@wayward/types 2.12.0-beta.dev.20220905.1 → 2.12.0-beta.dev.20220907.9

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Files changed (44) hide show
  1. package/definitions/game/IGlobal.d.ts +4 -1
  2. package/definitions/game/game/entity/Human.d.ts +2 -2
  3. package/definitions/game/game/entity/IHuman.d.ts +14 -0
  4. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  5. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -3
  6. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +63 -53
  7. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +2 -0
  8. package/definitions/game/game/inspection/infoProviders/doodad/Gatherability.d.ts +26 -0
  9. package/definitions/game/game/inspection/infoProviders/doodad/Harvestability.d.ts +1 -1
  10. package/definitions/game/game/item/Item.d.ts +5 -4
  11. package/definitions/game/game/item/ItemManager.d.ts +7 -0
  12. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  13. package/definitions/game/language/Dictionary.d.ts +61 -60
  14. package/definitions/game/language/DictionaryMap.d.ts +122 -118
  15. package/definitions/game/language/dictionary/Message.d.ts +5 -5
  16. package/definitions/game/language/dictionary/UiTranslation.d.ts +563 -558
  17. package/definitions/game/language/english/ui/InventorySorts.d.ts +13 -0
  18. package/definitions/game/mod/ModRegistry.d.ts +36 -2
  19. package/definitions/game/renderer/IRenderer.d.ts +36 -38
  20. package/definitions/game/resource/IResourceLoader.d.ts +2 -1
  21. package/definitions/game/resource/SpritePacker.d.ts +1 -0
  22. package/definitions/game/steamworks/ISteamworks.d.ts +2 -0
  23. package/definitions/game/steamworks/Steamworks.d.ts +1 -0
  24. package/definitions/game/typings/jqueryui.d.ts +1 -3
  25. package/definitions/game/ui/IUi.d.ts +3 -1
  26. package/definitions/game/ui/Ui.d.ts +1 -0
  27. package/definitions/game/ui/component/ContextMenu.d.ts +3 -0
  28. package/definitions/game/ui/component/GroupDropdown.d.ts +1 -0
  29. package/definitions/game/ui/component/Input.d.ts +6 -0
  30. package/definitions/game/ui/component/SortRow.d.ts +5 -0
  31. package/definitions/game/ui/component/Text.d.ts +2 -2
  32. package/definitions/game/ui/old/screens/InGameScreen.d.ts +8 -5
  33. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -0
  34. package/definitions/game/ui/screen/screens/menu/menus/BindingsMenu.d.ts +1 -0
  35. package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +5 -2
  36. package/definitions/game/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +2 -1
  37. package/definitions/game/ui/screen/screens/menu/menus/options/BindRow.d.ts +1 -0
  38. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -1
  39. package/definitions/game/utilities/enum/EnumManager.d.ts +5 -0
  40. package/definitions/game/utilities/enum/IEnum.d.ts +3 -1
  41. package/definitions/hosts/shared/globals.d.ts +4 -1
  42. package/definitions/test/core/application.d.ts +1 -0
  43. package/definitions/test/core/chromeDriver.d.ts +1 -1
  44. package/package.json +1 -1
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
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  import "@cplusplus/index";
12
+ import "@hosts/shared/globalTypes";
12
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  import "@wayward/goodstream/apply";
13
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  import type WAudio from "audio/Audio";
14
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  import type CommandManager from "command/CommandManager";
@@ -41,7 +42,6 @@ import "utilities/typesglobal/Iterables";
41
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  import "utilities/typesglobal/Misc";
42
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  import "utilities/typesglobal/Objects";
43
44
  import "utilities/typesglobal/Types";
44
- import "@hosts/shared/globalTypes";
45
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  declare global {
46
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  let absentPlayers: Player[];
47
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  let audio: WAudio | undefined;
@@ -69,6 +69,9 @@ declare global {
69
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  const gameVersionMinor: number;
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  const gameVersionPatch: number;
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  const gameVersionName: string;
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+ const gameVersionTitleMajor: string;
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+ const gameVersionTitleMinor: string;
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+ const gameVersionTitle: string;
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  const isNodeJs: boolean;
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  const isWebWorker: boolean;
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  const overlayWorks: boolean | undefined;
@@ -79,8 +79,8 @@ export default abstract class Human extends Entity implements IHasInsulation {
79
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  turns: number;
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  vehicleItemReference: ItemReference | undefined;
81
81
  walkSoundCounter: number;
82
- containerSortInfo: Record<string, IContainerSortInfo>;
83
- dialogContainerInfo: Record<number, IDialogInfo>;
82
+ containerSortInfo: Record<string, IContainerSortInfo | undefined>;
83
+ dialogContainerInfo: Record<number, IDialogInfo | undefined>;
84
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  readonly movementIntent: IMovementIntent;
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  walkPath: IWalkPath | undefined;
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  identifier: string;
@@ -420,9 +420,23 @@ export interface IVoyageInfo {
420
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  wantedItems?: ItemType[];
421
421
  }
422
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  export declare enum MovingClientSide {
423
+ /**
424
+ * NoInput = Idle
425
+ */
423
426
  NoInput = 0,
427
+ /**
428
+ * Is actively moving
429
+ */
424
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  Moving = 1,
431
+ /**
432
+ * Just completed their movement.
