@wayward/types 2.12.0-beta.dev.20220908.1 → 2.12.0-beta.dev.20220911.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +0 -2
- package/definitions/game/game/doodad/Doodad.d.ts +9 -5
- package/definitions/game/game/entity/Entity.d.ts +3 -0
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +11 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +0 -2
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -5
- package/definitions/game/game/entity/player/IPlayer.d.ts +0 -10
- package/definitions/game/game/entity/player/Player.d.ts +0 -2
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +4 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +8 -0
- package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +10 -0
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +2 -1
- package/definitions/game/game/item/IItem.d.ts +16 -4
- package/definitions/game/game/item/IItemManager.d.ts +2 -1
- package/definitions/game/game/item/ItemManager.d.ts +6 -1
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +2 -4
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +23 -8
- package/definitions/game/language/dictionary/UiTranslation.d.ts +675 -674
- package/definitions/game/mod/ModRegistry.d.ts +41 -27
- package/definitions/game/multiplayer/packets/HumanTargetedClientPacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/client/{EmitPlayerEventPacket.d.ts → EmitHumanEventPacket.d.ts} +5 -4
- package/definitions/game/multiplayer/packets/client/{SetPlayerZPacket.d.ts → SetHumanZPacket.d.ts} +2 -2
- package/definitions/game/renderer/IRenderer.d.ts +4 -3
- package/definitions/game/renderer/Renderer.d.ts +7 -1
- package/definitions/game/renderer/Renderers.d.ts +4 -0
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
- package/definitions/game/steamworks/Steamworks.d.ts +0 -1
- package/definitions/game/ui/component/dropdown/PlayerDropdown.d.ts +1 -1
- package/definitions/game/ui/old/OldUi.d.ts +0 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +18 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/menubar/MenuBarButton.d.ts +2 -1
- package/definitions/game/utilities/class/Classes.d.ts +1 -0
- package/definitions/game/utilities/class/Inject.d.ts +7 -8
- package/definitions/game/utilities/enum/IEnum.d.ts +2 -1
- package/definitions/game/utilities/math/Bezier.d.ts +27 -0
- package/definitions/game/utilities/math/Math2.d.ts +14 -0
- package/definitions/test/core/application.d.ts +0 -4
- package/definitions/test/core/applicationInteractions.d.ts +6 -1
- package/package.json +1 -1
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@@ -32,7 +32,6 @@ import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneMo
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import ReferenceManager from "game/reference/ReferenceManager";
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import TimeManager from "game/time/TimeManager";
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import VotingManager from "game/VotingManager";
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import { RenderSource } from "renderer/IRenderer";
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import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
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import type WebGlContext from "renderer/WebGlContext";
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import ReplayManager from "replay/ReplayManager";
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@@ -136,7 +135,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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*/
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passTurn(human: Human, turnType?: TurnTypeFlag): void;
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tickRealtime(): void;
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updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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updateTablesAndWeight(): void;
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/**
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* Gets the largest damage type weaknesses of a human or creature based on a type and damage value
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@@ -66,6 +66,8 @@ export interface IDoodadEvents {
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* Emitted when the doodad's type changes.
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*/
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transformed(newType: DoodadType, oldType: DoodadType): any;
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durabilityChange(durability: number, oldDurability: number): any;
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durabilityMaxChange(durability: number, oldDurability: number): any;
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}
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export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements IReferenceable, IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, IVector3, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasBuilder, IHasMagic {
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static is(value: any): value is Doodad;
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@@ -85,8 +87,8 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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id: number;
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referenceId?: number;
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itemOrders?: number[];
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maxDur: number;
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minDur: number;
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orientation?: DoorOrientation | Direction.Cardinal;
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crafterIdentifier?: string;
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builderIdentifier?: string;
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@@ -109,7 +111,6 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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private _tile;
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private _tileId;
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private readonly _doodadGroupCache;
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private _minDur;
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constructor(type?: DoodadType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number, options?: IDoodadOptions);
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get island(): import("../island/Island").default;
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toString(): string;
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@@ -178,7 +179,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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getBuilder(): Player | undefined;
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unhitch(): void;
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damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean): void;
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getDefaultDurability(): number;
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getDefaultDurability(random?: import("../../utilities/random/Random").Random<import("../../utilities/random/Random").SeededGenerator>): number;
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addTreasureChestLoot(): void;
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attachStillContainer(item: Item): void;
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detachStillContainer(human?: Human): Item | undefined;
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@@ -237,7 +238,10 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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*/
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revert(): boolean;
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onUnserialized(): void;
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get durability(): number;
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set durability(value: number);
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get durabilityMax(): number;
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set durabilityMax(value: number);
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private processSpecials;
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/**
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* Check for items on top of lit/fire doodads, set them on fire
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@@ -133,6 +133,9 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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protected setMoving(delay: Delay, fromX: number, fromY: number, toZ?: number): void;
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animateAttack(damageType: DamageType[] | undefined): void;
