@wayward/types 2.12.0-beta.dev.20220904.1 → 2.12.0-beta.dev.20220907.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +4 -1
- package/definitions/game/game/entity/Entity.d.ts +20 -6
- package/definitions/game/game/entity/Human.d.ts +3 -5
- package/definitions/game/game/entity/IHuman.d.ts +20 -0
- package/definitions/game/game/entity/action/IAction.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +7 -6
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +63 -53
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +2 -0
- package/definitions/game/game/inspection/infoProviders/doodad/Gatherability.d.ts +26 -0
- package/definitions/game/game/inspection/infoProviders/doodad/Harvestability.d.ts +1 -1
- package/definitions/game/game/item/Item.d.ts +5 -4
- package/definitions/game/game/item/ItemManager.d.ts +7 -0
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/language/Dictionary.d.ts +61 -60
- package/definitions/game/language/DictionaryMap.d.ts +122 -118
- package/definitions/game/language/dictionary/Message.d.ts +5 -5
- package/definitions/game/language/dictionary/UiTranslation.d.ts +563 -556
- package/definitions/game/language/english/ui/InventorySorts.d.ts +13 -0
- package/definitions/game/mod/ModRegistry.d.ts +36 -2
- package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +2 -2
- package/definitions/game/renderer/IRenderer.d.ts +36 -38
- package/definitions/game/renderer/context/RendererOrigin.d.ts +3 -2
- package/definitions/game/renderer/tile/TileLayer.d.ts +1 -1
- package/definitions/game/resource/IResourceLoader.d.ts +2 -1
- package/definitions/game/resource/SpritePacker.d.ts +1 -0
- package/definitions/game/steamworks/ISteamworks.d.ts +7 -0
- package/definitions/game/steamworks/Steamworks.d.ts +5 -2
- package/definitions/game/typings/jqueryui.d.ts +1 -3
- package/definitions/game/ui/IUi.d.ts +3 -1
- package/definitions/game/ui/Ui.d.ts +1 -0
- package/definitions/game/ui/component/Button.d.ts +1 -1
- package/definitions/game/ui/component/ContextMenu.d.ts +3 -0
- package/definitions/game/ui/component/GroupDropdown.d.ts +1 -0
- package/definitions/game/ui/component/Input.d.ts +6 -0
- package/definitions/game/ui/component/SortRow.d.ts +5 -0
- package/definitions/game/ui/component/Text.d.ts +2 -2
- package/definitions/game/ui/input/IInput.d.ts +7 -0
- package/definitions/game/ui/input/InputManager.d.ts +0 -6
- package/definitions/game/ui/input/Macros.d.ts +2 -0
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +8 -5
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/BindingsMenu.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/menus/PauseMenu.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +5 -2
- package/definitions/game/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +2 -1
- package/definitions/game/ui/screen/screens/menu/menus/options/BindRow.d.ts +1 -0
- package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -1
- package/definitions/game/utilities/enum/EnumManager.d.ts +5 -0
- package/definitions/game/utilities/enum/IEnum.d.ts +3 -1
- package/definitions/hosts/shared/globalTypes.d.ts +8 -6
- package/definitions/hosts/shared/globals.d.ts +4 -1
- package/definitions/test/core/application.d.ts +1 -0
- package/definitions/test/core/chromeDriver.d.ts +1 -1
- package/package.json +1 -1
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@@ -9,6 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import "@cplusplus/index";
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import "@hosts/shared/globalTypes";
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import "@wayward/goodstream/apply";
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import type WAudio from "audio/Audio";
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import type CommandManager from "command/CommandManager";
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@@ -41,7 +42,6 @@ import "utilities/typesglobal/Iterables";
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import "utilities/typesglobal/Misc";
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import "utilities/typesglobal/Objects";
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import "utilities/typesglobal/Types";
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import "@hosts/shared/globalTypes";
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declare global {
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let absentPlayers: Player[];
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let audio: WAudio | undefined;
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@@ -69,6 +69,9 @@ declare global {
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const gameVersionMinor: number;
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const gameVersionPatch: number;
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const gameVersionName: string;
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const gameVersionTitleMajor: string;
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const gameVersionTitleMinor: string;
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const gameVersionTitle: string;
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const isNodeJs: boolean;
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const isWebWorker: boolean;
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const overlayWorks: boolean | undefined;
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@@ -15,7 +15,7 @@ import type { IDamageInfo } from "game/entity/creature/ICreature";
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import type Human from "game/entity/Human";
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import type { IEntityEvents, IProperties, IStatus, Property, StatusEffectChangeReason } from "game/entity/IEntity";
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import { DamageType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
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import { Delay } from "game/entity/IHuman";
