@wayward/types 2.12.0-beta.dev.20220831.1 → 2.12.0-beta.dev.20220903.1

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Files changed (37) hide show
  1. package/definitions/game/game/Game.d.ts +2 -2
  2. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  3. package/definitions/game/game/entity/Entity.d.ts +1 -0
  4. package/definitions/game/game/entity/Human.d.ts +3 -3
  5. package/definitions/game/game/entity/IHuman.d.ts +5 -2
  6. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -2
  7. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +5 -9
  8. package/definitions/game/game/entity/action/IAction.d.ts +6 -5
  9. package/definitions/game/game/entity/action/actions/{Operate.d.ts → Dismount.d.ts} +1 -1
  10. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -3
  11. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +32 -3
  12. package/definitions/game/game/entity/action/actions/{Paddle.d.ts → Ride.d.ts} +1 -1
  13. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  14. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +6 -6
  15. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  16. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +4 -3
  17. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +27 -25
  18. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -0
  19. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -1
  20. package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
  21. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +12 -5
  22. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -4
  23. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -1
  24. package/definitions/game/game/item/IItem.d.ts +24 -5
  25. package/definitions/game/game/item/Item.d.ts +2 -1
  26. package/definitions/game/game/item/ItemManager.d.ts +6 -1
  27. package/definitions/game/game/tile/ITerrain.d.ts +2 -1
  28. package/definitions/game/language/dictionary/Message.d.ts +409 -405
  29. package/definitions/game/language/dictionary/UiTranslation.d.ts +663 -660
  30. package/definitions/game/ui/input/Bindable.d.ts +179 -191
  31. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  32. package/definitions/game/ui/old/functional/IFunctionalSortable.d.ts +1 -0
  33. package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -2
  34. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +2 -1
  35. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
  36. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +1 -1
  37. package/package.json +1 -1
@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
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  import type { Defense } from "game/entity/IEntity";
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  import { DamageType } from "game/entity/IEntity";
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  import type { Delay } from "game/entity/IHuman";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
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  import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
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  import type Island from "game/island/Island";
@@ -132,7 +132,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  * Marks that the human had a turn
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  * In manual turn mode, it will tick the humans stat timers & the game
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  */
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- passTurn(human: Human, turnType?: TurnType): void;
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+ passTurn(human: Human, turnType?: TurnTypeFlag): void;
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  tickRealtime(): void;
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  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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  updateTablesAndWeight(): void;
@@ -154,6 +154,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  */
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  isGatherable(): boolean;
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  isEmbers(): boolean;
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+ getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
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  isVehicle(): boolean;
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  canHarvest(): boolean;
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  /**
@@ -66,6 +66,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  attackAnimationType: DamageType | undefined;
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  attackAnimationTime: IMovementTime | undefined;
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  isMovingClientside: boolean;
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+ allowSmartMovementClientside: boolean;
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  protected _movementTime: {
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  start: number;
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  end: number;
@@ -21,7 +21,7 @@ import type { IStat } from "game/entity/IStats";
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  import { Stat } from "game/entity/IStats";
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  import type { IMessageManager } from "game/entity/player/IMessageManager";
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  import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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- import { PlayerState, TurnType, WeightStatus } from "game/entity/player/IPlayer";
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+ import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
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  import type { INoteManager } from "game/entity/player/note/NoteManager";
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  import PlayerDefense from "game/entity/player/PlayerDefense";
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  import type { IQuestManager } from "game/entity/player/quest/QuestManager";
@@ -241,12 +241,12 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  private recalculateInsulation;
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  private getEquipmentInsulation;
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  discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
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- passTurn(turnType?: TurnType): void;
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+ passTurn(turnType?: TurnTypeFlag): void;
