@wayward/types 2.12.0-beta.dev.20220922.1 → 2.12.0-beta.dev.20220923.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +8 -3
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +9 -4
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +4 -3
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +25 -0
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +24 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +4 -2
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/ui/component/Button.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +3 -0
- package/definitions/game/ui/tooltip/Tooltip.d.ts +1 -0
- package/package.json +1 -1
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@@ -17,7 +17,7 @@ export interface ICastCanUse extends IActionUsable {
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ranged: IRanged;
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itemRange: number;
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maxFishingRange: number;
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-
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canGatherTreasure?: TreasureGathering.ICanGather;
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}
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, ICastCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -28,16 +28,21 @@ declare namespace TreasureGathering {
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NoTreasure = 1,
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NoMapsForTreasure = 2
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}
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-
interface
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interface ICanGather {
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gatherables?: IGatherable[];
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result?: GatherablesResult;
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}
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-
function
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function canGather(executor: Human, itemRange: number, requireMap: boolean, maxRange?: number): ICanGather;
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enum Result {
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NoTreasure = 0,
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NotYet = 1,
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Gathered = 2
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}
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-
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interface IGatherResult {
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result: Result;
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position?: IVector3;
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treasure?: ITreasure;
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}
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function gather(action: IActionHandlerApi<Human>, itemRange: number, requireMap: boolean, tool?: Item, canGather?: ICanGather): IGatherResult;
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}
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export default TreasureGathering;
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@@ -276,17 +276,22 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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getIcon(provided: IUsableActionPossibleUsing): IIcon | undefined;
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getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
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private translator?;
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getTranslation(using?:
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getTranslation(using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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getOrder(using?: IUsableActionPossibleUsing): number;
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}
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export declare enum UsableActionTranslationContext {
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None = 0,
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Use = 1
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}
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export declare type UsableActionTranslationArguments = [using: IUsableActionPossibleUsing, action: UsableAction, context: UsableActionTranslationContext];
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export declare class UsableActionTranslator {
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readonly id: ActionId;
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private nameSupplier?;
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private descriptionSupplier?;
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constructor(id: ActionId);
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name(supplier: SupplierOr<Translation,
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description(supplier: SupplierOr<Translation,
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get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
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name(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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description(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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}
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export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
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create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
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@@ -11,11 +11,12 @@
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import type { IInspector, InfoDisplayLevel } from "game/inspection/IInfoProvider";
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import { TextContext } from "language/ITranslation";
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export declare class InfoProviderContext {
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readonly textContext: TextContext;
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readonly maxDisplayLevel: InfoDisplayLevel;
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static readonly UI: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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static readonly RAW: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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-
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protected readonly _inspector: WeakRef<IInspector>;
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readonly textContext: TextContext;
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readonly maxDisplayLevel: InfoDisplayLevel;
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constructor(context: InfoProviderContext);
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constructor(textContext: TextContext, inspector: IInspector, maxDisplayLevel: InfoDisplayLevel);
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get inspector(): IInspector | undefined;
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}
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@@ -30,6 +30,30 @@ import StatInspection from "game/inspection/inspections/StatInspection";
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import TileEventInspection from "game/inspection/inspections/TileEventInspection";
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import TileInspection from "game/inspection/inspections/TileInspection";
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import type { IVector3 } from "utilities/math/IVector";
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declare const inspectionTypeMap: {
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12: typeof ActionInspection;
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14: typeof CorpseInspection;
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15: typeof CorpsesInspection;
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3: typeof CreatureInspection;
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10: typeof ItemInspection;
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4: typeof DoodadInspection;
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7: typeof EquipSlotInspection;
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6: typeof PlayerInspection;
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21: typeof IslandInspection;
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8: typeof ItemInspection;
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13: typeof ItemsInspection;
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11: typeof ItemInspection;
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19: typeof MilestoneInspection;
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2: typeof NPCInspection;
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1: typeof PlayerInspection;
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9: typeof RecipeInspection;
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0: typeof SelfInspection;
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18: typeof SkillInspection;
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20: typeof StatInspection;
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17: typeof TileInspection;
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5: typeof TileEventInspection;
