@wayward/types 2.12.0-beta.dev.20220901.1 → 2.12.0-beta.dev.20220902.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
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  import type { Defense } from "game/entity/IEntity";
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  import { DamageType } from "game/entity/IEntity";
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  import type { Delay } from "game/entity/IHuman";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
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  import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
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  import type Island from "game/island/Island";
@@ -132,7 +132,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  * Marks that the human had a turn
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  * In manual turn mode, it will tick the humans stat timers & the game
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  */
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- passTurn(human: Human, turnType?: TurnType): void;
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+ passTurn(human: Human, turnType?: TurnTypeFlag): void;
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  tickRealtime(): void;
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  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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  updateTablesAndWeight(): void;
@@ -66,6 +66,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  attackAnimationType: DamageType | undefined;
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  attackAnimationTime: IMovementTime | undefined;
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  isMovingClientside: boolean;
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+ allowSmartMovementClientside: boolean;
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  protected _movementTime: {
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  start: number;
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  end: number;
@@ -21,7 +21,7 @@ import type { IStat } from "game/entity/IStats";
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  import { Stat } from "game/entity/IStats";
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  import type { IMessageManager } from "game/entity/player/IMessageManager";
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  import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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- import { PlayerState, TurnType, WeightStatus } from "game/entity/player/IPlayer";
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+ import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
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  import type { INoteManager } from "game/entity/player/note/NoteManager";
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  import PlayerDefense from "game/entity/player/PlayerDefense";
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  import type { IQuestManager } from "game/entity/player/quest/QuestManager";
@@ -241,12 +241,12 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  private recalculateInsulation;
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  private getEquipmentInsulation;
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  discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
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- passTurn(turnType?: TurnType): void;
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+ passTurn(turnType?: TurnTypeFlag): void;
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  /**
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  * Ticks a player
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  * @returns True if the game should tick after this
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  */
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- tick(isPassTurn?: boolean): boolean;
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+ tick(isPassTurn?: boolean, turnType?: TurnTypeFlag): boolean;
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  private restTick;
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  getDamage(causesDamage: ICausesDamage, equipType?: EquipType): number;
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  private slitherSuckerDamage;
@@ -25,6 +25,7 @@ import { ItemType, ItemTypeGroup, RecipeLevel } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import { TempType } from "game/temperature/ITemperature";
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  import type { ITile } from "game/tile/ITerrain";
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+ import Message from "language/dictionary/Message";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { IOptions } from "save/data/ISaveDataGlobal";
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  import type { IRGB } from "utilities/Color";
@@ -332,6 +333,7 @@ export declare enum RestCancelReason {
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  Canceled = 5,
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  Dying = 6
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  }
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+ export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
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  export interface IRestData {
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  type: RestType;
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  startHealth: number;
@@ -339,7 +341,7 @@ export interface IRestData {
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  itemId?: number;
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  doodadId?: number;
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  cycle?: number;
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- cancelReason?: RestCancelReason;
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+ cancelReason?: Set<RestCancelReason>;
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  }
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  export declare enum RestType {
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  Resting = 0,
@@ -14,7 +14,7 @@ import type { AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionC
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  import { ActionArgument, ActionType } from "game/entity/action/IAction";
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  import type Entity from "game/entity/Entity";
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  import type { SkillType } from "game/entity/IHuman";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type Item from "game/item/Item";
