@wayward/types 2.12.0-beta.dev.20220902.1 → 2.12.0-beta.dev.20220905.1

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Files changed (52) hide show
  1. package/definitions/game/audio/IAudio.d.ts +5 -3
  2. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  3. package/definitions/game/game/entity/Entity.d.ts +20 -6
  4. package/definitions/game/game/entity/Human.d.ts +1 -3
  5. package/definitions/game/game/entity/IHuman.d.ts +8 -1
  6. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +5 -9
  7. package/definitions/game/game/entity/action/IAction.d.ts +11 -16
  8. package/definitions/game/game/entity/action/actions/{Operate.d.ts → Dismount.d.ts} +1 -1
  9. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -3
  10. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +32 -3
  11. package/definitions/game/game/entity/action/actions/{Paddle.d.ts → Ride.d.ts} +1 -1
  12. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  13. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +18 -24
  14. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  15. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +2 -2
  16. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +29 -27
  17. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -0
  18. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -1
  19. package/definitions/game/game/entity/creature/ICreature.d.ts +7 -1
  20. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +6 -5
  21. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -0
  22. package/definitions/game/game/entity/player/MessageManager.d.ts +3 -1
  23. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -1
  24. package/definitions/game/game/item/IItem.d.ts +23 -4
  25. package/definitions/game/game/item/IItemManager.d.ts +1 -1
  26. package/definitions/game/game/item/Item.d.ts +1 -0
  27. package/definitions/game/language/dictionary/Message.d.ts +409 -405
  28. package/definitions/game/language/dictionary/UiTranslation.d.ts +665 -660
  29. package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +2 -2
  30. package/definitions/game/renderer/context/RendererOrigin.d.ts +3 -2
  31. package/definitions/game/renderer/tile/TileLayer.d.ts +1 -1
  32. package/definitions/game/steamworks/ISteamworks.d.ts +5 -0
  33. package/definitions/game/steamworks/Steamworks.d.ts +4 -2
  34. package/definitions/game/ui/component/Button.d.ts +1 -1
  35. package/definitions/game/ui/input/Bindable.d.ts +160 -175
  36. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  37. package/definitions/game/ui/input/IInput.d.ts +7 -0
  38. package/definitions/game/ui/input/InputManager.d.ts +0 -6
  39. package/definitions/game/ui/input/Macros.d.ts +2 -0
  40. package/definitions/game/ui/old/OldUi.d.ts +1 -1
  41. package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -4
  42. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +21 -3
  43. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
  44. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +8 -3
  45. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +2 -0
  46. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +2 -0
  47. package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +1 -1
  48. package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +1 -1
  49. package/definitions/game/ui/screen/screens/menu/menus/PauseMenu.d.ts +1 -0
  50. package/definitions/hosts/shared/globalTypes.d.ts +8 -6
  51. package/definitions/hosts/shared/globals.d.ts +1 -1
  52. package/package.json +1 -1
@@ -55,9 +55,11 @@ export declare enum SfxType {
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  UiInput = 28,
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  UiInvalid = 29,
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  UiOpen = 30,
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- UiSelect = 31,
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- Walk = 32,
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- Water = 33
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+ UiProtect = 31,
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+ UiSelect = 32,
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+ UiUnprotect = 33,
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+ Walk = 34,
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+ Water = 35
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  }
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  export declare type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
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  export declare enum Music {
@@ -154,6 +154,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  */
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  isGatherable(): boolean;
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  isEmbers(): boolean;
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+ getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
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  isVehicle(): boolean;
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  canHarvest(): boolean;
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  /**
@@ -15,7 +15,7 @@ import type { IDamageInfo } from "game/entity/creature/ICreature";
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  import type Human from "game/entity/Human";
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  import type { IEntityEvents, IProperties, IStatus, Property, StatusEffectChangeReason } from "game/entity/IEntity";
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  import { DamageType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
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- import { Delay } from "game/entity/IHuman";
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+ import { Delay, MovingClientSide } from "game/entity/IHuman";
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  import type { IStats } from "game/entity/IStats";
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  import type NPC from "game/entity/npc/NPC";
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  import type Player from "game/entity/player/Player";
@@ -30,14 +30,15 @@ import type { ITemperatureSource } from "game/temperature/ITemperature";
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  import type { ITile } from "game/tile/ITerrain";
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  import type { ISerializedTranslation } from "language/ITranslation";
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  import type Translation from "language/Translation";
