@wayward/types 2.12.0-beta.dev.20220921.1 → 2.12.0-beta.dev.20220923.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IObject.d.ts +1 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +48 -0
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +14 -5
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +4 -3
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +25 -0
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +24 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +4 -2
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/island/Island.d.ts +5 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/item/Item.d.ts +2 -2
- package/definitions/game/language/dictionary/UiTranslation.d.ts +409 -408
- package/definitions/game/ui/component/Button.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +3 -0
- package/definitions/game/ui/tooltip/Tooltip.d.ts +1 -0
- package/definitions/game/utilities/game/TileHelpers.d.ts +3 -4
- package/package.json +1 -1
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +0 -22
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@@ -9,12 +9,15 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "game/entity/action/Action";
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import TreasureGathering from "game/entity/action/actions/helper/TreasureGathering";
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import type { IActionUsable } from "game/entity/action/IAction";
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import { ActionArgument } from "game/entity/action/IAction";
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import type { IRanged } from "game/item/IItem";
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import type Item from "game/item/Item";
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export interface ICastCanUse extends IActionUsable {
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ranged: IRanged;
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itemRange: number;
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maxFishingRange: number;
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canGatherTreasure?: TreasureGathering.ICanGather;
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}
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, ICastCanUse, [Item]>;
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, ICastCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -0,0 +1,48 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IActionHandlerApi } from "game/entity/action/IAction";
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import type Human from "game/entity/Human";
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import type Item from "game/item/Item";
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import type DrawnMap from "game/mapping/DrawnMap";
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import type { ITreasure } from "game/mapping/DrawnMap";
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import type { IVector3 } from "utilities/math/IVector";
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declare namespace TreasureGathering {
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interface IGatherable {
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map: DrawnMap;
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mapItem?: Item;
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toolRange?: number;
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maxRange?: number;
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treasure: ITreasure;
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position: IVector3;
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}
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enum GatherablesResult {
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Blocked = 0,
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NoTreasure = 1,
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NoMapsForTreasure = 2
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}
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interface ICanGather {
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gatherables?: IGatherable[];
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result?: GatherablesResult;
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}
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function canGather(executor: Human, itemRange: number, requireMap: boolean, maxRange?: number): ICanGather;
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enum Result {
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NoTreasure = 0,
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NotYet = 1,
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Gathered = 2
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}
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interface IGatherResult {
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result: Result;
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position?: IVector3;
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treasure?: ITreasure;
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}
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function gather(action: IActionHandlerApi<Human>, itemRange: number, requireMap: boolean, tool?: Item, canGather?: ICanGather): IGatherResult;
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}
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export default TreasureGathering;
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*/
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import type Doodad from "game/doodad/Doodad";
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import type { ActionDisplayLevel, ActionType, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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import
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import UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
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import type { UsableActionTypePlaceholder } from "game/entity/action/usable/UsableActionType";
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import { UsableActionType } from "game/entity/action/usable/UsableActionType";
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import type Creature from "game/entity/creature/Creature";
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@@ -107,6 +107,7 @@ export declare type UsableActionIconReference = ActionType | UsableActionType |
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export declare type ReturnableUsableActionUsability = IActionUsable | IActionNotUsable | boolean;
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export interface IUsableActionUsable<REQUIREMENTS extends IUsableActionRequirements> extends IActionUsable {
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using: IUsableActionUsing<REQUIREMENTS>;
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forceDisplay?: true;
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}
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export interface IUsableActionNotUsable extends IActionNotUsable {
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sendMessage(): void;
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@@ -220,16 +221,19 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
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*/
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onlySlotItemType?: true;
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tooltip?(tooltip: Tooltip): any;
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forceDisplayWhenEmpty?: true;
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}
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export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
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submenu(registrar: UsableActionRegistrar, using: IUsableActionUsing<REQUIREMENTS>): UsableActionRegistrar | void;
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execute?: undefined;
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isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
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slottable?: undefined;
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forceDisplayWhenEmpty?: true;