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  import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/prompt/IPrompt";
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  import { Milestone } from "game/milestones/IMilestone";
@@ -106,7 +106,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  prompt<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): Promise<boolean>;
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  isArgumentType<AA extends ActionArgument>(argument: any, index: number, argumentType: AA): argument is IActionArgumentTypeMap[AA];
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  setDelay(delay: number, replace?: boolean): this;
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- setPassTurn(turnType?: TurnType): this;
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+ setPassTurn(turnType?: TurnTypeFlag): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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  setUpdateTablesAndWeight(): this;
@@ -20,7 +20,7 @@ import type { EquipType, RestType, SkillType } from "game/entity/IHuman";
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  import type NPC from "game/entity/npc/NPC";
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  import type { MessageType } from "game/entity/player/IMessageManager";
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  import { Source } from "game/entity/player/IMessageManager";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type Player from "game/entity/player/Player";
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  import type { Quality } from "game/IObject";
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  import type Island from "game/island/Island";
@@ -249,7 +249,7 @@ export interface IActionApi<E extends Entity = Entity, CU extends IActionUsable
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  */
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  isCreatureBlocking(tile: ITile): boolean;
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  setDelay(delay: number, replace?: boolean): this;
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- setPassTurn(turnType?: TurnType): this;
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+ setPassTurn(turnType?: TurnTypeFlag): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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  setUpdateTablesAndWeight(): this;
@@ -11,7 +11,7 @@
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  import type { Events, IEventEmitter } from "event/EventEmitter";
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  import type { ActionType } from "game/entity/action/IAction";
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  import Human from "game/entity/Human";
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- import { AiType, EntityType, MoveType } from "game/entity/IEntity";
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+ import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
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  import type { ICustomizations } from "game/entity/IHuman";
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  import { EquipType } from "game/entity/IHuman";
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  import type { NPCType } from "game/entity/npc/INPCs";
@@ -63,6 +63,7 @@ export default abstract class NPC extends Human {
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  createMessageManager(): MessageManagerNoOp;
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  createQuestManager(): QuestManagerNoOp;
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  addMilestone(): void;
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+ protected getApplicableStatusEffects(): Set<StatusType>;
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  /**
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  * Creates inventory, equips items, and scales stats
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  */
@@ -111,10 +111,14 @@ export interface IPlayerEvents extends Events<Human> {
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  */
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  idChanged(currentId: number, newId: number, isAbsentPlayer: boolean): any;
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  }
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- export declare enum TurnType {
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- CheckUnderPlayer = 0,
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- DontEnterCaves = 1,
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- Idle = 2
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+ export declare enum TurnTypeFlag {
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+ CheckUnderPlayer = 1,
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+ DontEnterCaves = 2,
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+ Idle = 4,
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+ /**
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+ * Indicates the turn is passing due to a movement
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+ */
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+ Movement = 8
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  }
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  export interface IAttackHand {
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  mainHand: number;
@@ -33,192 +33,195 @@ declare enum Bindable {
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  GameIdle = 14,
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  GameItemMove = 15,
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  GameItemMoveAll = 16,
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- GameItemMenu = 17,
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- GameItemQuickMove = 18,
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- GameItemQuickMoveAll = 19,
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- GameItemDrop = 20,
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- GameItemDropAll = 21,
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- GameItemEquipToggle = 22,
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- GameItemProtectToggle = 23,
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- GameInspect = 24,
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- GameInspectItem = 25,
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- GameMoreInformation = 26,
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- GameZoomIn = 27,
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- GameZoomOut = 28,
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- GamePause = 29,