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import { Delay, MovingClientSide } from "game/entity/IHuman";
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import type { IStats } from "game/entity/IStats";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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@@ -30,14 +30,15 @@ import type { ITemperatureSource } from "game/temperature/ITemperature";
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import type { ITile } from "game/tile/ITerrain";
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import type { ISerializedTranslation } from "language/ITranslation";
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import type Translation from "language/Translation";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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import type { ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
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import type { INotificationLocation, ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
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import { Direction } from "utilities/math/Direction";
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import type { IVector2, IVector3 } from "utilities/math/IVector";
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import Vector2 from "utilities/math/Vector2";
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import type { IVector4 } from "utilities/math/Vector4";
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export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, IVector3 {
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export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IRendererOrigin, IVector3 {
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readonly stat: Stats<this>;
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entityType: EntityType;
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id: number;
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x: number;
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y: number;
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/**
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* Not guaranteed to be synced between the server and client for
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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fromX: number;
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/**
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* Not guaranteed to be synced between the server and client for
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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fromY: number;
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/**
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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isMoving: boolean;
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/**
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* Only used for Human entities
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*/
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movementCompleteZ: number | undefined;
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moveType: MoveType | undefined;
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anim: number;
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stopNextMovement: boolean;
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islandId: IslandId;
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attackAnimationType: DamageType | undefined;
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attackAnimationTime: IMovementTime | undefined;
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/**
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* The state of what the client thinks is happening to this entity (regarding movement)
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*/
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movingClientside: MovingClientSide;
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allowSmartMovementClientside: boolean;
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protected _movementTime: {
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start: number;
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* Faces the target and animates a bump into effect
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*/
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animateBumpTowards(x: number, y: number): void;
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protected setMoving(delay: Delay, fromX: number, fromY: number, toZ?: number): void;
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animateAttack(damageType: DamageType[] | undefined): void;
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getMovementPoint(timeStamp: number): IVector2;
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getMovementProgress(timeStamp: number): number;
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protected onMovementCompleted(): void;
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getMoveType(): MoveType;
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setMoveType(moveType: MoveType): void;
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isInFov(): boolean;
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handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
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inventory: IContainer;
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isConnecting: boolean;
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movementCompleteZ: number | undefined;
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options: Readonly<IOptions>;
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islandId: IslandId;
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readonly equipEffects: Map<EquipEffect, EquipEffects>;
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turns: number;
