@wayward/types 2.12.0-beta.dev.20220916.2 → 2.12.0-beta.dev.20220918.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/DoodadManager.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +1 -1
- package/definitions/game/game/island/IIsland.d.ts +1 -0
- package/definitions/game/game/island/Island.d.ts +10 -1
- package/definitions/game/game/item/ItemManager.d.ts +2 -1
- package/definitions/game/game/tile/ITerrain.d.ts +0 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +1 -1
- package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
- package/definitions/game/ui/screen/Screen.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +2 -1
- package/definitions/game/utilities/enum/IEnum.d.ts +2 -2
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -4
- package/definitions/game/utilities/math/Vector2.d.ts +1 -0
- package/definitions/game/utilities/math/Vector3.d.ts +14 -10
- package/package.json +1 -1
|
@@ -55,7 +55,7 @@ export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerE
|
|
|
55
55
|
/**
|
|
56
56
|
* Note: This can be called multiple times in the same game depending on loading/unloading of islands
|
|
57
57
|
*/
|
|
58
|
-
load(
|
|
58
|
+
load(): void;
|
|
59
59
|
isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
|
|
60
60
|
isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
|
|
61
61
|
getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
|
|
@@ -81,7 +81,7 @@ export default class Player extends Human implements IUnserializedCallback {
|
|
|
81
81
|
updateDialogInfo(dialogIndex: string | number): void;
|
|
82
82
|
getDialogInfo(dialogIndex: string | number): IDialogInfo;
|
|
83
83
|
kill(): void;
|
|
84
|
-
respawn(reset: boolean):
|
|
84
|
+
respawn(reset: boolean): void;
|
|
85
85
|
/**
|
|
86
86
|
* Returns true if the player changed their facing direction.
|
|
87
87
|
*/
|
|
@@ -72,6 +72,8 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
72
72
|
tileEvents: TileEventManager;
|
|
73
73
|
time: TimeManager;
|
|
74
74
|
biomeType: BiomeTypes;
|
|
75
|
+
civilizationScore: number;
|
|
76
|
+
civilizationScoreTiles: Record<number, number>;
|
|
75
77
|
contaminatedWater: IWaterContamination[];
|
|
76
78
|
creatureSpawnTimer: number;
|
|
77
79
|
mapGenVersion: string;
|
|
@@ -98,7 +100,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
98
100
|
readonly moveTypesInFov: Map<string, Set<Human>>;
|
|
99
101
|
previousSaveVersion: IVersionInfo | undefined;
|
|
100
102
|
brokenReferencesCount: number;
|
|
101
|
-
civilizationScore: number;
|
|
102
103
|
spawnPoint: IVector3;
|
|
103
104
|
private _loadedReferences;
|
|
104
105
|
private _tiles;
|
|
@@ -260,6 +261,14 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
260
261
|
* @param point x/y/z of the water tile created.
|
|
261
262
|
*/
|
|
262
263
|
contaminateWater(point: IVector3): void;
|
|
264
|
+
/**
|
|
265
|
+
* Resets & recalculates the civilization score
|
|
266
|
+
*/
|
|
267
|
+
recalculateCivilizationScore(): void;
|
|
268
|
+
/**
|
|
269
|
+
* Refreshes the provided civ score for the given tile
|
|
270
|
+
*/
|
|
271
|
+
refreshTileCivilizationScore(tile: ITile, x: number, y: number, z: number, isRecalculating?: boolean): void;
|
|
263
272
|
/**
|
|
264
273
|
* Adds civilization score
|
|
265
274
|
*/
|
|
@@ -97,6 +97,8 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
97
97
|
static isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
|
|
98
98
|
