@wayward/types 2.11.6-beta.dev.20220502.1 → 2.12.0-beta.dev.20220821.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (488) hide show
  1. package/definitions/game/IGlobal.d.ts +4 -1
  2. package/definitions/game/Init.d.ts +2 -4
  3. package/definitions/game/Uninit.d.ts +15 -0
  4. package/definitions/game/audio/Audio.d.ts +3 -0
  5. package/definitions/game/audio/IAudio.d.ts +35 -29
  6. package/definitions/game/event/EventEmitter.d.ts +1 -1
  7. package/definitions/game/game/Game.d.ts +26 -18
  8. package/definitions/game/game/IGame.d.ts +27 -3
  9. package/definitions/game/game/ObjectManager.d.ts +6 -1
  10. package/definitions/game/game/biome/IBiome.d.ts +2 -1
  11. package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +12 -0
  12. package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +12 -0
  13. package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +12 -0
  14. package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +12 -0
  15. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +23 -0
  16. package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +12 -0
  17. package/definitions/game/game/doodad/Doodad.d.ts +34 -26
  18. package/definitions/game/game/doodad/DoodadManager.d.ts +6 -4
  19. package/definitions/game/game/doodad/IDoodad.d.ts +84 -22
  20. package/definitions/game/game/entity/Entity.d.ts +14 -8
  21. package/definitions/game/game/entity/EntityManager.d.ts +10 -2
  22. package/definitions/game/game/entity/Human.d.ts +225 -28
  23. package/definitions/game/game/entity/IEntity.d.ts +58 -12
  24. package/definitions/game/game/entity/IEntityManager.d.ts +4 -4
  25. package/definitions/game/game/entity/IHuman.d.ts +220 -11
  26. package/definitions/game/game/entity/action/Action.d.ts +30 -12
  27. package/definitions/game/game/entity/action/ActionExecutor.d.ts +42 -10
  28. package/definitions/game/game/entity/action/Actions.d.ts +3 -109
  29. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +145 -0
  30. package/definitions/game/game/entity/action/IAction.d.ts +147 -84
  31. package/definitions/game/game/entity/action/actions/Absorb.d.ts +19 -0
  32. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +5 -1
  33. package/definitions/game/game/entity/action/actions/Alter.d.ts +6 -1
  34. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +6 -1
  36. package/definitions/game/game/entity/action/actions/Attack.d.ts +32 -2
  37. package/definitions/game/game/entity/action/actions/Build.d.ts +11 -1
  38. package/definitions/game/game/entity/action/actions/Butcher.d.ts +8 -1
  39. package/definitions/game/game/entity/action/actions/Cast.d.ts +6 -1
  40. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +6 -1
  44. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Craft.d.ts +6 -1
  46. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +2 -1
  47. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +9 -1
  49. package/definitions/game/game/entity/action/actions/Dig.d.ts +17 -1
  50. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +9 -1
  51. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +7 -1
  52. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
  53. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +10 -1
  54. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  55. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  56. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Enchant.d.ts +6 -1
  58. package/definitions/game/game/entity/action/actions/Enhance.d.ts +6 -1
  59. package/definitions/game/game/entity/action/actions/Equip.d.ts +2 -1
  60. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/{Pickup.d.ts → Exude.d.ts} +5 -1
  62. package/definitions/game/game/entity/action/actions/Fire.d.ts +6 -1
  63. package/definitions/game/game/entity/action/actions/Gather.d.ts +53 -3
  64. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +45 -1
  65. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +3 -1
  66. package/definitions/game/game/entity/action/actions/Grasp.d.ts +6 -1
  67. package/definitions/game/game/entity/action/actions/Harvest.d.ts +10 -1
  68. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  69. package/definitions/game/game/entity/action/actions/HealOther.d.ts +13 -1
  70. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Idle.d.ts +3 -1
  72. package/definitions/game/game/entity/action/actions/Ignite.d.ts +6 -1
  73. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +1 -1
  74. package/definitions/game/game/entity/action/actions/Jump.d.ts +7 -1
  75. package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +8 -1