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- GameSave = 30,
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- GameFullscreen = 31,
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- GameScreenshotMode = 32,
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- GameActionBarClear = 33,
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- GameActionBarConfigure = 34,
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- GameActionBarCopy = 35,
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- GameActions = 36,
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- GameActionsItems = 37,
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- GameActionQuickSlotAdd = 38,
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- GameActionQuickSlotAddToFree = 39,
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- GameActionQuickSlotAddToSlot1 = 40,
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- GameActionQuickSlotAddToSlot2 = 41,
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- GameActionQuickSlotAddToSlot3 = 42,
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- GameActionQuickSlotAddToSlot4 = 43,
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- GameActionQuickSlotAddToSlot5 = 44,
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- GameActionQuickSlotAddToSlot6 = 45,
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- GameActionQuickSlotAddToSlot7 = 46,
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- GameActionQuickSlotAddToSlot8 = 47,
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- GameActionQuickSlotAddToSlot9 = 48,
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- GameActionQuickSlotAddToSlot10 = 49,
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- GameActionQuickSlotAddToSlot11 = 50,
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- GameActionQuickSlotAddToSlot12 = 51,
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- GameActionQuickSlotRemove = 52,
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- GameActionEquip = 53,
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- GameActionEquipLeft = 54,
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- GameActionEquipRight = 55,
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- GameActionUnequip = 56,
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- GameActionCloseContainer = 57,
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- GameActionOpenContainer = 58,
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- GameActionButcher = 59,
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- GameActionHarvest = 60,
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- GameActionChop = 61,
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- GameActionMine = 62,
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- GameActionMelee = 63,
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- GameActionGatherLiquid = 64,
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- GameActionAttachContainer = 65,
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- GameActionDetachContainer = 66,
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- GameActionPour = 67,
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- GameActionPourOnYourself = 68,
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- GameActionDrink = 69,
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- GameActionBuild = 70,
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- GameActionCraft = 71,
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- GameActionDisassemble = 72,
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- GameActionDismantle = 73,
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- GameActionOffer = 74,
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- GameActionRepair = 75,
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- GameActionThrow = 76,
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- GameActionRename = 77,
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- GameActionStartFire = 78,
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- GameActionExtinguish = 79,
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- GameActionDrop = 80,
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- GameActionDropAll = 81,
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- GameActionDropAllOfSameQuality = 82,
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- GameActionDig = 83,
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- GameActionTill = 84,
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- GameActionEat = 85,
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- GameActionCast = 86,
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- GameActionRest = 87,
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- GameActionSleep = 88,
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- GameActionCure = 89,
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- GameActionLockpick = 90,
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- GameActionOperate = 91,
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- GameActionPaddle = 92,
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- GameActionGrasp = 93,
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- GameActionAbsorb = 94,
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- GameActionExude = 95,
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- GameActionIgnite = 96,
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- GameActionSetDown = 97,
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- GameActionRubClockwise = 98,
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- GameActionRubCounterclockwise = 99,
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- GameActionRead = 100,
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- GameActionLearn = 101,
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- GameActionOpenBottle = 102,
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- GameActionSqueeze = 103,
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- GameActionGatherWithHands = 104,
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- GameActionHarvestWithHands = 105,
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- GameActionDigWithHands = 106,
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- GameActionTillWithHands = 107,
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- GameActionPickUpExcrementWithHands = 108,
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- GameActionPickUpItem = 109,
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- GameActionPickUpAllItems = 110,
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- GameActionPickUpDoodad = 111,