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  /**
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  * Ticks a player
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  * @returns True if the game should tick after this
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  */
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- tick(isPassTurn?: boolean): boolean;
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+ tick(isPassTurn?: boolean, turnType?: TurnTypeFlag): boolean;
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  private restTick;
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  getDamage(causesDamage: ICausesDamage, equipType?: EquipType): number;
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  private slitherSuckerDamage;
@@ -25,6 +25,7 @@ import { ItemType, ItemTypeGroup, RecipeLevel } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import { TempType } from "game/temperature/ITemperature";
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  import type { ITile } from "game/tile/ITerrain";
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+ import Message from "language/dictionary/Message";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { IOptions } from "save/data/ISaveDataGlobal";
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  import type { IRGB } from "utilities/Color";
@@ -330,8 +331,10 @@ export declare enum RestCancelReason {
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  NearbyCreatureDamagedDoodad = 3,
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  CreatureDamaged = 4,
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  Canceled = 5,
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- Dying = 6
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+ Dying = 6,
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+ WaterPoured = 7
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  }
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+ export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
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  export interface IRestData {
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  type: RestType;
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  startHealth: number;
@@ -339,7 +342,7 @@ export interface IRestData {
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  itemId?: number;
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  doodadId?: number;
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  cycle?: number;
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- cancelReason?: RestCancelReason;
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+ cancelReason?: Set<RestCancelReason>;
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  }
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  export declare enum RestType {
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  Resting = 0,
@@ -14,7 +14,7 @@ import type { AnyActionDescription, IActionApi, IActionArgumentTypeMap, IActionC
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  import { ActionArgument, ActionType } from "game/entity/action/IAction";
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  import type Entity from "game/entity/Entity";
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  import type { SkillType } from "game/entity/IHuman";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type Item from "game/item/Item";
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  import type { IPromptDescriptionBase, PromptDescriptionArgs } from "game/meta/prompt/IPrompt";
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  import { Milestone } from "game/milestones/IMilestone";
@@ -106,7 +106,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  prompt<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): Promise<boolean>;
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  isArgumentType<AA extends ActionArgument>(argument: any, index: number, argumentType: AA): argument is IActionArgumentTypeMap[AA];
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  setDelay(delay: number, replace?: boolean): this;
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- setPassTurn(turnType?: TurnType): this;
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+ setPassTurn(turnType?: TurnTypeFlag): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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  setUpdateTablesAndWeight(): this;
@@ -32,6 +32,7 @@ export declare const actionDescriptionsSlow: {
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  62: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -45,9 +46,7 @@ export declare const actionDescriptionsSlow: {
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  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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- 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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  69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
@@ -65,9 +64,7 @@ export declare const actionDescriptionsSlow: {
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  58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default, void, {
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  usable: true;
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  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
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- 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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- usable: true;
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- }, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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+ 65: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Vector2, [import("game/entity/action/IAction").ActionArgument.Direction, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, {
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  usable: true;
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  }, [import("../../../utilities/math/IVector").IVector2, (import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South | undefined)?]>;
@@ -76,9 +73,8 @@ export declare const actionDescriptionsSlow: {
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  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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  29: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  49: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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- 108: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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  111: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  43: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/Pet").IPetCanUse, []>;