433
+ * They might be about to move again.
434
+ */
425
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  Moved = 2,
436
+ /**
437
+ * The game registered the end of the movement.
438
+ * It's about to check if it will move again or finish (state change into Moving or NoInput)
439
+ */
426
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  PreNoInput = 3
427
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  }
428
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  /**
@@ -30,6 +30,7 @@ import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/pr
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  import type { Milestone } from "game/milestones/IMilestone";
31
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  import type { ITile } from "game/tile/ITerrain";
32
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  import type TileEvent from "game/tile/TileEvent";
33
+ import type { IModdable } from "mod/ModRegistry";
33
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  import type { IRGB } from "utilities/Color";
34
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  import type { Direction } from "utilities/math/Direction";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
@@ -188,7 +189,7 @@ export interface IActionNotUsable extends Partial<IPackedMessage> {
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  source?: never;
189
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  }
190
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  export declare type AnyActionDescription = IActionDescription<Array<ActionArgument | ActionArgument[]>, Entity, any, IActionUsable, any[]>;
191
- export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> {
192
+ export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> extends IModdable {
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  type?: number;
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  argumentTypes: A;
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  usability: {
@@ -9,8 +9,7 @@
9
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  * https://github.com/WaywardGame/types/wiki
10
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  */
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  import type Doodad from "game/doodad/Doodad";
12
- import type { ActionDisplayLevel, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
13
- import { ActionType } from "game/entity/action/IAction";
12
+ import type { ActionDisplayLevel, ActionType, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
14
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  import type UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
15
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  import type { UsableActionTypePlaceholder } from "game/entity/action/usable/UsableActionType";
16
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  import { UsableActionType } from "game/entity/action/usable/UsableActionType";
@@ -141,7 +140,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
141
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  /**
142
141
  * The icon this action should have, if any.
143
142
  */
144
- icon?: SupplierOr<UsableActionIconReference, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
143
+ icon?: SupplierOr<UsableActionIconReference | false, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
145
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  /**
146
145
  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
147
146
  *
@@ -8,60 +8,70 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { IModdable } from "mod/ModRegistry";
12
+ export declare enum ActionTypeStarts {
13
+ ActionType = 0,
14
+ ModActionType = 10000,
15
+ UsableActionType = 100000,
16
+ UsableActionTypePlaceholder = 200000,
17
+ ModUsableActionType = 300000,
18
+ ModUsableActionTypePlaceholder = 400000
19
+ }
11
20
  export declare enum UsableActionType {
12
- Use = 1000000,
13
- QuickSlotRemove = 1000001,
14
- QuickSlotAdd = 1000002,
15
- QuickSlotAddToFree = 1000003,
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- QuickSlotAddToSlot = 1000004,
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- MoveToInventory = 1000005,
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- DropMenu = 1000006,
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- DropAll = 1000007,