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}
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export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
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slottable?: boolean;
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submenu?: undefined;
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forceDisplayWhenEmpty?: undefined;
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execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
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isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
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}
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@@ -272,17 +276,22 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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getIcon(provided: IUsableActionPossibleUsing): IIcon | undefined;
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getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
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private translator?;
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getTranslation(using?:
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getTranslation(using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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getOrder(using?: IUsableActionPossibleUsing): number;
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}
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export declare enum UsableActionTranslationContext {
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None = 0,
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Use = 1
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}
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export declare type UsableActionTranslationArguments = [using: IUsableActionPossibleUsing, action: UsableAction, context: UsableActionTranslationContext];
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export declare class UsableActionTranslator {
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readonly id: ActionId;
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private nameSupplier?;
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private descriptionSupplier?;
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constructor(id: ActionId);
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name(supplier: SupplierOr<Translation,
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description(supplier: SupplierOr<Translation,
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get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
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name(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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description(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation, context?: UsableActionTranslationContext): Translation | undefined;
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}
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export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
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create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
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import type { IInspector, InfoDisplayLevel } from "game/inspection/IInfoProvider";
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import { TextContext } from "language/ITranslation";
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export declare class InfoProviderContext {
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readonly textContext: TextContext;
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readonly maxDisplayLevel: InfoDisplayLevel;
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static readonly UI: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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static readonly RAW: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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protected readonly _inspector: WeakRef<IInspector>;
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readonly textContext: TextContext;
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readonly maxDisplayLevel: InfoDisplayLevel;
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constructor(context: InfoProviderContext);
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constructor(textContext: TextContext, inspector: IInspector, maxDisplayLevel: InfoDisplayLevel);
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get inspector(): IInspector | undefined;
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}
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@@ -30,6 +30,30 @@ import StatInspection from "game/inspection/inspections/StatInspection";
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import TileEventInspection from "game/inspection/inspections/TileEventInspection";
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import TileInspection from "game/inspection/inspections/TileInspection";
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import type { IVector3 } from "utilities/math/IVector";
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declare const inspectionTypeMap: {
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14: typeof CorpseInspection;
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15: typeof CorpsesInspection;
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3: typeof CreatureInspection;
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10: typeof ItemInspection;
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4: typeof DoodadInspection;
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7: typeof EquipSlotInspection;
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6: typeof PlayerInspection;
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19: typeof MilestoneInspection;
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2: typeof NPCInspection;
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1: typeof PlayerInspection;
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0: typeof SelfInspection;
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};
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export declare type InspectionClass = Class<Inspection<any>> & {
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isWorldInspection?(inspectType: InspectType): boolean;
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getFromTile?(position: IVector3, context: InfoProviderContext, inspectType: InspectType): ArrayOr<Inspection<any>>;
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} & Record<InspectType, InspectionClass>;
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export default _default;
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export declare type ResolvedInspection<TYPE extends InspectType> = InstanceOf<(typeof inspectionTypeMap)[TYPE]>;
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export declare module Inspections {
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function get(...args: any[]): Inspection<any> | undefined;
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function isWorldInspection(type: InspectType): boolean;
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protected readonly inspectionsMap: Map<InspectType, HashSet<Inspection<any>>>;
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static makeInspectionsSet(...values: Array<IterableOr<Inspection<any> | undefined>>): HashSet<Inspection<any>>;
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constructor(context: InfoProviderContext, inspectionsMap?: Map<InspectType, HashSet<Inspection<any>>>);
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get(inspectType: InspectType): HashSet<
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get<TYPE extends InspectType>(inspectType: InspectType): HashSet<InstanceOf<{
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}[TYPE]>> | undefined;
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set(inspectType: InspectType, inspections: HashSet<Inspection<any>>): Map<InspectType, HashSet<Inspection<any>>>;
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[Symbol.iterator](): IterableIterator<[InspectType, HashSet<Inspection<any>>]>;