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getMovementPoint(timeStamp: number): IVector2;
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/**
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* Gets movement progress and moves the state machine forward when the movement is completed
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*/
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getMovementProgress(timeStamp: number): number;
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protected onMovementCompleted(): void;
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getMoveType(): MoveType;
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@@ -202,7 +202,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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/**
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* @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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*/
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setZ(z: number, effects?: boolean, updateFlowField?: boolean):
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setZ(z: number, allowCancelation?: boolean, effects?: boolean, updateFlowField?: boolean): boolean;
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getMovementIntent(): IMovementIntent;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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*/
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protected statGain(stat: Stat, bypass: boolean): void;
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protected calculateStats(): void;
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kill(): void;
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protected resetDefense(skipStatChangedEvent?: boolean): void;
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protected swimAndSootheCheck(): void;
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/**
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@@ -168,6 +168,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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* Called when the player completes a movement
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*/
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moveComplete(): any;
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/**
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* Called when no input is received
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*/
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noInput(): any;
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/**
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* Called when a book is opened by a player
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* @param book The book that was opened
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* @param options Load island options
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*/
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loadedOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): any;
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/**
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* Called when the human will be killed. If any handlers return `false` to stop the human from dying,
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* no further handlers will be called.
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* @return `false` to stop the human from dying
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*/
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shouldDie(): false | void;
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}
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export interface IHairstyleDescription extends IModdable, IHasImagePath {
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name: string;
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@@ -271,7 +281,7 @@ export declare enum EquipType {
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Legs = 2,
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Chest = 3,
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Head = 4,
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-
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Waist = 5,
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Feet = 6,
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Neck = 7,
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Hands = 8,
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@@ -40,7 +40,7 @@ export declare const actionDescriptionsSlow: {
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7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default, boolean, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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38: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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import { EquipType } from "game/entity/IHuman";
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declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType
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declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType], import("../../Human").default, boolean, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, EquipType]>;
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export default _default;
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import { ActionArgument } from "game/entity/action/IAction";
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import type { IMagicalPropertyInfo } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type { MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
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import type { MagicalPropertyType } from "game/magic/MagicalPropertyType";
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export interface IUpgradeCanUse extends IActionUsable {
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upgrade: IUpgradeable;
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export interface IUpgradeable extends IMagicalPropertyInfo {
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target: Item;
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type: MagicalPropertyType;
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currentValue: number;
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}
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}
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export declare namespace WorldContextMenuClasses {
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-digwithhands" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-dropmenu" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-digwithhands" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-dropmenu" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand";
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export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
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* @returns True if the npc can move, false if the npc cannot move, or undefined to use the default logic
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/**
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}
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export default abstract class NPC extends Human {
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protected static registrarId: number;
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protected attack(): boolean;
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protected move(): boolean;
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protected autoScaleStats(): void;
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protected changeZ(toZ: number, fromZ: number): boolean | void | undefined;
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protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile, isMoving: boolean): boolean | void | undefined;
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protected checkMove(moveType: MoveType, tileX: number, tileY: number, tileZ: number): 0 | -1 | -2 | -3 | -4 | -5;
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* @param choice The selected choice
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*/
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promptResponse(interrupt: Prompt, choice: boolean | InterruptChoice): any;
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/**
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* Called when the player will be killed. If any handlers return `false` to stop the player from dying,
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* no further handlers will be called.
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*/
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shouldDie(): false | void;
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/**
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* Called when the player is killed.