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- DropAllOfSameQuality = 1000008,
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- RepairWithItem = 1000009,
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- ReinforceWithItem = 1000010,
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- EnhanceWithItem = 1000011,
24
- EnchantWithItem = 1000012,
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- TransmogrifyWithItem = 1000013,
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- UpgradeWithItem = 1000014,
27
- AlterWithItem = 1000015,
28
- RefineWithItem = 1000016,
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- PreserveWithItem = 1000017,
30
- AddFuelWithItem = 1000018,
31
- IgniteWithItem = 1000019,
32
- AbsorbWithItem = 1000020,
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- ExudeWithItem = 1000021,
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- MoveToInventoryMenu = 1000022,
35
- MoveToActiveContainerMenu = 1000023,
36
- MoveToFacingContainerMenu = 1000024,
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- Move = 1000025,
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- MoveAll = 1000026,
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- MoveAllOfSameQuality = 1000027,
40
- TradeTraderSell = 1000028,
41
- TradeTraderBuy = 1000029,
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- ItemActions = 1000030,
43
- Actions = 1000031,
44
- GatherWithHands = 1000032,
45
- HarvestWithHands = 1000033,
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- DigWithHands = 1000034,
47
- TillWithHands = 1000035,
48
- PickUpExcrementWithHands = 1000036,
49
- EquipHeld = 1000037,
50
- EquipLegs = 1000038,
51
- EquipChest = 1000039,
52
- EquipHead = 1000040,
53
- EquipBelt = 1000041,
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- EquipFeet = 1000042,
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- EquipNeck = 1000043,
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- EquipHands = 1000044,
57
- EquipBack = 1000045,
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- EquipMainHand = 1000046,
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- EquipOffHand = 1000047
21
+ Use = 100000,
22
+ QuickSlotRemove = 100001,
23
+ QuickSlotAdd = 100002,
24
+ QuickSlotAddToFree = 100003,
25
+ QuickSlotAddToSlot = 100004,
26
+ MoveToInventory = 100005,
27
+ DropMenu = 100006,
28
+ DropAll = 100007,
29
+ DropAllOfSameQuality = 100008,
30
+ RepairWithItem = 100009,
31
+ ReinforceWithItem = 100010,
32
+ EnhanceWithItem = 100011,
33
+ EnchantWithItem = 100012,
34
+ TransmogrifyWithItem = 100013,
35
+ UpgradeWithItem = 100014,
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+ AlterWithItem = 100015,
37
+ RefineWithItem = 100016,
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+ PreserveWithItem = 100017,
39
+ AddFuelWithItem = 100018,
40
+ IgniteWithItem = 100019,
41
+ AbsorbWithItem = 100020,
42
+ ExudeWithItem = 100021,
43
+ MoveToInventoryMenu = 100022,
44
+ MoveToActiveContainerMenu = 100023,
45
+ MoveToFacingContainerMenu = 100024,
46
+ Move = 100025,
47
+ MoveAll = 100026,
48
+ MoveAllOfSameQuality = 100027,
49
+ TradeTraderSell = 100028,
50
+ TradeTraderBuy = 100029,
51
+ ItemActions = 100030,
52
+ Actions = 100031,
53
+ GatherWithHands = 100032,
54
+ HarvestWithHands = 100033,
55
+ DigWithHands = 100034,
56
+ TillWithHands = 100035,
57
+ PickUpExcrementWithHands = 100036,
58
+ EquipHeld = 100037,
59
+ EquipLegs = 100038,
60
+ EquipChest = 100039,
61
+ EquipHead = 100040,
62
+ EquipBelt = 100041,
63
+ EquipFeet = 100042,
64
+ EquipNeck = 100043,
65
+ EquipHands = 100044,
66
+ EquipBack = 100045,
67
+ EquipMainHand = 100046,
68
+ EquipOffHand = 100047
60
69
  }
61
70
  export declare enum UsableActionTypePlaceholder {
62
- TradeItem = 2000000,
63
- MoveAllToInventory = 2000001,
64
- MoveAllOfSameQualityToInventory = 2000002,
65
- Paddle = 2000003,
66
- Operate = 2000004
71
+ TradeItem = 200000,
72
+ MoveAllToInventory = 200001,
73
+ MoveAllOfSameQualityToInventory = 200002,
74
+ Paddle = 200003,
75
+ Operate = 200004
67
76
  }
77
+ export declare const usableActionDescriptions: PartialRecord<UsableActionType | UsableActionTypePlaceholder, IModdable>;
@@ -14,6 +14,7 @@ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
14
14
  import type { InfoProvider } from "game/inspection/InfoProvider";
