@wayward/types 2.12.0-beta.dev.20220901.1 → 2.12.0-beta.dev.20220904.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/definitions/game/audio/IAudio.d.ts +5 -3
  2. package/definitions/game/game/Game.d.ts +2 -2
  3. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  4. package/definitions/game/game/entity/Entity.d.ts +1 -0
  5. package/definitions/game/game/entity/Human.d.ts +3 -3
  6. package/definitions/game/game/entity/IHuman.d.ts +5 -2
  7. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -2
  8. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +5 -9
  9. package/definitions/game/game/entity/action/IAction.d.ts +13 -18
  10. package/definitions/game/game/entity/action/actions/{Operate.d.ts → Dismount.d.ts} +1 -1
  11. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -3
  12. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +32 -3
  13. package/definitions/game/game/entity/action/actions/{Paddle.d.ts → Ride.d.ts} +1 -1
  14. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  15. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +13 -21
  16. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  17. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +2 -2
  18. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +29 -27
  19. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -0
  20. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -1
  21. package/definitions/game/game/entity/creature/ICreature.d.ts +7 -1
  22. package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
  23. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +6 -5
  24. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -0
  25. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -4
  26. package/definitions/game/game/entity/player/MessageManager.d.ts +3 -1
  27. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -1
  28. package/definitions/game/game/item/IItem.d.ts +23 -4
  29. package/definitions/game/game/item/IItemManager.d.ts +1 -1
  30. package/definitions/game/game/item/Item.d.ts +1 -0
  31. package/definitions/game/language/dictionary/Message.d.ts +409 -405
  32. package/definitions/game/language/dictionary/UiTranslation.d.ts +663 -660
  33. package/definitions/game/ui/input/Bindable.d.ts +179 -191
  34. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  35. package/definitions/game/ui/old/OldUi.d.ts +1 -1
  36. package/definitions/game/ui/old/functional/IFunctionalSortable.d.ts +1 -0
  37. package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -4
  38. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +21 -3
  39. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
  40. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +5 -3
  41. package/package.json +1 -1
@@ -55,9 +55,11 @@ export declare enum SfxType {
55
55
  UiInput = 28,
56
56
  UiInvalid = 29,
57
57
  UiOpen = 30,
58
- UiSelect = 31,
59
- Walk = 32,
60
- Water = 33
58
+ UiProtect = 31,
59
+ UiSelect = 32,
60
+ UiUnprotect = 33,
61
+ Walk = 34,
62
+ Water = 35
61
63
  }
62
64
  export declare type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
63
65
  export declare enum Music {
@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
16
16
  import type { Defense } from "game/entity/IEntity";
17
17
  import { DamageType } from "game/entity/IEntity";
18
18
  import type { Delay } from "game/entity/IHuman";
19
- import type { TurnType } from "game/entity/player/IPlayer";
19
+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
20
20
  import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
21
21
  import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
22
22
  import type Island from "game/island/Island";
@@ -132,7 +132,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
132
132
  * Marks that the human had a turn
133
133
  * In manual turn mode, it will tick the humans stat timers & the game
134
134
  */
135
- passTurn(human: Human, turnType?: TurnType): void;
135
+ passTurn(human: Human, turnType?: TurnTypeFlag): void;
136
136
  tickRealtime(): void;
137
137
  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
138
138
  updateTablesAndWeight(): void;
@@ -154,6 +154,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
154
154
  */
155
155
  isGatherable(): boolean;
156
156
  isEmbers(): boolean;
157
+ getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
157
158
  isVehicle(): boolean;
158
159
  canHarvest(): boolean;
159
160
  /**
@@ -66,6 +66,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
66
66
  attackAnimationType: DamageType | undefined;
67
67
  attackAnimationTime: IMovementTime | undefined;
68
68
  isMovingClientside: boolean;
69
+ allowSmartMovementClientside: boolean;
69
70
  protected _movementTime: {
70
71
  start: number;
71
72
  end: number;