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+ import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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  import FieldOfView from "renderer/fieldOfView/FieldOfView";
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  import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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- import type { ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
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+ import type { INotificationLocation, ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
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  import { Direction } from "utilities/math/Direction";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
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  import Vector2 from "utilities/math/Vector2";
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  import type { IVector4 } from "utilities/math/Vector4";
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- export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, IVector3 {
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+ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IRendererOrigin, IVector3 {
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  readonly stat: Stats<this>;
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  entityType: EntityType;
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  id: number;
@@ -47,13 +48,21 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  x: number;
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  y: number;
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  /**
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- * Not guaranteed to be synced between the server and client for Player entities
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+ * Not guaranteed to be synced between the server and client for Human entities
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  */
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  fromX: number;
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  /**
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- * Not guaranteed to be synced between the server and client for Player entities
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+ * Not guaranteed to be synced between the server and client for Human entities
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  */
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  fromY: number;
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+ /**
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+ * Not guaranteed to be synced between the server and client for Human entities
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+ */
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+ isMoving: boolean;
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+ /**
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+ * Only used for Human entities
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+ */
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+ movementCompleteZ: number | undefined;
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  moveType: MoveType | undefined;
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  anim: number;
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  stopNextMovement: boolean;
@@ -65,7 +74,10 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  islandId: IslandId;
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  attackAnimationType: DamageType | undefined;
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  attackAnimationTime: IMovementTime | undefined;
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- isMovingClientside: boolean;
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+ /**
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+ * The state of what the client thinks is happening to this entity (regarding movement)
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+ */
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+ movingClientside: MovingClientSide;
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  allowSmartMovementClientside: boolean;
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  protected _movementTime: {
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  start: number;
@@ -118,9 +130,11 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  * Faces the target and animates a bump into effect
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  */
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  animateBumpTowards(x: number, y: number): void;
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+ protected setMoving(delay: Delay, fromX: number, fromY: number, toZ?: number): void;
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  animateAttack(damageType: DamageType[] | undefined): void;
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  getMovementPoint(timeStamp: number): IVector2;
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  getMovementProgress(timeStamp: number): number;
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+ protected onMovementCompleted(): void;
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  getMoveType(): MoveType;
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  setMoveType(moveType: MoveType): void;
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  isInFov(): boolean;
@@ -65,7 +65,6 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
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  inventory: IContainer;
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  isConnecting: boolean;
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- movementCompleteZ: number | undefined;
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  options: Readonly<IOptions>;
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  islandId: IslandId;
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  readonly equipEffects: Map<EquipEffect, EquipEffects>;
@@ -82,7 +81,6 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  walkSoundCounter: number;
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  containerSortInfo: Record<string, IContainerSortInfo>;
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  dialogContainerInfo: Record<number, IDialogInfo>;
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- isMoving: boolean;
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  readonly movementIntent: IMovementIntent;
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  walkPath: IWalkPath | undefined;
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  identifier: string;
@@ -91,7 +89,6 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  messages: IMessageManager;