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vehicleItemReference: ItemReference | undefined;
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walkSoundCounter: number;
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containerSortInfo: Record<string, IContainerSortInfo>;
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dialogContainerInfo: Record<number, IDialogInfo>;
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containerSortInfo: Record<string, IContainerSortInfo | undefined>;
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dialogContainerInfo: Record<number, IDialogInfo | undefined>;
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readonly movementIntent: IMovementIntent;
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walkPath: IWalkPath | undefined;
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identifier: string;
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notes: INoteManager;
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private readonly privateStore;
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finishedMovingClientside: boolean;
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nextMoveTime: number;
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private lastVehicleMoveDirection;
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*/
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isServer(): boolean;
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isMultiplayerHost(): boolean;
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protected onMovementCompleted(): void;
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moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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/**
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usedItems?: Item[];
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wantedItems?: ItemType[];
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}
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export declare enum MovingClientSide {
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/**
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* NoInput = Idle
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*/
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NoInput = 0,
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/**
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* Is actively moving
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*/
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Moving = 1,
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/**
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*/
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/**
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}
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/**
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* The swimming skill required to travel to another island
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*
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import type { Milestone } from "game/milestones/IMilestone";
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import type { ITile } from "game/tile/ITerrain";
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import type TileEvent from "game/tile/TileEvent";
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import type { IModdable } from "mod/ModRegistry";
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import type { IRGB } from "utilities/Color";
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import type { Direction } from "utilities/math/Direction";
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export declare type AnyActionDescription = IActionDescription<Array<ActionArgument | ActionArgument[]>, Entity, any, IActionUsable, any[]>;
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export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> {
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export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> extends IModdable {
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import type { ActionDisplayLevel, ActionType, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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import type UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
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} ? Item : never) | (REQUIREMENTS["item"] extends {
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} ? ItemType | undefined : never) | (REQUIREMENTS["item"] extends {
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doodad: ((REQUIREMENTS["doodad"] extends true ? Doodad : never) | (undefined extends REQUIREMENTS["doodad"] ? undefined : never) | (REQUIREMENTS["doodad"] extends {
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icon?: SupplierOr<UsableActionIconReference | false, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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export declare enum ActionTypeStarts {
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13
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+
ActionType = 0,
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14
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+
ModActionType = 10000,
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15
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UsableActionType = 100000,
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16
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UsableActionTypePlaceholder = 200000,
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ModUsableActionType = 300000,
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ModUsableActionTypePlaceholder = 400000
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+
}
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11
20
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export declare enum UsableActionType {
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12