@@ -21,7 +21,7 @@ import type { IStat } from "game/entity/IStats";
21
21
  import { Stat } from "game/entity/IStats";
22
22
  import type { IMessageManager } from "game/entity/player/IMessageManager";
23
23
  import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
24
- import { PlayerState, TurnType, WeightStatus } from "game/entity/player/IPlayer";
24
+ import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
25
25
  import type { INoteManager } from "game/entity/player/note/NoteManager";
26
26
  import PlayerDefense from "game/entity/player/PlayerDefense";
27
27
  import type { IQuestManager } from "game/entity/player/quest/QuestManager";
@@ -241,12 +241,12 @@ export default abstract class Human extends Entity implements IHasInsulation {
241
241
  private recalculateInsulation;
242
242
  private getEquipmentInsulation;
243
243
  discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
244
- passTurn(turnType?: TurnType): void;
244
+ passTurn(turnType?: TurnTypeFlag): void;
245
245
  /**
246
246
  * Ticks a player
247
247
  * @returns True if the game should tick after this
248
248
  */
249
- tick(isPassTurn?: boolean): boolean;
249
+ tick(isPassTurn?: boolean, turnType?: TurnTypeFlag): boolean;
250
250
  private restTick;
251
251
  getDamage(causesDamage: ICausesDamage, equipType?: EquipType): number;
252
252
  private slitherSuckerDamage;
@@ -25,6 +25,7 @@ import { ItemType, ItemTypeGroup, RecipeLevel } from "game/item/IItem";
25
25
  import type Item from "game/item/Item";
26
26
  import { TempType } from "game/temperature/ITemperature";
27
27
  import type { ITile } from "game/tile/ITerrain";
28
+ import Message from "language/dictionary/Message";
28
29
  import type { IModdable } from "mod/ModRegistry";
29
30
  import type { IOptions } from "save/data/ISaveDataGlobal";
30
31
  import type { IRGB } from "utilities/Color";
@@ -330,8 +331,10 @@ export declare enum RestCancelReason {
330
331
  NearbyCreatureDamagedDoodad = 3,
331
332
  CreatureDamaged = 4,
332
333
  Canceled = 5,
333
- Dying = 6
334
+ Dying = 6,
335
+ WaterPoured = 7
334
336
  }
337
+ export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
335
338
  export interface IRestData {
336
339
  type: RestType;
337
340
  startHealth: number;
@@ -339,7 +342,7 @@ export interface IRestData {
339
342
  itemId?: number;
340
343
  doodadId?: number;
341
344
  cycle?: number;
342
- cancelReason?: RestCancelReason;
345
+ cancelReason?: Set<RestCancelReason>;
343
346
  }
344
347
  export declare enum RestType {
345
348
  Resting = 0,
@@ -14,7 +14,7 @@ import type { AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionC
14
14
  import { ActionArgument, ActionType } from "game/entity/action/IAction";
15
15
  import type Entity from "game/entity/Entity";
16
16
  import type { SkillType } from "game/entity/IHuman";
17
- import type { TurnType } from "game/entity/player/IPlayer";
17
+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
18
18
  import type Item from "game/item/Item";
19
19
  import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/prompt/IPrompt";
20
20
  import { Milestone } from "game/milestones/IMilestone";
@@ -106,7 +106,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
106
106
  prompt<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): Promise<boolean>;
107
107
  isArgumentType<AA extends ActionArgument>(argument: any, index: number, argumentType: AA): argument is IActionArgumentTypeMap[AA];
108
108
  setDelay(delay: number, replace?: boolean): this;
109
- setPassTurn(turnType?: TurnType): this;
109
+ setPassTurn(turnType?: TurnTypeFlag): this;
110
110
  setUpdateView(updateFov?: boolean): this;
111
111
  setUpdateRender(): this;
112
112
  setUpdateTablesAndWeight(): this;
@@ -32,6 +32,7 @@ export declare const actionDescriptionsSlow: {
32
32
  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
33
33
  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
34
34
  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
35
+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
35
36
  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
36
37
  62: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
37
38
  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -45,9 +46,7 @@ export declare const actionDescriptionsSlow: {
45
46
  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
46
47
  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
47
48
  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
48
- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
49
- usable: true;
50
- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
49
+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
51
50
  52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
52
51
