@wayward/types 2.12.0-beta.dev.20220920.1 → 2.12.0-beta.dev.20220921.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +3 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +4 -0
- package/definitions/game/game/entity/Entity.d.ts +3 -1
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/IEntity.d.ts +3 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +5 -3
- package/definitions/game/game/entity/action/IAction.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +2 -1
- package/definitions/game/game/item/IItem.d.ts +3 -0
- package/definitions/game/game/item/Item.d.ts +3 -1
- package/definitions/game/mod/ModRegistry.d.ts +32 -5
- package/definitions/game/multiplayer/packets/shared/ActionPacket.d.ts +2 -0
- package/definitions/game/ui/component/ContextMenu.d.ts +1 -0
- package/definitions/game/utilities/enum/IEnum.d.ts +4 -1
- package/package.json +1 -1
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@@ -9,7 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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-
import type { DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder } from "game/doodad/IDoodad";
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import type { DoodadTag, DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder } from "game/doodad/IDoodad";
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import { DoodadType, DoodadTypeGroup, GrowingStage } from "game/doodad/IDoodad";
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import { ActionType } from "game/entity/action/IAction";
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import type Creature from "game/entity/creature/Creature";
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@@ -104,8 +104,10 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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hitchedCreature?: number;
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tradedFrom?: string[];
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aberrant?: boolean;
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private _tags?;
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magic: MagicalPropertyManager;
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private fireStage?;
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get tags(): Set<DoodadTag>;
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islandId: IslandId;
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private _description;
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private _tile;
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@@ -353,6 +353,10 @@ export declare enum DoodadType {
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WaterLilies = 151,
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Spikerush = 152
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}
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export declare enum DoodadTag {
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None = 0,
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ProppedOpen = 1
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}
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/**
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* All tree types that can be spawned during map gen
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* !! This must be kept in sync with the tree list in setupTiles !!
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@@ -13,7 +13,7 @@ import EventEmitter from "event/EventEmitter";
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import type Creature from "game/entity/creature/Creature";
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import type { IDamageInfo } from "game/entity/creature/ICreature";
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import type Human from "game/entity/Human";
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import type { IEntityEvents, IProperties, IStatus, Property, StatusEffectChangeReason } from "game/entity/IEntity";
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import type { EntityTag, IEntityEvents, IProperties, IStatus, Property, StatusEffectChangeReason } from "game/entity/IEntity";
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import { DamageType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
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import { Delay, MovingClientSide } from "game/entity/IHuman";
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import type { IStats } from "game/entity/IStats";
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@@ -71,6 +71,8 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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stats: IStats;
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status: IStatus;
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properties: IProperties | undefined;
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private _tags?;
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get tags(): Set<EntityTag>;
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islandId: IslandId;
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attackAnimationType: DamageType | undefined;
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attackAnimationTime: IMovementTime | undefined;
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@@ -125,7 +125,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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* Returns true if this is the special dedicated server player
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*/
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isServer(): boolean;
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isHost(): boolean;
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protected onMovementCompleted(): void;
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moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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@@ -24,7 +24,7 @@ export declare const actionDescriptionsSlow: {
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16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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66: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemType, [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Craft").ICraftCanUse, [import("../../item/IItem").ItemType, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default[] | undefined)?, (import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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114: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Vector3], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [string, import("../../../utilities/math/IVector").IVector3]>;
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@@ -73,7 +73,7 @@ export declare const actionDescriptionsSlow: {
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55: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
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31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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43: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
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1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
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21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
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98: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
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18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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104: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
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92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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116: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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}
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export declare enum ActionUsability {
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declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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declare const _default: import("../Action").Action<[[import("
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Boolean, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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/*!
