@wayward/types 2.11.6-beta.dev.20220502.1 → 2.12.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1313) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +97 -91
  5. package/definitions/game/Init.d.ts +19 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/Uninit.d.ts +15 -0
  8. package/definitions/game/audio/Audio.d.ts +79 -76
  9. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  10. package/definitions/game/audio/IAudio.d.ts +85 -76
  11. package/definitions/game/audio/IMusic.d.ts +15 -15
  12. package/definitions/game/audio/Music.d.ts +13 -13
  13. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  14. package/definitions/game/command/CommandManager.d.ts +35 -35
  15. package/definitions/game/command/Commands.d.ts +13 -13
  16. package/definitions/game/command/ICommand.d.ts +31 -31
  17. package/definitions/game/command/ICommandManager.d.ts +16 -16
  18. package/definitions/game/command/commands/Backup.d.ts +13 -13
  19. package/definitions/game/command/commands/Ban.d.ts +13 -13
  20. package/definitions/game/command/commands/Banned.d.ts +13 -13
  21. package/definitions/game/command/commands/Commands.d.ts +13 -13
  22. package/definitions/game/command/commands/Kick.d.ts +13 -13
  23. package/definitions/game/command/commands/Pause.d.ts +13 -13
  24. package/definitions/game/command/commands/Ping.d.ts +13 -13
  25. package/definitions/game/command/commands/Players.d.ts +13 -13
  26. package/definitions/game/command/commands/Save.d.ts +13 -13
  27. package/definitions/game/command/commands/Sync.d.ts +13 -13
  28. package/definitions/game/command/commands/Unban.d.ts +13 -13
  29. package/definitions/game/event/EventBuses.d.ts +121 -115
  30. package/definitions/game/event/EventEmitter.d.ts +96 -95
  31. package/definitions/game/event/EventManager.d.ts +47 -46
  32. package/definitions/game/game/Game.d.ts +175 -162
  33. package/definitions/game/game/IGame.d.ts +287 -263
  34. package/definitions/game/game/ILoot.d.ts +16 -16
  35. package/definitions/game/game/IObject.d.ts +55 -54
  36. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  37. package/definitions/game/game/ObjectManager.d.ts +36 -31
  38. package/definitions/game/game/VotingManager.d.ts +44 -44
  39. package/definitions/game/game/WorldZ.d.ts +16 -16
  40. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  41. package/definitions/game/game/biome/IBiome.d.ts +75 -74
  42. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  43. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  45. package/definitions/game/{language/english/ui/PowerModes.d.ts → game/biome/arid/mapGen/2.12.0.d.ts} +12 -13
  46. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  48. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  49. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  50. package/definitions/game/{language/english/ui/ChangelogSections.d.ts → game/biome/coastal/mapGen/2.12.0.d.ts} +12 -13
  51. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  53. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  54. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +12 -0
  56. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  57. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  58. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  59. package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +12 -0
  60. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +23 -0
  61. package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +12 -0
  62. package/definitions/game/game/doodad/Doodad.d.ts +294 -280
  63. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  64. package/definitions/game/game/doodad/DoodadManager.d.ts +94 -92
  65. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  66. package/definitions/game/game/doodad/IDoodad.d.ts +400 -334
  67. package/definitions/game/game/entity/Entity.d.ts +173 -147
  68. package/definitions/game/game/entity/EntityManager.d.ts +40 -32
  69. package/definitions/game/game/entity/Human.d.ts +369 -168
  70. package/definitions/game/game/entity/IEntity.d.ts +221 -172
  71. package/definitions/game/game/entity/IEntityManager.d.ts +22 -22
  72. package/definitions/game/game/entity/IHuman.d.ts +515 -270
  73. package/definitions/game/game/entity/IStats.d.ts +174 -174
  74. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  75. package/definitions/game/game/entity/Stats.d.ts +167 -167
  76. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  77. package/definitions/game/game/entity/action/Action.d.ts +107 -89
  78. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  79. package/definitions/game/game/entity/action/ActionExecutor.d.ts +139 -102
  80. package/definitions/game/game/entity/action/Actions.d.ts +14 -120
  81. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +145 -0
  82. package/definitions/game/game/entity/action/IAction.d.ts +412 -352
  83. package/definitions/game/game/entity/action/actions/Absorb.d.ts +19 -0
  84. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +18 -14
  85. package/definitions/game/game/entity/action/actions/Alter.d.ts +19 -14
  86. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  87. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +19 -14
  88. package/definitions/game/game/entity/action/actions/Attack.d.ts +47 -17
  89. package/definitions/game/game/entity/action/actions/Build.d.ts +24 -14
  90. package/definitions/game/game/entity/action/actions/Butcher.d.ts +21 -14
  91. package/definitions/game/game/entity/action/actions/Cast.d.ts +23 -15
  92. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  93. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  94. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  95. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +19 -14
  96. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  97. package/definitions/game/game/entity/action/actions/Craft.d.ts +24 -14
  98. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +17 -16
  99. package/definitions/game/game/entity/action/actions/{InterruptResponse.d.ts → CreateControllableNPC.d.ts} +14 -14
  100. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  101. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +21 -13
  102. package/definitions/game/game/entity/action/actions/Dig.d.ts +31 -15
  103. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +23 -15
  104. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +21 -15
  105. package/definitions/game/game/entity/action/actions/Dismount.d.ts +12 -0
  106. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +22 -13
  108. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  109. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  110. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/Enchant.d.ts +19 -14
  112. package/definitions/game/game/entity/action/actions/Enhance.d.ts +19 -14
  113. package/definitions/game/game/entity/action/actions/Equip.d.ts +15 -14
  114. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/{Pickup.d.ts → Exude.d.ts} +19 -15
  116. package/definitions/game/game/entity/action/actions/Fire.d.ts +17 -12
  117. package/definitions/game/game/entity/action/actions/Gather.d.ts +69 -19
  118. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +58 -14
  119. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Grasp.d.ts +19 -14
  121. package/definitions/game/game/entity/action/actions/Harvest.d.ts +23 -14
  122. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  123. package/definitions/game/game/entity/action/actions/HealOther.d.ts +26 -14
  124. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  125. package/definitions/game/game/entity/action/actions/Idle.d.ts +15 -13
  126. package/definitions/game/game/entity/action/actions/Ignite.d.ts +19 -14
  127. package/definitions/game/game/entity/action/actions/Jump.d.ts +21 -13
  128. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  129. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +21 -14
  130. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  131. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  132. package/definitions/game/game/entity/action/actions/Move.d.ts +20 -15
