGetBestItemsOptions>): IUsableActionItemRequirement;
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}
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declare const _default: UsableActionsDynamic<IUseItemAction, IUsableActionRequirements>;
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export default _default;
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}
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export interface IGetBestItemsOptions extends IGetItemsOptions {
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action: ActionType;
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actionWith: Item;
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actionWith: Item | (() => Item | undefined);
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filterType: ItemType;
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filterQuality: Quality;
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filterGroup: ItemTypeGroup;
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import type { IGetBestItemsOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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import type ItemManager from "game/item/ItemManager";
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export interface IItemFinderOptions extends Partial<IGetBestItemsOptions> {
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replace?(): Item[] | undefined;
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fallback?: ItemFinder;
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}
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export default class ItemFinder {
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private readonly options;
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private readonly human;
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private trackedContainers?;
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private trackedItems?;
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private foundItemIds?;
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constructor(human: Human, container: IContainer, options?:
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constructor(human: Human, container: IContainer, options?: IItemFinderOptions);
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best(): Item | undefined;
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all(): Item[];
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track(): this;
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dispose(): this;
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markDirty(): void;
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private compute;
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protected onItemStateChange(item: Item): void;
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protected onContextMenu(api: IBindHandlerApi): boolean;
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protected onEnter(reason: "mouse" | "focus"): void;
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private menuCancelHideTooltip;
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protected onLeave(reason: "mouse" | "focus"): void;
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protected onLeave(reason: "mouse" | "focus" | "remove"): void;
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/**
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* @returns a promise that resolves when either the given time has passed, or this component has been removed.
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* Returns `true` if this component exists, `false` if it has been removed.
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willRemove(): boolean | void;
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regenerateBox(box: IBox): any;
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enter(reason: "mouse" | "focus"): any;
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leave(reason: "mouse" | "focus" | "remove"): any;
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focus(): any;
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blur(): any;
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removeContextMenu(): any;
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clampDialogs(): void;
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getItemClass(item?: Item, itemType?: ItemType): string;
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createItemString(itemType: ItemType, item?: Item, extraClass?: string): string;
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private readonly itemElementsCollections;
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getItemElements(item: Item | number): HTMLCollectionOf<HTMLElement>;
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syncItemElements(itemIds: number | number[], forceSyncDecay?: boolean): void;
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private readonly SYMBOL_LAST_NEARLY_DESTROYED;
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private readonly SYMBOL_LAST_NEARLY_DECAYED;
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private readonly SYMBOL_LAST_DECAY;
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syncDecayBar(item: Item, force?: boolean, elements?: HTMLCollectionOf<HTMLElement>): void;
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addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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import type { IActionApi } from "game/entity/action/IAction";
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import type { IUsableActionPossibleUsing, IUsableActionRequirements, ReturnableUsableActionUsability } from "game/entity/action/usable/IUsableAction";
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import type Player from "game/entity/player/Player";
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import type { Game } from "game/Game";
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import type { TickFlag } from "game/IGame";
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import type Item from "game/item/Item";
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import Button from "ui/component/Button";
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import Component from "ui/component/Component";
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configure(emitToActionBar?: boolean): void;
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112
114
|
protected onAppend(): void;
|
|
113
115
|
protected onItemMaybeInaccessible(): void;
|
|
116
|
+
protected onTickEnd(game: Game, tickFlag: TickFlag, ticks: number, dueToAction: boolean): void;
|
|
114
117
|
postExecuteAction(action: IActionApi): void;
|
|
115
118
|
protected playSound(): void;
|
|
116
119
|
private lastClickUseWhenMoving;
|
|
@@ -121,7 +124,7 @@ export declare class ActionSlot extends Button implements IRefreshable {
|
|
|
121
124
|
onActivate(nonClick?: IBindHandlerApi | true, silent?: true): boolean;
|
|
122
125
|
protected onGetOrRemoveItemInInventory(player: Player, item: Item): void;
|
|
123
126
|
onToggle(api: IBindHandlerApi): boolean;
|
|
124
|
-
protected onLeave(reason: "mouse" | "focus"): void;
|
|
127
|
+
protected onLeave(reason: "mouse" | "focus" | "remove"): void;
|
|
125
128
|
private getTooltipLocation;
|
|
126
129
|
getAction(): import("../../../../../game/entity/action/usable/UsableAction").default<IUsableActionRequirements, import("game/entity/action/usable/IUsableAction").IUsableActionDefinition<IUsableActionRequirements>> | undefined;
|
|
127
130
|
getUsing(): IUsableActionPossibleUsing;
|
|
@@ -35,6 +35,7 @@ export default class ImagePath<PATHTYPE extends PathType = PathType> {
|
|
|
35
35
|
private readonly applications;
|
|
36
36
|
private args?;
|
|
37
37
|
private constructor();
|
|
38
|
+
static equals(imagePath?: ImagePath | ISerializedImagePath | string, imagePath2?: ImagePath | ISerializedImagePath | string): boolean;
|
|
38
39
|
serialize(): ISerializedImagePath;
|
|
39
40
|
setExtension(extension?: string): this;
|
|
40
41
|
setArgs(args?: ResourceOptionsMap[PATHTYPE]): this;
|
package/package.json
CHANGED