  77. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Move.d.ts +6 -1
  80. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +4 -2
  81. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +6 -2
  82. package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Offer.d.ts +6 -1
  84. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
  85. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Operate.d.ts +12 -0
  88. package/definitions/game/game/entity/action/actions/Paddle.d.ts +1 -3
  89. package/definitions/game/game/entity/action/actions/Pet.d.ts +6 -1
  90. package/definitions/game/game/entity/action/actions/PickUp.d.ts +27 -0
  91. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +18 -0
  92. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +24 -0
  93. package/definitions/game/game/entity/action/actions/{PickupAllItems.d.ts → PickUpItem.d.ts} +1 -1
  94. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  95. package/definitions/game/game/entity/action/actions/Plant.d.ts +13 -1
  96. package/definitions/game/game/entity/action/actions/Pour.d.ts +20 -1
  97. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +6 -1
  98. package/definitions/game/game/entity/action/actions/Preserve.d.ts +8 -1
  99. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/Read.d.ts +8 -1
  101. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
  102. package/definitions/game/game/entity/action/actions/Refine.d.ts +6 -1
  103. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +11 -1
  104. package/definitions/game/game/entity/action/actions/Release.d.ts +6 -1
  105. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  106. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/Repair.d.ts +10 -1
  108. package/definitions/game/game/entity/action/actions/Respawn.d.ts +6 -1
  109. package/definitions/game/game/entity/action/actions/Rest.d.ts +11 -1
  110. package/definitions/game/game/entity/action/actions/{PickupItem.d.ts → RestCancel.d.ts} +1 -1
  111. package/definitions/game/game/entity/action/actions/Rub.d.ts +3 -1
  112. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +3 -1
  113. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +3 -1
  114. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +6 -1
  115. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +6 -92
  116. package/definitions/game/game/entity/action/actions/SetDown.d.ts +11 -1
  117. package/definitions/game/game/entity/action/actions/Shoot.d.ts +11 -1
  118. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +15 -1
  120. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/StartFire.d.ts +17 -1
  122. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +11 -1
  123. package/definitions/game/game/entity/action/actions/Tame.d.ts +7 -1
  124. package/definitions/game/game/entity/action/actions/Teleport.d.ts +3 -1
  125. package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
  126. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +11 -1
  127. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  128. package/definitions/game/game/entity/action/actions/Till.d.ts +12 -1
  129. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +8 -1
  130. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +11 -1
  131. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +8 -1
  132. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +33 -0
  134. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +6 -1
  136. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  137. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  138. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  139. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -1
  140. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  141. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  144. package/definitions/game/game/entity/action/actions/{PickupExcrement.d.ts → UpdateWalkPath.d.ts} +1 -1
  145. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -1
  146. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +2 -3
  147. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +2 -3
  148. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +1 -1
  149. package/definitions/game/game/entity/creature/Creature.d.ts +21 -14
  150. package/definitions/game/game/entity/creature/CreatureManager.d.ts +5 -4
  151. package/definitions/game/game/entity/creature/Creatures.d.ts +2 -2
  152. package/definitions/game/game/entity/creature/ICreature.d.ts +29 -9
  153. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +4 -1
  154. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +5 -3
  155. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +0 -11