  133. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +48 -17
  134. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +20 -16
  135. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  136. package/definitions/game/game/entity/action/actions/Offer.d.ts +19 -14
  137. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  139. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  140. package/definitions/game/game/entity/action/actions/PackGround.d.ts +12 -0
  141. package/definitions/game/game/entity/action/actions/Pet.d.ts +18 -13
  142. package/definitions/game/game/entity/action/actions/PickUp.d.ts +27 -0
  143. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +18 -0
  144. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +24 -0
  145. package/definitions/game/game/entity/action/actions/{PickupItem.d.ts → PickUpItem.d.ts} +13 -13
  146. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  147. package/definitions/game/game/entity/action/actions/Plant.d.ts +26 -14
  148. package/definitions/game/game/entity/action/actions/Pour.d.ts +33 -14
  149. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +19 -14
  150. package/definitions/game/game/entity/action/actions/Preserve.d.ts +21 -14
  151. package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +18 -0
  152. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +12 -0
  153. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/Read.d.ts +22 -14
  155. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  156. package/definitions/game/game/entity/action/actions/Refine.d.ts +19 -14
  157. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +24 -14
  158. package/definitions/game/game/entity/action/actions/Release.d.ts +18 -13
  159. package/definitions/game/game/entity/action/actions/{Paddle.d.ts → RemoveControllableNPC.d.ts} +14 -14
  160. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  161. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  162. package/definitions/game/game/entity/action/actions/Repair.d.ts +25 -16
  163. package/definitions/game/game/entity/action/actions/Respawn.d.ts +18 -13
  164. package/definitions/game/game/entity/action/actions/Rest.d.ts +25 -15
  165. package/definitions/game/game/entity/action/actions/{PickupAllItems.d.ts → RestCancel.d.ts} +13 -13
  166. package/definitions/game/game/entity/action/actions/Ride.d.ts +12 -0
  167. package/definitions/game/game/entity/action/actions/Rub.d.ts +16 -14
  168. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +14 -12
  169. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +14 -12
  170. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +19 -14
  171. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +18 -106
  172. package/definitions/game/game/entity/action/actions/SetDown.d.ts +24 -14
  173. package/definitions/game/game/entity/action/actions/Shoot.d.ts +22 -12
  174. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  175. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +28 -14
  176. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  177. package/definitions/game/game/entity/action/actions/StartFire.d.ts +31 -15
  178. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +24 -14
  179. package/definitions/game/game/entity/action/actions/Tame.d.ts +19 -13
  180. package/definitions/game/game/entity/action/actions/Teleport.d.ts +16 -14
  181. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +24 -14
  183. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  184. package/definitions/game/game/entity/action/actions/Till.d.ts +12 -14
  185. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +21 -14
  186. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +23 -13
  187. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +20 -13
  188. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  189. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +25 -0
  190. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +33 -0
  191. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  192. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +19 -14
  193. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  194. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  195. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  196. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +16 -14
  197. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +14 -14
  198. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  199. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  200. package/definitions/game/game/entity/action/actions/{PickupExcrement.d.ts → UpdateWalkPath.d.ts} +14 -14
  201. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +27 -15
  202. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +13 -0
  203. package/definitions/game/game/entity/action/actions/helper/ConfirmHealUninjured.d.ts +13 -0
  204. package/definitions/game/game/entity/action/actions/helper/ConfirmItemOnFire.d.ts +13 -0
  205. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +16 -0
  206. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +16 -17
  207. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  208. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +48 -0
  209. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  210. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  211. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +247 -0
  212. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +70 -0
  213. package/definitions/game/game/entity/action/usable/UsableActionItemFinder.d.ts +16 -0
  214. package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +88 -0
  215. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +28 -0
  216. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +79 -0
  217. package/definitions/game/game/entity/action/usable/actions/UsableActionRename.d.ts +16 -0
  218. package/definitions/game/game/entity/action/usable/actions/UsableActionsActionBar.d.ts +10 -0
  219. package/definitions/game/game/entity/action/usable/actions/UsableActionsContainer.d.ts +13 -0
  220. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +13 -0
  221. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +34 -0
  222. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +63 -0
  223. package/definitions/game/game/entity/action/usable/actions/UsableActionsMisc.d.ts +13 -0
  224. package/definitions/game/game/entity/action/usable/actions/UsableActionsRest.d.ts +13 -0
  225. package/definitions/game/game/entity/action/usable/actions/UsableActionsTill.d.ts +13 -0
  226. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +18 -0
  227. package/definitions/game/game/entity/action/usable/actions/UsableActionsVehicle.d.ts +13 -0
  228. package/definitions/game/game/entity/action/usable/actions/UsableActionsWithHands.d.ts +13 -0
  229. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +25 -0
  230. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +25 -0
  231. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoodads.d.ts +13 -0
  232. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsDoor.d.ts +13 -0
  233. package/definitions/game/game/entity/action/usable/actions/doodad/UsableActionsUseDoodad.d.ts +18 -0
  234. package/definitions/game/game/entity/action/usable/actions/item/UsableActionCraft.d.ts +13 -0
  235. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsEquip.d.ts +13 -0
  236. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemDrop.d.ts +14 -0
  237. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMisc.d.ts +13 -0
  238. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +13 -0
  239. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemPickUp.d.ts +13 -0
  240. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsProtect.d.ts +13 -0
  241. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +30 -0
  242. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsXWithY.d.ts +13 -0
  243. package/definitions/game/game/entity/creature/Creature.d.ts +145 -139