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16: typeof TileEventInspection.Minors;
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};
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export declare type InspectionClass = Class<Inspection<any>> & {
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isWorldInspection?(inspectType: InspectType): boolean;
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getFromTile?(position: IVector3, context: InfoProviderContext, inspectType: InspectType): ArrayOr<Inspection<any>>;
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@@ -67,6 +91,7 @@ declare const _default: {
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16: typeof TileEventInspection.Minors;
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} & Record<InspectType, InspectionClass>;
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export default _default;
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export declare type ResolvedInspection<TYPE extends InspectType> = InstanceOf<(typeof inspectionTypeMap)[TYPE]>;
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export declare module Inspections {
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function get(...args: any[]): Inspection<any> | undefined;
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function isWorldInspection(type: InspectType): boolean;
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@@ -21,7 +21,30 @@ export default abstract class InspectionsHandler extends EventEmitter.Host<IInsp
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protected readonly inspectionsMap: Map<InspectType, HashSet<Inspection<any>>>;
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static makeInspectionsSet(...values: Array<IterableOr<Inspection<any> | undefined>>): HashSet<Inspection<any>>;
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constructor(context: InfoProviderContext, inspectionsMap?: Map<InspectType, HashSet<Inspection<any>>>);
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get(inspectType: InspectType): HashSet<
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get<TYPE extends InspectType>(inspectType: InspectType): HashSet<InstanceOf<{
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12: typeof import("./inspections/ActionInspection").default;
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14: typeof import("./inspections/CorpseInspection").default;
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15: typeof import("./inspections/CorpsesInspection").default;
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3: typeof import("./inspections/CreatureInspection").default;
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10: typeof import("./inspections/ItemInspection").default;
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4: typeof import("./inspections/DoodadInspection").default;
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7: typeof import("./inspections/EquipSlotInspection").default;
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6: typeof import("./inspections/PlayerInspection").default;
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21: typeof import("./inspections/IslandInspection").default;
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8: typeof import("./inspections/ItemInspection").default;
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13: typeof import("./inspections/ItemsInspection").default;
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11: typeof import("./inspections/ItemInspection").default;
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19: typeof import("./inspections/MilestoneInspection").default;
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2: typeof import("./inspections/NPCInspection").default;
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1: typeof import("./inspections/PlayerInspection").default;
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9: typeof import("./inspections/RecipeInspection").default;
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0: typeof import("./inspections/SelfInspection").default;
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18: typeof import("./inspections/SkillInspection").default;
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20: typeof import("./inspections/StatInspection").default;
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17: typeof import("./inspections/TileInspection").default;
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}[TYPE]>> | undefined;
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set(inspectType: InspectType, inspections: HashSet<Inspection<any>>): Map<InspectType, HashSet<Inspection<any>>>;
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[Symbol.iterator](): IterableIterator<[InspectType, HashSet<Inspection<any>>]>;
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types(): import("@wayward/goodstream").default<InspectType>;
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@@ -19,7 +19,7 @@ export default class ItemDetailsInfoProvider extends InfoProvider {
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private readonly description;
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constructor(item: Item | ItemType);
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getClass(): string[];
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get(): (0 |
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get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
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private getInsulation;
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private getPreservation;
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private getGroupings;
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private readonly human?;
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constructor(human?: Human | undefined);
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getClass(): string[];
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get(): (
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get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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private getTactics;
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private getMainHand;
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private getOffHand;
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*/
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import { ActionType } from "game/entity/action/IAction";
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import type { IUsableActionPossibleUsing } from "game/entity/action/usable/UsableAction";
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import { UsableActionTranslationContext } from "game/entity/action/usable/UsableAction";
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import { InspectType } from "game/inspection/IInspection";
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import { InfoProvider } from "game/inspection/InfoProvider";
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import
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import { InfoProviderContext } from "game/inspection/InfoProviderContext";
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import Inspection from "game/inspection/Inspection";
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import type { EnumReferenceResolved } from "game/reference/IReferenceManager";
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import { ReferenceType } from "game/reference/IReferenceManager";
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private readonly item?;
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using?: IUsableActionPossibleUsing;
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constructor(value?: string | EnumReferenceResolved<ReferenceType.Action>, slot?: ActionSlot | undefined);
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setUsing(using?: IUsableActionPossibleUsing):
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setUsing(using?: IUsableActionPossibleUsing): this;
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setContext(context: UsableActionTranslationContext): this;
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getId(): string;
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get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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private getTranslation;
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static getFromTile(position: IVector3): CorpseInspection[];
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static handles(type: InspectType, corpse: unknown): boolean;
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constructor(corpse: Corpse);
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get(context: InfoProviderContext): (0 |
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get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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private getDecay;
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private decay;
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private shouldRefreshDecay;
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*/
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firedWith?: ItemTypeGroup;
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vehicle?: IItemVehicle;
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/**
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* If set to true, this item will not grant quality bonuses (durability/quality bonuses) when used in a craft. Aptitude and tiers will still apply.