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- GameActionTame = 112,
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- GameActionRelease = 113,
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- GameActionPet = 114,
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- GameActionHitch = 115,
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- GameActionUnhitch = 116,
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- GameActionToggleHitch = 117,
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- GameActionJump = 118,
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- GameActionAttack = 119,
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- GameActionPlant = 120,
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- GameActionPlaceDown = 121,
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- GameActionTrade = 122,
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- GameActionShoot = 123,
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- GameActionFire = 124,
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- GameActionProtect = 125,
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- GameActionUnprotect = 126,
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- GameActionSmotherFire = 127,
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- GameActionStokeFire = 128,
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- GameActionHeal = 129,
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- GameActionHealOther = 130,
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- GameActionTestDepth = 131,
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- GameActionReadMap = 132,
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- GameActionPreserve = 133,
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- GameActionReinforce = 134,
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- GameActionTellTime = 135,
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- GameActionEnchant = 136,
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- GameActionSailToCivilization = 137,
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- GameActionTeleport = 138,
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- GameActionDrawMap = 139,
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- GameActionApply = 140,
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- GameActionRefine = 141,
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- GameActionTransmogrify = 142,
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- GameActionNavigate = 143,
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- GameActionUpgrade = 144,
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- GameActionEnhance = 145,
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- GameActionAlter = 146,
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- GameActionExudeWithItem = 147,
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- GameActionAbsorbWithItem = 148,
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- GameActionIgniteWithItem = 149,
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- GameActionAddFuelWithItem = 150,
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- GameActionPreserveWithItem = 151,
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- GameActionRefineWithItem = 152,
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- GameActionAlterWithItem = 153,
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- GameActionUpgradeWithItem = 154,
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- GameActionTransmogrifyWithItem = 155,
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- GameActionEnchantWithItem = 156,
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- GameActionEnhanceWithItem = 157,
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- GameActionReinforceWithItem = 158,
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- GameActionRepairWithItem = 159,
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- GameActionItemMove = 160,
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- GameActionItemMoveAll = 161,
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- GameActionItemMoveAllOfSameQuality = 162,
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- GameActionItemMoveToInventory = 163,
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- GameActionTradeBuyFromTrader = 164,
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- GameActionTradeSellToTrader = 165,
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- GameActionItemMoveToActiveContainer = 166,
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- GameActionItemMoveToFacingContainer = 167,
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- GameActionOpenDoor = 168,
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- GameActionCloseDoor = 169,
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- DialogCloseAll = 170,
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- DialogOptions = 171,
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- DialogHelp = 172,
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- DialogMilestones = 173,
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- DialogNotes = 174,
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- DialogMessages = 175,
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- DialogMessagesChatFocus = 176,
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- DialogInventory = 177,
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- DialogCrafting = 178,
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- DialogDismantle = 179,
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- DialogEquipment = 180,
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- DialogSkills = 181,
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- DialogQuests = 182,
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- DialogIslands = 183,
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- MenuEnter = 184,
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- MenuSubmit = 185,
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- MenuNext = 186,
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- MenuPrevious = 187,
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- MenuUp = 188,
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- MenuDown = 189,
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- MenuLeft = 190,
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- MenuRight = 191,
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- MenuCancel = 192,
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- MenuNextOption = 193,
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- MenuPreviousOption = 194,