  244. package/definitions/game/game/entity/creature/CreatureManager.d.ts +87 -86
  245. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  246. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  247. package/definitions/game/game/entity/creature/ICreature.d.ts +295 -269
  248. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -15
  249. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  250. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +81 -55
  251. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +30 -28
  252. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  253. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +32 -41
  254. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  255. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  256. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +55 -49
  257. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  258. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  259. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  260. package/definitions/game/game/entity/npc/INPCs.d.ts +15 -14
  261. package/definitions/game/game/entity/npc/NPC.d.ts +139 -132
  262. package/definitions/game/game/entity/npc/NPCManager.d.ts +41 -32
  263. package/definitions/game/game/entity/npc/NPCRegistration.d.ts +11 -0
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  777. package/definitions/game/multiplayer/packets/client/{DisplayInterruptPacket.d.ts → PromptPacket.d.ts} +18 -19
  778. package/definitions/game/multiplayer/packets/client/ReadyPlayerPacket.d.ts +15 -15
  779. package/definitions/game/multiplayer/packets/client/RemovePlayerPacket.d.ts +17 -17
  780. package/definitions/game/multiplayer/packets/client/SendMessagePacket.d.ts +20 -20
  781. package/definitions/game/multiplayer/packets/client/{SetPlayerZPacket.d.ts → SetHumanZPacket.d.ts} +16 -16
  782. package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +18 -18
  783. package/definitions/game/multiplayer/packets/client/SynchronizeGameStatePacket.d.ts +18 -18
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  794. package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +18 -18
  795. package/definitions/game/multiplayer/packets/server/{UpdateQuickSlotInfoPacket.d.ts → UpdateActionBarPacket.d.ts} +20 -20
  796. package/definitions/game/multiplayer/packets/server/UpdateDialogInfoPacket.d.ts +20 -20
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  1046. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +98 -98
  1047. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +27 -27
  1048. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +27 -27
  1049. package/definitions/game/ui/screen/screens/game/util/item/SpriteGlow.d.ts +31 -31
  1050. package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +58 -58
  1051. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayArrows.d.ts +13 -13
  1052. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayFootPrints.d.ts +13 -13
  1053. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayWalkDots.d.ts +13 -13
  1054. package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +78 -78
  1055. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +53 -53
  1056. package/definitions/game/ui/screen/screens/menu/MenuMap.d.ts +51 -49
  1057. package/definitions/game/ui/screen/screens/menu/component/ChoiceListTurnModes.d.ts +22 -22
  1058. package/definitions/game/ui/screen/screens/menu/component/HighscoreRow.d.ts +35 -35
  1059. package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +36 -35
  1060. package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +100 -102
  1061. package/definitions/game/ui/screen/screens/menu/component/MilestoneModifierCheckButton.d.ts +15 -15
  1062. package/definitions/game/ui/screen/screens/menu/component/MilestoneModifiers.d.ts +28 -28
  1063. package/definitions/game/ui/screen/screens/menu/component/MilestonesNotUnlockableWarning.d.ts +19 -19
  1064. package/definitions/game/ui/screen/screens/menu/component/SelectionHandler.d.ts +43 -43
  1065. package/definitions/game/ui/screen/screens/menu/component/Spacer.d.ts +14 -14
  1066. package/definitions/game/ui/screen/screens/menu/menus/{options/BindingsMenu.d.ts → BindingsMenu.d.ts} +27 -23
  1067. package/definitions/game/ui/screen/screens/menu/menus/CharacterSelectionMenu.d.ts +25 -25
  1068. package/definitions/game/ui/screen/screens/menu/menus/GameEndMenu.d.ts +32 -32
  1069. package/definitions/game/ui/screen/screens/menu/menus/HelpArticle.d.ts +16 -16
  1070. package/definitions/game/ui/screen/screens/menu/menus/HelpMenu.d.ts +22 -22
  1071. package/definitions/game/ui/screen/screens/menu/menus/HighscoresMenu.d.ts +22 -22
  1072. package/definitions/game/ui/screen/screens/menu/menus/InterruptMenu.d.ts +52 -51
  1073. package/definitions/game/ui/screen/screens/menu/menus/JoinServerChooseModifiersMenu.d.ts +21 -21
  1074. package/definitions/game/ui/screen/screens/menu/menus/JoinServerMenu.d.ts +22 -24
  1075. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +38 -39
  1076. package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +44 -43
  1077. package/definitions/game/ui/screen/screens/menu/menus/MilestoneModifiersMenu.d.ts +32 -32
  1078. package/definitions/game/ui/screen/screens/menu/menus/ModsMenu.d.ts +54 -54
  1079. package/definitions/game/ui/screen/screens/menu/menus/MultiplayerMenu.d.ts +28 -28
  1080. package/definitions/game/ui/screen/screens/menu/menus/NewGameMenu.d.ts +44 -44
  1081. package/definitions/game/ui/screen/screens/menu/menus/OptionsMenu.d.ts +17 -17
  1082. package/definitions/game/ui/screen/screens/menu/menus/PauseMenu.d.ts +46 -45
  1083. package/definitions/game/ui/screen/screens/menu/menus/character/Character.d.ts +20 -20
  1084. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterButton.d.ts +25 -25
  1085. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterCreationMenu.d.ts +37 -37
  1086. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterPreview.d.ts +43 -43
  1087. package/definitions/game/ui/screen/screens/menu/menus/character/HairstyleChoice.d.ts +33 -33
  1088. package/definitions/game/ui/screen/screens/menu/menus/character/Swatch.d.ts +22 -22
  1089. package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +57 -55
  1090. package/definitions/game/ui/screen/screens/menu/menus/highscores/IHighscoresMenu.d.ts +15 -15
  1091. package/definitions/game/ui/screen/screens/menu/menus/loadgame/SaveSlot.d.ts +83 -82
  1092. package/definitions/game/ui/screen/screens/menu/menus/main/AboutMenu.d.ts +14 -14
  1093. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +37 -32
  1094. package/definitions/game/ui/screen/screens/menu/menus/main/IAbout.d.ts +39 -39
  1095. package/definitions/game/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +32 -32
  1096. package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +24 -21
  1097. package/definitions/game/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +15 -14
  1098. package/definitions/game/ui/screen/screens/menu/menus/mods/EditInternalModsMenu.d.ts +17 -17
  1099. package/definitions/game/ui/screen/screens/menu/menus/mods/IModsMenu.d.ts +17 -17
  1100. package/definitions/game/ui/screen/screens/menu/menus/mods/ModButtonInserter.d.ts +28 -28
  1101. package/definitions/game/ui/screen/screens/menu/menus/mods/ModInfoMenu.d.ts +27 -26
  1102. package/definitions/game/ui/screen/screens/menu/menus/mods/ModMetadataInserter.d.ts +21 -21
  1103. package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +33 -33
  1104. package/definitions/game/ui/screen/screens/menu/menus/multiplayer/ServerRow.d.ts +39 -39
  1105. package/definitions/game/ui/screen/screens/menu/menus/newgame/CustomGameOptionsMenu.d.ts +25 -25
  1106. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabGameMode.d.ts +43 -43
  1107. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabGameplayModifiers.d.ts +26 -26
  1108. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +33 -32
  1109. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/CustomGameOptionsTab.d.ts +28 -28