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* Copyright 2011-2021 Unlok
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* Credits & Thanks:
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declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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export default _default;
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@@ -0,0 +1,14 @@
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1
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.NPC], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default]>;
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14
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+
export default _default;
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@@ -19,5 +19,5 @@ export interface IToggleDoorCanUse extends IActionUsable {
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tile: ITile;
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changeType: DoodadType;
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}
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-
declare const _default: Action<[[ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, true | undefined, IToggleDoorCanUse, [(Doodad | undefined)?]>;
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declare const _default: Action<[[ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default, true | undefined, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
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export default _default;
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@@ -13,9 +13,10 @@ import type Human from "game/entity/Human";
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import type Item from "game/item/Item";
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import type { ITreasure } from "game/mapping/DrawnMap";
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import type DrawnMap from "game/mapping/DrawnMap";
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+
import type { IVector3 } from "utilities/math/IVector";
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export declare enum GatherTreasureResult {
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NoTreasure = 0,
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18
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NotYet = 1,
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19
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Gathered = 2
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}
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-
export default function (map: DrawnMap, treasure: ITreasure, action: IActionHandlerApi<Human>, tool?: Item): GatherTreasureResult;
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22
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+
export default function (map: DrawnMap, treasure: ITreasure, actionPoint: IVector3, action: IActionHandlerApi<Human>, tool?: Item): GatherTreasureResult;
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@@ -23,7 +23,7 @@ import { CreationId } from "game/IGame";
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import type { IObject, IObjectOptions } from "game/IObject";
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import { Quality } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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26
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-
import type { ContainerReference, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions } from "game/item/IItem";
|
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26
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import type { ContainerReference, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemTag } from "game/item/IItem";
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import { BookType, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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28
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import type { IPlaceOnTileOptions } from "game/item/IItemManager";
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import ItemMapManager from "game/item/ItemMapManager";
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@@ -99,8 +99,10 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
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99
99
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vehicleFacingDirection?: Direction.Cardinal;
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|
100
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weight: number;
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weightFraction?: number;
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102
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+
private _tags?;
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102
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|
magic: MagicalPropertyManager;
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103
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map: ItemMapManager;
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105
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+
get tags(): Set<ItemTag>;
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104
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islandId: IslandId;
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105
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offsetX?: number;
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offsetY?: number;