static isItemUsedInRecipe(item: ItemType): boolean | undefined;
|
|
99
99
|
static isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
|
|
100
|
+
static isContainer(obj: unknown): obj is IContainer;
|
|
101
|
+
isContainer(obj: unknown): obj is IContainer;
|
|
100
102
|
static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
|
|
101
103
|
static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
|
|
102
104
|
static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
|
|
@@ -138,7 +140,6 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
138
140
|
getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
|
|
139
141
|
create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
|
|
140
142
|
createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
|
|
141
|
-
isContainer(obj: unknown): obj is IContainer;
|
|
142
143
|
getContainedContainers(container: IContainer): IContainer[];
|
|
143
144
|
moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
|
|
144
145
|
computeContainerWeight(container: IContainer): number;
|
|
@@ -292,7 +292,7 @@ declare enum UiTranslation {
|
|
|
292
292
|
MenuBindingsDescription = 277,
|
|
293
293
|
MenuBindingsTooltipBindConflicts = 278,
|
|
294
294
|
MenuBindingsManagedBindableGameActionBarUseSlot = 279,
|
|
295
|
-
|
|
295
|
+
MenuBindingsManagedBindableGameActionBarAssignSlot = 280,
|
|
296
296
|
MenuBindingsManagedBindableGameActionBarToggleUseOnMoveSlot = 281,
|
|
297
297
|
MenuChangelogTitle = 282,
|
|
298
298
|
MenuChangelogDescription = 283,
|
|
@@ -92,7 +92,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
|
|
|
92
92
|
getBannedPlayers(): string[];
|
|
93
93
|
setBanned(identifier: string, ban: boolean): boolean;
|
|
94
94
|
createServer(serverInfo: ServerInfo): void;
|
|
95
|
-
joinServer(serverInfo: ServerInfo, options?: Partial<IJoinServerOptions>): void
|
|
95
|
+
joinServer(serverInfo: ServerInfo, options?: Partial<IJoinServerOptions>): Promise<void>;
|
|
96
96
|
rejoinServer(options?: {
|
|
97
97
|
randomizeIdentifier?: boolean;
|
|
98
98
|
automaticallyRetry?: boolean;
|
package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts
CHANGED
|
@@ -19,10 +19,11 @@ export default class ActionBarBindableManager extends BindableManager {
|
|
|
19
19
|
private requiredSlots;
|
|
20
20
|
private constructor();
|
|
21
21
|
getSlotUseBindable(slot: number): Bindable | undefined;
|
|
22
|
-
|
|
22
|
+
getSlotAssignBindable(slot: number): Bindable | undefined;
|
|
23
23
|
getSlotToggleUseOnMoveBindable(slot: number): Bindable | undefined;
|
|
24
24
|
requireSlots(slotCount: number): void;
|
|
25
25
|
private generateBindings;
|
|
26
26
|
private generateUseOnMoveBindings;
|
|
27
|
+
private generateAssignBindings;
|
|
27
28
|
private generateBinding;
|
|
28
29
|
}
|
|
@@ -16,7 +16,7 @@ export declare module EnumProperty {
|
|
|
16
16
|
const KEYS: unique symbol;
|
|
17
17
|
const VALUES: unique symbol;
|
|
18
18
|
const ENTRIES: unique symbol;
|
|
19
|
-
const
|
|
19
|
+
const DEPENDANTS: unique symbol;
|
|
20
20
|
const COMPUTE: unique symbol;
|
|
21
21
|
}
|
|
22
22
|
export declare type EnumObject<T> = T & {
|
|
@@ -27,7 +27,7 @@ export declare type EnumObject<T> = T & {
|
|
|
27
27
|
[EnumProperty.KEYS]?: ReadonlyArray<keyof T>;
|
|
28
28
|
[EnumProperty.VALUES]?: ReadonlyArray<Exclude<T[keyof T], AnyFunction>>;
|
|
29
29
|
[EnumProperty.ENTRIES]?: ReadonlyArray<[keyof T, Exclude<T[keyof T], AnyFunction>]>;
|
|
30
|
-
[EnumProperty.