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- MenuContextMenu = 195,
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- MenuSelect = 196,
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- DeveloperToggleDeveloperMode = 197,
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- DeveloperToggleDeveloperTools = 198,
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- DeveloperReloadGame = 199,
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- DeveloperReloadAndContinueGame = 200,
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- DeveloperReloadStylesheets = 201,
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- DeveloperReloadVariableUIImages = 202
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+ GameItemMoveAllByQuality = 17,
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+ GameItemMenu = 18,
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+ GameItemQuickMove = 19,
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+ GameItemQuickMoveAll = 20,
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+ GameItemQuickMoveAllByQuality = 21,
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+ GameItemDrop = 22,
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+ GameItemDropAll = 23,
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+ GameItemDropAllByQuality = 24,
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+ GameItemEquipToggle = 25,
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+ GameItemProtectToggle = 26,
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+ GameInspect = 27,
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+ GameInspectItem = 28,
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+ GameMoreInformation = 29,
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+ GameZoomIn = 30,
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+ GameZoomOut = 31,
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+ GamePause = 32,
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+ GameSave = 33,
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+ GameFullscreen = 34,
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+ GameScreenshotMode = 35,
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+ GameActionBarClear = 36,
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+ GameActionBarConfigure = 37,
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+ GameActionBarCopy = 38,
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+ GameActions = 39,
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+ GameActionsItems = 40,
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+ GameActionQuickSlotAdd = 41,
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+ GameActionQuickSlotAddToFree = 42,
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+ GameActionQuickSlotAddToSlot1 = 43,
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+ GameActionQuickSlotAddToSlot2 = 44,
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+ GameActionQuickSlotAddToSlot3 = 45,
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+ GameActionQuickSlotAddToSlot4 = 46,
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+ GameActionQuickSlotAddToSlot5 = 47,
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+ GameActionQuickSlotAddToSlot6 = 48,
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+ GameActionQuickSlotAddToSlot7 = 49,
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+ GameActionQuickSlotAddToSlot8 = 50,
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+ GameActionQuickSlotAddToSlot9 = 51,
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+ GameActionQuickSlotAddToSlot10 = 52,
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+ GameActionQuickSlotAddToSlot11 = 53,
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+ GameActionQuickSlotAddToSlot12 = 54,
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+ GameActionQuickSlotRemove = 55,
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+ GameActionEquip = 56,
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+ GameActionEquipLeft = 57,
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+ GameActionEquipRight = 58,
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+ GameActionUnequip = 59,
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+ GameActionCloseContainer = 60,
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+ GameActionOpenContainer = 61,
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+ GameActionButcher = 62,
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+ GameActionHarvest = 63,
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+ GameActionChop = 64,
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+ GameActionMine = 65,
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+ GameActionMelee = 66,
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+ GameActionGatherLiquid = 67,
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+ GameActionAttachContainer = 68,
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+ GameActionDetachContainer = 69,
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+ GameActionPour = 70,
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+ GameActionPourOnYourself = 71,
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+ GameActionDrink = 72,
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+ GameActionBuild = 73,
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+ GameActionCraft = 74,
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+ GameActionDisassemble = 75,
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+ GameActionDismantle = 76,
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+ GameActionOffer = 77,
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+ GameActionRepair = 78,
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+ GameActionThrow = 79,
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+ GameActionRename = 80,
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+ GameActionStartFire = 81,
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+ GameActionExtinguish = 82,
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+ GameActionDrop = 83,
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+ GameActionDropAll = 84,
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+ GameActionDropAllOfSameQuality = 85,
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+ GameActionDig = 86,
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+ GameActionTill = 87,
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+ GameActionEat = 88,
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+ GameActionCast = 89,
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+ GameActionRest = 90,