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*/
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noCraftingQualityBonus?: boolean;
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onEquip?(item: Item): void;
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onUnequip?(item: Item): void;
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}
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constructor(elementType?: string, listenForEvents?: boolean);
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setDisplayMode(mode: ButtonClasses.DisplayModeButtonList, zoomClass: ButtonClasses.ListIconsZoom2To3): this;
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setDisplayMode(mode: ButtonClasses.DisplayModeBlock | ButtonClasses.DisplayModeIcon | ButtonClasses.DisplayModeButtonList | false): this;
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setActionless(isActionless?: boolean): this;
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setActionless(isActionless?: boolean, setDisabled?: boolean): this;
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isButtonList(): boolean;
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setDisabled(val?: boolean, reason?: string): this;
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setActive(val?: boolean, reason?: string): this;
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private lastMousePosition?;
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initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<void>;
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remove(tooltip?: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined): Promise<void>;
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onInitInspections(handler: (inspections: INSPECTIONS_LIST) => any): void;
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protected abstract initializeInspections(...args: TOOLTIP_ARGS): INSPECTIONS_LIST | undefined;
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protected onUpdateTooltipPosition(position: Vector2): void;
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protected getTooltipClass(): string[];
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*/
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private description;
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constructor(id: number, subId?: string);
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addScrollableWrapper(initializer?: (wrapper: Component) => any): Component<HTMLElement>;
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addScrollableWrapper(type?: "scroll" | "auto", initializer?: (wrapper: Component) => any): Component<HTMLElement>;
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addSettingsPanel(): Component<HTMLElement>;
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showSettingsPanel(): this;
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resetSizeAndPosition(): void;
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import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
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import type Inspection from "game/inspection/Inspection";
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import type InspectionsHandler from "game/inspection/InspectionsHandler";
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import type { ResolvedInspection } from "game/inspection/InspectionTypeMap";
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import Component from "ui/component/Component";
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import type { TranslationGenerator } from "ui/component/IComponent";
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import type HashSet from "utilities/collection/set/HashSet";
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updateInspectTypeFilter(): any;
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updateDisplayLevel(): any;
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}
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export declare type InspectionsHandlerOf<INSPECTIONS_LIST extends InspectionsList> = INSPECTIONS_LIST extends InspectionsList<infer INSPECTIONS_HANDLER> ? INSPECTIONS_HANDLER : never;
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export default abstract class InspectionsList<INSPECTIONS_HANDLER extends InspectionsHandler = InspectionsHandler> extends Component {
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protected readonly context: InfoProviderContext;
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readonly event: IEventEmitter<this, ITileInspectionsEvents>;
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private readonly inspectTypeWrappers;
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private readonly previouslyRefreshed;
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constructor(context: InfoProviderContext);
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+
get<TYPE extends InspectType>(type: TYPE): HashSet<ResolvedInspection<TYPE>> | undefined;
|
|
37
40
|
setInspectTypeFilter(filter?: (inspectType: InspectType) => boolean): this;
|
|
38
41
|
refreshInspectTypeFilter(): this;
|
|
39
42
|
deregister(): void;
|
|
@@ -53,6 +53,7 @@ export default class Tooltip extends Component {
|
|
|
53
53
|
*/
|
|
54
54
|
setMaxWidth(maxWidth?: number | `${number}vw`): this;
|
|
55
55
|
setText(translation: GetterOfOr<Translation | UiTranslation>, ...args: any[]): this;
|
|
56
|
+
private delay;
|
|
56
57
|
setDelay(delay: number): this;
|
|
57
58
|
getLastBlock(): TooltipBlock;
|
|
58
59
|
getBlocks(): import("@wayward/goodstream").default<TooltipBlock>;
|
package/package.json
CHANGED