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  1: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
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  54: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
@@ -129,7 +125,7 @@ export declare const actionDescriptionsSlow: {
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  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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  101: import("./Action").Action<[], import("../Human").default, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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  112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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- 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
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  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  64: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
@@ -20,7 +20,7 @@ import type { EquipType, RestType, SkillType } from "game/entity/IHuman";
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  import type NPC from "game/entity/npc/NPC";
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  import type { MessageType } from "game/entity/player/IMessageManager";
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  import { Source } from "game/entity/player/IMessageManager";
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- import type { TurnType } from "game/entity/player/IPlayer";
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+ import type { TurnTypeFlag } from "game/entity/player/IPlayer";
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  import type Player from "game/entity/player/Player";
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  import type { Quality } from "game/IObject";
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  import type Island from "game/island/Island";
@@ -51,7 +51,7 @@ export declare enum ActionType {
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  Sleep = 11,
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  Heal = 12,
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  Dig = 13,
54
- Paddle = 14,
54
+ Ride = 14,
55
55
  GatherLiquid = 15,
56
56
  Cast = 16,
57
57
  Lockpick = 17,
@@ -145,11 +145,12 @@ export declare enum ActionType {
145
145
  UpdateOption = 105,
146
146
  UpdateGameOption = 106,
147
147
  UpdateWalkPath = 107,
148
- Operate = 108,
148
+ Unused2 = 108,
149
149
  Absorb = 109,
150
150
  Exude = 110,
151
151
  PackGround = 111,
152
- ToggleTilled = 112
152
+ ToggleTilled = 112,
153
+ DismountVehicle = 113
153
154
  }
154
155
  export declare enum ActionUsability {
155
156
  Paused = 0,
@@ -249,7 +250,7 @@ export interface IActionApi<E extends Entity = Entity, CU extends IActionUsable
249
250
  */
250
251
  isCreatureBlocking(tile: ITile): boolean;
251
252
  setDelay(delay: number, replace?: boolean): this;
252
- setPassTurn(turnType?: TurnType): this;
253
+ setPassTurn(turnType?: TurnTypeFlag): this;
253
254
  setUpdateView(updateFov?: boolean): this;
254
255
  setUpdateRender(): this;
255
256
  setUpdateTablesAndWeight(): this;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -8,7 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, {
12
- usable: true;
13
- }, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Container, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Quality, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.String, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../item/IItem").IContainer | undefined)?, (import("../../../item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
14
12
  export default _default;
@@ -9,11 +9,40 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
12
13
  import { ActionArgument } from "game/entity/action/IAction";
13
14
  import type Human from "game/entity/Human";
15
+ import type MerchantNPC from "game/entity/npc/npcs/Merchant";
16
+ import type { IMerchantBuyPrice } from "game/entity/npc/npcs/Merchant";
14
17
  import type { IContainer } from "game/item/IItem";
15
18
  import type Item from "game/item/Item";
16
- declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, {
17
- usable: true;
18
- }, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
+ import Translation from "language/Translation";
20
+ export interface IMoveItemBuyItemFromMerchantCanUse extends IActionUsable {
21
+ type: "BuyItemFromMerchant";
22
+ item: Item;
23
+ merchant: MerchantNPC;
24
+ targetContainer: IContainer;
25
+ sellPrice: number;
26
+ }
27
+ export interface IMoveItemSellItemFromMerchantCanUse extends IActionUsable {
28
+ type: "SellItemToMerchant";
29
+ item: Item;
30
+ merchant: MerchantNPC;
31
+ targetContainer: IContainer;
32
+ buyPrice: IMerchantBuyPrice;
33
+ }
34
+ export interface IMoveItemSingleItemCanUse extends IActionUsable {
35
+ type: "MoveSingleItem";
36
+ item: Item;
37
+ targetContainer: IContainer;
38
+ containerName: Translation | undefined;
39
+ }
40
+ export interface IMoveItemMultipleItemsCanUse extends IActionUsable {
41
+ type: "MoveMultipleItems";
42
+ fromContainer: IContainer;
43
+ targetContainer: IContainer;
44
+ containerName: Translation | undefined;
45
+ }
46
+ export declare type MoveItemCanUse = IMoveItemBuyItemFromMerchantCanUse | IMoveItemSellItemFromMerchantCanUse | IMoveItemSingleItemCanUse | IMoveItemMultipleItemsCanUse;
47
+ declare const _default: Action<[[ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.Undefined], [ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.ItemType, ActionArgument.Undefined], [ActionArgument.Quality, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], Human, void, MoveItemCanUse, [(Item | undefined)?, (IContainer | undefined)?, (import("game/item/IItem").ItemType | undefined)?, (import("../../../IObject").Quality | undefined)?, (string | undefined)?]>;
19
48
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [import("../../../doodad/Doodad").default | import("../../../item/Item").default]>;
11
+ declare const _default: import("../Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: ITile;
30
30
  }
31
31
  export declare type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default, void, ToggleVehicleCanUse, [Doodad | Item]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -142,7 +142,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
142
142
  /**
143
143
  * The icon this action should have, if any.
