@wayward/types 2.12.0-beta.dev.20220902.1 → 2.12.0-beta.dev.20220903.1

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Files changed (25) hide show
  1. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  2. package/definitions/game/game/entity/IHuman.d.ts +2 -1
  3. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +5 -9
  4. package/definitions/game/game/entity/action/IAction.d.ts +4 -3
  5. package/definitions/game/game/entity/action/actions/{Operate.d.ts → Dismount.d.ts} +1 -1
  6. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -3
  7. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +32 -3
  8. package/definitions/game/game/entity/action/actions/{Paddle.d.ts → Ride.d.ts} +1 -1
  9. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  10. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +6 -6
  11. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  12. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +27 -25
  13. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -0
  14. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -1
  15. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +6 -5
  16. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -1
  17. package/definitions/game/game/item/IItem.d.ts +23 -4
  18. package/definitions/game/game/item/Item.d.ts +1 -0
  19. package/definitions/game/language/dictionary/Message.d.ts +409 -405
  20. package/definitions/game/language/dictionary/UiTranslation.d.ts +663 -660
  21. package/definitions/game/ui/input/Bindable.d.ts +160 -175
  22. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  23. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +2 -1
  24. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
  25. package/package.json +1 -1
@@ -154,6 +154,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  */
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  isGatherable(): boolean;
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  isEmbers(): boolean;
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+ getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
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  isVehicle(): boolean;
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  canHarvest(): boolean;
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  /**
@@ -331,7 +331,8 @@ export declare enum RestCancelReason {
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  NearbyCreatureDamagedDoodad = 3,
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  CreatureDamaged = 4,
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  Canceled = 5,
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- Dying = 6
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+ Dying = 6,
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+ WaterPoured = 7
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  }
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  export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
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  export interface IRestData {
@@ -32,6 +32,7 @@ export declare const actionDescriptionsSlow: {
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  62: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -45,9 +46,7 @@ export declare const actionDescriptionsSlow: {
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  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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  69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -65,9 +64,7 @@ export declare const actionDescriptionsSlow: {
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  58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default, void, {
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  usable: true;
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  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
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- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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  usable: true;
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  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
@@ -76,9 +73,8 @@ export declare const actionDescriptionsSlow: {
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  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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  111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  43: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
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  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
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  54: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
@@ -129,7 +125,7 @@ export declare const actionDescriptionsSlow: {
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  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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  101: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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  112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
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  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
@@ -51,7 +51,7 @@ export declare enum ActionType {
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  Sleep = 11,
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  Heal = 12,
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  Dig = 13,
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- Paddle = 14,
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+ Ride = 14,
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  GatherLiquid = 15,
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  Cast = 16,
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  Lockpick = 17,
@@ -145,11 +145,12 @@ export declare enum ActionType {
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  UpdateOption = 105,
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  UpdateGameOption = 106,
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  UpdateWalkPath = 107,
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- Operate = 108,
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+ Unused2 = 108,
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  Absorb = 109,
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  Exude = 110,
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  PackGround = 111,
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- ToggleTilled = 112
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+ ToggleTilled = 112,
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+ DismountVehicle = 113
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  }
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  export declare enum ActionUsability {
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  Paused = 0,
@@ -8,5 +8,5 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
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+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
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  export default _default;
@@ -8,7 +8,5 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, {
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- usable: true;
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- }, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  export default _default;
@@ -9,11 +9,40 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { Action } from "game/entity/action/Action";
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+ import type { IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type Human from "game/entity/Human";
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+ import type MerchantNPC from "game/entity/npc/npcs/Merchant";
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+ import type { IMerchantBuyPrice } from "game/entity/npc/npcs/Merchant";
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  import type { IContainer } from "game/item/IItem";
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  import type Item from "game/item/Item";
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- declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, {
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- usable: true;
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- }, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ import Translation from "language/Translation";
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+ export interface IMoveItemBuyItemFromMerchantCanUse extends IActionUsable {
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+ type: "BuyItemFromMerchant";
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+ item: Item;
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+ merchant: MerchantNPC;
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+ targetContainer: IContainer;
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+ sellPrice: number;
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+ }
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+ export interface IMoveItemSellItemFromMerchantCanUse extends IActionUsable {
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+ type: "SellItemToMerchant";
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+ item: Item;
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+ merchant: MerchantNPC;
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+ targetContainer: IContainer;
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+ buyPrice: IMerchantBuyPrice;
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+ }
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+ export interface IMoveItemSingleItemCanUse extends IActionUsable {
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+ type: "MoveSingleItem";
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+ item: Item;
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+ targetContainer: IContainer;
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+ containerName: Translation | undefined;
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+ }
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+ export interface IMoveItemMultipleItemsCanUse extends IActionUsable {
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+ type: "MoveMultipleItems";
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+ fromContainer: IContainer;
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+ targetContainer: IContainer;
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+ containerName: Translation | undefined;
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+ }
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+ export declare type MoveItemCanUse = IMoveItemBuyItemFromMerchantCanUse | IMoveItemSellItemFromMerchantCanUse | IMoveItemSingleItemCanUse | IMoveItemMultipleItemsCanUse;
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+ declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, MoveItemCanUse, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  export default _default;
@@ -8,5 +8,5 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: ITile;
30
30
  }
31
31
  export declare type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default, void, ToggleVehicleCanUse, [Doodad | Item]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -142,7 +142,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
142
142
  /**
143
143
  * The icon this action should have, if any.
