@wayward/types 2.12.0-beta.dev.20220916.2 → 2.12.0-beta.dev.20220918.1

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@@ -55,7 +55,7 @@ export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerE
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  /**
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  * Note: This can be called multiple times in the same game depending on loading/unloading of islands
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  */
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- load(hasLoadedBefore: boolean): void;
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+ load(): void;
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  isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
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  isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
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  getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
@@ -81,7 +81,7 @@ export default class Player extends Human implements IUnserializedCallback {
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  updateDialogInfo(dialogIndex: string | number): void;
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  getDialogInfo(dialogIndex: string | number): IDialogInfo;
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  kill(): void;
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- respawn(reset: boolean): Promise<void>;
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+ respawn(reset: boolean): void;
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  /**
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  * Returns true if the player changed their facing direction.
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  */
@@ -92,6 +92,7 @@ export interface IMoveToIslandOptions {
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  newWorldBiomeTypeOverride: BiomeType;
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  noTravelingEffects: true;
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  distanceFromEdge: number;
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+ respawn: boolean;
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  }
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  export interface IWell {
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  quantity: number;
@@ -72,6 +72,8 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  tileEvents: TileEventManager;
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  time: TimeManager;
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  biomeType: BiomeTypes;
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+ civilizationScore: number;
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+ civilizationScoreTiles: Record<number, number>;
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  contaminatedWater: IWaterContamination[];
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  creatureSpawnTimer: number;
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  mapGenVersion: string;
@@ -98,7 +100,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  readonly moveTypesInFov: Map<string, Set<Human>>;
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  previousSaveVersion: IVersionInfo | undefined;
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  brokenReferencesCount: number;
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- civilizationScore: number;
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  spawnPoint: IVector3;
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  private _loadedReferences;
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  private _tiles;
@@ -260,6 +261,14 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  * @param point x/y/z of the water tile created.
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  */
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  contaminateWater(point: IVector3): void;
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+ /**
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+ * Resets & recalculates the civilization score
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+ */
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+ recalculateCivilizationScore(): void;
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+ /**
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+ * Refreshes the provided civ score for the given tile
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+ */
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+ refreshTileCivilizationScore(tile: ITile, x: number, y: number, z: number, isRecalculating?: boolean): void;
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  /**
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  * Adds civilization score
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  */
@@ -97,6 +97,8 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  static isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
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  static isItemUsedInRecipe(item: ItemType): boolean | undefined;
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  static isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
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+ static isContainer(obj: unknown): obj is IContainer;
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+ isContainer(obj: unknown): obj is IContainer;
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  static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
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  static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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  static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
@@ -138,7 +140,6 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
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  create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
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  createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
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- isContainer(obj: unknown): obj is IContainer;
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  getContainedContainers(container: IContainer): IContainer[];
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  moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
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  computeContainerWeight(container: IContainer): number;
@@ -156,7 +156,6 @@ export interface ITile extends Partial<ITileContainer> {
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  npc?: NPC;
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  overlays?: IOverlayInfo[];
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  quality?: Quality;
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- civScore?: number;
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  }
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  export interface ITileOld {
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  event?: TileEvent[];
@@ -292,7 +292,7 @@ declare enum UiTranslation {
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  MenuBindingsDescription = 277,
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  MenuBindingsTooltipBindConflicts = 278,
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  MenuBindingsManagedBindableGameActionBarUseSlot = 279,
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- MenuBindingsManagedBindableGameActionBarToggleSlot = 280,
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+ MenuBindingsManagedBindableGameActionBarAssignSlot = 280,
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  MenuBindingsManagedBindableGameActionBarToggleUseOnMoveSlot = 281,
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  MenuChangelogTitle = 282,
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  MenuChangelogDescription = 283,
@@ -92,7 +92,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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  getBannedPlayers(): string[];
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  setBanned(identifier: string, ban: boolean): boolean;
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  createServer(serverInfo: ServerInfo): void;
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- joinServer(serverInfo: ServerInfo, options?: Partial<IJoinServerOptions>): void;
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+ joinServer(serverInfo: ServerInfo, options?: Partial<IJoinServerOptions>): Promise<void>;
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  rejoinServer(options?: {
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  randomizeIdentifier?: boolean;
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  automaticallyRetry?: boolean;
@@ -39,6 +39,7 @@ export default abstract class Screen extends Component {
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  getBackground(): Background;
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  setBackground(background: Background): this;