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@@ -11,7 +11,7 @@
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11
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import type { Music, SfxType } from "audio/IAudio";
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12
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import type { Command, CommandCallback } from "command/ICommand";
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import type { BiomeType, IBiomeDescription } from "game/biome/IBiome";
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14
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-
import type { DoodadType, DoodadTypeGroup, IDoodadDescription, IDoodadGroupDescription } from "game/doodad/IDoodad";
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14
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+
import type { DoodadTag, DoodadType, DoodadTypeGroup, IDoodadDescription, IDoodadGroupDescription } from "game/doodad/IDoodad";
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15
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import type { ActionType, IActionDescription } from "game/entity/action/IAction";
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16
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import type { UsableActionSet, usableActionSets } from "game/entity/action/usable/actions/UsableActionsMain";
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import type UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
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@@ -19,7 +19,7 @@ import type { UsableActionGenerator } from "game/entity/action/usable/UsableActi
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19
19
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import type { UsableActionType } from "game/entity/action/usable/UsableActionType";
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20
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import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
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21
21
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import type { CreatureType, ICreatureDescription } from "game/entity/creature/ICreature";
|
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22
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-
import type { StatusType } from "game/entity/IEntity";
|
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22
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+
import type { EntityTag, StatusType } from "game/entity/IEntity";
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23
23
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import type { SkillType } from "game/entity/IHuman";
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24
24
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import type { Stat } from "game/entity/IStats";
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25
25
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import type { NPCType } from "game/entity/npc/INPCs";
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@@ -34,7 +34,7 @@ import type { ISkillDescription } from "game/entity/skill/ISkills";
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34
34
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import type { StatusEffectClass } from "game/entity/status/StatusEffect";
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35
35
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import type { InspectType } from "game/inspection/IInspection";
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36
36
|
import type { InspectionClass } from "game/inspection/InspectionTypeMap";
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|
37
|
-
import type { IItemDescription, IItemGroupDescription, ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
37
|
+
import type { IItemDescription, IItemGroupDescription, ItemTag, ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
38
38
|
import type { IMagicalPropertyDescription, MagicalPropertyType } from "game/magic/MagicalPropertyType";
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|
39
39
|
import type { ILoadingDescription } from "game/meta/Loading";
|
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40
40
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import type { Prompt } from "game/meta/prompt/IPrompt";
|
|
@@ -117,7 +117,10 @@ export declare enum ModRegistrationType {
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|
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117
117
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UsableActions = 44,
|
|
118
118
|
UsableActionType = 45,
|
|
119
119
|
UsableActionTypePlaceholder = 46,
|
|
120
|
-
WorldLayer = 47
|
|
120
|
+
WorldLayer = 47,
|
|
121
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+
ItemTag = 48,
|
|
122
|
+
DoodadTag = 49,
|
|
123
|
+
EntityTag = 50
|
|
121
124
|
}
|
|
122
125
|
export interface ILanguageRegistration extends IBaseModRegistration {
|
|
123
126
|
type: ModRegistrationType.Language;
|
|
@@ -350,10 +353,22 @@ export interface IMagicalPropertyRegistration extends IBaseModRegistration {
|
|
|
350
353
|
name: string;
|
|
351
354
|
description: IMagicalPropertyDescription;
|
|
352
355
|
}
|
|
356
|
+
export interface IItemTagRegistration extends IBaseModRegistration {
|
|
357
|
+
type: ModRegistrationType.ItemTag;
|
|
358
|
+
name: string;
|
|
359
|
+
}
|
|
360
|
+
export interface IDoodadTagRegistration extends IBaseModRegistration {
|
|
361
|
+
type: ModRegistrationType.DoodadTag;
|
|
362
|
+
name: string;
|
|
363