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  notes: INoteManager;
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  private readonly privateStore;
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- finishedMovingClientside: boolean;
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  nextMoveTime: number;
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  nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
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  private lastVehicleMoveDirection;
@@ -129,6 +126,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  */
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  isServer(): boolean;
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  isMultiplayerHost(): boolean;
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+ protected onMovementCompleted(): void;
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  moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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  moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
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  /**
@@ -331,7 +331,8 @@ export declare enum RestCancelReason {
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  NearbyCreatureDamagedDoodad = 3,
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  CreatureDamaged = 4,
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  Canceled = 5,
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- Dying = 6
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+ Dying = 6,
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+ WaterPoured = 7
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  }
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  export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
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  export interface IRestData {
@@ -418,6 +419,12 @@ export interface IVoyageInfo {
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  usedItems?: Item[];
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  wantedItems?: ItemType[];
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  }
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+ export declare enum MovingClientSide {
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+ NoInput = 0,
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+ Moving = 1,
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+ Moved = 2,
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+ PreNoInput = 3
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+ }
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  /**
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  * The swimming skill required to travel to another island
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  *
@@ -32,6 +32,7 @@ export declare const actionDescriptionsSlow: {
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  62: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -45,9 +46,7 @@ export declare const actionDescriptionsSlow: {
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  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
49
+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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  69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -65,9 +64,7 @@ export declare const actionDescriptionsSlow: {
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  58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default, void, {
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  usable: true;
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  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
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- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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  usable: true;
73
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  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
@@ -76,9 +73,8 @@ export declare const actionDescriptionsSlow: {
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  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
79
- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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  111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  43: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
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  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
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  54: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
@@ -129,7 +125,7 @@ export declare const actionDescriptionsSlow: {
129
125
  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
130
126
  101: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
131
127
  112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
132
- 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
128
+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
133
129
  73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
134
130
  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
135
131
  64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
@@ -18,8 +18,7 @@ import type Human from "game/entity/Human";
18
18
  import type { AttackType, EntityType } from "game/entity/IEntity";
19
19
  import type { EquipType, RestType, SkillType } from "game/entity/IHuman";
20
20
  import type NPC from "game/entity/npc/NPC";
21
- import type { MessageType } from "game/entity/player/IMessageManager";
22
- import { Source } from "game/entity/player/IMessageManager";
21
+ import type { IPackedMessage } from "game/entity/player/IMessageManager";
23
22
  import type { TurnTypeFlag } from "game/entity/player/IPlayer";
24
23
  import type Player from "game/entity/player/Player";
25
24
  import type { Quality } from "game/IObject";
@@ -31,8 +30,6 @@ import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/pr
31
30
  import type { Milestone } from "game/milestones/IMilestone";
32
31
  import type { ITile } from "game/tile/ITerrain";
33
32
  import type TileEvent from "game/tile/TileEvent";
34
- import type Message from "language/dictionary/Message";
35
- import type Translation from "language/Translation";
36
33
  import type { IRGB } from "utilities/Color";
37
34
  import type { Direction } from "utilities/math/Direction";
38
35
  import type { IVector2, IVector3 } from "utilities/math/IVector";
@@ -51,7 +48,7 @@ export declare enum ActionType {
51
48
  Sleep = 11,
52
49
  Heal = 12,
53
50
  Dig = 13,
54
- Paddle = 14,
51
+ Ride = 14,
55
52
  GatherLiquid = 15,
56
53
  Cast = 16,
57
54
  Lockpick = 17,