15
15
  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
16
16
  import type { Quality } from "game/IObject";
17
+ import type Island from "game/island/Island";
17
18
  import type Translation from "language/Translation";
18
19
  import type { TranslationGenerator } from "ui/component/IComponent";
19
20
  export interface IDescribed {
@@ -21,6 +22,7 @@ export interface IDescribed {
21
22
  type: number;
22
23
  referenceId?: number;
23
24
  quality?: Quality;
25
+ island: Island;
24
26
  description(): any;
25
27
  }
26
28
  export declare type DescribedDescription<T extends IDescribed> = Exclude<ReturnType<T["description"]>, undefined>;
@@ -0,0 +1,26 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "game/doodad/Doodad";
12
+ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
13
+ import { InfoProvider } from "game/inspection/InfoProvider";
14
+ import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
15
+ export default class GatherabilityInfoProvider extends InfoProvider {
16
+ private readonly doodad;
17
+ static get(doodad: Doodad): false | GatherabilityInfoProvider | undefined;
18
+ private gatherMessage;
19
+ private constructor();
20
+ getClass(): string[];
21
+ getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel;
22
+ hasContent(): boolean;
23
+ get(): import("../../../../language/impl/TranslationImpl").default;
24
+ onTickEnd(): void;
25
+ private getGatherabilityMessage;
26
+ }
@@ -15,7 +15,7 @@ import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
15
15
  export default class HarvestabilityInfoProvider extends InfoProvider {
16
16
  private readonly doodad;
17
17
  static get(doodad: Doodad): false | HarvestabilityInfoProvider | undefined;
18
- private message;
18
+ private harvestMessage;
19
19
  private constructor();
20
20
  getClass(): string[];
21
21
  getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel;
@@ -51,19 +51,20 @@ export interface IItemEvents {
51
51
  * @param human The human object
52
52
  * @param slot The slot
53
53
  */
54
- equip?(human: Human, slot: EquipType): void;
54
+ equip(human: Human, slot: EquipType): any;
55
55
  /**
56
56
  * Called when the human unequip an item from a slot
57
57
  * @param human The human object
58
58
  * @param slot The slot
59
59
  */
60
- unequip?(human: Human, slot: EquipType): void;
60
+ unequip(human: Human, slot: EquipType): any;
61
61
  /**
62
62
  * Called when an item is damaged
63
63
  * @param modifier The damage modifier
64
64
  * @returns The amount of damage the item shouldd take or undefined to use the default logic
65
65
  */
66
- shouldDamage?(modifier?: number): number | false | undefined;
66
+ shouldDamage(modifier?: number): number | false | undefined;
67
+ qualityChange(quality: Quality, oldQuality: Quality): any;
67
68
  }
68
69
  export default class Item extends EventEmitter.Host<IItemEvents> implements IReferenceable, Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasMagic {
69
70
  readonly objectType = CreationId.Item;
@@ -275,7 +276,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
275
276
  * @param action The ActionType you are trying to get the level for.
276
277
  * @returns A number (possibly 0 if no quality or action level).
277
278
  */
278
- getItemUseBonus(action?: ActionType): number;
279
+ getItemUseBonus(action: ActionType): number;
279
280
  getBestRangedWeapon(human: Human): Item | undefined;
280
281
  /**
281
282
  * Extinguishes to item if it is lit.
@@ -215,12 +215,19 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
215
215
  countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
216
216
  /**
217
217
  * Get the best items sorted by how good they are
218
+ * Usability/custom (ie the sorting for melee/start fire) > Action tier (+quality if there's an action tier on both items) > quality > durability
218
219
  */
219
220
  getBestSafeItems(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item[];
220
221
  /**
221
222
  * Get the best item
222
223
  */
223
224
  getBestSafeItem(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item | undefined;
225
+ /**
226
+ * Gets the item's quality and action level (how good it is at doing the action).
227
+ * @param action The ActionType you are trying to get the level for.
228
+ * @returns A number (possibly 0 if no quality or action level).