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+ GameActionSleep = 91,
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+ GameActionCure = 92,
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+ GameActionLockpick = 93,
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+ GameActionOperate = 94,
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+ GameActionPaddle = 95,
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+ GameActionGrasp = 96,
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+ GameActionAbsorb = 97,
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+ GameActionExude = 98,
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+ GameActionIgnite = 99,
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+ GameActionSetDown = 100,
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+ GameActionRubClockwise = 101,
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+ GameActionRubCounterclockwise = 102,
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+ GameActionRead = 103,
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+ GameActionLearn = 104,
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+ GameActionOpenBottle = 105,
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+ GameActionSqueeze = 106,
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+ GameActionGatherWithHands = 107,
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+ GameActionHarvestWithHands = 108,
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+ GameActionDigWithHands = 109,
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+ GameActionTillWithHands = 110,
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+ GameActionPickUpExcrementWithHands = 111,
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+ GameActionPickUpItem = 112,
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+ GameActionPickUpAllItems = 113,
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+ GameActionPickUpDoodad = 114,
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+ GameActionTame = 115,
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+ GameActionRelease = 116,
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+ GameActionPet = 117,
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+ GameActionHitch = 118,
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+ GameActionUnhitch = 119,
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+ GameActionToggleHitch = 120,
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+ GameActionJump = 121,
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+ GameActionAttack = 122,
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+ GameActionPlant = 123,
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+ GameActionPlaceDown = 124,
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+ GameActionTrade = 125,
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+ GameActionShoot = 126,
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+ GameActionFire = 127,
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+ GameActionProtect = 128,
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+ GameActionUnprotect = 129,
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+ GameActionSmotherFire = 130,
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+ GameActionStokeFire = 131,
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+ GameActionHeal = 132,
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+ GameActionHealOther = 133,
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+ GameActionTestDepth = 134,
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+ GameActionReadMap = 135,
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+ GameActionPreserve = 136,
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+ GameActionReinforce = 137,
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+ GameActionTellTime = 138,
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+ GameActionEnchant = 139,
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+ GameActionSailToCivilization = 140,
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+ GameActionTeleport = 141,
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+ GameActionDrawMap = 142,
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+ GameActionApply = 143,
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+ GameActionRefine = 144,
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+ GameActionTransmogrify = 145,
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+ GameActionNavigate = 146,
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+ GameActionUpgrade = 147,
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+ GameActionEnhance = 148,
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+ GameActionAlter = 149,
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+ GameActionExudeWithItem = 150,
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+ GameActionAbsorbWithItem = 151,
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+ GameActionIgniteWithItem = 152,
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+ GameActionAddFuelWithItem = 153,
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+ GameActionPreserveWithItem = 154,
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+ GameActionRefineWithItem = 155,
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+ GameActionAlterWithItem = 156,
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+ GameActionUpgradeWithItem = 157,
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+ GameActionTransmogrifyWithItem = 158,
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+ GameActionEnchantWithItem = 159,
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+ GameActionEnhanceWithItem = 160,
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+ GameActionReinforceWithItem = 161,
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+ GameActionRepairWithItem = 162,
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+ GameActionItemMove = 163,
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+ GameActionItemMoveAll = 164,
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+ GameActionItemMoveAllOfSameQuality = 165,
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+ GameActionItemMoveToInventory = 166,
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+ GameActionTradeBuyFromTrader = 167,
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+ GameActionTradeSellToTrader = 168,
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+ GameActionItemMoveToActiveContainer = 169,
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+ GameActionItemMoveToFacingContainer = 170,
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+ GameActionOpenDoor = 171,