  69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
53
52
  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -65,9 +64,7 @@ export declare const actionDescriptionsSlow: {
65
64
  58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default, void, {
66
65
  usable: true;
67
66
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
68
- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
69
- usable: true;
70
- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
67
+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
71
68
  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
72
69
  usable: true;
73
70
  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
@@ -76,9 +73,8 @@ export declare const actionDescriptionsSlow: {
76
73
  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
77
74
  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
78
75
  49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
79
- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
80
76
  111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
81
- 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
77
+ 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
82
78
  43: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
83
79
  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
84
80
  54: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
@@ -129,7 +125,7 @@ export declare const actionDescriptionsSlow: {
129
125
  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
130
126
  101: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
131
127
  112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
132
- 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
128
+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
133
129
  73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
134
130
  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
135
131
  64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
@@ -18,9 +18,8 @@ import type Human from "game/entity/Human";
18
18
  import type { AttackType, EntityType } from "game/entity/IEntity";
19
19
  import type { EquipType, RestType, SkillType } from "game/entity/IHuman";
20
20
  import type NPC from "game/entity/npc/NPC";
21
- import type { MessageType } from "game/entity/player/IMessageManager";
22
- import { Source } from "game/entity/player/IMessageManager";
23
- import type { TurnType } from "game/entity/player/IPlayer";
21
+ import type { IPackedMessage } from "game/entity/player/IMessageManager";
22
+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
24
23
  import type Player from "game/entity/player/Player";
25
24
  import type { Quality } from "game/IObject";
26
25
  import type Island from "game/island/Island";
@@ -31,8 +30,6 @@ import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/pr
31
30
  import type { Milestone } from "game/milestones/IMilestone";
32
31
  import type { ITile } from "game/tile/ITerrain";
33
32
  import type TileEvent from "game/tile/TileEvent";
34
- import type Message from "language/dictionary/Message";
35
- import type Translation from "language/Translation";
36
33
  import type { IRGB } from "utilities/Color";
37
34
  import type { Direction } from "utilities/math/Direction";
38
35
  import type { IVector2, IVector3 } from "utilities/math/IVector";
@@ -51,7 +48,7 @@ export declare enum ActionType {
51
48
  Sleep = 11,
52
49
  Heal = 12,
53
50
  Dig = 13,
54
- Paddle = 14,
51
+ Ride = 14,
55
52
  GatherLiquid = 15,
56
53
  Cast = 16,
57
54
  Lockpick = 17,
@@ -145,11 +142,12 @@ export declare enum ActionType {
145
142
  UpdateOption = 105,
146
143
  UpdateGameOption = 106,
147
144
  UpdateWalkPath = 107,
148
- Operate = 108,
145
+ Unused2 = 108,
149
146
  Absorb = 109,
150
147
  Exude = 110,
151
148
  PackGround = 111,
152
- ToggleTilled = 112
149
+ ToggleTilled = 112,
150
+ DismountVehicle = 113
153
151
  }
154
152
  export declare enum ActionUsability {
155
153
  Paused = 0,
@@ -175,22 +173,19 @@ export declare enum ActionDisplayLevel {
175
173
  }
176
174
  export interface IActionUsable {
177
175
  usable: true;
176
+ /**
177
+ * Whether this action is currently usable with the "use on move" feature. Defaults to `true`
178
+ */
179
+ usableOnMove?: boolean;
178
180
  displayLevel?: ActionDisplayLevel;
179
181
  }
180
- export interface IActionNotUsable {
182
+ export interface IActionNotUsable extends Partial<IPackedMessage> {
181
183
  usable: false;
182
184
  alreadyUsing?: true;
183
185
  errorDisplayLevel?: ActionDisplayLevel;
184
- message?: Message;
185
- args?: Translation | any[];
186
+ mobCheck?: IVector3;
186
187
  arg?: never;
187
- type?: MessageType;
188
- sources?: Source | Source[];
189
188
  source?: never;
190
- mobCheck?: IVector3;
191
- }