144
144
  */
145
- icon?: UsableActionIconReference;
145
+ icon?: SupplierOr<UsableActionIconReference, [using: IUsableActionPossibleUsing, action: UsableAction<REQUIREMENTS>]>;
146
146
  /**
147
147
  * Where the icon should appear, when slotted with an item. Defaults to bottom right.
148
148
  *
@@ -261,14 +261,14 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
261
261
  getDoodad(player: Player, provided?: IUsableActionPossibleUsing): false | Doodad | undefined;
262
262
  getCreature(player: Player, provided?: IUsableActionPossibleUsing): false | Creature | undefined;
263
263
  getNPC(player: Player, provided?: IUsableActionPossibleUsing): false | NPC | undefined;
264
- getIcon(): {
264
+ getIcon(provided: IUsableActionPossibleUsing): {
265
265
  path: ImagePath<PathType.Action>;
266
266
  width: number;
267
267
  height: number;
268
268
  } | undefined;
269
269
  getHighlightSelectors(using?: IUsableActionPossibleUsing): HighlightSelector[];
270
270
  private translator?;
271
- getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): TranslationImpl | undefined;
271
+ getTranslation(using?: IUsableActionUsing<REQUIREMENTS>, which?: ActionTranslation): Translation | undefined;
272
272
  getOrder(using?: IUsableActionPossibleUsing): number;
273
273
  }
274
274
  export declare class UsableActionTranslator {
@@ -276,9 +276,9 @@ export declare class UsableActionTranslator {
276
276
  private nameSupplier?;
277
277
  private descriptionSupplier?;
278
278
  constructor(id: ActionId);
279
- name(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
280
- description(supplier: SupplierOr<Translation, [IUsableActionPossibleUsing]>): this;
281
- get(using?: IUsableActionPossibleUsing, which?: ActionTranslation): TranslationImpl | undefined;
279
+ name(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
280
+ description(supplier: SupplierOr<Translation, [using: IUsableActionPossibleUsing, action: UsableAction]>): this;
281
+ get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionTranslation): Translation | undefined;
282
282
  }
283
283
  export interface IUsableActionFactory<REQUIREMENTS extends IUsableActionRequirements> {
284
284
  create: <DEFINITION extends IUsableActionDefinition<REQUIREMENTS>>(action: DEFINITION) => UsableAction<REQUIREMENTS, DEFINITION>;
@@ -61,5 +61,7 @@ export declare enum UsableActionType {
61
61
  export declare enum UsableActionTypePlaceholder {
62
62
  TradeItem = 2000000,
63
63
  MoveAllToInventory = 2000001,
64
- MoveAllOfSameQualityToInventory = 2000002
64
+ MoveAllOfSameQualityToInventory = 2000002,
65
+ Paddle = 2000003,
66
+ Operate = 2000004
65
67
  }
@@ -18,15 +18,16 @@ export interface IUsableActionDynamicDefinition {
18
18
  icon?: UsableActionIconReference;
19
19
  bindable: Bindable;
20
20
  displayLevel?: ActionDisplayLevel;
21
+ order?: number;
21
22
  }
22
23
  export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> {
23
24
  id: string;
24
25
  record: PartialRecord<ActionType, DEFINITION | false>;
25
26
  getDynamic(actions: Set<ActionType>): any;
26
27
  requirements?(action: ActionType, definition?: DEFINITION): REQUIREMENTS;
27
- isUsable(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
28
- execute(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>): any;
29
- order?(action: ActionType, using: IUsableActionPossibleUsing): number | undefined;
28
+ isUsable(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): ReturnableUsableActionUsability;
29