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+ GameActionCloseDoor = 172,
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+ DialogCloseAll = 173,
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+ DialogOptions = 174,
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+ DialogHelp = 175,
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+ DialogMilestones = 176,
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+ DialogNotes = 177,
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+ DialogMessages = 178,
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+ DialogMessagesChatFocus = 179,
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+ DialogInventory = 180,
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+ DialogCrafting = 181,
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+ DialogDismantle = 182,
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+ DialogEquipment = 183,
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+ DialogSkills = 184,
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+ DialogQuests = 185,
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+ DialogIslands = 186,
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+ MenuEnter = 187,
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+ MenuSubmit = 188,
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+ MenuNext = 189,
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+ MenuPrevious = 190,
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+ MenuUp = 191,
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+ MenuDown = 192,
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+ MenuLeft = 193,
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+ MenuRight = 194,
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+ MenuCancel = 195,
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+ MenuNextOption = 196,
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+ MenuPreviousOption = 197,
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+ MenuContextMenu = 198,
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+ MenuSelect = 199,
219
+ DeveloperToggleDeveloperMode = 200,
220
+ DeveloperToggleDeveloperTools = 201,
221
+ DeveloperReloadGame = 202,
222
+ DeveloperReloadAndContinueGame = 203,
223
+ DeveloperReloadStylesheets = 204,
224
+ DeveloperReloadVariableUIImages = 205
222
225
  }
223
226
  export default Bindable;
224
227
  export declare enum BindableType {
@@ -26,9 +26,9 @@ export default abstract class BindableManager {
26
26
  private static BINDABLES;
27
27
  private static BINDABLES_BY_VALUE;
28
28
  private static needsUpdate;
29
- static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemDrop" | "GameItemDropAll" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarClear" | "GameActionBarConfigure" | "GameActionBarCopy" | "GameActions" | "GameActionsItems" | "GameActionQuickSlotAdd" | "GameActionQuickSlotAddToFree" | "GameActionQuickSlotAddToSlot1" | "GameActionQuickSlotAddToSlot2" | "GameActionQuickSlotAddToSlot3" | "GameActionQuickSlotAddToSlot4" | "GameActionQuickSlotAddToSlot5" | "GameActionQuickSlotAddToSlot6" | "GameActionQuickSlotAddToSlot7" | "GameActionQuickSlotAddToSlot8" | "GameActionQuickSlotAddToSlot9" | "GameActionQuickSlotAddToSlot10" | "GameActionQuickSlotAddToSlot11" | "GameActionQuickSlotAddToSlot12" | "GameActionQuickSlotRemove" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionOperate" | "GameActionPaddle" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
29
+ static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarClear" | "GameActionBarConfigure" | "GameActionBarCopy" | "GameActions" | "GameActionsItems" | "GameActionQuickSlotAdd" | "GameActionQuickSlotAddToFree" | "GameActionQuickSlotAddToSlot1" | "GameActionQuickSlotAddToSlot2" | "GameActionQuickSlotAddToSlot3" | "GameActionQuickSlotAddToSlot4" | "GameActionQuickSlotAddToSlot5" | "GameActionQuickSlotAddToSlot6" | "GameActionQuickSlotAddToSlot7" | "GameActionQuickSlotAddToSlot8" | "GameActionQuickSlotAddToSlot9" | "GameActionQuickSlotAddToSlot10" | "GameActionQuickSlotAddToSlot11" | "GameActionQuickSlotAddToSlot12" | "GameActionQuickSlotRemove" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionOperate" | "GameActionPaddle" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
30
30
  static getAll(): readonly Bindable[];
31
- static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemDrop" | "GameItemDropAll" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarClear" | "GameActionBarConfigure" | "GameActionBarCopy" | "GameActions" | "GameActionsItems" | "GameActionQuickSlotAdd" | "GameActionQuickSlotAddToFree" | "GameActionQuickSlotAddToSlot1" | "GameActionQuickSlotAddToSlot2" | "GameActionQuickSlotAddToSlot3" | "GameActionQuickSlotAddToSlot4" | "GameActionQuickSlotAddToSlot5" | "GameActionQuickSlotAddToSlot6" | "GameActionQuickSlotAddToSlot7" | "GameActionQuickSlotAddToSlot8" | "GameActionQuickSlotAddToSlot9" | "GameActionQuickSlotAddToSlot10" | "GameActionQuickSlotAddToSlot11" | "GameActionQuickSlotAddToSlot12" | "GameActionQuickSlotRemove" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionOperate" | "GameActionPaddle" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
31
+ static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarClear" | "GameActionBarConfigure" | "GameActionBarCopy" | "GameActions" | "GameActionsItems" | "GameActionQuickSlotAdd" | "GameActionQuickSlotAddToFree" | "GameActionQuickSlotAddToSlot1" | "GameActionQuickSlotAddToSlot2" | "GameActionQuickSlotAddToSlot3" | "GameActionQuickSlotAddToSlot4" | "GameActionQuickSlotAddToSlot5" | "GameActionQuickSlotAddToSlot6" | "GameActionQuickSlotAddToSlot7" | "GameActionQuickSlotAddToSlot8" | "GameActionQuickSlotAddToSlot9" | "GameActionQuickSlotAddToSlot10" | "GameActionQuickSlotAddToSlot11" | "GameActionQuickSlotAddToSlot12" | "GameActionQuickSlotRemove" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionOperate" | "GameActionPaddle" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
32
32
  static get(name: keyof typeof Bindable): Bindable | undefined;
33
33
  static getDefaultBindings(bindable: Bindable): Binding[] | undefined;
34
34
  static getTranslation(bindable: Bindable, which?: BindableTranslation): Translation;
@@ -15,6 +15,7 @@ export interface ISortableEvent {
15
15
  initialContainer: JQuery;
16
16
  targetContainer?: JQuery;
17
17
  all?: true;
18
+ quality?: true;
18
19
  }
19
20
  export interface ISortableOptions {
20
21
  connectWith?: string;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.12.0-beta.dev.20220901.1",
4
+ "version": "2.12.0-beta.dev.20220902.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",