192
- export declare namespace IActionNotUsableUtilities {
193
- function sendMessage(result: IActionNotUsable, human?: Human): void;
194
189
  }
195
190
  export declare type AnyActionDescription = IActionDescription<Array<ActionArgument | ActionArgument[]>, Entity, any, IActionUsable, any[]>;
196
191
  export interface IActionDescription<A extends Array<ActionArgument | ActionArgument[]> = Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> {
@@ -249,7 +244,7 @@ export interface IActionApi<E extends Entity = Entity, CU extends IActionUsable
249
244
  */
250
245
  isCreatureBlocking(tile: ITile): boolean;
251
246
  setDelay(delay: number, replace?: boolean): this;
252
- setPassTurn(turnType?: TurnType): this;
247
+ setPassTurn(turnType?: TurnTypeFlag): this;
253
248
  setUpdateView(updateFov?: boolean): this;
254
249
  setUpdateRender(): this;
255
250
  setUpdateTablesAndWeight(): this;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -8,7 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, {
12
- usable: true;
13
- }, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
14
12
  export default _default;
@@ -9,11 +9,40 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
12
13
  import { ActionArgument } from "game/entity/action/IAction";
13
14
  import type Human from "game/entity/Human";
15
+ import type MerchantNPC from "game/entity/npc/npcs/Merchant";
16
+ import type { IMerchantBuyPrice } from "game/entity/npc/npcs/Merchant";
14
17
  import type { IContainer } from "game/item/IItem";
15
18
  import type Item from "game/item/Item";
16
- declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, {
17
- usable: true;
18
- }, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
+ import Translation from "language/Translation";
20
+ export interface IMoveItemBuyItemFromMerchantCanUse extends IActionUsable {
21
+ type: "BuyItemFromMerchant";
22
+ item: Item;
23
+ merchant: MerchantNPC;
24
+ targetContainer: IContainer;
25
+ sellPrice: number;
26
+ }
27
+ export interface IMoveItemSellItemFromMerchantCanUse extends IActionUsable {
28
+ type: "SellItemToMerchant";
29
+ item: Item;
30
+ merchant: MerchantNPC;
31
+ targetContainer: IContainer;
32
+ buyPrice: IMerchantBuyPrice;
33
+ }
34
+ export interface IMoveItemSingleItemCanUse extends IActionUsable {
35
+ type: "MoveSingleItem";
36
+ item: Item;
37
+ targetContainer: IContainer;
38
+ containerName: Translation | undefined;
39
+ }
40
+ export interface IMoveItemMultipleItemsCanUse extends IActionUsable {
41
+ type: "MoveMultipleItems";
42
+ fromContainer: IContainer;
43
+ targetContainer: IContainer;
44
+ containerName: Translation | undefined;
45
+ }
46
+ export declare type MoveItemCanUse = IMoveItemBuyItemFromMerchantCanUse | IMoveItemSellItemFromMerchantCanUse | IMoveItemSingleItemCanUse | IMoveItemMultipleItemsCanUse;
47
+ declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, MoveItemCanUse, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
48
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: ITile;
30
30
  }
31
31
  export declare type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default, void, ToggleVehicleCanUse, [Doodad | Item]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -25,12 +25,9 @@ import type Message from "language/dictionary/Message";
25
25
  import { ActionTranslation } from "language/dictionary/Misc";
26
26
  import TranslationImpl from "language/impl/TranslationImpl";
27
27
  import Translation from "language/Translation";
28
- import { PathType } from "resource/IResourceLoader";
29
28
  import type Bindable from "ui/input/Bindable";
30
29
  import type { ItemDetailIconLocation } from "ui/screen/screens/game/component/Item";
31
- import type Tooltip from "ui/tooltip/Tooltip";
32
30
  import type { HighlightSelector } from "ui/util/IHighlight";
33
- import ImagePath from "ui/util/ImagePath";
34
31
  export interface IUsableActionRequirement<TYPE> {
35
32
  allowNone?: true;
36
33
  validate?(player: Player, value: TYPE): boolean;
@@ -101,7 +98,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
101
98
  }
102
99
  export declare type UsableActionIconReference = ActionType | UsableActionType | UsableActionTypePlaceholder | (Omit<IIcon, "path"> & {
103
100
  action: ActionType | UsableActionType | UsableActionTypePlaceholder;
104
- });
101
+ }) | IIcon;
105
102
  export declare type ReturnableUsableActionUsability = IActionUsable | IActionNotUsable | boolean;
106
103
  export interface IUsableActionUsable<REQUIREMENTS extends IUsableActionRequirements> extends IActionUsable {
107
104
  using: IUsableActionUsing<REQUIREMENTS>;
@@ -142,7 +139,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
142
139
  /**
143
140
  * The icon this action should have, if any.