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updatedQuickslotInfo?(quickslot: number, itemType?: ItemType): any;
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*/
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isExploredClientSide(x: number, y: number, z: number): boolean;
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private onWriteNote;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { InfoProvider } from "game/inspection/InfoProvider";
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import type { IHasMagic, MagicalNormalPropertyTypes,
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+
import type { IHasMagic, MagicalNormalPropertyTypes, MagicalSubPropertyTypes } from "game/magic/MagicalPropertyManager";
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import type { MagicalPropertyTypeSubTypeMap } from "game/magic/MagicalPropertyType";
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import type { DictionaryEnum } from "language/DictionaryMap";
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import type { TextContext } from "language/ITranslation";
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import Translation from "language/Translation";
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@@ -11,8 +11,9 @@
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import type { SkillType } from "game/entity/IHuman";
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import { InfoProvider } from "game/inspection/InfoProvider";
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import type { Quality } from "game/IObject";
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-
import type { IHasMagic, MagicalNormalPropertyTypes,
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+
import type { IHasMagic, MagicalNormalPropertyTypes, MagicalSubPropertyTypes } from "game/magic/MagicalPropertyManager";
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import { MagicalPropertyIdentity } from "game/magic/MagicalPropertyManager";
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import type { MagicalPropertyTypeSubTypeMap } from "game/magic/MagicalPropertyType";
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import UiTranslation from "language/dictionary/UiTranslation";
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import Translation from "language/Translation";
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import type { TranslationGenerator } from "ui/component/IComponent";
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@@ -61,12 +61,15 @@ export interface IUseInfoFactory<I extends IUseInfoBase<T, A>, T extends IDescri
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methods: M;
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}, T, A>): UseInfo<I, A, M, T>;
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}
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+
export declare type IGetUseInfo<USE_INFO extends UseInfo<any, any, any>> = USE_INFO extends UseInfo<infer I extends IUseInfoBase<any, any>, any, any> ? I : never;
|
|
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export default class UseInfo<I extends IUseInfoBase<T, A>, A extends ActionType, M extends Record<string, AnyFunction>, T extends IDescribed = any> {
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readonly predicates: Array<UseInfoPredicate<I, T, A>>;
|
|
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readonly handle: UseInfoHandler<I & {
|
|
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methods: M;
|
|
68
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|
}, T, A>;
|
|
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|
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readonly methods:
|
|
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|
+
readonly methods: {
|
|
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|
+
[KEY in keyof M]: (info: I, ...args: ArgumentsOf<M[KEY]>) => ReturnType<M[KEY]>;
|
|
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|
+
};
|
|
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static of<T extends IDescribed>(): IUseInfoFactory<IUseInfoBase<T, never>, T, never>;
|
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displayLevel: InfoDisplayLevel | UseInfoDisplayLevelGetter<I, T, A>;
|
|
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ownRow?: true;
|
|
@@ -100,6 +100,14 @@ export default class ItemUses extends Uses<Item> {
|
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100
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
|
|
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details: Set<symbol>;
|
|
102
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}, ActionType.Equip, {