+ execute(action: ActionType, player: Player, using: IUsableActionUsing<REQUIREMENTS>, definition?: DEFINITION): any;
30
+ order?(action: ActionType, using: IUsableActionPossibleUsing, definition?: DEFINITION): number | undefined;
30
31
  }
31
32
  export default class UsableActionsDynamic<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> extends UsableActionGenerator {
32
33
  constructor(config: IUsableActionsDynamicConfig<DEFINITION, REQUIREMENTS>);
@@ -17,25 +17,26 @@ export declare enum UsableActionSet {
17
17
  * Note that `order` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
18
18
  */
19
19
  First = 0,
20
- WithHands = 1,
21
- PickUp = 2,
22
- Rest = 3,
23
- Misc = 4,
24
- Till = 5,
25
- UseItem = 6,
26
- CloseContainer = 7,
27
- Equip = 8,
28
- Craft = 9,
29
- XWithY = 10,
30
- ItemMisc = 11,
31
- ItemDrop = 12,
32
- ItemMoveMenus = 13,
33
- Doodads = 14,
34
- Creatures = 15,
35
- UseNPC = 16,
36
- Rename = 17,
37
- Protect = 18,
38
- Main = 19
20
+ Vehicle = 1,
21
+ WithHands = 2,
22
+ PickUp = 3,
23
+ Rest = 4,
24
+ Misc = 5,
25
+ Till = 6,
26
+ UseItem = 7,
27
+ CloseContainer = 8,
28
+ Equip = 9,
29
+ Craft = 10,
30
+ XWithY = 11,
31
+ ItemMisc = 12,
32
+ ItemDrop = 13,
33
+ ItemMoveMenus = 14,
34
+ Doodads = 15,
35
+ Creatures = 16,
36
+ UseNPC = 17,
37
+ Rename = 18,
38
+ Protect = 19,
39
+ Main = 20
39
40
  }
40
41
  export declare const usableActionSets: {
41
42
  0: UsableActionGenerator<[]>;
@@ -44,18 +45,19 @@ export declare const usableActionSets: {
44
45
  3: UsableActionGenerator<[]>;
45
46
  4: UsableActionGenerator<[]>;
46
47
  5: UsableActionGenerator<[]>;
47
- 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
48
- 7: UsableActionGenerator<[]>;
48
+ 6: UsableActionGenerator<[]>;
49
+ 7: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
49
50
  8: UsableActionGenerator<[]>;
50
51
  9: UsableActionGenerator<[]>;
51
52
  10: UsableActionGenerator<[]>;
52
53
  11: UsableActionGenerator<[]>;
53
- 12: UsableActionGenerator<[isDropMenu?: true | undefined]>;
54
- 13: UsableActionGenerator<[]>;
54
+ 12: UsableActionGenerator<[]>;
55
+ 13: UsableActionGenerator<[isDropMenu?: true | undefined]>;
55
56
  14: UsableActionGenerator<[]>;
56
57
  15: UsableActionGenerator<[]>;
57
- 16: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
58
- 17: UsableActionGenerator<[]>;
58
+ 16: UsableActionGenerator<[]>;
59
+ 17: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/UsableAction").IUsableActionRequirements>;
59
60
  18: UsableActionGenerator<[]>;
60
61
  19: UsableActionGenerator<[]>;
62
+ 20: UsableActionGenerator<[]>;
61
63
  };
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;
@@ -13,11 +13,12 @@ import type Player from "game/entity/player/Player";
13
13
  declare namespace IUsableActionsDoodad {
14
14
  function getFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
15
15
  function getUnder(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
+ function getUnderOrFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
17
  function validate(player: Player, doodad: Doodad | undefined): doodad is Doodad;
17
18
  const requireFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
18
19
  find: (player: Player) => Doodad | undefined;
19
20
  };
20
- const requireFacingOrUnder: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
+ const requireUnderOrFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
22
  find: (player: Player) => Doodad | undefined;
22
23
  };
23
24
  }
@@ -11,7 +11,7 @@
11
11
  import type { Events, IEventEmitter } from "event/EventEmitter";
12
12