  156. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  157. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +12 -6
  158. package/definitions/game/game/entity/npc/NPC.d.ts +20 -10
  159. package/definitions/game/game/entity/npc/NPCManager.d.ts +8 -2
  160. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +25 -1
  161. package/definitions/game/game/entity/player/IMessageManager.d.ts +15 -3
  162. package/definitions/game/game/entity/player/IPlayer.d.ts +6 -130
  163. package/definitions/game/game/entity/player/MessageManager.d.ts +11 -4
  164. package/definitions/game/game/entity/player/Player.d.ts +14 -194
  165. package/definitions/game/game/entity/player/PlayerDefense.d.ts +2 -1
  166. package/definitions/game/game/entity/player/PlayerManager.d.ts +11 -4
  167. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  168. package/definitions/game/game/entity/player/note/NoteManager.d.ts +17 -1
  169. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +22 -1
  170. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -1
  171. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +1 -1
  172. package/definitions/game/game/entity/status/StatusEffect.d.ts +14 -9
  173. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +10 -4
  174. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +1 -1
  175. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +1 -1
  176. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +1 -1
  177. package/definitions/game/game/entity/status/handler/IBleeding.d.ts +15 -0
  178. package/definitions/game/game/entity/status/handler/Starving.d.ts +1 -1
  179. package/definitions/game/game/inspection/IInspection.d.ts +15 -13
  180. package/definitions/game/game/inspection/InfoProvider.d.ts +13 -5
  181. package/definitions/game/game/inspection/Inspection.d.ts +5 -1
  182. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +17 -13
  183. package/definitions/game/game/inspection/InspectionsHandler.d.ts +2 -0
  184. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +1 -1
  185. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +1 -1
  186. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +2 -1
  187. package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +3 -1
  188. package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +10 -10
  189. package/definitions/game/game/inspection/infoProviders/Quality.d.ts +3 -1
  190. package/definitions/game/game/inspection/infoProviders/Stats.d.ts +23 -0
  191. package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +1 -1
  192. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +1 -0
  193. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -3
  194. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +2 -1
  195. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +2 -1
  196. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
  197. package/definitions/game/game/inspection/infoProviders/item/ItemProtected.d.ts +3 -1
  198. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +19 -1
  199. package/definitions/game/game/inspection/infoProviders/item/ItemVehicle.d.ts +20 -0
  200. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  201. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +31 -0
  202. package/definitions/game/game/inspection/infoProviders/recipe/AdditionalRequirements.d.ts +1 -1
  203. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +24 -0
  204. package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +33 -0
  205. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +5 -1
  206. package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -1
  207. package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +24 -0
  208. package/definitions/game/game/inspection/inspections/HumanInspection.d.ts +2 -1
  209. package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +3 -2
  210. package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -11
  211. package/definitions/game/game/inspection/inspections/ListInspection.d.ts +3 -1
  212. package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -3
  213. package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -0
  214. package/definitions/game/game/inspection/inspections/RecipeInspection.d.ts +4 -4
  215. package/definitions/game/game/inspection/inspections/SelfInspection.d.ts +2 -10
  216. package/definitions/game/game/inspection/inspections/SkillInspection.d.ts +3 -3
  217. package/definitions/game/game/inspection/inspections/StatInspection.d.ts +2 -1
  218. package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +1 -1
  219. package/definitions/game/game/inspection/inspections/TileInspection.d.ts +2 -1