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private readonly description;
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constructor(item: Item | ItemType);
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get(): (0 |
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get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
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private getInsulation;
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private getPreservation;
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private getGroupings;
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private readonly human?;
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constructor(human?: Human | undefined);
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get(): (
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get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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private getTactics;
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private getMainHand;
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private getOffHand;
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import { ActionType } from "game/entity/action/IAction";
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import type { IUsableActionPossibleUsing } from "game/entity/action/usable/UsableAction";
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import { UsableActionTranslationContext } from "game/entity/action/usable/UsableAction";
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import { InspectType } from "game/inspection/IInspection";
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import { InfoProvider } from "game/inspection/InfoProvider";
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import
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import { InfoProviderContext } from "game/inspection/InfoProviderContext";
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import Inspection from "game/inspection/Inspection";
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import type { EnumReferenceResolved } from "game/reference/IReferenceManager";
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@@ -24,7 +25,8 @@ export default class ActionInspection extends Inspection<ActionType | string | u
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private readonly item?;
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using?: IUsableActionPossibleUsing;
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constructor(value?: string | EnumReferenceResolved<ReferenceType.Action>, slot?: ActionSlot | undefined);
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27
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-
setUsing(using?: IUsableActionPossibleUsing):
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28
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+
setUsing(using?: IUsableActionPossibleUsing): this;
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29
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+
setContext(context: UsableActionTranslationContext): this;
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28
30
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getId(): string;
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29
31
|
get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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30
32
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private getTranslation;
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@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
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19
19
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static getFromTile(position: IVector3): CorpseInspection[];
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20
20
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static handles(type: InspectType, corpse: unknown): boolean;
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21
21
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constructor(corpse: Corpse);
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22
|
-
get(context: InfoProviderContext): (0 |
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22
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+
get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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23
23
|
private getDecay;
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24
24
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private decay;
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25
25
|
private shouldRefreshDecay;
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@@ -159,9 +159,13 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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159
159
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getDefaultTerrainType(tile: ITile): TerrainType;
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160
160
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checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
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161
161
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isMapEdge(x: number, y: number): boolean;
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162
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+
/**
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|
163
|
+
* Ensures a point is valid and is not the edge of the map
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164
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+
*/
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162
165
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ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
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163
166
|
getTileFromPoint(point: IVector3): ITile;
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|
164
167
|
getTile(x: number, y: number, z: number): ITile;
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|
168
|
+
getTileSafe(x: number, y: number, z: number): ITile | undefined;
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|
165
169
|
setTile(x: number, y: number, z: number, tile: ITile): ITile;
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166
170
|
setTiles(tiles: ITile[]): void;
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|
167
171
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getOrCreateTile(index: number): ITile;
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@@ -312,7 +316,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
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|
312
316
|
/**
|
|
313
317
|
* @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
|
|
314
318
|
*/
|
|
315
|
-
rangeFinder(weaponRange: number, playerSkillLevel: number,
|
|
319
|
+
rangeFinder(weaponRange: number, playerSkillLevel: number, get?: "random" | "min" | "max"): number;
|
|
316
320
|
getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
|
|
317
321
|
getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
|
|
318
322
|
/**
|
|
@@ -249,6 +249,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
|
|
|
249
249
|
*/
|
|
250
250
|
firedWith?: ItemTypeGroup;
|
|
251
251
|
vehicle?: IItemVehicle;
|
|
252
|
+
/**
|
|
253
|
+
* If set to true, this item will not grant quality bonuses (durability/quality bonuses) when used in a craft. Aptitude and tiers will still apply.
|
|
254
|
+
*/
|
|
255
|
+
noCraftingQualityBonus?: boolean;
|
|
252
256
|
onEquip?(item: Item): void;
|
|
253
257
|
onUnequip?(item: Item): void;
|
|
254
258
|
}
|
|
@@ -174,10 +174,10 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
174
174
|
getVisualDecay(): number;
|
|
175
175
|
private getVisualBarValue;
|
|
176
176
|
/**
|
|
177
|
-
* Returns the maximum decay of an item, or undefined if the item does not have the decayMax property.
|
|
177
|
+
* Returns the maximum decay of an item, or undefined if the item does not have the decayMax or storeDecay property.
|
|
178
178
|
* @returns A number or undefined.
|
|
179
179
|
*/
|
|
180
|
-
canDecay():
|
|
180
|
+
canDecay(): 1 | undefined;
|
|
181
181
|
getDecayRate(isClientSide: boolean): number;
|
|
182
182
|
getPreservationDecayMultiplier(): number;
|
|
183
183
|
getTemperatureDecayMultiplier(isClientSide: boolean): number;
|