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-
Use =
|
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13
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-
QuickSlotRemove =
|
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14
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-
QuickSlotAdd =
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15
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-
QuickSlotAddToFree =
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16
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QuickSlotAddToSlot =
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17
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MoveToInventory =
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18
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DropMenu =
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19
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DropAll =
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20
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DropAllOfSameQuality =
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21
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RepairWithItem =
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22
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ReinforceWithItem =
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23
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-
EnhanceWithItem =
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24
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-
EnchantWithItem =
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25
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TransmogrifyWithItem =
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26
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-
UpgradeWithItem =
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27
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AlterWithItem =
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28
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RefineWithItem =
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29
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-
PreserveWithItem =
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30
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-
AddFuelWithItem =
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31
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-
IgniteWithItem =
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32
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-
AbsorbWithItem =
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33
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-
ExudeWithItem =
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34
|
-
MoveToInventoryMenu =
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35
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MoveToActiveContainerMenu =
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36
|
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MoveToFacingContainerMenu =
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37
|
-
Move =
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38
|
-
MoveAll =
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39
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-
MoveAllOfSameQuality =
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40
|
-
TradeTraderSell =
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41
|
-
TradeTraderBuy =
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42
|
-
ItemActions =
|
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43
|
-
Actions =
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44
|
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GatherWithHands =
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45
|
-
HarvestWithHands =
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46
|
-
DigWithHands =
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47
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TillWithHands =
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48
|
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PickUpExcrementWithHands =
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49
|
-
EquipHeld =
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50
|
-
EquipLegs =
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51
|
-
EquipChest =
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52
|
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EquipHead =
|
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53
|
-
EquipBelt =
|
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54
|
-
EquipFeet =
|
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55
|
-
EquipNeck =
|
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56
|
-
EquipHands =
|
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57
|
-
EquipBack =
|
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58
|
-
EquipMainHand =
|
|
59
|
-
EquipOffHand =
|
|
21
|
+
Use = 100000,
|
|
22
|
+
QuickSlotRemove = 100001,
|
|
23
|
+
QuickSlotAdd = 100002,
|
|
24
|
+
QuickSlotAddToFree = 100003,
|
|
25
|
+
QuickSlotAddToSlot = 100004,
|
|
26
|
+
MoveToInventory = 100005,
|
|
27
|
+
DropMenu = 100006,
|
|
28
|
+
DropAll = 100007,
|
|
29
|
+
DropAllOfSameQuality = 100008,
|
|
30
|
+
RepairWithItem = 100009,
|
|
31
|
+
ReinforceWithItem = 100010,
|
|
32
|
+
EnhanceWithItem = 100011,
|
|
33
|
+
EnchantWithItem = 100012,
|
|
34
|
+
TransmogrifyWithItem = 100013,
|
|
35
|
+
UpgradeWithItem = 100014,
|
|
36
|
+
AlterWithItem = 100015,
|
|
37
|
+
RefineWithItem = 100016,
|
|
38
|
+
PreserveWithItem = 100017,
|
|
39
|
+
AddFuelWithItem = 100018,
|
|
40
|
+
IgniteWithItem = 100019,
|
|
41
|
+
AbsorbWithItem = 100020,
|
|
42
|
+
ExudeWithItem = 100021,
|
|
43
|
+
MoveToInventoryMenu = 100022,
|
|
44
|
+
MoveToActiveContainerMenu = 100023,
|
|
45
|
+
MoveToFacingContainerMenu = 100024,
|
|
46
|
+
Move = 100025,
|
|
47
|
+
MoveAll = 100026,
|
|
48