229
+ */
230
+ getItemUseBonus(itemType: ItemType, action: ActionType, quality: Quality | undefined): number;
224
231
  getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
225
232
  getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
226
233
  getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
20
20
  isGlobal(milestone: Milestone): boolean;
21
21
  isNotGlobal(milestone: Milestone): boolean;
22
22
  getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
23
- sort(a: Milestone, b: Milestone): 0 | 1 | -1;
23
+ sort(a: Milestone, b: Milestone): 1 | 0 | -1;
24
24
  private areOptionsGlobal;
25
25
  }
26
26
  declare const _default: MilestoneModifiersManager;
@@ -47,65 +47,66 @@ declare enum Dictionary {
47
47
  Input = 35,
48
48
  InspectType = 36,
49
49
  InterruptChoice = 37,
50
- IslandModifier = 38,
51
- IslandName = 39,
52
- IslandNameBiomeDescriptor = 40,
53
- IslandNameBiomeNoun = 41,
54
- IslandNameModifierDescriptor = 42,
55
- IslandNameOverrunWithCreatureDescriptor = 43,
56
- Item = 44,
57
- ItemGroup = 45,
58
- JoinServerRetryReason = 46,
59
- Level = 47,
60
- Loading = 48,
61
- Macro = 49,
62
- MagicalPropertyType = 50,
63
- MapQuality = 51,
64
- MenuBarButton = 52,
65
- Message = 53,
66
- MessagesDefaultFilter = 54,
67
- MessagesTimestampMode = 55,
68
- Milestone = 56,
69
- MilestoneModifierGroup = 57,
70
- Misc = 58,
71
- ModLoadError = 59,
72
- ModLoadFailureReason = 60,
73
- ModProvide = 61,
74
- ModSort = 62,
75
- ModType = 63,
76
- MultiplayerCompatibility = 64,
77
- MultiplayerDisconnectReason = 65,
78
- MusicPlaylist = 66,
79
- Note = 67,
80
- Npc = 68,
81
- Number = 69,
82
- PartOfDay = 70,
83
- PowerMode = 71,
84
- Prompt = 72,
85
- QuadrantComponent = 73,
86
- QuadrantComponentContextMenuAction = 74,
87
- Quality = 75,
88
- Quest = 76,
89
- QuestRequirement = 77,
90
- RecipeLevel = 78,
91
- Riddle = 79,
92
- SaveImportErrorReason = 80,
93
- SaveSlotSort = 81,
94
- Skill = 82,
95
- Source = 83,
96
- Stat = 84,
97
- StatusEffect = 85,
98
- TeamMemberResponsibility = 86,
99
- TemperatureType = 87,
100
- Terrain = 88,
101
- TileEvent = 89,
102
- Ui = 90,
103
- UiQuadrant = 91,
104
- UnableToJoinReason = 92,
105
- UnlockedRecipesStrategy = 93,
106
- UsableActionType = 94,
107
- Website = 95,
108
- WeightStatus = 96,
109
- WorldLayer = 97
50
+ InventorySort = 38,
51
+ IslandModifier = 39,
52
+ IslandName = 40,
53
+ IslandNameBiomeDescriptor = 41,
54
+ IslandNameBiomeNoun = 42,
55
+ IslandNameModifierDescriptor = 43,
56
+ IslandNameOverrunWithCreatureDescriptor = 44,
57
+ Item = 45,
58
+ ItemGroup = 46,
59
+ JoinServerRetryReason = 47,
60
+ Level = 48,
61
+ Loading = 49,
62
+ Macro = 50,
63
+ MagicalPropertyType = 51,
64
+ MapQuality = 52,
65
+ MenuBarButton = 53,
66
+ Message = 54,
67
+ MessagesDefaultFilter = 55,
68
+ MessagesTimestampMode = 56,
69
+ Milestone = 57,
70
+ MilestoneModifierGroup = 58,
71
+ Misc = 59,
72
+ ModLoadError = 60,
73
+ ModLoadFailureReason = 61,
74
+ ModProvide = 62,
75
+ ModSort = 63,
76
+ ModType = 64,
77
+ MultiplayerCompatibility = 65,
78
+ MultiplayerDisconnectReason = 66,
79
+ MusicPlaylist = 67,
80
+ Note = 68,
81
+ Npc = 69,
82
+ Number = 70,
83
+ PartOfDay = 71,
84
+ PowerMode = 72,
85
+ Prompt = 73,
86
+ QuadrantComponent = 74,
87
+ QuadrantComponentContextMenuAction = 75,
88
+ Quality = 76,
89
+ Quest = 77,
90
+ QuestRequirement = 78,
91
+ RecipeLevel = 79,
92
+ Riddle = 80,
93
+ SaveImportErrorReason = 81,
94
+ SaveSlotSort = 82,
95
+ Skill = 83,
96
+ Source = 84,
97
+ Stat = 85,
98
+ StatusEffect = 86,
99
+ TeamMemberResponsibility = 87,
100
+ TemperatureType = 88,
101
+ Terrain = 89,
102
+ TileEvent = 90,
103
+ Ui = 91,
104
+ UiQuadrant = 92,
105
+ UnableToJoinReason = 93,
106
+ UnlockedRecipesStrategy = 94,
107
+ UsableActionType = 95,
108
+ Website = 96,
109
+ WeightStatus = 97,
110
+ WorldLayer = 98
110
111
  }
111
112
  export default Dictionary;