  220. package/definitions/game/game/island/IIsland.d.ts +10 -7
  221. package/definitions/game/game/island/Island.d.ts +72 -28
  222. package/definitions/game/game/item/IItem.d.ts +242 -41
  223. package/definitions/game/game/item/IItemManager.d.ts +18 -3
  224. package/definitions/game/game/item/Item.d.ts +36 -19
  225. package/definitions/game/game/item/ItemDescriptions.d.ts +15 -0
  226. package/definitions/game/game/item/ItemManager.d.ts +59 -23
  227. package/definitions/game/game/item/ItemRecipeRequirementChecker.d.ts +3 -1
  228. package/definitions/game/game/item/ItemReference.d.ts +13 -5
  229. package/definitions/game/game/item/Items.d.ts +1 -6
  230. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -0
  231. package/definitions/game/game/magic/MagicalPropertyType.d.ts +9 -1
  232. package/definitions/game/game/mapgen/IMapGen.d.ts +8 -3
  233. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +246 -244
  234. package/definitions/game/game/mapgen/version/2.11.0.d.ts +1 -1
  235. package/definitions/game/game/mapgen/version/2.12.0.d.ts +16 -0
  236. package/definitions/game/game/mapping/DrawnMap.d.ts +2 -1
  237. package/definitions/game/game/meta/prompt/IPrompt.d.ts +96 -103
  238. package/definitions/game/game/meta/prompt/PromptDescriptionFactory.d.ts +26 -0
  239. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +113 -117
  240. package/definitions/game/game/meta/prompt/Prompts.d.ts +2 -5
  241. package/definitions/game/game/milestones/IMilestone.d.ts +3 -1
  242. package/definitions/game/game/options/IGameOptions.d.ts +21 -1
  243. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +5 -5
  244. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -2
  245. package/definitions/game/game/options/modifiers/milestone/modifiers/Murderer.d.ts +16 -0
  246. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +16 -0
  247. package/definitions/game/game/reference/IReferenceManager.d.ts +3 -1
  248. package/definitions/game/game/reference/ReferenceManager.d.ts +28 -8
  249. package/definitions/game/game/temperature/TemperatureManager.d.ts +2 -1
  250. package/definitions/game/game/tile/ITerrain.d.ts +72 -17
  251. package/definitions/game/game/tile/ITileEvent.d.ts +4 -2
  252. package/definitions/game/game/tile/TerrainResources.d.ts +2 -1
  253. package/definitions/game/game/tile/TileEvent.d.ts +2 -2
  254. package/definitions/game/game/tile/TileEventManager.d.ts +9 -8
  255. package/definitions/game/game/tile/events/Puddles.d.ts +2 -0
  256. package/definitions/game/language/Dictionary.d.ts +92 -88
  257. package/definitions/game/language/DictionaryMap.d.ts +191 -176
  258. package/definitions/game/language/ITranslation.d.ts +2 -2
  259. package/definitions/game/language/LanguageManager.d.ts +10 -5
  260. package/definitions/game/language/Translation.d.ts +9 -7
  261. package/definitions/game/language/TranslationsProvider.d.ts +5 -2
  262. package/definitions/game/language/dictionary/Message.d.ts +885 -855
  263. package/definitions/game/language/dictionary/Misc.d.ts +35 -20
  264. package/definitions/game/language/dictionary/UiTranslation.d.ts +822 -774
  265. package/definitions/game/language/english/game/islandName/IslandName.d.ts +2 -1
  266. package/definitions/game/language/english/game/islandName/IslandNameBiomeDescriptors.d.ts +1 -1
  267. package/definitions/game/language/english/game/islandName/IslandNameBiomeNouns.d.ts +13 -0
  268. package/definitions/game/language/english/player/{Slot.d.ts → EquipSlots.d.ts} +2 -2
  269. package/definitions/game/language/english/player/{BadTemperatureLevels.d.ts → status/BadTemperatureLevels.d.ts} +0 -0
  270. package/definitions/game/language/english/player/status/BleedLevels.d.ts +19 -0
  271. package/definitions/game/language/english/player/{ExhaustionLevels.d.ts → status/ExhaustionLevels.d.ts} +0 -0
  272. package/definitions/game/language/english/ui/FontStyles.d.ts +13 -0
  273. package/definitions/game/language/english/ui/UiActionTypes.d.ts +13 -0
  274. package/definitions/game/language/english/ui/quadrant/QuadrantComponentMap.d.ts +3 -3
  275. package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
  276. package/definitions/game/language/segment/Segments.d.ts +3 -1
  277. package/definitions/game/mod/BaseMod.d.ts +1 -0
  278. package/definitions/game/mod/ModRegistry.d.ts +59 -46
  279. package/definitions/game/multiplayer/IMultiplayer.d.ts +1 -0
  280. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  281. package/definitions/game/multiplayer/networking/Connection.d.ts +8 -2
  282. package/definitions/game/multiplayer/networking/IConnection.d.ts +1 -1