144
141
  */
145
- icon?: UsableActionIconReference;
142
+ icon?: SupplierOr<UsableActionIconReference, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
146
143
  /**
147
144
  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
148
145
  *
@@ -151,10 +148,6 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
151
148
  * because it's repairing this tool.
152
149
  */
153
150
  iconLocationOnItem?: ItemDetailIconLocation;
154
- /**
155
- * The tooltip this action should have, or an initialiser for it.
156
- */
157
- tooltip?: ActionType | ((tooltip: Tooltip) => any);
158
151
  /**
159
152
  * A handler for what this action will highlight when hovered with the mouse.
160
153
  * @param selectors The default selectors. The defaults can be removed, and/or additional selectors can be added.
@@ -174,11 +167,14 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
174
167
  */
175
168
  displayLevel?: ActionDisplayLevel;
176
169
  /**
177
- * The display order of this action compared to other actions.
170
+ * Controls the display order of this action compared to other actions.
178
171
  * Generally you want to leave this as 0 (default) and just register your action in the correct place.
179
- * Order can be generated dynamically based on the given objects — item, doodad, etc.
172
+ * Priority can be generated dynamically based on the given objects — item, doodad, etc.
173
+ *
174
+ * Higher priority === appears first.
175
+ * Lower priority === appears last.
180
176
  */
181
- order?: number | ((using: IUsableActionPossibleUsing) => number | undefined);
177
+ priority?: number | ((using: IUsableActionPossibleUsing) => number | undefined);
182
178
  /**
183
179
  * Whether this action is currently usable — even if an action "makes sense" with the player and the objects they're using,
184
180
  * and the player can slot it and stuff, it might not currently be usable. For example, "harvest" having nothing to harvest.
@@ -261,14 +257,10 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
261
257
  getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | Doodad | undefined;
262
258
  getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | Creature | undefined;
263
259
  getNPC(player: Player, provided?: IUsableActionPossibleUsing): false | NPC | undefined;
264
- getIcon(): {
265
- path: ImagePath<PathType.Action>;
266
- width: number;
267
- height: number;
268
- } | undefined;
260
+ getIcon(provided: IUsableActionPossibleUsing): IIcon | undefined;
269
261
  getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
270
262
  private translator?;
271
- getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): TranslationImpl | undefined;
263
+ getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): Translation | undefined;
272
264
  getOrder(using?: IUsableActionPossibleUsing): number;
273
265
  }
274
266
  export declare class UsableActionTranslator {
@@ -276,9 +268,9 @@ export declare class UsableActionTranslator {
276
268
  private nameSupplier?;
277
269
  private descriptionSupplier?;
278
270
  constructor(id: ActionId);
279
- name(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
280
- description(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
281
- get(using?: IUsableActionPossibleUsing, which?: ActionTranslation): TranslationImpl | undefined;
271
+ name(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
272
+ description(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
273
+ get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
282
274
  }
283
275
  export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
284
276
  create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
@@ -61,5 +61,7 @@ export declare enum UsableActionType {
61
61
  export declare enum UsableActionTypePlaceholder {
62
62
  TradeItem = 2000000,
63
63
  MoveAllToInventory = 2000001,
64
- MoveAllOfSameQualityToInventory = 2000002
64
+ MoveAllOfSameQualityToInventory = 2000002,
65
+ Paddle = 2000003,
66
+ Operate = 2000004
65
67
  }
@@ -18,7 +18,7 @@ export interface IUsableActionDynamicDefinition {
18
18
  icon?: UsableActionIconReference;
19
19
  bindable: Bindable;
20
20
  displayLevel?: ActionDisplayLevel;
21
- order?: number;
21
+ priority?: number;
22
22
  }
23
23
  export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> {
24
24
  id: string;
@@ -27,7 +27,7 @@ export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDyn
27
27
  requirements?(action: ActionType, definition?: DEFINITION): REQUIREMENTS;
28
28
  isUsable(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): ReturnableUsableActionUsability;
29
29
  execute(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): any;
30
- order?(action: ActionType, using: IUsableActionPossibleUsing, definition?: DEFINITION): number | undefined;
30
+ priority?(action: ActionType, using: IUsableActionPossibleUsing, definition?: DEFINITION): number | undefined;
31
31
  }
32
32
  export default class UsableActionsDynamic<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> extends UsableActionGenerator {
33
33
  constructor(config: IUsableActionsDynamicConfig<DEFINITION, REQUIREMENTS>);
@@ -13,29 +13,30 @@ declare const UsableActionsMain: UsableActionGenerator<[]>;
13
13
  export default UsableActionsMain;
14
14
  export declare enum UsableActionSet {
15
15
  /**
16
- * A set of usable action that appear before all other actions, unless {@link IUsableActionDefinitionBase.order} causes them to appear even earlier.