  1110. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/Multiplier.d.ts +12 -12
  1111. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabCreatures.d.ts +24 -24
  1112. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabGeneral.d.ts +15 -15
  1113. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/{TabInventory.d.ts → TabItems.d.ts} +15 -15
  1114. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabReputation.d.ts +15 -15
  1115. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabSkills.d.ts +23 -23
  1116. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStats.d.ts +15 -15
  1117. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatusEffects.d.ts +15 -15
  1118. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTime.d.ts +28 -28
  1119. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/{TabIsland.d.ts → TabTravel.d.ts} +15 -15
  1120. package/definitions/game/ui/screen/screens/menu/menus/options/BindRow.d.ts +49 -48
  1121. package/definitions/game/ui/screen/screens/menu/menus/options/IOptionsTabs.d.ts +23 -23
  1122. package/definitions/game/ui/screen/screens/menu/menus/options/TabAudio.d.ts +23 -23
  1123. package/definitions/game/ui/screen/screens/menu/menus/options/TabControls.d.ts +18 -18
  1124. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +39 -39
  1125. package/definitions/game/ui/screen/screens/menu/menus/options/TabGameplay.d.ts +20 -20
  1126. package/definitions/game/ui/screen/screens/menu/menus/options/TabLanguage.d.ts +23 -22
  1127. package/definitions/game/ui/screen/screens/menu/menus/options/TabMods.d.ts +22 -22
  1128. package/definitions/game/ui/screen/screens/menu/menus/options/TabOther.d.ts +18 -18
  1129. package/definitions/game/ui/screen/screens/menu/menus/options/TabPerformance.d.ts +24 -22
  1130. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +34 -34
  1131. package/definitions/game/ui/screen/screens/menu/menus/options/TabTooltips.d.ts +19 -19
  1132. package/definitions/game/ui/screen/screens/menu/menus/options/TabVideo.d.ts +26 -25
  1133. package/definitions/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +43 -40
  1134. package/definitions/game/ui/screen/screens/menu/menus/pause/GameSettingsMenu.d.ts +22 -22
  1135. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +43 -42
  1136. package/definitions/game/ui/tooltip/Tooltip.d.ts +85 -49
  1137. package/definitions/game/ui/tooltip/TooltipManager.d.ts +41 -41
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  1140. package/definitions/game/ui/util/HighlightManager.d.ts +43 -39
  1141. package/definitions/game/ui/util/HudWidthManager.d.ts +37 -0
  1142. package/definitions/game/ui/util/IHighlight.d.ts +27 -0
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  1144. package/definitions/game/ui/util/ImagePath.d.ts +51 -30
  1145. package/definitions/game/ui/util/InterruptFactory.d.ts +43 -42
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  1147. package/definitions/game/ui/util/ScaleManager.d.ts +42 -38
  1148. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1149. package/definitions/game/ui/util/Sortable.d.ts +42 -37
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  1151. package/definitions/game/utilities/Color.d.ts +42 -42
  1152. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1153. package/definitions/game/utilities/Debouncer.d.ts +15 -0
  1154. package/definitions/game/utilities/Decorators.d.ts +14 -34
  1155. package/definitions/game/utilities/Encoding.d.ts +15 -15
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  1163. package/definitions/game/utilities/Time.d.ts +25 -25
  1164. package/definitions/game/utilities/Timer.d.ts +26 -25
  1165. package/definitions/game/utilities/UUID.d.ts +16 -16
  1166. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
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  1169. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
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  1171. package/definitions/game/utilities/class/Inject.d.ts +81 -82
  1172. package/definitions/game/utilities/collection/Arrays.d.ts +95 -94
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  1174. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1175. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
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  1177. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1178. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1179. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1180. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1181. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1182. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1183. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1184. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1185. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1186. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1187. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1188. package/definitions/game/utilities/enum/EnumManager.d.ts +26 -21
  1189. package/definitions/game/utilities/enum/Enums.d.ts +102 -89
  1190. package/definitions/game/utilities/enum/IEnum.d.ts +88 -76
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  1192. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
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  1194. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
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  1196. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1197. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1198. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1199. package/definitions/game/utilities/math/Math2.d.ts +96 -82
  1200. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1201. package/definitions/game/utilities/math/Rectangle.d.ts +31 -30
  1202. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1203. package/definitions/game/utilities/math/Vector2.d.ts +124 -111
  1204. package/definitions/game/utilities/math/Vector3.d.ts +82 -78
  1205. package/definitions/game/utilities/math/Vector4.d.ts +20 -20
  1206. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1207. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1208. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1209. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1210. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1211. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1212. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1213. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1214. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1215. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1216. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1217. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1218. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1219. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1220. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1221. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1222. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1223. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1224. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1225. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1226. package/definitions/game/utilities/random/Random.d.ts +135 -135
  1227. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1228. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1229. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1230. package/definitions/game/utilities/string/Interpolator.d.ts +97 -89
  1231. package/definitions/game/utilities/string/Strings.d.ts +44 -43
  1232. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1233. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
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  1235. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1236. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1237. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1238. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1239. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1240. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1241. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