  283. package/definitions/game/multiplayer/networking/SmartConnection.d.ts +5 -3
  284. package/definitions/game/multiplayer/networking/WebRTCConnection.d.ts +1 -1
  285. package/definitions/game/multiplayer/networking/WebSocketConnection.d.ts +1 -1
  286. package/definitions/game/multiplayer/networking/WebWorkerConnection.d.ts +30 -0
  287. package/definitions/game/multiplayer/packets/client/PongPacket.d.ts +1 -0
  288. package/definitions/game/multiplayer/packets/server/PingPacket.d.ts +2 -0
  289. package/definitions/game/renderer/Decorations.d.ts +5 -2
  290. package/definitions/game/renderer/IRenderer.d.ts +13 -12
  291. package/definitions/game/renderer/ISpriteInfo.d.ts +6 -1
  292. package/definitions/game/renderer/Renderer.d.ts +2 -2
  293. package/definitions/game/renderer/Renderers.d.ts +41 -0
  294. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +12 -8
  295. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +6 -5
  296. package/definitions/game/renderer/notifier/Notifier.d.ts +1 -1
  297. package/definitions/game/renderer/tile/TerrainTileInfo.d.ts +44 -42
  298. package/definitions/game/renderer/tile/adaptors/Default.d.ts +1 -1
  299. package/definitions/game/renderer/tile/adaptors/DoodadLike.d.ts +18 -0
  300. package/definitions/game/renderer/tile/adaptors/Fence.d.ts +1 -1
  301. package/definitions/game/renderer/tile/adaptors/Floor.d.ts +2 -2
  302. package/definitions/game/renderer/tile/adaptors/Lava.d.ts +2 -2
  303. package/definitions/game/renderer/tile/adaptors/Mountain.d.ts +2 -2
  304. package/definitions/game/renderer/tile/adaptors/MountainGround.d.ts +2 -2
  305. package/definitions/game/renderer/tile/adaptors/Till.d.ts +1 -1
  306. package/definitions/game/renderer/tile/adaptors/Track.d.ts +18 -0
  307. package/definitions/game/renderer/tile/adaptors/Wall.d.ts +1 -1
  308. package/definitions/game/renderer/tile/adaptors/Water.d.ts +2 -2
  309. package/definitions/game/renderer/tile/atlas/TileAtlas.d.ts +3 -0
  310. package/definitions/game/renderer/world/IWorldRenderer.d.ts +3 -1
  311. package/definitions/game/renderer/world/World.d.ts +1 -1
  312. package/definitions/game/renderer/world/WorldLayer.d.ts +5 -1
  313. package/definitions/game/renderer/world/WorldRenderer.d.ts +20 -16
  314. package/definitions/game/resource/IResourceLoader.d.ts +38 -33
  315. package/definitions/game/resource/ResourceLoader.d.ts +0 -1
  316. package/definitions/game/resource/ResourcePath.d.ts +1 -0
  317. package/definitions/game/resource/SpriteAtlas.d.ts +1 -0
  318. package/definitions/game/resource/SpritePack.d.ts +10 -7
  319. package/definitions/game/resource/SpritePacker.d.ts +3 -17
  320. package/definitions/game/save/SaveManager.d.ts +1 -0
  321. package/definitions/game/save/data/ISaveDataGlobal.d.ts +7 -6
  322. package/definitions/game/save/datastorage/FileDataStorage.d.ts +1 -0
  323. package/definitions/game/save/datastorage/IAsyncDataStorage.d.ts +1 -0
  324. package/definitions/game/save/datastorage/IndexedDbDataStorage.d.ts +2 -0
  325. package/definitions/game/save/datastorage/LocalStorageDataStorage.d.ts +1 -0
  326. package/definitions/game/save/serializer/ISerializer.d.ts +2 -1
  327. package/definitions/game/steamworks/ISteamworks.d.ts +1 -0
  328. package/definitions/game/steamworks/Steamworks.d.ts +4 -0
  329. package/definitions/game/ui/IUi.d.ts +11 -0
  330. package/definitions/game/ui/LoadingBridge.d.ts +2 -5
  331. package/definitions/game/ui/Ui.d.ts +8 -1
  332. package/definitions/game/ui/UiExperiments.d.ts +2 -1
  333. package/definitions/game/ui/component/Block.d.ts +3 -2
  334. package/definitions/game/ui/component/Button.d.ts +28 -4
  335. package/definitions/game/ui/component/CheckButton.d.ts +1 -3
  336. package/definitions/game/ui/component/Component.d.ts +27 -17
  337. package/definitions/game/ui/component/Contenteditable.d.ts +16 -0
  338. package/definitions/game/ui/component/ContextMenu.d.ts +38 -9
  339. package/definitions/game/ui/component/Dropdown.d.ts +1 -1
  340. package/definitions/game/ui/component/GroupDropdown.d.ts +1 -1
  341. package/definitions/game/ui/component/IComponent.d.ts +17 -25
  342. package/definitions/game/ui/component/Input.d.ts +3 -3
  343. package/definitions/game/ui/component/LabeledButtonRow.d.ts +23 -0
  344. package/definitions/game/ui/component/List.d.ts +1 -1
  345. package/definitions/game/ui/component/Text.d.ts +12 -2
  346. package/definitions/game/ui/component/ThreeStateButton.d.ts +0 -2
  347. package/definitions/game/ui/component/WarningRow.d.ts +3 -6
  348. package/definitions/game/ui/component/dropdown/NPCDropdown.d.ts +6 -5