@@ -145,11 +142,12 @@ export declare enum ActionType {
145
142
  UpdateOption = 105,
146
143
  UpdateGameOption = 106,
147
144
  UpdateWalkPath = 107,
148
- Operate = 108,
145
+ Unused2 = 108,
149
146
  Absorb = 109,
150
147
  Exude = 110,
151
148
  PackGround = 111,
152
- ToggleTilled = 112
149
+ ToggleTilled = 112,
150
+ DismountVehicle = 113
153
151
  }
154
152
  export declare enum ActionUsability {
155
153
  Paused = 0,
@@ -175,22 +173,19 @@ export declare enum ActionDisplayLevel {
175
173
  }
176
174
  export interface IActionUsable {
177
175
  usable: true;
176
+ /**
177
+ * Whether this action is currently usable with the "use on move" feature. Defaults to `true`
178
+ */
179
+ usableOnMove?: boolean;
178
180
  displayLevel?: ActionDisplayLevel;
179
181
  }
180
- export interface IActionNotUsable {
182
+ export interface IActionNotUsable extends Partial<IPackedMessage> {
181
183
  usable: false;
182
184
  alreadyUsing?: true;
183
185
  errorDisplayLevel?: ActionDisplayLevel;
184
- message?: Message;
185
- args?: Translation | any[];
186
+ mobCheck?: IVector3;
186
187
  arg?: never;
187
- type?: MessageType;
188
- sources?: Source | Source[];
189
188
  source?: never;
190
- mobCheck?: IVector3;
191
- }
192
- export declare namespace IActionNotUsableUtilities {
193
- function sendMessage(result: IActionNotUsable, human?: Human): void;
194
189
  }
195
190
  export declare type AnyActionDescription = IActionDescription<Array<ActionArgument | ActionArgument[]>, Entity, any, IActionUsable, any[]>;
196
191
  export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> {
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -8,7 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, {
12
- usable: true;
13
- }, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
14
12
  export default _default;
@@ -9,11 +9,40 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
12
13
  import { ActionArgument } from "game/entity/action/IAction";
13
14
  import type Human from "game/entity/Human";
15
+ import type MerchantNPC from "game/entity/npc/npcs/Merchant";
16
+ import type { IMerchantBuyPrice } from "game/entity/npc/npcs/Merchant";
14
17
  import type { IContainer } from "game/item/IItem";
15
18
  import type Item from "game/item/Item";
16
- declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, {
17
- usable: true;
18
- }, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
+ import Translation from "language/Translation";
20
+ export interface IMoveItemBuyItemFromMerchantCanUse extends IActionUsable {
21
+ type: "BuyItemFromMerchant";
22
+ item: Item;
23
+ merchant: MerchantNPC;
24
+ targetContainer: IContainer;
25
+ sellPrice: number;
26
+ }
27
+ export interface IMoveItemSellItemFromMerchantCanUse extends IActionUsable {
28
+ type: "SellItemToMerchant";
29
+ item: Item;
30
+ merchant: MerchantNPC;
31
+ targetContainer: IContainer;
32
+ buyPrice: IMerchantBuyPrice;
33
+ }
34
+ export interface IMoveItemSingleItemCanUse extends IActionUsable {
35
+ type: "MoveSingleItem";
36
+ item: Item;
37
+ targetContainer: IContainer;
38
+ containerName: Translation | undefined;
39
+ }
40
+ export interface IMoveItemMultipleItemsCanUse extends IActionUsable {
41
+ type: "MoveMultipleItems";
42
+ fromContainer: IContainer;
43
+ targetContainer: IContainer;
44
+ containerName: Translation | undefined;
45
+ }
46
+ export declare type MoveItemCanUse = IMoveItemBuyItemFromMerchantCanUse | IMoveItemSellItemFromMerchantCanUse | IMoveItemSingleItemCanUse | IMoveItemMultipleItemsCanUse;
47
+ declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, MoveItemCanUse, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
48
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: ITile;
30
30
  }
31
31
  export declare type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default, void, ToggleVehicleCanUse, [Doodad | Item]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -25,12 +25,9 @@ import type Message from "language/dictionary/Message";
25
25
  import { ActionTranslation } from "language/dictionary/Misc";
26
26
  import TranslationImpl from "language/impl/TranslationImpl";
27
27
  import Translation from "language/Translation";
28
- import { PathType } from "resource/IResourceLoader";
29
28
  import type Bindable from "ui/input/Bindable";
30
29
  import type { ItemDetailIconLocation } from "ui/screen/screens/game/component/Item";
31
- import type Tooltip from "ui/tooltip/Tooltip";
32
30
  import type { HighlightSelector } from "ui/util/IHighlight";
33
- import ImagePath from "ui/util/ImagePath";
34
31
  export interface IUsableActionRequirement<TYPE> {
35
32
  allowNone?: true;
36
33
  validate?(player: Player, value: TYPE): boolean;
@@ -67,15 +64,17 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
67
64
  validate(player: Player, value: Item): boolean;
68
65
  } ? Item : never) | (REQUIREMENTS["item"] extends {
69
66
  find(player: Player): Item;
70
- } ? Item : never));
67
+ } ? Item : never) | (REQUIREMENTS["item"] extends {
68
+ allowOnlyItemType(player: Player, type: ItemType): boolean;
69
+ } ? undefined : never));
71
70
  itemType: ((REQUIREMENTS["item"] extends true ? ItemType : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
72
71
  allowNone: true;
73
72
  } ? undefined : never) | (REQUIREMENTS["item"] extends {
74
73
  validate(player: Player, value: Item): boolean;
75
- } ? ItemType : never) | (REQUIREMENTS["item"] extends {
74
+ } ? ItemType | undefined : never) | (REQUIREMENTS["item"] extends {
76
75
  find(player: Player): Item;
77
76
  } ? ItemType : never) | (REQUIREMENTS["item"] extends {
78
- allowOnlyItemType(player: Player): boolean;
77
+ allowOnlyItemType(player: Player, type: ItemType): boolean;
79
78
  } ? ItemType : never));
80
79
  doodad: ((REQUIREMENTS["doodad"] extends true ? Doodad : never) | (undefined extends REQUIREMENTS["doodad"] ? undefined : never) | (REQUIREMENTS["doodad"] extends {
81
80
  allowNone: true;
@@ -101,7 +100,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
101
100
  }
102
101
  export declare type UsableActionIconReference = ActionType | UsableActionType | UsableActionTypePlaceholder | (Omit<IIcon, "path"> & {
103
102
  action: ActionType | UsableActionType | UsableActionTypePlaceholder;
104
- });
103
+ }) | IIcon;
105
104
  export declare type ReturnableUsableActionUsability = IActionUsable | IActionNotUsable | boolean;
106
105
  export interface IUsableActionUsable<REQUIREMENTS extends IUsableActionRequirements> extends IActionUsable {
107
106
  using: IUsableActionUsing<REQUIREMENTS>;
@@ -142,7 +141,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
142
141
  /**
143
142
  * The icon this action should have, if any.
