@wayward/types 2.12.0-beta.dev.20220906.1 → 2.12.0-beta.dev.20220907.8

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Files changed (28) hide show
  1. package/definitions/game/IGlobal.d.ts +4 -1
  2. package/definitions/game/game/entity/IHuman.d.ts +14 -0
  3. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  4. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +2 -0
  5. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +2 -0
  6. package/definitions/game/game/item/Item.d.ts +1 -1
  7. package/definitions/game/game/item/ItemManager.d.ts +7 -0
  8. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  9. package/definitions/game/language/dictionary/UiTranslation.d.ts +563 -558
  10. package/definitions/game/renderer/IRenderer.d.ts +36 -38
  11. package/definitions/game/resource/IResourceLoader.d.ts +2 -1
  12. package/definitions/game/resource/SpritePacker.d.ts +1 -0
  13. package/definitions/game/steamworks/ISteamworks.d.ts +2 -0
  14. package/definitions/game/steamworks/Steamworks.d.ts +1 -0
  15. package/definitions/game/typings/jqueryui.d.ts +1 -1
  16. package/definitions/game/ui/IUi.d.ts +3 -1
  17. package/definitions/game/ui/Ui.d.ts +1 -0
  18. package/definitions/game/ui/component/GroupDropdown.d.ts +1 -0
  19. package/definitions/game/ui/component/SortRow.d.ts +1 -0
  20. package/definitions/game/ui/component/Text.d.ts +2 -2
  21. package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +5 -2
  22. package/definitions/game/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +2 -1
  23. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -1
  24. package/definitions/game/utilities/enum/EnumManager.d.ts +5 -0
  25. package/definitions/hosts/shared/globals.d.ts +4 -1
  26. package/definitions/test/core/application.d.ts +1 -0
  27. package/definitions/test/core/chromeDriver.d.ts +1 -1
  28. package/package.json +1 -1
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import "@cplusplus/index";
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+ import "@hosts/shared/globalTypes";
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  import "@wayward/goodstream/apply";
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  import type WAudio from "audio/Audio";
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  import type CommandManager from "command/CommandManager";
@@ -41,7 +42,6 @@ import "utilities/typesglobal/Iterables";
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  import "utilities/typesglobal/Misc";
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  import "utilities/typesglobal/Objects";
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  import "utilities/typesglobal/Types";
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- import "@hosts/shared/globalTypes";
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  declare global {
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  let absentPlayers: Player[];
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  let audio: WAudio | undefined;
@@ -69,6 +69,9 @@ declare global {
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  const gameVersionMinor: number;
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  const gameVersionPatch: number;
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  const gameVersionName: string;
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+ const gameVersionTitleMajor: string;
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+ const gameVersionTitleMinor: string;
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+ const gameVersionTitle: string;
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  const isNodeJs: boolean;
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  const isWebWorker: boolean;
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  const overlayWorks: boolean | undefined;
@@ -420,9 +420,23 @@ export interface IVoyageInfo {
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  wantedItems?: ItemType[];
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  }
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  export declare enum MovingClientSide {
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+ /**
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+ * NoInput = Idle
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+ */
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  NoInput = 0,
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+ /**
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+ * Is actively moving
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+ */
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  Moving = 1,
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+ /**
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+ * Just completed their movement.
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+ * They might be about to move again.
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+ */
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  Moved = 2,
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+ /**
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+ * The game registered the end of the movement.
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+ * It's about to check if it will move again or finish (state change into Moving or NoInput)
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+ */
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  PreNoInput = 3
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  }
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  /**
@@ -30,6 +30,7 @@ import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/pr
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  import type { Milestone } from "game/milestones/IMilestone";
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  import type { ITile } from "game/tile/ITerrain";
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  import type TileEvent from "game/tile/TileEvent";
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+ import type { IModdable } from "mod/ModRegistry";
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  import type { IRGB } from "utilities/Color";
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  import type { Direction } from "utilities/math/Direction";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
@@ -188,7 +189,7 @@ export interface IActionNotUsable extends Partial<IPackedMessage> {
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  source?: never;
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  }
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  export declare type AnyActionDescription = IActionDescription<Array<ActionArgument | ActionArgument[]>, Entity, any, IActionUsable, any[]>;
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- export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> {
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+ export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> extends IModdable {
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  type?: number;
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  argumentTypes: A;
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  usability: {
@@ -8,6 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type { IModdable } from "mod/ModRegistry";
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  export declare enum ActionTypeStarts {
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  ActionType = 0,
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  ModActionType = 10000,
@@ -73,3 +74,4 @@ export declare enum UsableActionTypePlaceholder {
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  Paddle = 200003,
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  Operate = 200004
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  }
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+ export declare const usableActionDescriptions: PartialRecord<UsableActionType | UsableActionTypePlaceholder, IModdable>;
@@ -14,6 +14,7 @@ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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  import type { InfoProvider } from "game/inspection/InfoProvider";
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  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
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  import type { Quality } from "game/IObject";
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+ import type Island from "game/island/Island";
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  import type Translation from "language/Translation";
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  import type { TranslationGenerator } from "ui/component/IComponent";
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  export interface IDescribed {
@@ -21,6 +22,7 @@ export interface IDescribed {
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  type: number;
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  referenceId?: number;
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  quality?: Quality;
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+ island: Island;
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  description(): any;
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  }
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  export declare type DescribedDescription<T extends IDescribed> = Exclude<ReturnType<T["description"]>, undefined>;
@@ -276,7 +276,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  * @param action The ActionType you are trying to get the level for.
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  * @returns A number (possibly 0 if no quality or action level).
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  */
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- getItemUseBonus(action?: ActionType): number;
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+ getItemUseBonus(action: ActionType): number;
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  getBestRangedWeapon(human: Human): Item | undefined;
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  /**
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  * Extinguishes to item if it is lit.
@@ -215,12 +215,19 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
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  /**
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  * Get the best items sorted by how good they are
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+ * Usability/custom (ie the sorting for melee/start fire) > Action tier (+quality if there's an action tier on both items) > quality > durability
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  */
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  getBestSafeItems(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item[];
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  /**
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  * Get the best item
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  */
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  getBestSafeItem(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item | undefined;
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+ /**
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+ * Gets the item's quality and action level (how good it is at doing the action).
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+ * @param action The ActionType you are trying to get the level for.
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+ * @returns A number (possibly 0 if no quality or action level).
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+ */
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+ getItemUseBonus(itemType: ItemType, action: ActionType, quality: Quality | undefined): number;
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  getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
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  getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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  getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
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  isGlobal(milestone: Milestone): boolean;
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  isNotGlobal(milestone: Milestone): boolean;
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  getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
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- sort(a: Milestone, b: Milestone): 0 | 1 | -1;
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+ sort(a: Milestone, b: Milestone): 1 | 0 | -1;
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  private areOptionsGlobal;
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  }
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  declare const _default: MilestoneModifiersManager;