  349. package/definitions/game/ui/component/dropdown/NPCTypeDropdown.d.ts +16 -0
  350. package/definitions/game/ui/component/dropdown/PlayerDropdown.d.ts +1 -1
  351. package/definitions/game/ui/input/Bind.d.ts +4 -2
  352. package/definitions/game/ui/input/Bindable.d.ts +201 -117
  353. package/definitions/game/ui/input/BindableManager.d.ts +44 -0
  354. package/definitions/game/ui/input/Bindables.d.ts +2 -1
  355. package/definitions/game/ui/input/Bindings.d.ts +16 -5
  356. package/definitions/game/ui/input/IIInput.d.ts +28 -0
  357. package/definitions/game/ui/input/IInput.d.ts +14 -10
  358. package/definitions/game/ui/input/InputManager.d.ts +4 -3
  359. package/definitions/game/ui/input/Macros.d.ts +6 -2
  360. package/definitions/game/ui/old/OldUi.d.ts +5 -4
  361. package/definitions/game/ui/old/screens/InGameScreen.d.ts +22 -13
  362. package/definitions/game/ui/screen/ScreenManager.d.ts +1 -0
  363. package/definitions/game/ui/screen/screens/GameScreen.d.ts +6 -4
  364. package/definitions/game/ui/screen/screens/InterruptScreen.d.ts +1 -1
  365. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +12 -7
  366. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -0
  367. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +2 -1
  368. package/definitions/game/ui/screen/screens/game/IGameScreenApi.d.ts +2 -2
  369. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +27 -20
  370. package/definitions/game/ui/screen/screens/game/ReferenceIconRenderer.d.ts +20 -0
  371. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +6 -1
  372. package/definitions/game/ui/screen/screens/game/WorldTooltipHandler.d.ts +2 -0
  373. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +36 -5
  374. package/definitions/game/ui/screen/screens/game/component/IQuadrantComponent.d.ts +9 -0
  375. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +72 -2
  376. package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +6 -1
  377. package/definitions/game/ui/screen/screens/game/component/TabDialog.d.ts +3 -2
  378. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
  379. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +48 -0
  380. package/definitions/game/ui/screen/screens/game/dialog/crafting/RecipeButton.d.ts +7 -1
  381. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +44 -0
  382. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +118 -0
  383. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +3 -3
  384. package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +5 -5
  385. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +23 -0
  386. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotTooltip.d.ts +40 -0
  387. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +74 -0
  388. package/definitions/game/ui/screen/screens/game/static/actions/ConfirmAction.d.ts +12 -0
  389. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +26 -0
  390. package/definitions/game/ui/screen/screens/game/static/actions/UiAction.d.ts +183 -0
  391. package/definitions/game/ui/screen/screens/game/static/actions/UiActionRegistrar.d.ts +84 -0
  392. package/definitions/game/ui/screen/screens/game/static/actions/UiActionType.d.ts +65 -0
  393. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionRename.d.ts +15 -0
  394. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsActionBar.d.ts +10 -0
  395. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsCreatures.d.ts +13 -0
  396. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsDynamic.d.ts +31 -0
  397. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsMain.d.ts +13 -0
  398. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsUseNPC.d.ts +18 -0
  399. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsWithHands.d.ts +13 -0
  400. package/definitions/game/ui/screen/screens/game/static/actions/actions/UiActionsWorld.d.ts +25 -0
  401. package/definitions/game/ui/screen/screens/game/static/actions/actions/doodad/IUiActionsDoodad.d.ts +23 -0
  402. package/definitions/game/ui/screen/screens/game/static/actions/actions/doodad/UiActionCloseContainer.d.ts +13 -0
  403. package/definitions/game/ui/screen/screens/game/static/actions/actions/doodad/UiActionsDoodads.d.ts +13 -0
  404. package/definitions/game/ui/screen/screens/game/static/actions/actions/doodad/UiActionsDoor.d.ts +13 -0
  405. package/definitions/game/ui/screen/screens/game/static/actions/actions/doodad/UiActionsUseDoodad.d.ts +18 -0
  406. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionCraft.d.ts +13 -0
  407. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsEquip.d.ts +13 -0
  408. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsItemDrop.d.ts +14 -0