144
143
  */
145
- icon?: UsableActionIconReference;
144
+ icon?: SupplierOr<UsableActionIconReference, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
146
145
  /**
147
146
  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
148
147
  *
@@ -151,10 +150,6 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
151
150
  * because it's repairing this tool.
152
151
  */
153
152
  iconLocationOnItem?: ItemDetailIconLocation;
154
- /**
155
- * The tooltip this action should have, or an initialiser for it.
156
- */
157
- tooltip?: ActionType | ((tooltip: Tooltip) => any);
158
153
  /**
159
154
  * A handler for what this action will highlight when hovered with the mouse.
160
155
  * @param selectors The default selectors. The defaults can be removed, and/or additional selectors can be added.
@@ -174,11 +169,14 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
174
169
  */
175
170
  displayLevel?: ActionDisplayLevel;
176
171
  /**
177
- * The display order of this action compared to other actions.
172
+ * Controls the display order of this action compared to other actions.
178
173
  * Generally you want to leave this as 0 (default) and just register your action in the correct place.
179
- * Order can be generated dynamically based on the given objects — item, doodad, etc.
174
+ * Priority can be generated dynamically based on the given objects — item, doodad, etc.
175
+ *
176
+ * Higher priority === appears first.
177
+ * Lower priority === appears last.
180
178
  */
181
- order?: number | ((using: IUsableActionPossibleUsing) => number | undefined);
179
+ priority?: number | ((using: IUsableActionPossibleUsing) => number | undefined);
182
180
  /**
183
181
  * Whether this action is currently usable — even if an action "makes sense" with the player and the objects they're using,
184
182
  * and the player can slot it and stuff, it might not currently be usable. For example, "harvest" having nothing to harvest.
@@ -261,14 +259,10 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
261
259
  getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | Doodad | undefined;
262
260
  getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | Creature | undefined;
263
261
  getNPC(player: Player, provided?: IUsableActionPossibleUsing): false | NPC | undefined;
264
- getIcon(): {
265
- path: ImagePath<PathType.Action>;
266
- width: number;
267
- height: number;
268
- } | undefined;
262
+ getIcon(provided: IUsableActionPossibleUsing): IIcon | undefined;
269
263
  getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
270
264
  private translator?;
271
- getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): TranslationImpl | undefined;
265
+ getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): Translation | undefined;
272
266
  getOrder(using?: IUsableActionPossibleUsing): number;
273
267
  }
274
268
  export declare class UsableActionTranslator {
@@ -276,9 +270,9 @@ export declare class UsableActionTranslator {
276
270
  private nameSupplier?;
277
271
  private descriptionSupplier?;
278
272
  constructor(id: ActionId);
279
- name(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
280
- description(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
281
- get(using?: IUsableActionPossibleUsing, which?: ActionTranslation): TranslationImpl | undefined;
273
+ name(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
274
+ description(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
275
+ get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
282
276
  }
283
277
  export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
284
278
  create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
@@ -61,5 +61,7 @@ export declare enum UsableActionType {
61
61
  export declare enum UsableActionTypePlaceholder {
62
62
  TradeItem = 2000000,
63
63
  MoveAllToInventory = 2000001,
64
- MoveAllOfSameQualityToInventory = 2000002