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  1243. package/definitions/game/webWorker/WebWorkerManager.d.ts +40 -0
  1244. package/definitions/game/webWorker/WebWorkerMessages.d.ts +35 -0
  1245. package/definitions/hosts/browser/browserLoader.d.ts +23 -24
  1246. package/definitions/hosts/browser/index.d.ts +11 -13
  1247. package/definitions/hosts/browser/load.d.ts +11 -0
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  1250. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1251. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +36 -32
  1252. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
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  1254. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
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  1264. package/definitions/hosts/node/index.d.ts +11 -11
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  1273. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +53 -53
  1274. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
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  1276. package/definitions/hosts/shared/ipc/os.d.ts +23 -22
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  1304. package/definitions/test/util/random.d.ts +12 -13
  1305. package/package.json +24 -24
  1306. package/tsconfig.json +7 -7
  1307. package/tsconfig.mod.base.json +44 -44
  1308. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +0 -14
  1309. package/definitions/game/game/entity/action/actions/UseItem.d.ts +0 -14
  1310. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +0 -22
  1311. package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +0 -21
  1312. package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +0 -20
  1313. package/definitions/game/ui/screen/screens/game/static/Quickslots.d.ts +0 -20
@@ -1,281 +1,338 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { BiomeTypes } from "game/biome/IBiome";
13
- import DoodadManager from "game/doodad/DoodadManager";
14
- import CorpseManager from "game/entity/creature/corpse/CorpseManager";
15
- import Creature from "game/entity/creature/Creature";
16
- import CreatureManager from "game/entity/creature/CreatureManager";
17
- import type { IDamageInfo } from "game/entity/creature/ICreature";
18
- import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
19
- import type Human from "game/entity/Human";
20
- import { SkillType } from "game/entity/IHuman";
21
- import NPCManager from "game/entity/npc/NPCManager";
22
- import Player from "game/entity/player/Player";
23
- import type { IGameOld } from "game/IGame";
24
- import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
25
- import { Quality } from "game/IObject";
26
- import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
27
- import { WaterType } from "game/island/IIsland";
28
- import type { IRequirementInfo } from "game/item/IItemManager";
29
- import ItemManager from "game/item/ItemManager";
30
- import type DrawnMap from "game/mapping/DrawnMap";
31
- import type { ObjectManager } from "game/ObjectManager";
32
- import type { IGameOptions } from "game/options/IGameOptions";
33
- import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
34
- import type { IReferenceable } from "game/reference/IReferenceManager";
35
- import TemperatureManager from "game/temperature/TemperatureManager";
36
- import type { ITile, ITileContainer, ITileData } from "game/tile/ITerrain";
37
- import { TerrainType } from "game/tile/ITerrain";
38
- import TileEventManager from "game/tile/TileEventManager";
39
- import TimeManager from "game/time/TimeManager";
40
- import Translation from "language/Translation";
41
- import World from "renderer/world/World";
42
- import type { IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
43
- import { Direction } from "utilities/math/Direction";
44
- import type { IVector2, IVector3 } from "utilities/math/IVector";
45
- import { Random, SeededGenerator } from "utilities/random/Random";
46
- import type { IVersionInfo } from "utilities/Version";
47
- export interface IIslandDetails {
48
- seed: number;
49
- random: Random;
50
- biomeType: BiomeTypes;
51
- offset: IVector2;
52
- }
53
- export declare module IIslandDetails {
54
- const NOOP: IIslandDetails;
55
- }
56
- /**
57
- * Represents the worlds island
58
- * Items, Creatures, Npcs, etc.. all exist on the island
59
- */
60
- export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback {
61
- static getBiomeType(x: number, y: number): BiomeTypes;
62
- static getDetails(x: number, y: number): IIslandDetails;
63
- static generateDetails(position: IVector2, seed?: number): IIslandDetails;
64
- corpses: CorpseManager;
65
- creatures: CreatureManager;
66
- doodads: DoodadManager;
67
- flowFieldManager: FlowFieldManager;
68
- items: ItemManager;
69
- npcs: NPCManager;
70
- temperature: TemperatureManager;
71
- tileEvents: TileEventManager;
72
- time: TimeManager;
73
- biomeType: BiomeTypes;
74
- contaminatedWater: IWaterContamination[];
75
- creatureSpawnTimer: number;
76
- lastCreationIds: SaferNumberIndexedObject<number>;
77
- mapGenVersion: string;
78
- name?: string;
79
- position: IVector2;
80
- referenceId?: number;
81
- saveVersion: string;
82
- tileContainers: ITileContainer[];
83
- tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
84
- treasureMaps: DrawnMap[];
85
- version: string;
86
- wellData: SaferNumberIndexedObject<IWell>;
87
- loadCount: number;
88
- seeds: ISeeds;
89
- readonly seededRandom: Random<SeededGenerator>;
90
- /**
91
- * Set of players on this island
92
- */
93
- readonly players: Set<Player>;
94
- /**
95
- * Entity move types in fov on this island
96
- * `${z}-${moveType}` -> Players
97
- */
98
- readonly moveTypesInFov: Map<string, Set<Player>>;
99
- previousSaveVersion: IVersionInfo | undefined;
100
- brokenReferencesCount: number;
101
- civilizationScore: number;
102
- spawnPoint: IVector3;
103
- private _loadedReferences;
104
- private _tiles;
105
- private _world;
106
- modifiersCollection?: IslandModifiersCollection;
107
- details?: IIslandDetails;
108
- constructor(position?: IVector2, seed?: number);
109
- toString(): string;
110
- private registerMemoryLeakDetector;
111
- preSerializeObject(serializer: ISerializer): void;
112
- onUnserialized(): void;
113
- get id(): `${number},${number}`;
114
- get biome(): import("game/biome/IBiome").IBiomeDescription;
115
- get isLoaded(): boolean;
116
- get hasLoadedItemReferences(): boolean;
117
- get isLocalIsland(): boolean;
118
- get world(): World;
119
- /**
120
- * Check if this island has players on it
121
- */
122
- get isActive(): boolean;
123
- get isDefaultIsland(): boolean;
124
- getDetails(): IIslandDetails;
125
- registerEventBus(): void;
126
- unregisterEventBus(): void;
127
- private gameOptionsCached?;
128
- getGameOptions(): IGameOptions;
129
- clearGameOptionsCache(): void;
130
- rename(player: Player, newName: string): void;
131
- private generatedName?;
132
- getName(useGenerated?: boolean): string;
133
- getNeighboringIslands(): Island[];
134
- load(options?: Partial<IIslandLoadOptions>): Promise<void>;
135
- private initializeIslandModifiers;
136
- /**
137
- * Unload the island from memory
138
- * Removes all players and stores tiles references
139
- * @param resetState True if the game state is resetting
140
- */
141
- unload(): void;
142
- delete(): void;
143
- private deleteIfDeserialized;
144
- private fastForward;
145
- hydrateFromOldGame(oldGame: IGameOld): void;
146
- findUnusedId<T extends object>(creationId: CreationId, things: ObjectManager<T, any>): number;
147
- /**
148
- * Gets the total distance away the current island is from 0, 0 as a positive value.
149
- * @returns The distance as a positive number.
150
- */
151
- getIslandDistance(): number;
152
- /**
153
- * Gets the default terrain type that should be under a tile (in the case of melting or removing it in some way).
154
- * @param tile ITile that we are getting the default terrain type for.