|
|
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|
+
getMagicalEquipTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
|
|
104
|
+
} & {
|
|
105
|
+
getMagicalPropertyLabels: () => Map<import("../../../magic/MagicalPropertyType").MagicalPropertyType, import("../../../../language/dictionary/UiTranslation").default>;
|
|
106
|
+
} & {
|
|
107
|
+
isMagicalPropertyPercentage: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
|
|
108
|
+
} & {
|
|
109
|
+
isMagicalPropertyPercentagePremultiplied: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
|
|
110
|
+
} & {
|
|
103
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|
getAttack: () => import("../MagicalPropertyValue").default | undefined;
|
|
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|
} & {
|
|
105
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getDefense: () => (import("../../../../language/impl/TranslationImpl").default | import("../MagicalPropertyValue").default)[];
|
|
@@ -8,7 +8,8 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type { MagicalNormalPropertyTypes, MagicalPropertyIdentity,
|
|
11
|
+
import type { MagicalNormalPropertyTypes, MagicalPropertyIdentity, MagicalSubPropertyTypes } from "game/magic/MagicalPropertyManager";
|
|
12
|
+
import type { MagicalPropertyTypeSubTypeMap } from "game/magic/MagicalPropertyType";
|
|
12
13
|
import Translation from "language/Translation";
|
|
13
14
|
declare function MagicalSourceTooltip(type: MagicalNormalPropertyTypes): Translation;
|
|
14
15
|
declare function MagicalSourceTooltip<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): Translation;
|
|
@@ -14,7 +14,9 @@ import MagicalPropertyValue from "game/inspection/infoProviders/MagicalPropertyV
|
|
|
14
14
|
import UseInfo from "game/inspection/infoProviders/UseInfo";
|
|
15
15
|
import type Item from "game/item/Item";
|
|
16
16
|
import { MagicalPropertyEntry } from "game/magic/MagicalPropertyManager";
|
|
17
|
+
import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
|
|
17
18
|
import { TempType } from "game/temperature/ITemperature";
|
|
19
|
+
import UiTranslation from "language/dictionary/UiTranslation";
|
|
18
20
|
declare const _default: UseInfo<{
|
|
19
21
|
equip: import("../../../../entity/IHuman").EquipType;
|
|
20
22
|
objectType: import("../../../../IGame").CreationId.Item;
|
|
@@ -26,6 +28,14 @@ declare const _default: UseInfo<{
|
|
|
26
28
|
union: import("game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Equip>;
|
|
27
29
|
details: Set<symbol>;
|
|
28
30
|
}, ActionType.Equip, {
|
|
31
|
+
getMagicalEquipTypes: () => Set<MagicalPropertyType>;
|
|
32
|
+
} & {
|
|
33
|
+
getMagicalPropertyLabels: () => Map<MagicalPropertyType, UiTranslation>;
|
|
34
|
+
} & {
|
|
35
|
+
isMagicalPropertyPercentage: (property: MagicalPropertyType) => boolean;
|
|
36
|
+
} & {
|
|
37
|
+
isMagicalPropertyPercentagePremultiplied: (property: MagicalPropertyType) => boolean;
|
|
38
|
+
} & {
|
|
29
39
|
getAttack: () => MagicalPropertyValue | undefined;
|
|
30
40
|
} & {
|
|
31
41
|
getDefense: () => (import("../../../../../language/impl/TranslationImpl").default | MagicalPropertyValue)[];
|
|
@@ -22,6 +22,7 @@ import type { IslandId } from "game/island/IIsland";
|
|
|
22
22
|
import type Item from "game/item/Item";
|
|
23
23
|
import type Recipe from "game/item/recipe/Recipe";
|
|
24
24
|
import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
|
|
25
|
+
import type { MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
|
|
25
26
|
import type { MagicalPropertyType } from "game/magic/MagicalPropertyType";
|
|
26
27
|
import type { IInsulationDescription, ITemperatureDescription } from "game/temperature/ITemperature";
|
|
27
28
|
import type { TerrainType } from "game/tile/ITerrain";
|
|
@@ -432,11 +433,22 @@ export interface IRanged {
|
|
|
432
433
|
skillType?: SkillType;
|
|
433
434
|
}
|
|
434
435
|
export interface IMagicalPropertyInfo {
|
|
436
|
+
/**
|
|
437
|
+
* The maximum value this magical property can be on this item.
|
|
438
|
+
*/
|
|
435
439
|
max: number;
|
|
436
|
-
|
|
440
|
+
/**
|
|
441
|
+
* Does nothing for integer magical properties. For decimal magical properties, rounds it to the nearest `.1` for calculations and display.
|
|
442
|
+
*/
|
|
443
|
+
roundToNearestTenthPlace?: true;
|
|
444
|
+
/**
|
|
445
|
+
* Generates a random starting value for this magical property.
|
|
446
|
+
*/
|
|
437
447
|
value(): number;
|
|
438
|
-
|
|
439
|
-
|
|
448
|
+
/**
|
|
449
|
+
* Generates the random sub-property to use for this magical property, if this magical property is a magical property with subtypes.
|
|
450
|
+
*/
|
|
451
|
+
subType?: MagicalSubPropertySubTypes | (() => MagicalSubPropertySubTypes);
|
|
440
452