  import type { ActionType } from "game/entity/action/IAction";
13
13
  import Human from "game/entity/Human";
14
- import { AiType, EntityType, MoveType } from "game/entity/IEntity";
14
+ import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
15
15
  import type { ICustomizations } from "game/entity/IHuman";
16
16
  import { EquipType } from "game/entity/IHuman";
17
17
  import type { NPCType } from "game/entity/npc/INPCs";
@@ -63,6 +63,7 @@ export default abstract class NPC extends Human {
63
63
  createMessageManager(): MessageManagerNoOp;
64
64
  createQuestManager(): QuestManagerNoOp;
65
65
  addMilestone(): void;
66
+ protected getApplicableStatusEffects(): Set<StatusType>;
66
67
  /**
67
68
  * Creates inventory, equips items, and scales stats
68
69
  */
@@ -16,15 +16,16 @@ import NPC from "game/entity/npc/NPC";
16
16
  import type Player from "game/entity/player/Player";
17
17
  import { ItemType } from "game/item/IItem";
18
18
  import type Item from "game/item/Item";
19
+ export interface IMerchantBuyPrice {
20
+ base: number;
21
+ bonus: number;
22
+ total: number;
23
+ }
19
24
  export default class MerchantNPC extends NPC {
20
25
  constructor(id?: number, islandId?: `${number},${number}`, x?: number, y?: number, z?: number);
21
26
  getActions(): ActionType[] | undefined;
22
27
  getSellPrice(player: Player, item: Item): number | undefined;
23
- getBuyPrice(player: Player, item: Item): {
24
- base: number;
25
- bonus: number;
26
- total: number;
27
- } | undefined;
28
+ getBuyPrice(player: Player, item: Item): IMerchantBuyPrice | undefined;
28
29
  protected getReputationChangeOnDeath(): number;
29
30
  protected getDefaultName(): import("../../../../language/impl/TranslationImpl").default;
30
31
  protected initializeStats(): void;
@@ -38,6 +39,10 @@ export default class MerchantNPC extends NPC {
38
39
  * Stop stat timers when they would kill
39
40
  */
40
41
  private capStatTimers;
42
+ /**
43
+ * Equip better things when available
44
+ */
45
+ private processEquipment;
41
46
  /**
42
47
  * Try to do something when health is below 20%
43
48
  */
@@ -51,4 +56,6 @@ export default class MerchantNPC extends NPC {
51
56
  */
52
57
  private processThirst;
53
58
  get asMerchant(): MerchantNPC;
59
+ private calculateWeaponEquipItemScore;
60
+ private calculateDefenseEquipItemScore;
54
61
  }
@@ -111,10 +111,14 @@ export interface IPlayerEvents extends Events<Human> {
111
111
  */
112
112
  idChanged(currentId: number, newId: number, isAbsentPlayer: boolean): any;
113
113
  }
114
- export declare enum TurnType {
115
- CheckUnderPlayer = 0,
116
- DontEnterCaves = 1,
117
- Idle = 2
114
+ export declare enum TurnTypeFlag {
115
+ CheckUnderPlayer = 1,
116
+ DontEnterCaves = 2,
117
+ Idle = 4,
118
+ /**
119
+ * Indicates the turn is passing due to a movement
120
+ */
121
+ Movement = 8
118
122
  }
119
123
  export interface IAttackHand {
120
124
  mainHand: number;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { ActionType } from "game/entity/action/IAction";
11
+ import { ActionType } from "game/entity/action/IAction";
12
12
  import { InfoProvider } from "game/inspection/InfoProvider";
13
13
  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
14
14
  import type UseInfo from "game/inspection/infoProviders/UseInfo";
@@ -36,4 +36,5 @@ export default abstract class Uses<T extends IDescribed> extends InfoProvider {
36
36
  private getUseExtraInfo;
37
37
  private getDetailsHandlerResolver;
38
38
  private getUse;
39
+ private getUseName;
39
40
  }