155
- * @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
156
- */
157
- getDefaultTerrainType(tile: ITile): TerrainType;
158
- checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
159
- isMapEdge(x: number, y: number): boolean;
160
- ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
161
- getTileFromPoint(point: IVector3): ITile;
162
- getTile(x: number, y: number, z: number): ITile;
163
- setTile(x: number, y: number, z: number, tile: ITile): ITile;
164
- setTiles(tiles: ITile[]): void;
165
- getOrCreateTile(index: number): ITile;
166
- changeTile(newTileInfo: TerrainType | ITileData, x: number, y: number, z: number, stackTiles: boolean, dropTiles?: boolean, skipCaveDirt?: boolean): void;
167
- makeLavaPassage(human: Human): TerrainType | undefined;
168
- makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
169
- getTileData(x: number, y: number, z: number): ITileData[] | undefined;
170
- getOrCreateTileData(x: number, y: number, z: number): ITileData[];
171
- updateFlowFieldTile(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
172
- isTilled(x: number, y: number, z: number): boolean;
173
- packGround(x: number, y: number, z: number): void;
174
- /**
175
- * Removes the top tiledata (index 0) from the tile
176
- * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
177
- */
178
- removeTopTile(x: number, y: number, z: number, newTileTypeWhenEmpty: TerrainType | ((tile: ITile) => TerrainType)): void;
179
- /**
180
- * Checks if island.tileData is synced with ITile.data
181
- */
182
- checkTileState(): void;
183
- isPositionFull(x: number, y: number, z: number): boolean;
184
- isTileFull(tile: ITile): boolean;
185
- isOnFire(tile: ITile): FireType;
186
- isTileEmpty(tile: ITile): boolean;
187
- isPositionEmpty(x: number, y: number, z: number): boolean;
188
- processWaterContamination(): void;
189
- addPlayer(player: Player, refreshStatusEffects?: boolean): void;
190
- removePlayer(player: Player, isAbsentPlayer?: boolean): void;
191
- getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Player[];
192
- isPlayerAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
193
- isPlayerAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
194
- getPlayersAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
195
- getPlayersAtPosition(position: IVector3, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
196
- getPlayersAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
197
- getPlayersThatSeePosition(x: number, y: number, z: number): Player[];
198
- /**
199
- * Gets the nearest player based on x/y/z coordinates.
200
- * @param x The x coord to get the closest player.
201
- * @param y The y coord to get the closest player.
202
- * @param z The z coord to get the closest player.
203
- * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
204
- */
205
- getNearestPlayer(x: number, y: number, z?: number, canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
206
- player?: Player;
207
- distance?: number;
208
- };
209
- getReputation(): number;
210
- getMalignity(): number;
211
- getBenignity(): number;
212
- getMaxHealth(): number;
213
- getMaxWeight(): number;
214
- getTactics(): number;
215
- getSkillPercent(skill: SkillType): number;
216
- getPlayerAverage(calc: (player: Player) => number | undefined, round?: boolean): number;
217
- /**
218
- * Check the amount of water tiles there is connected to a supplied x/y area
219
- */
220
- checkWaterFill(x: number, y: number, z: number, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
221
- getSpawnPoint(): IVector3;
222
- consumeWaterTile(x: number, y: number, z: number): void;
223
- damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
224
- /**
225
- * Calculates the light level of a tile.
226
- * @returns 32bit number representing RED GREEN BLUE ALPHA
227
- */
228
- calculateTileLightLevel(tile: ITile, x: number, y: number, z: number): number;
229
- getLightSourceAt(x: number, y: number, z: number): number;
230
- fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
231
- coolFires(requirements: IRequirementInfo, human: Human): void;
232
- isFlammable(x: number, y: number, z: number): boolean;
233
- /**
234
- * Converts shallow single bodies of fresh water into seawater.
235
- * @param point x/y/z of the tile to check against.
236
- */
237
- contaminateFreshWater(point: IVector3): void;
238
- /**
239
- * Create puddles around a point and limit them (so they can't expand infinitely).
240
- * @param point x/y/z of the splash/puddle source.
241
- */
242
- createPuddles(point: IVector3): void;
243
- /**
244
- * Contaminate water sources when new ones are created based on the surrounding water.
245
- * @param point x/y/z of the water tile created.
246
- */
247
- contaminateWater(point: IVector3): void;
248
- /**
249
- * Adds civilization score
250
- */
251
- addCivilizationScore(score: number, source: string | undefined): void;
252
- processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
253
- processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
254
- private updateEntityFov;
255
- private processTimers;
256
- private runRandomEvents;
257
- /**
258
- * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
259
- * @param x X coordinates.
260
- * @param y Y coordinates.
261
- * @param z Z coordinates.
262
- * @returns True if a seed was planted.
263
- */
264
- plantRandomSeed(x: number, y: number, z: number): boolean;
265
- /**
266
- * Synchronizes player events
267
- * Usually called when a new player joins
268
- */
269
- synchronizeStates(playerIds: number[]): void;
270
- /**
271
- * @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
272
- */
273
- rangeFinder(weaponRange: number, playerSkillLevel: number, useMaxRange?: boolean): number;
274
- getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
275
- getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
276
- /**
277
- * Only allow loading references once
278
- * Even if an island is unloaded, the loaded references will remain
279
- */
280
- loadReferences(): void;
281
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import EventEmitter from "event/EventEmitter";
12
+ import type { BiomeTypes } from "game/biome/IBiome";
13
+ import DoodadManager from "game/doodad/DoodadManager";
14
+ import CorpseManager from "game/entity/creature/corpse/CorpseManager";
15
+ import Creature from "game/entity/creature/Creature";
16
+ import CreatureManager from "game/entity/creature/CreatureManager";
17
+ import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
18
+ import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
19
+ import type Human from "game/entity/Human";
20
+ import { SkillType } from "game/entity/IHuman";
21
+ import NPCManager from "game/entity/npc/NPCManager";
22
+ import type { IGameOld } from "game/IGame";
23
+ import { FireType, TickFlag, TileUpdateType } from "game/IGame";
24
+ import { Quality } from "game/IObject";
25
+ import type { IIslandEvents, IIslandLoadOptions, ISeeds, IslandId, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
26
+ import { WaterType } from "game/island/IIsland";
27
+ import type { ILiquidGather } from "game/item/IItem";
28
+ import type { IRequirementInfo } from "game/item/IItemManager";
29
+ import ItemManager from "game/item/ItemManager";
30
+ import type DrawnMap from "game/mapping/DrawnMap";
31
+ import type { IGameOptions } from "game/options/IGameOptions";
32
+ import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
33
+ import type { IReferenceable } from "game/reference/IReferenceManager";