64
+ MoveAllOfSameQualityToInventory = 2000002,
65
+ Paddle = 2000003,
66
+ Operate = 2000004
65
67
  }
@@ -18,7 +18,7 @@ export interface IUsableActionDynamicDefinition {
18
18
  icon?: UsableActionIconReference;
19
19
  bindable: Bindable;
20
20
  displayLevel?: ActionDisplayLevel;
21
- order?: number;
21
+ priority?: number;
22
22
  }
23
23
  export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> {
24
24
  id: string;
@@ -27,7 +27,7 @@ export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDyn
27
27
  requirements?(action: ActionType, definition?: DEFINITION): REQUIREMENTS;
28
28
  isUsable(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): ReturnableUsableActionUsability;
29
29
  execute(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): any;
30
- order?(action: ActionType, using: IUsableActionPossibleUsing, definition?: DEFINITION): number | undefined;
30
+ priority?(action: ActionType, using: IUsableActionPossibleUsing, definition?: DEFINITION): number | undefined;
31
31
  }
32
32
  export default class UsableActionsDynamic<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> extends UsableActionGenerator {
33
33
  constructor(config: IUsableActionsDynamicConfig<DEFINITION, REQUIREMENTS>);
@@ -13,29 +13,30 @@ declare const UsableActionsMain: UsableActionGenerator<[]>;
13
13
  export default UsableActionsMain;
14
14
  export declare enum UsableActionSet {
15
15
  /**
16
- * A set of usable action that appear before all other actions, unless {@link IUsableActionDefinitionBase.order} causes them to appear even earlier.
17
- * Note that `order` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
16
+ * A set of usable action that appear before all other actions, unless {@link IUsableActionDefinitionBase.priority} causes them to appear even earlier.
17
+ * Note that `priority` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
18
18
  */
19
19
  First = 0,
20
- WithHands = 1,
21
- PickUp = 2,
22
- Rest = 3,
23
- Misc = 4,
24
- Till = 5,
25
- UseItem = 6,
26
- CloseContainer = 7,
27
- Equip = 8,
28
- Craft = 9,
29
- XWithY = 10,
30
- ItemMisc = 11,
31
- ItemDrop = 12,
32
- ItemMoveMenus = 13,
33
- Doodads = 14,
34
- Creatures = 15,
35
- UseNPC = 16,
36
- Rename = 17,
37
- Protect = 18,
38
- Main = 19
20
+ Vehicle = 1,
21
+ WithHands = 2,
22
+ PickUp = 3,
23
+ Rest = 4,
24
+ Misc = 5,
25
+ Till = 6,
26
+ UseItem = 7,
27
+ CloseContainer = 8,
28
+ Equip = 9,
29
+ Craft = 10,
30
+ XWithY = 11,
31
+ ItemMisc = 12,
32
+ ItemDrop = 13,
33
+ ItemMoveMenus = 14,
34
+ Doodads = 15,
35
+ Creatures = 16,
36
+ UseNPC = 17,
37
+ Rename = 18,
38
+ Protect = 19,
39
+ Main = 20
39
40
  }
40
41
  export declare const usableActionSets: {
41
42
  0: UsableActionGenerator<[]>;
@@ -44,18 +45,19 @@ export declare const usableActionSets: {
44
45
  3: UsableActionGenerator<[]>;
45
46
  4: UsableActionGenerator<[]>;
46
47
  5: UsableActionGenerator<[]>;
47
- 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
48
- 7: UsableActionGenerator<[]>;
48
+ 6: UsableActionGenerator<[]>;
49
+ 7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
49
50
  8: UsableActionGenerator<[]>;
50
51
  9: UsableActionGenerator<[]>;
51
52
  10: UsableActionGenerator<[]>;
52
53
  11: UsableActionGenerator<[]>;
53
- 12: UsableActionGenerator<[isDropMenu?: true | undefined]>;
54
- 13: UsableActionGenerator<[]>;
54
+ 12: UsableActionGenerator<[]>;
55
+ 13: UsableActionGenerator<[isDropMenu?: true | undefined]>;
55
56
  14: UsableActionGenerator<[]>;
56
57
  15: UsableActionGenerator<[]>;
57
- 16: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
58
- 17: UsableActionGenerator<[]>;
58
+ 16: UsableActionGenerator<[]>;
59
+ 17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
59
60
  18: UsableActionGenerator<[]>;
60
61
  19: UsableActionGenerator<[]>;
62
+ 20: UsableActionGenerator<[]>;
61
63
  };
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;