|
|
30
|
+
[EnumProperty.DEPENDANTS]?: Set<WeakRef<any>>;
|
|
31
31
|
[EnumProperty.COMPUTE]?(): void;
|
|
32
32
|
};
|
|
33
33
|
export declare module EnumObject {
|
|
@@ -88,10 +88,6 @@ declare module TileHelpers {
|
|
|
88
88
|
* Check is a tile is open
|
|
89
89
|
*/
|
|
90
90
|
function isOpenTile(island: Island, point: IVector3, tile?: ITile): boolean;
|
|
91
|
-
/**
|
|
92
|
-
* Refreshes the provided civ score for the given tile
|
|
93
|
-
*/
|
|
94
|
-
function refreshCivilizationScore(island: Island, x: number, y: number, z: number): void;
|
|
95
91
|
/**
|
|
96
92
|
* Check if a tile is a suitable spawn point
|
|
97
93
|
*/
|
|
@@ -20,6 +20,7 @@ export default class Vector2 implements IVector2, ISerializable {
|
|
|
20
20
|
static get INFINITY_NEGATIVE(): Vector2;
|
|
21
21
|
static get INFINITY(): Vector2;
|
|
22
22
|
static readonly DIRECTIONS: Readonly<Record<Direction, Vector2>>;
|
|
23
|
+
static xy(vector: IVector2): [x: number, y: number];
|
|
23
24
|
static fromSize(size: {
|
|
24
25
|
width: number;
|
|
25
26
|
height: number;
|
|
@@ -8,8 +8,8 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
|
|
11
12
|
import { Types } from "save/serializer/ISerializer";
|
|
12
|
-
import type { ISerializer, ISerializable } from "save/serializer/ISerializer";
|
|
13
13
|
import type { IVector2, IVector3 } from "utilities/math/IVector";
|
|
14
14
|
export default class Vector3 implements IVector3, ISerializable {
|
|
15
15
|
static get ZERO(): Vector3;
|
|
@@ -17,6 +17,10 @@ export default class Vector3 implements IVector3, ISerializable {
|
|
|
17
17
|
static get UP(): Vector3;
|
|
18
18
|
static get RIGHT(): Vector3;
|
|
19
19
|
static get FORWARD(): Vector3;
|
|
20
|
+
static xy(vector: IVector3): [x: number, y: number];
|
|
21
|
+
static yz(vector: IVector3): [y: number, z: number];
|
|
22
|
+
static xz(vector: IVector3): [x: number, z: number];
|
|
23
|
+
static xyz(vector: IVector3): [x: number, y: number, z: number];
|
|
20
24
|
static cross(vector: IVector3, vector2: IVector3): Vector3;
|
|
21
25
|
static cross<D extends IVector3>(vector: IVector3, vector2: IVector3, dest: D): D;
|
|
22
26
|
static dot(vector: IVector3, vector2: IVector3): number;
|
|
@@ -42,17 +46,17 @@ export default class Vector3 implements IVector3, ISerializable {
|
|
|
42
46
|
set y(value: number);
|
|
43
47
|
get z(): number;
|
|
44
48
|
set z(value: number);
|
|
45
|
-
get xy(): [number, number];
|
|
46
|
-
set xy(values: [number, number]);
|
|
47
|
-
get xz(): [number, number];
|
|
48
|
-
set xz(values: [number, number]);
|
|
49
|
-
get yz(): [number, number];
|
|
50
|
-
set yz(values: [number, number]);
|
|
51
|
-
get xyz(): [number, number, number];
|
|
52
|
-
set xyz(values: [number, number, number]);
|
|
49
|
+
get xy(): [x: number, y: number];
|
|
50
|
+
set xy(values: [x: number, y: number]);
|
|
51
|
+
get xz(): [x: number, z: number];
|
|
52
|
+
set xz(values: [x: number, z: number]);
|
|
53
|
+
get yz(): [y: number, z: number];
|
|
54
|
+
set yz(values: [y: number, z: number]);
|
|
55
|
+
get xyz(): [x: number, y: number, z: number];
|
|
56
|
+
set xyz(values: [x: number, y: number, z: number]);
|
|
53
57
|
constructor();
|
|
54
58
|
constructor(xy: IVector2, z: number);
|
|
55
|
-
constructor(xyz: number | [number, number, number] | IVector3);
|
|
59
|
+
constructor(xyz: number | [x: number, y: number, z: number] | IVector3);
|
|
56
60
|
constructor(x: number, y: number, z: number);
|
|
57
61
|
at(index: number): number;
|
|
58
62
|
reset(): void;
|
package/package.json
CHANGED