34
+ import TemperatureManager from "game/temperature/TemperatureManager";
35
+ import type { ITerrainDescription, ITile, ITileContainer, ITileData } from "game/tile/ITerrain";
36
+ import { TerrainType } from "game/tile/ITerrain";
37
+ import type { ITerrainLoot, ITerrainLootItem } from "game/tile/TerrainResources";
38
+ import TileEventManager from "game/tile/TileEventManager";
39
+ import TimeManager from "game/time/TimeManager";
40
+ import Translation from "language/Translation";
41
+ import World from "renderer/world/World";
42
+ import type { IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
43
+ import { Direction } from "utilities/math/Direction";
44
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
45
+ import Vector3 from "utilities/math/Vector3";
46
+ import type { Random, SeededGenerator } from "utilities/random/Random";
47
+ import type { IVersionInfo } from "utilities/Version";
48
+ export interface IIslandDetails {
49
+ seed: number;
50
+ random: Random;
51
+ biomeType: BiomeTypes;
52
+ offset: IVector2;
53
+ }
54
+ export declare module IIslandDetails {
55
+ const NOOP: IIslandDetails;
56
+ }
57
+ /**
58
+ * Represents the worlds island
59
+ * Items, Creatures, Npcs, etc.. all exist on the island
60
+ */
61
+ export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback {
62
+ static getBiomeType(x: number, y: number): BiomeTypes;
63
+ static getDetails(x: number, y: number): IIslandDetails;
64
+ static generateDetails(position: IVector2, seed?: number): IIslandDetails;
65
+ corpses: CorpseManager;
66
+ creatures: CreatureManager;
67
+ doodads: DoodadManager;
68
+ flowFieldManager: FlowFieldManager;
69
+ items: ItemManager;
70
+ npcs: NPCManager;
71
+ temperature: TemperatureManager;
72
+ tileEvents: TileEventManager;
73
+ time: TimeManager;
74
+ biomeType: BiomeTypes;
75
+ civilizationScore: number;
76
+ civilizationScoreTiles: Record<number, number>;
77
+ contaminatedWater: IWaterContamination[];
78
+ creatureSpawnTimer: number;
79
+ mapGenVersion: string;
80
+ name?: string;
81
+ position: IVector2;
82
+ referenceId?: number;
83
+ saveVersion: string;
84
+ tileContainers: ITileContainer[];
85
+ tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
86
+ treasureMaps: DrawnMap[];
87
+ version: string;
88
+ wellData: SaferNumberIndexedObject<IWell>;
89
+ loadCount: number;
90
+ seeds: ISeeds;
91
+ readonly seededRandom: Random<SeededGenerator>;
92
+ /**
93
+ * Set of players on this island
94
+ */
95
+ readonly players: Set<Human>;
96
+ /**
97
+ * Entity move types in fov on this island
98
+ * `${z}-${moveType}` -> Humans
99
+ */
100
+ readonly moveTypesInFov: Map<string, Set<Human>>;
101
+ previousSaveVersion: IVersionInfo | undefined;
102
+ brokenReferencesCount: number;
103
+ spawnPoint: IVector3;
104
+ private _loadedReferences;
105
+ private _tiles;
106
+ private _world;
107
+ modifiersCollection?: IslandModifiersCollection;
108
+ details?: IIslandDetails;
109
+ constructor(position?: IVector2, seed?: number);
110
+ toString(): string;
111
+ private registerMemoryLeakDetector;
112
+ preSerializeObject(serializer: ISerializer): void;
113
+ onUnserialized(): void;
114
+ get id(): `${number},${number}`;
115
+ get biome(): import("game/biome/IBiome").IBiomeDescription;
116
+ get isLoaded(): boolean;
117
+ get hasLoadedItemReferences(): boolean;
118
+ get isLocalIsland(): boolean;
119
+ get world(): World;
120
+ /**
121
+ * Check if this island has players on it
122
+ */
123
+ get isActive(): boolean;
124
+ get isDefaultIsland(): boolean;
125
+ getDetails(): IIslandDetails;
126
+ onActivated(): void;
127
+ onDeactivated(): void;
128
+ private gameOptionsCached?;
129
+ getGameOptions(): IGameOptions;
130
+ clearGameOptionsCache(): void;
131
+ rename(human: Human, newName: string): void;
132
+ private generatedName?;
133
+ getName(useGenerated?: boolean): string;
134
+ private getNameDescriptor;
135
+ private getNameNoun;
136
+ getNeighboringIslands(): Island[];
137
+ load(options?: Partial<IIslandLoadOptions>): Promise<void>;
138
+ private initializeIslandModifiers;
139
+ /**
140
+ * Unload the island from memory
141
+ * Removes all players and stores tiles references
142
+ * @param resetState True if the game state is resetting
143
+ */
144
+ unload(): void;
145
+ delete(): void;
146
+ private deleteIfDeserialized;
147
+ private fastForward;
148
+ hydrateFromOldGame(oldGame: IGameOld): void;
149
+ /**
150
+ * Gets the total distance away the current island is from 0, 0 as a positive value.
151
+ * @returns The distance as a positive number.
152
+ */
153
+ getIslandDistance(): number;
154
+ /**
155
+ * Gets the default terrain type that should be under a tile (in the case of melting or removing it in some way).
156
+ * @param tile ITile that we are getting the default terrain type for.
157
+ * @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
158
+ */
159
+ getDefaultTerrainType(tile: ITile): TerrainType;
160
+ checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
161
+ isMapEdge(x: number, y: number): boolean;
162
+ /**
163
+ * Ensures a point is valid and is not the edge of the map
164
+ */
165
+ ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
166
+ getTileFromPoint(point: IVector3): ITile;
167
+ getTile(x: number, y: number, z: number): ITile;
168
+ getTileSafe(x: number, y: number, z: number): ITile | undefined;
169
+ setTile(x: number, y: number, z: number, tile: ITile): ITile;
170
+ setTiles(tiles: ITile[]): void;
171
+ getOrCreateTile(index: number): ITile;
172
+ changeTile(newTileInfo: TerrainType | ITileData, x: number, y: number, z: number, stackTiles: boolean, dropTiles?: boolean): void;
173
+ makeLavaPassage(human: Human): TerrainType | undefined;
174
+ makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
175
+ getTileData(x: number, y: number, z: number): ITileData[] | undefined;
176
+ getOrCreateTileData(x: number, y: number, z: number): ITileData[];
177
+ updateFlowFieldTile(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
178
+ isTilled(x: number, y: number, z: number): boolean;
179
+ packGround(x: number, y: number, z: number): void;
180
+ /**
181
+ * Removes the top tiledata (index 0) from the tile
182
+ * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
183
+ */
184
+ removeTopTile(x: number, y: number, z: number, newTileTypeWhenEmpty: TerrainType | ((tile: ITile) => TerrainType)): void;
185
+ /**
186
+ * Checks if island.tileData is synced with ITile.data
187
+ */
188
+ checkTileState(): void;
189
+ isPositionFull(x: number, y: number, z: number): boolean;
190
+ isTileFull(tile: ITile): boolean;
191
+ isOnFire(tile: ITile): FireType;
192
+ isTileEmpty(tile: ITile): boolean;
193
+ isPositionEmpty(x: number, y: number, z: number): boolean;
194
+ processWaterContamination(): void;
195
+ addPlayer(human: Human, refreshStatusEffects?: boolean): void;
196
+ removePlayer(human: Human, isAbsentPlayer?: boolean): void;
197
+ getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
198
+ isPlayerAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
199
+ isPlayerAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
200
+ getPlayersAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
201
+ getPlayersAtPosition(position: IVector3, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
202
+ getPlayersAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
203
+ getPlayersThatSeePosition(x: number, y: number, z: number): Human[];
204
+ /**
205
+ * Gets the nearest player based on x/y/z coordinates.