|
+
MoveAllOfSameQuality = 100027,
|
|
49
|
+
TradeTraderSell = 100028,
|
|
50
|
+
TradeTraderBuy = 100029,
|
|
51
|
+
ItemActions = 100030,
|
|
52
|
+
Actions = 100031,
|
|
53
|
+
GatherWithHands = 100032,
|
|
54
|
+
HarvestWithHands = 100033,
|
|
55
|
+
DigWithHands = 100034,
|
|
56
|
+
TillWithHands = 100035,
|
|
57
|
+
PickUpExcrementWithHands = 100036,
|
|
58
|
+
EquipHeld = 100037,
|
|
59
|
+
EquipLegs = 100038,
|
|
60
|
+
EquipChest = 100039,
|
|
61
|
+
EquipHead = 100040,
|
|
62
|
+
EquipBelt = 100041,
|
|
63
|
+
EquipFeet = 100042,
|
|
64
|
+
EquipNeck = 100043,
|
|
65
|
+
EquipHands = 100044,
|
|
66
|
+
EquipBack = 100045,
|
|
67
|
+
EquipMainHand = 100046,
|
|
68
|
+
EquipOffHand = 100047
|
|
60
69
|
}
|
|
61
70
|
export declare enum UsableActionTypePlaceholder {
|
|
62
|
-
TradeItem =
|
|
63
|
-
MoveAllToInventory =
|
|
64
|
-
MoveAllOfSameQualityToInventory =
|
|
65
|
-
Paddle =
|
|
66
|
-
Operate =
|
|
71
|
+
TradeItem = 200000,
|
|
72
|
+
MoveAllToInventory = 200001,
|
|
73
|
+
MoveAllOfSameQualityToInventory = 200002,
|
|
74
|
+
Paddle = 200003,
|
|
75
|
+
Operate = 200004
|
|
67
76
|
}
|
|
77
|
+
export declare const usableActionDescriptions: PartialRecord<UsableActionType | UsableActionTypePlaceholder, IModdable>;
|
|
@@ -14,6 +14,7 @@ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
|
|
|
14
14
|
import type { InfoProvider } from "game/inspection/InfoProvider";
|
|
15
15
|
import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
|
|
16
16
|
import type { Quality } from "game/IObject";
|
|
17
|
+
import type Island from "game/island/Island";
|
|
17
18
|
import type Translation from "language/Translation";
|
|
18
19
|
import type { TranslationGenerator } from "ui/component/IComponent";
|
|
19
20
|
export interface IDescribed {
|
|
@@ -21,6 +22,7 @@ export interface IDescribed {
|
|
|
21
22
|
type: number;
|
|
22
23
|
referenceId?: number;
|
|
23
24
|
quality?: Quality;
|
|
25
|
+
island: Island;
|
|
24
26
|
description(): any;
|
|
25
27
|
}
|
|
26
28
|
export declare type DescribedDescription<T extends IDescribed> = Exclude<ReturnType<T["description"]>, undefined>;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Doodad from "game/doodad/Doodad";
|
|
12
|
+
import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
|
|
13
|
+
import { InfoProvider } from "game/inspection/InfoProvider";
|
|
14
|
+
import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
|
|
15
|
+
export default class GatherabilityInfoProvider extends InfoProvider {
|
|
16
|
+
private readonly doodad;
|
|
17
|
+
static get(doodad: Doodad): false | GatherabilityInfoProvider | undefined;
|
|
18
|
+
private gatherMessage;
|
|
19
|
+
private constructor();
|
|
20
|
+
getClass(): string[];
|
|
21
|
+
getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel;
|
|
22
|
+
hasContent(): boolean;
|
|
23
|
+
get(): import("../../../../language/impl/TranslationImpl").default;
|
|
24
|
+
onTickEnd(): void;
|
|
25
|
+
private getGatherabilityMessage;
|
|
26
|
+
}
|
|
@@ -15,7 +15,7 @@ import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
|
|
|
15
15
|
export default class HarvestabilityInfoProvider extends InfoProvider {
|
|
16
16
|
private readonly doodad;
|
|
17
17
|
static get(doodad: Doodad): false | HarvestabilityInfoProvider | undefined;
|
|
18
|
-
private
|
|
18
|
+
private harvestMessage;
|
|
19
19
|
private constructor();
|
|
20
20
|
getClass(): string[];
|
|
21
21
|
getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel;
|
|
@@ -51,19 +51,20 @@ export interface IItemEvents {
|
|
|
51
51
|
* @param human The human object
|
|
52
52
|
* @param slot The slot
|
|
53
53
|
*/
|
|
54
|
-
equip
|
|
54
|
+
equip(human: Human, slot: EquipType): any;
|
|
55
55
|
/**
|
|
56
56
|
* Called when the human unequip an item from a slot
|
|
57
57
|
* @param human The human object
|
|
58
58
|
* @param slot The slot
|
|
59
59
|
*/
|
|
60
|
-
unequip
|
|
60
|
+
unequip(human: Human, slot: EquipType): any;
|
|
61
61
|
/**
|
|
62
62
|
* Called when an item is damaged
|
|
63
63
|
* @param modifier The damage modifier
|
|
64
64
|
* @returns The amount of damage the item shouldd take or undefined to use the default logic
|
|
65
65
|
*/
|
|
66
|
-
shouldDamage
|
|
66
|
+
shouldDamage(modifier?: number): number | false | undefined;
|
|
67
|
+
qualityChange(quality: Quality, oldQuality: Quality): any;
|
|
67
68
|
}
|
|
68
69
|
export default class Item extends EventEmitter.Host<IItemEvents> implements IReferenceable, Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasMagic {
|
|
69
70
|
readonly objectType = CreationId.Item;
|
|
@@ -275,7 +276,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
275
276
|
* @param action The ActionType you are trying to get the level for.
|
|
276
277
|
* @returns A number (possibly 0 if no quality or action level).
|
|
277
278
|
*/
|
|
278
|
-
getItemUseBonus(action
|
|
279
|
+
getItemUseBonus(action: ActionType): number;
|
|
279
280
|
getBestRangedWeapon(human: Human): Item | undefined;
|
|
280
281
|
/**
|
|
281
282
|
* Extinguishes to item if it is lit.
|
|
@@ -215,12 +215,19 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
215
215
|
countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
|
|
216
216
|
/**
|
|
217
217
|
* Get the best items sorted by how good they are
|
|
218
|
+
* Usability/custom (ie the sorting for melee/start fire) > Action tier (+quality if there's an action tier on both items) > quality > durability
|
|
218
219
|
*/
|
|
219
220
|
getBestSafeItems(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item[];
|
|
220
221
|
/**
|
|
221
222
|
* Get the best item
|
|
222
223
|
*/
|
|
223
224
|
getBestSafeItem(human: Human, container: IContainer, options?: Partial<IGetBestItemsOptions>): Item | undefined;
|
|
225
|
+
/**
|
|
226
|
+
* Gets the item's quality and action level (how good it is at doing the action).
|
|
227
|
+
* @param action The ActionType you are trying to get the level for.
|
|
228
|
+
* @returns A number (possibly 0 if no quality or action level).