17
- * Note that `order` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
16
+ * A set of usable action that appear before all other actions, unless {@link IUsableActionDefinitionBase.priority} causes them to appear even earlier.
17
+ * Note that `priority` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
18
18
  */
19
19
  First = 0,
20
- WithHands = 1,
21
- PickUp = 2,
22
- Rest = 3,
23
- Misc = 4,
24
- Till = 5,
25
- UseItem = 6,
26
- CloseContainer = 7,
27
- Equip = 8,
28
- Craft = 9,
29
- XWithY = 10,
30
- ItemMisc = 11,
31
- ItemDrop = 12,
32
- ItemMoveMenus = 13,
33
- Doodads = 14,
34
- Creatures = 15,
35
- UseNPC = 16,
36
- Rename = 17,
37
- Protect = 18,
38
- Main = 19
20
+ Vehicle = 1,
21
+ WithHands = 2,
22
+ PickUp = 3,
23
+ Rest = 4,
24
+ Misc = 5,
25
+ Till = 6,
26
+ UseItem = 7,
27
+ CloseContainer = 8,
28
+ Equip = 9,
29
+ Craft = 10,
30
+ XWithY = 11,
31
+ ItemMisc = 12,
32
+ ItemDrop = 13,
33
+ ItemMoveMenus = 14,
34
+ Doodads = 15,
35
+ Creatures = 16,
36
+ UseNPC = 17,
37
+ Rename = 18,
38
+ Protect = 19,
39
+ Main = 20
39
40
  }
40
41
  export declare const usableActionSets: {
41
42
  0: UsableActionGenerator<[]>;
@@ -44,18 +45,19 @@ export declare const usableActionSets: {
44
45
  3: UsableActionGenerator<[]>;
45
46
  4: UsableActionGenerator<[]>;
46
47
  5: UsableActionGenerator<[]>;
47
- 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
48
- 7: UsableActionGenerator<[]>;
48
+ 6: UsableActionGenerator<[]>;
49
+ 7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
49
50
  8: UsableActionGenerator<[]>;
50
51
  9: UsableActionGenerator<[]>;
51
52
  10: UsableActionGenerator<[]>;
52
53
  11: UsableActionGenerator<[]>;
53
- 12: UsableActionGenerator<[isDropMenu?: true | undefined]>;
54
- 13: UsableActionGenerator<[]>;
54
+ 12: UsableActionGenerator<[]>;
55
+ 13: UsableActionGenerator<[isDropMenu?: true | undefined]>;
55
56
  14: UsableActionGenerator<[]>;
56
57
  15: UsableActionGenerator<[]>;
57
- 16: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
58
- 17: UsableActionGenerator<[]>;
58
+ 16: UsableActionGenerator<[]>;
59
+ 17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
59
60
  18: UsableActionGenerator<[]>;
60
61
  19: UsableActionGenerator<[]>;
62
+ 20: UsableActionGenerator<[]>;
61
63
  };
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;
@@ -13,11 +13,12 @@ import type Player from "game/entity/player/Player";
13
13
  declare namespace IUsableActionsDoodad {
14
14
  function getFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
15
15
  function getUnder(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
+ function getUnderOrFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
17
  function validate(player: Player, doodad: Doodad | undefined): doodad is Doodad;
17
18
  const requireFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
18
19
  find: (player: Player) => Doodad | undefined;
19
20
  };
20
- const requireFacingOrUnder: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
+ const requireUnderOrFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
22
  find: (player: Player) => Doodad | undefined;
22
23
  };
23
24
  }