206
+ * @param x The x coord to get the closest player.
207
+ * @param y The y coord to get the closest player.
208
+ * @param z The z coord to get the closest player.
209
+ * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
210
+ */
211
+ getNearestPlayer(x: number, y: number, z?: number, canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
212
+ player?: Human;
213
+ distance?: number;
214
+ };
215
+ getReputation(): number;
216
+ getMalignity(): number;
217
+ getBenignity(): number;
218
+ getMaxHealth(): number;
219
+ getMaxWeight(): number;
220
+ getTactics(): number;
221
+ getSkillPercent(skill: SkillType): number;
222
+ getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
223
+ updateReputation(reputation: number): void;
224
+ /**
225
+ * Check the amount of water tiles there is connected to a supplied x/y area
226
+ */
227
+ checkWaterFill(x: number, y: number, z: number, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
228
+ getSpawnPoint(): IVector3;
229
+ consumeWaterTile(x: number, y: number, z: number): void;
230
+ calculateDamageOutcome(input: IDamageOutcomeInput): IDamageOutcome | undefined;
231
+ damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
232
+ /**
233
+ * Calculates the light level of a tile.
234
+ * @returns 32bit number representing RED GREEN BLUE ALPHA
235
+ */
236
+ calculateTileLightLevel(tile: ITile, x: number, y: number, z: number): number;
237
+ getLightSourceAt(x: number, y: number, z: number): number;
238
+ fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
239
+ coolFires(requirements: IRequirementInfo, human: Human): void;
240
+ isFlammable(x: number, y: number, z: number): boolean;
241
+ /**
242
+ * Converts shallow single bodies of fresh/swamp water into seawater.
243
+ * @param point x/y/z of the tile to check against.
244
+ */
245
+ contaminateNonSeawater(point: IVector3): void;
246
+ /**
247
+ * Create puddles around a point and limit them (so they can't expand infinitely).
248
+ * @param point x/y/z of the splash/puddle source.
249
+ */
250
+ createPuddles(point: IVector3): void;
251
+ /**
252
+ * Cools the tile (such as lava) and reveals to any in-LOS players about it.
253
+ * @param point x/y/z of the lava tile.
254
+ * @param islandId The island ID of where we are checking so we can tell players about the cooled lava/tile.
255
+ */
256
+ coolTile(point: IVector3, islandId?: IslandId): void;
257
+ /**
258
+ * Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
259
+ * @param point x/y/z of the lava or water source.
260
+ * @param islandId The island ID of where we are checking so we can tell players about the cooled lava.
261
+ */
262
+ coolLava(point: IVector3, islandId?: IslandId): void;
263
+ /**
264
+ * Contaminate water sources when new ones are created based on the surrounding water.
265
+ * @param point x/y/z of the water tile created.
266
+ */
267
+ contaminateWater(point: IVector3): void;
268
+ /**
269
+ * Resets & recalculates the civilization score
270
+ */
271
+ recalculateCivilizationScore(): void;
272
+ /**
273
+ * Refreshes the provided civ score for the given tile
274
+ */
275
+ refreshTileCivilizationScore(tile: ITile, x: number, y: number, z: number, isRecalculating?: boolean): void;
276
+ /**
277
+ * Adds civilization score
278
+ */
279
+ addCivilizationScore(score: number, source: string | undefined): void;
280
+ /**
281
+ * Gets the growing speed (or chance to grow more every tick).
282
+ * @param quality Quality of the item or tile to check the growing speed of.
283
+ */
284
+ getGrowingSpeed(terrainType: TerrainType, quality?: Quality, magicValue?: number): number;
285
+ processTickFlags(tickFlag: TickFlag, ticks: number, playingHumans: Human[]): void;
286
+ processTickFlagsAsync(tickFlag: TickFlag, ticks: number, playingHumans: Human[], onProgress: (progess: number) => Promise<void>): Promise<void>;
287
+ /**
288
+ * Possibly collapses or opens up a cave (on both sides) and breaks any doodads.
289
+ * @param point Vector3 of the location to collapse or open the caves (if it exists).
290
+ * @param checkType TerrainType to check if the tile point equals this before switching.
291
+ */
292
+ switchCave(point: Vector3, checkType?: TerrainType): void;
293
+ /**
294
+ * Checks to see if there is a cave and if it can be switched to collapsed from open or vice versa.
295
+ * @param terrainType TerrainType to get the description of.
296
+ * @param checkType TerrainType to check if the tile point equals this before switching.
297
+ * @returns TerrainType that we should switch the tile into.
298
+ */
299
+ canSwitchCave(terrainType: TerrainType, checkType?: TerrainType): TerrainType | undefined;
300
+ private updateEntityFov;
301
+ private processTimers;
302
+ private runRandomEvents;
303
+ /**
304
+ * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
305
+ * @param x X coordinates.
306
+ * @param y Y coordinates.
307
+ * @param z Z coordinates.
308
+ * @returns True if a seed was planted.
309
+ */
310
+ plantRandomSeed(x: number, y: number, z: number): boolean;
311
+ /**
312
+ * Synchronizes player events
313
+ * Usually called when a new player joins
314
+ */
315
+ synchronizeStates(playerIds: number[]): void;
316
+ /**
317
+ * @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
318
+ */
319
+ rangeFinder(weaponRange: number, playerSkillLevel: number, get?: "random" | "min" | "max"): number;
320
+ getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
321
+ getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
322
+ /**
323
+ * Only allow loading references once
324
+ * Even if an island is unloaded, the loaded references will remain
325
+ */
326
+ loadReferences(): void;
327
+ /**
328
+ * Gets the items/resources from terrain based on the TerrainResources definition and checks if it is based on the current biome type.
329
+ * @param terrainLoot The resource to check.
330
+ * @returns undefined if nothing set, or an array of ITerrainLootItem.
331
+ */
332
+ getTerrainItems(terrainLoot?: ITerrainLoot): ITerrainLootItem[] | undefined;
333
+ calculateWell(position: IVector3, existingWell?: IWell): IWell;
334
+ /**
335
+ * Returns the type of liquid that can be gathered from the tile
336
+ */
337
+ getLiquidGatherType(terrainType: TerrainType, terrainDescription?: ITerrainDescription | undefined): keyof ILiquidGather | undefined;
338
+ }