|
+
}
|
|
364
|
+
export interface IEntityTagRegistration extends IBaseModRegistration {
|
|
365
|
+
type: ModRegistrationType.EntityTag;
|
|
366
|
+
name: string;
|
|
367
|
+
}
|
|
353
368
|
export interface IInheritsRegistrationTime {
|
|
354
369
|
useRegistrationTime: ModRegistrationType;
|
|
355
370
|
}
|
|
356
|
-
export declare type ModRegistration = IActionRegistration | IBindableRegistration | IBiomeRegistration | IBulkRegistration | ICommandRegistration | ICreatureRegistration | IDialogRegistration | IDictionaryRegistration | IDoodadGroupRegistration | IDoodadRegistration | IHelpArticleRegistration | IInspectionTypeRegistration | IInterModRegistration | IInterModRegistryRegistration | IInterruptChoiceRegistration | IInterruptRegistration | IItemGroupRegistration | IItemRegistration | ILanguageExtensionRegistration | ILanguageRegistration | ILoadRegistration | IMagicalPropertyRegistration | IMenuBarButtonRegistration | IMessageRegistration | IMessageSourceRegistration | IMusicTrackRegistration | INoteRegistration | INPCRegistration | IOptionsSectionRegistration | IOverlayRegistration | IPacketRegistration | IPromptRegistration | IQuadrantComponentRegistration | IQuestRegistration | IQuestRequirementRegistration | IRegistryRegistration | ISkillRegistration | ISoundEffectRegistration | IStatRegistration | IStatusEffectRegistration | ITerrainDecorationRegistration | ITerrainRegistration | ITileEventRegistration | ITileLayerTypeRegistration | IUsableActionsRegistration | IUsableActionTypePlaceholderRegistration | IUsableActionTypeRegistration;
|
|
371
|
+
export declare type ModRegistration = IActionRegistration | IBindableRegistration | IBiomeRegistration | IBulkRegistration | ICommandRegistration | ICreatureRegistration | IDialogRegistration | IDictionaryRegistration | IDoodadGroupRegistration | IDoodadRegistration | IHelpArticleRegistration | IInspectionTypeRegistration | IInterModRegistration | IInterModRegistryRegistration | IInterruptChoiceRegistration | IInterruptRegistration | IItemGroupRegistration | IItemRegistration | ILanguageExtensionRegistration | ILanguageRegistration | ILoadRegistration | IMagicalPropertyRegistration | IMenuBarButtonRegistration | IMessageRegistration | IMessageSourceRegistration | IMusicTrackRegistration | INoteRegistration | INPCRegistration | IOptionsSectionRegistration | IOverlayRegistration | IPacketRegistration | IPromptRegistration | IQuadrantComponentRegistration | IQuestRegistration | IQuestRequirementRegistration | IRegistryRegistration | ISkillRegistration | ISoundEffectRegistration | IStatRegistration | IStatusEffectRegistration | ITerrainDecorationRegistration | ITerrainRegistration | ITileEventRegistration | ITileLayerTypeRegistration | IUsableActionsRegistration | IUsableActionTypePlaceholderRegistration | IUsableActionTypeRegistration | IItemTagRegistration | IDoodadTagRegistration | IEntityTagRegistration;
|
|
357
372
|
export declare const SYMBOL_SUPER_REGISTRY: unique symbol;
|
|
358
373
|
declare module Register {
|
|
359
374
|
/**
|
|
@@ -627,6 +642,18 @@ declare module Register {
|
|
|
627
642
|
* See — [Adding Magical Properties](https://github.com/WaywardGame/types/wiki/Adding-Magical-Properties)
|
|
628
643
|
*/
|
|
629
644
|
export function magicalProperty(name: string, description: IMagicalPropertyDescription): <K extends string | number | symbol, T extends { [k in K]: MagicalPropertyType; }>(target: T, key: K) => void;
|
|
645
|
+
/**
|
|
646
|
+
* Registers an item tag.
|
|
647
|
+
*/
|
|
648
|
+
export function itemTag(name: string): <K extends string | number | symbol, T extends { [k in K]: ItemTag; }>(target: T, key: K) => void;
|
|
649
|
+
/**
|
|
650
|
+
* Registers a doodad tag.
|
|
651
|
+
*/
|
|
652
|
+
export function doodadTag(name: string): <K extends string | number | symbol, T extends { [k in K]: DoodadTag; }>(target: T, key: K) => void;
|
|
653
|
+
/**
|
|
654
|
+
* Registers an entity tag.
|
|
655
|
+
*/
|
|
656
|
+
export function entityTag(name: string): <K extends string | number | symbol, T extends { [k in K]: EntityTag; }>(target: T, key: K) => void;
|
|
630
657
|
/**
|
|
631
658
|
* Registers a "usable" action generator — actions that appear in the UI, and can be slotted in the action bar.
|
|
632
659
|
* @param set Where to append the usable actions
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import type { IActionDescription } from "game/entity/action/IAction";
|
|
12
12
|
import { ActionArgument, ActionType } from "game/entity/action/IAction";
|
|
13
13
|
import type Entity from "game/entity/Entity";
|
|
14
|
+
import type Player from "game/entity/player/Player";
|
|
14
15
|
import type Item from "game/item/Item";
|
|
15
16
|
import { PacketType } from "multiplayer/packets/IPacket";
|
|
16
17
|
import ActionPacketBase from "multiplayer/packets/shared/ActionPacketBase";
|
|
@@ -20,6 +21,7 @@ export default class ActionPacket extends ActionPacketBase {
|
|
|
20
21
|
arguments: any[];
|
|
21
22
|
items: Item[];
|
|
22
23
|
argumentTypes: ActionArgument[];
|
|
24
|
+
connectionPlayer: Player | undefined;
|
|
23
25
|
getType(): PacketType;
|
|
24
26
|
get action(): IActionDescription;
|
|
25
27
|
getDebugInfo(): string;
|
|
@@ -81,6 +81,7 @@ export default ContextMenu;
|
|
|
81
81
|
interface IContextMenuOptionEvents extends Events<Button> {
|
|
82
82
|
chosen(choice?: ContextMenuOption): any;
|
|
83
83
|
becomeActive(): any;
|
|
84
|
+
dispose(): any;
|
|
84
85
|
}
|
|
85
86
|
export declare class ContextMenuOption extends Button {
|
|
86
87
|
private readonly optionDescription;
|
package/package.json
CHANGED