|
|
229
|
+
*/
|
|
230
|
+
getItemUseBonus(itemType: ItemType, action: ActionType, quality: Quality | undefined): number;
|
|
224
231
|
getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
|
|
225
232
|
getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
|
|
226
233
|
getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
|
|
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
|
|
|
20
20
|
isGlobal(milestone: Milestone): boolean;
|
|
21
21
|
isNotGlobal(milestone: Milestone): boolean;
|
|
22
22
|
getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
|
|
23
|
-
sort(a: Milestone, b: Milestone):
|
|
23
|
+
sort(a: Milestone, b: Milestone): 1 | 0 | -1;
|
|
24
24
|
private areOptionsGlobal;
|
|
25
25
|
}
|
|
26
26
|
declare const _default: MilestoneModifiersManager;
|
|
@@ -47,65 +47,66 @@ declare enum Dictionary {
|
|
|
47
47
|
Input = 35,
|
|
48
48
|
InspectType = 36,
|
|
49
49
|
InterruptChoice = 37,
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
50
|
+
InventorySort = 38,
|
|
51
|
+
IslandModifier = 39,
|
|
52
|
+
IslandName = 40,
|
|
53
|
+
IslandNameBiomeDescriptor = 41,
|
|
54
|
+
IslandNameBiomeNoun = 42,
|
|
55
|
+
IslandNameModifierDescriptor = 43,
|
|
56
|
+
IslandNameOverrunWithCreatureDescriptor = 44,
|
|
57
|
+
Item = 45,
|
|
58
|
+
ItemGroup = 46,
|
|
59
|
+
JoinServerRetryReason = 47,
|
|
60
|
+
Level = 48,
|
|
61
|
+
Loading = 49,
|
|
62
|
+
Macro = 50,
|
|
63
|
+
MagicalPropertyType = 51,
|
|
64
|
+
MapQuality = 52,
|
|
65
|
+
MenuBarButton = 53,
|
|
66
|
+
Message = 54,
|
|
67
|
+
MessagesDefaultFilter = 55,
|
|
68
|
+
MessagesTimestampMode = 56,
|
|
69
|
+
Milestone = 57,
|
|
70
|
+
MilestoneModifierGroup = 58,
|
|
71
|
+
Misc = 59,
|
|
72
|
+
ModLoadError = 60,
|
|
73
|
+
ModLoadFailureReason = 61,
|
|
74
|
+
ModProvide = 62,
|
|
75
|
+
ModSort = 63,
|
|
76
|
+
ModType = 64,
|
|
77
|
+
MultiplayerCompatibility = 65,
|
|
78
|
+
MultiplayerDisconnectReason = 66,
|
|
79
|
+
MusicPlaylist = 67,
|
|
80
|
+
Note = 68,
|
|
81
|
+
Npc = 69,
|
|
82
|
+
Number = 70,
|
|
83
|
+
PartOfDay = 71,
|
|
84
|
+
PowerMode = 72,
|
|
85
|
+
Prompt = 73,
|
|
86
|
+
QuadrantComponent = 74,
|
|
87
|
+
QuadrantComponentContextMenuAction = 75,
|
|
88
|
+
Quality = 76,
|
|
89
|
+
Quest = 77,
|
|
90
|
+
QuestRequirement = 78,
|
|
91
|
+
RecipeLevel = 79,
|
|
92
|
+
Riddle = 80,
|
|
93
|
+
SaveImportErrorReason = 81,
|
|
94
|
+
SaveSlotSort = 82,
|
|
95
|
+
Skill = 83,
|
|
96
|
+
Source = 84,
|
|
97
|
+
Stat = 85,
|
|
98
|
+
StatusEffect = 86,
|
|
99
|
+
TeamMemberResponsibility = 87,
|
|
100
|
+
TemperatureType = 88,
|
|
101
|
+
Terrain = 89,
|
|
102
|
+
TileEvent = 90,
|
|
103
|
+
Ui = 91,
|
|
104
|
+
UiQuadrant = 92,
|
|
105
|
+
UnableToJoinReason = 93,
|
|
106
|
+
UnlockedRecipesStrategy = 94,
|
|
107
|
+
UsableActionType = 95,
|
|
108
|
+
Website = 96,
|
|
109
|
+
WeightStatus = 97,
|
|
110
|
+
WorldLayer = 98
|
|
110
111
|
}
|
|
111
112
|
export default Dictionary;
|