144
144
  */
145
- icon?: UsableActionIconReference;
145
+ icon?: SupplierOr<UsableActionIconReference, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
146
146
  /**
147
147
  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
148
148
  *
@@ -261,14 +261,14 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
261
261
  getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | Doodad | undefined;
262
262
  getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | Creature | undefined;
263
263
  getNPC(player: Player, provided?: IUsableActionPossibleUsing): false | NPC | undefined;
264
- getIcon(): {
264
+ getIcon(provided: IUsableActionPossibleUsing): {
265
265
  path: ImagePath<PathType.Action>;
266
266
  width: number;
267
267
  height: number;
268
268
  } | undefined;
269
269
  getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
270
270
  private translator?;
271
- getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): TranslationImpl | undefined;
271
+ getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): Translation | undefined;
272
272
  getOrder(using?: IUsableActionPossibleUsing): number;
273
273
  }
274
274
  export declare class UsableActionTranslator {
@@ -276,9 +276,9 @@ export declare class UsableActionTranslator {
276
276
  private nameSupplier?;
277
277
  private descriptionSupplier?;
278
278
  constructor(id: ActionId);
279
- name(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
280
- description(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
281
- get(using?: IUsableActionPossibleUsing, which?: ActionTranslation): TranslationImpl | undefined;
279
+ name(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
280
+ description(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
281
+ get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
282
282
  }
283
283
  export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
284
284
  create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
@@ -61,5 +61,7 @@ export declare enum UsableActionType {
61
61
  export declare enum UsableActionTypePlaceholder {
62
62
  TradeItem = 2000000,
63
63
  MoveAllToInventory = 2000001,
64
- MoveAllOfSameQualityToInventory = 2000002
64
+ MoveAllOfSameQualityToInventory = 2000002,
65
+ Paddle = 2000003,
66
+ Operate = 2000004
65
67
  }
@@ -17,25 +17,26 @@ export declare enum UsableActionSet {
17
17
  * Note that `order` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
18
18
  */
19
19
  First = 0,
20
- WithHands = 1,
21
- PickUp = 2,
22
- Rest = 3,
23
- Misc = 4,
24
- Till = 5,
25
- UseItem = 6,
26
- CloseContainer = 7,
27
- Equip = 8,
28
- Craft = 9,
29
- XWithY = 10,
30
- ItemMisc = 11,
31
- ItemDrop = 12,
32
- ItemMoveMenus = 13,
33
- Doodads = 14,
34
- Creatures = 15,
35
- UseNPC = 16,
36
- Rename = 17,
37
- Protect = 18,
38
- Main = 19
20
+ Vehicle = 1,
21
+ WithHands = 2,
22
+ PickUp = 3,
23
+ Rest = 4,
24
+ Misc = 5,
25
+ Till = 6,
26
+ UseItem = 7,
27
+ CloseContainer = 8,
28
+ Equip = 9,
29
+ Craft = 10,
30
+ XWithY = 11,
31
+ ItemMisc = 12,
32
+ ItemDrop = 13,
33
+ ItemMoveMenus = 14,
34
+ Doodads = 15,
35
+ Creatures = 16,
36
+ UseNPC = 17,
37
+ Rename = 18,
38
+ Protect = 19,
39
+ Main = 20
39
40
  }
40
41
  export declare const usableActionSets: {
41
42
  0: UsableActionGenerator<[]>;
@@ -44,18 +45,19 @@ export declare const usableActionSets: {
44
45
  3: UsableActionGenerator<[]>;
45
46
  4: UsableActionGenerator<[]>;
46
47
  5: UsableActionGenerator<[]>;
47
- 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
48
- 7: UsableActionGenerator<[]>;
48
+ 6: UsableActionGenerator<[]>;
49
+ 7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
49
50
  8: UsableActionGenerator<[]>;
50
51
  9: UsableActionGenerator<[]>;
51
52
  10: UsableActionGenerator<[]>;
52
53
  11: UsableActionGenerator<[]>;
53
- 12: UsableActionGenerator<[isDropMenu?: true | undefined]>;
54
- 13: UsableActionGenerator<[]>;
54
+ 12: UsableActionGenerator<[]>;
55
+ 13: UsableActionGenerator<[isDropMenu?: true | undefined]>;
55
56
  14: UsableActionGenerator<[]>;
56
57
  15: UsableActionGenerator<[]>;
57
- 16: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
58
- 17: UsableActionGenerator<[]>;
58
+ 16: UsableActionGenerator<[]>;
59
+ 17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
59
60
  18: UsableActionGenerator<[]>;
60
61
  19: UsableActionGenerator<[]>;
62
+ 20: UsableActionGenerator<[]>;
61
63
  };
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;
@@ -13,11 +13,12 @@ import type Player from "game/entity/player/Player";