|
}
|
|
441
453
|
export interface IItemUsed {
|
|
442
454
|
usedBy?: string[];
|
|
@@ -1411,7 +1423,7 @@ export declare enum ItemTypeGroup {
|
|
|
1411
1423
|
EquippableNeck = 905,
|
|
1412
1424
|
EquippableChest = 906,
|
|
1413
1425
|
EquippableHands = 907,
|
|
1414
|
-
|
|
1426
|
+
EquippableWaist = 908,
|
|
1415
1427
|
EquippableLegs = 909,
|
|
1416
1428
|
EquippableFeet = 910,
|
|
1417
1429
|
EquippableBack = 911,
|
|
@@ -112,7 +112,8 @@ export declare enum ContainerReferenceSource {
|
|
|
112
112
|
ResolveContainer = 9,
|
|
113
113
|
ScheduleContainerInvalidation = 10,
|
|
114
114
|
Serializer = 11,
|
|
115
|
-
WriteContainer = 12
|
|
115
|
+
WriteContainer = 12,
|
|
116
|
+
GetContainerName = 13
|
|
116
117
|
}
|
|
117
118
|
export interface ICraftResultChances {
|
|
118
119
|
success: number;
|
|
@@ -146,6 +146,11 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
146
146
|
moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
|
|
147
147
|
moveToContainer(human: Human | undefined, item: Item, container: IContainer): boolean;
|
|
148
148
|
hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
|
|
149
|
+
/**
|
|
150
|
+
* Gets the name of a container
|
|
151
|
+
* @returns Name of the container or undefined if it's ending up on the ground
|
|
152
|
+
*/
|
|
153
|
+
getContainerName(container: IContainer): Translation | undefined;
|
|
149
154
|
breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
|
|
150
155
|
/**
|
|
151
156
|
* Drop items in a 3x3 square around the location
|
|
@@ -308,7 +313,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
308
313
|
/**
|
|
309
314
|
* Note: don't print items to the console because the console will hold the item indefinitely
|
|
310
315
|
*/
|
|
311
|
-
loadReference(container: IContainer, loadChildReferences?: boolean): boolean;
|
|
316
|
+
loadReference(container: IContainer, loadChildReferences?: boolean, parentContainer?: IContainer): boolean;
|
|
312
317
|
private removeFromContainerInternal;
|
|
313
318
|
private onItemMoveOrRemove;
|
|
314
319
|
private getCraftTierBonus;
|
|
@@ -9,7 +9,8 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import EventEmitter from "event/EventEmitter";
|
|
12
|
-
import {
|
|
12
|
+
import type { MagicalPropertyTypeSubTypeMap } from "game/magic/MagicalPropertyType";
|
|
13
|
+
import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
|
|
13
14
|
import type { ListEnder } from "language/ITranslation";
|
|
14
15
|
import Translation from "language/Translation";
|
|
15
16
|
export interface IHasMagic {
|
|
@@ -29,9 +30,6 @@ export interface IMagicalSubProperty<T extends number> {
|
|
|
29
30
|
value: number;
|
|
30
31
|
}>;
|
|
31
32
|
}
|
|
32
|
-
export declare type MagicalPropertyTypeSubTypeMap = {
|
|
33
|
-
[K in keyof typeof magicalPropertyTypeSubTypeMap]: Value<(typeof magicalPropertyTypeSubTypeMap)[K]>;
|
|
34
|
-
};
|
|
35
33
|
export declare type MagicalProperty<T extends MagicalPropertyType> = MagicalPropertyTypeSubTypeMap extends {
|
|
36
34
|
[key in T]: any;
|
|
37
35
|
} ? IMagicalSubProperty<MagicalPropertyTypeSubTypeMap[T]> : IMagicalProperty;
|
|
@@ -10,6 +10,8 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import { SkillType } from "game/entity/IHuman";
|
|
12
12
|
import { Stat } from "game/entity/IStats";
|
|
13
|
+
import type { IItemDescription, IMagicalPropertyInfo } from "game/item/IItem";
|
|
14
|
+
import type Item from "game/item/Item";
|
|
13
15
|
export declare enum MagicalPropertyType {
|
|
14
16
|
Attack = 0,
|
|
15
17
|
Defense = 1,
|
|
@@ -56,11 +58,24 @@ export declare enum MagicalPropertyType {
|
|
|
56
58
|
*/
|
|
57
59
|
GrowingSpeed = 25
|
|
58
60
|
}
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
61
|
+
export interface IMagicalPropertyDescription {
|
|
62
|
+
/**
|
|
63
|
+
* Whether this magical property is applicable for the given item.
|
|
64
|
+
*/
|
|
65
|
+
isApplicable(item: Item, description: IItemDescription): boolean;
|
|
66
|
+
/**
|
|
67
|
+
* Generates the magical property value when added.
|
|
68
|
+
*/
|
|
69
|
+
getInfo(item: Item, description: IItemDescription): IMagicalPropertyInfo | undefined;
|
|
70
|
+
/**
|
|
71
|
+
* By default, all magical property types can be inscribed. This allows disabling that feature for this magical property type.
|
|
72
|
+
*/
|
|
73
|
+
disableInscription?: true;
|
|
74
|
+
subTypeEnum?: any;
|
|
75
|
+
}
|
|
76
|
+
export interface MagicalPropertyTypeSubTypeMap {
|
|
77
|
+
[MagicalPropertyType.Stat]: Stat;
|
|
78
|
+
[MagicalPropertyType.Skill]: SkillType;
|
|
79
|
+
[MagicalPropertyType.Reputation]: Stat;
|
|
80
|
+
}
|
|
81
|
+
export declare const magicalPropertyDescriptions: PartialRecord<MagicalPropertyType, IMagicalPropertyDescription>;
|