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  removeBackground(): this;
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+ hasContextMenu(): boolean;
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  /**
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  * Remove the context menu from this element
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  */
@@ -19,10 +19,11 @@ export default class ActionBarBindableManager extends BindableManager {
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  private requiredSlots;
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  private constructor();
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  getSlotUseBindable(slot: number): Bindable | undefined;
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- getSlotToggleBindable(slot: number): Bindable | undefined;
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+ getSlotAssignBindable(slot: number): Bindable | undefined;
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  getSlotToggleUseOnMoveBindable(slot: number): Bindable | undefined;
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  requireSlots(slotCount: number): void;
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  private generateBindings;
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  private generateUseOnMoveBindings;
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+ private generateAssignBindings;
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  private generateBinding;
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  }
@@ -16,7 +16,7 @@ export declare module EnumProperty {
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  const KEYS: unique symbol;
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  const VALUES: unique symbol;
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  const ENTRIES: unique symbol;
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- const CURSORS: unique symbol;
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+ const DEPENDANTS: unique symbol;
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  const COMPUTE: unique symbol;
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  }
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  export declare type EnumObject<T> = T & {
@@ -27,7 +27,7 @@ export declare type EnumObject<T> = T & {
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  [EnumProperty.KEYS]?: ReadonlyArray<keyof T>;
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  [EnumProperty.VALUES]?: ReadonlyArray<Exclude<T[keyof T], AnyFunction>>;
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  [EnumProperty.ENTRIES]?: ReadonlyArray<[keyof T, Exclude<T[keyof T], AnyFunction>]>;
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- [EnumProperty.CURSORS]?: Set<symbol>;
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+ [EnumProperty.DEPENDANTS]?: Set<WeakRef<any>>;
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  [EnumProperty.COMPUTE]?(): void;
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  };
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  export declare module EnumObject {
@@ -88,10 +88,6 @@ declare module TileHelpers {
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  * Check is a tile is open
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  */
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  function isOpenTile(island: Island, point: IVector3, tile?: ITile): boolean;
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- /**
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- * Refreshes the provided civ score for the given tile
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- */
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- function refreshCivilizationScore(island: Island, x: number, y: number, z: number): void;
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  /**
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  * Check if a tile is a suitable spawn point
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  */
@@ -20,6 +20,7 @@ export default class Vector2 implements IVector2, ISerializable {
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  static get INFINITY_NEGATIVE(): Vector2;
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  static get INFINITY(): Vector2;
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  static readonly DIRECTIONS: Readonly<Record<Direction, Vector2>>;
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+ static xy(vector: IVector2): [x: number, y: number];
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  static fromSize(size: {
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  width: number;
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  height: number;
@@ -8,8 +8,8 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
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  import { Types } from "save/serializer/ISerializer";
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- import type { ISerializer, ISerializable } from "save/serializer/ISerializer";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
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  export default class Vector3 implements IVector3, ISerializable {
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  static get ZERO(): Vector3;
@@ -17,6 +17,10 @@ export default class Vector3 implements IVector3, ISerializable {
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  static get UP(): Vector3;
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  static get RIGHT(): Vector3;
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  static get FORWARD(): Vector3;
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+ static xy(vector: IVector3): [x: number, y: number];
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+ static yz(vector: IVector3): [y: number, z: number];
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+ static xz(vector: IVector3): [x: number, z: number];
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+ static xyz(vector: IVector3): [x: number, y: number, z: number];
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  static cross(vector: IVector3, vector2: IVector3): Vector3;
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  static cross<D extends IVector3>(vector: IVector3, vector2: IVector3, dest: D): D;
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  static dot(vector: IVector3, vector2: IVector3): number;
@@ -42,17 +46,17 @@ export default class Vector3 implements IVector3, ISerializable {
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  set y(value: number);
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  get z(): number;
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  set z(value: number);
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- get xy(): [number, number];
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- set xy(values: [number, number]);
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- get xz(): [number, number];
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- set xz(values: [number, number]);
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- get yz(): [number, number];
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- set yz(values: [number, number]);
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- get xyz(): [number, number, number];
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- set xyz(values: [number, number, number]);
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+ get xy(): [x: number, y: number];
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+ set xy(values: [x: number, y: number]);
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+ get xz(): [x: number, z: number];
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+ set xz(values: [x: number, z: number]);
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+ get yz(): [y: number, z: number];
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+ set yz(values: [y: number, z: number]);
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+ get xyz(): [x: number, y: number, z: number];
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+ set xyz(values: [x: number, y: number, z: number]);
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  constructor();
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  constructor(xy: IVector2, z: number);
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- constructor(xyz: number | [number, number, number] | IVector3);
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+ constructor(xyz: number | [x: number, y: number, z: number] | IVector3);
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  constructor(x: number, y: number, z: number);
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  at(index: number): number;
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  reset(): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.12.0-beta.dev.20220916.2",
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+ "version": "2.12.0-beta.dev.20220918.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",