13
13
  declare namespace IUsableActionsDoodad {
14
14
  function getFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
15
15
  function getUnder(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
+ function getUnderOrFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
17
  function validate(player: Player, doodad: Doodad | undefined): doodad is Doodad;
17
18
  const requireFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
18
19
  find: (player: Player) => Doodad | undefined;
19
20
  };
20
- const requireFacingOrUnder: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
+ const requireUnderOrFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
22
  find: (player: Player) => Doodad | undefined;
22
23
  };
23
24
  }
@@ -16,15 +16,16 @@ import NPC from "game/entity/npc/NPC";
16
16
  import type Player from "game/entity/player/Player";
17
17
  import { ItemType } from "game/item/IItem";
18
18
  import type Item from "game/item/Item";
19
+ export interface IMerchantBuyPrice {
20
+ base: number;
21
+ bonus: number;
22
+ total: number;
23
+ }
19
24
  export default class MerchantNPC extends NPC {
20
25
  constructor(id?: number, islandId?: `${number},${number}`, x?: number, y?: number, z?: number);
21
26
  getActions(): ActionType[] | undefined;
22
27
  getSellPrice(player: Player, item: Item): number | undefined;
23
- getBuyPrice(player: Player, item: Item): {
24
- base: number;
25
- bonus: number;
26
- total: number;
27
- } | undefined;
28
+ getBuyPrice(player: Player, item: Item): IMerchantBuyPrice | undefined;
28
29
  protected getReputationChangeOnDeath(): number;
29
30
  protected getDefaultName(): import("../../../../language/impl/TranslationImpl").default;
30
31
  protected initializeStats(): void;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { ActionType } from "game/entity/action/IAction";
11
+ import { ActionType } from "game/entity/action/IAction";
12
12
  import { InfoProvider } from "game/inspection/InfoProvider";
13
13
  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
14
14
  import type UseInfo from "game/inspection/infoProviders/UseInfo";
@@ -36,4 +36,5 @@ export default abstract class Uses<T extends IDescribed> extends InfoProvider {
36
36
  private getUseExtraInfo;
37
37
  private getDetailsHandlerResolver;
38
38
  private getUse;
39
+ private getUseName;
39
40
  }
@@ -147,7 +147,6 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
147
147
  requiredForDisassembly?: Array<ItemType | ItemTypeGroup>;
148
148
  decaysInto?: ItemType[];
149
149
  decayTemperatureRange?: IDecayTemperatureRange;
150
- twoHanded?: boolean;
151
150
  keepDurabilityOnCraft?: boolean;
152
151
  craftable?: boolean;
153
152
  dismantle?: IDismantleDescription;
@@ -291,6 +290,10 @@ export interface IItemVehicle {
291
290
  * Type of vehicle
292
291
  */
293
292
  type: VehicleType;
293
+ /**
294
+ * Render type of vehicle
295
+ */
296
+ renderType: VehicleRenderType;
294
297
  /**
295
298
  * Makes movement try to stay on a valid path
296
299
  */
@@ -345,7 +348,7 @@ export interface IItemVehicle {
345
348
  */
346
349
  renderOffsetY?: number;
347
350
  }
348
- export declare enum VehicleType {
351
+ export declare enum VehicleRenderType {
349
352
  /**
350
353
  * Human will stand on the vehicle
351
354
  */
@@ -355,6 +358,20 @@ export declare enum VehicleType {
355
358
  */
356
359
  Sit = 1
357
360
  }
361
+ export declare enum VehicleType {
362
+ /**
363
+ * A vehicle that moves within water
364
+ */
365
+ Boat = 0,
366
+ /**
367
+ * A vehicle that moves along tracks
368
+ */
369
+ Minecart = 1,
370
+ /**
371
+ * Any other vehicle type
372
+ */
373
+ Other = 2
374
+ }
358
375
  export interface IItemReturn {
359
376
  type: ItemType;
360
377
  /**
@@ -1401,7 +1418,9 @@ export declare enum ItemTypeGroup {
1401
1418
  Absorbing = 912,
1402
1419
  Exuding = 913,
1403
1420
  DualWield = 914,
1404
- All = 915,
1405
- Last = 916
1421
+ TwoHanded = 915,
1422
+ Boat = 916,
1423
+ All = 917,
1424
+ Last = 918
1406
1425
  }
1407
1426
  export {};
@@ -307,6 +307,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
307
307
  * @returns number of score (or 0 if no civilization score is set).
308
308
  */
309
309
  getCivilizationScore(actionType: ActionType.Build | ActionType.SetDown): number;
310
+ getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
310
311
  isVehicleAllowedOnTile(tile: ITile): boolean;
311
312
  private setupDurabilityHandlers;
312
313
  private checkIfItemsMatch;