  409. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsItemMove.d.ts +13 -0
  410. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsItemPickUp.d.ts +13 -0
  411. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsProtect.d.ts +13 -0
  412. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsUseItem.d.ts +22 -0
  413. package/definitions/game/ui/screen/screens/game/static/actions/actions/item/UiActionsXWithY.d.ts +13 -0
  414. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +1 -0
  415. package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +1 -1
  416. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +18 -18
  417. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +1 -1
  418. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +1 -1
  419. package/definitions/game/ui/screen/screens/menu/MenuMap.d.ts +17 -15
  420. package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +16 -15
  421. package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +1 -3
  422. package/definitions/game/ui/screen/screens/menu/menus/{options/BindingsMenu.d.ts → BindingsMenu.d.ts} +3 -0
  423. package/definitions/game/ui/screen/screens/menu/menus/InterruptMenu.d.ts +3 -2
  424. package/definitions/game/ui/screen/screens/menu/menus/JoinServerMenu.d.ts +0 -2
  425. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +1 -2
  426. package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +3 -2
  427. package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +4 -2
  428. package/definitions/game/ui/screen/screens/menu/menus/loadgame/SaveSlot.d.ts +2 -1
  429. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +3 -0
  430. package/definitions/game/ui/screen/screens/menu/menus/mods/ModInfoMenu.d.ts +2 -1
  431. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +1 -0
  432. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/CustomGameOptionsTab.d.ts +1 -1
  433. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/{TabInventory.d.ts → TabItems.d.ts} +0 -0
  434. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/{TabIsland.d.ts → TabTravel.d.ts} +1 -1
  435. package/definitions/game/ui/screen/screens/menu/menus/options/IOptionsTabs.d.ts +8 -8
  436. package/definitions/game/ui/screen/screens/menu/menus/options/TabLanguage.d.ts +2 -1
  437. package/definitions/game/ui/screen/screens/menu/menus/options/TabPerformance.d.ts +2 -0
  438. package/definitions/game/ui/screen/screens/menu/menus/options/TabVideo.d.ts +1 -0
  439. package/definitions/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +4 -1
  440. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +1 -0
  441. package/definitions/game/ui/tooltip/Tooltip.d.ts +31 -1
  442. package/definitions/game/ui/tooltip/TooltipManager.d.ts +1 -1
  443. package/definitions/game/ui/util/Draggable.d.ts +34 -7
  444. package/definitions/game/ui/util/HighlightManager.d.ts +16 -12
  445. package/definitions/game/ui/util/IHighlight.d.ts +26 -0
  446. package/definitions/game/ui/util/IInterrupt.d.ts +2 -0
  447. package/definitions/game/ui/util/ImagePath.d.ts +24 -4
  448. package/definitions/game/ui/util/InterruptFactory.d.ts +2 -1
  449. package/definitions/game/ui/util/ScrollableHandler.d.ts +4 -4
  450. package/definitions/game/ui/util/Sortable.d.ts +5 -0
  451. package/definitions/game/utilities/Debouncer.d.ts +15 -0
  452. package/definitions/game/utilities/Functions.d.ts +14 -0
  453. package/definitions/game/utilities/Log.d.ts +25 -20
  454. package/definitions/game/utilities/Version.d.ts +1 -0
  455. package/definitions/game/utilities/collection/Arrays.d.ts +2 -1
  456. package/definitions/game/utilities/enum/Enums.d.ts +17 -4
  457. package/definitions/game/utilities/enum/IEnum.d.ts +7 -1
  458. package/definitions/game/utilities/game/TileHelpers.d.ts +7 -7
  459. package/definitions/game/utilities/math/Rectangle.d.ts +1 -0
  460. package/definitions/game/utilities/math/Vector2.d.ts +13 -1
  461. package/definitions/game/utilities/object/Objects.d.ts +3 -3
  462. package/definitions/game/utilities/prototype/Define.d.ts +4 -4
  463. package/definitions/game/utilities/string/Interpolator.d.ts +7 -2
  464. package/definitions/game/utilities/string/Strings.d.ts +2 -1
  465. package/definitions/game/webWorker/WebWorkerClient.d.ts +32 -0
  466. package/definitions/game/webWorker/WebWorkerManager.d.ts +40 -0
  467. package/definitions/game/webWorker/WebWorkerMessages.d.ts +35 -0
  468. package/definitions/hosts/browser/browserLoader.d.ts +0 -1
  469. package/definitions/hosts/browser/index.d.ts +1 -3
  470. package/definitions/hosts/browser/load.d.ts +11 -0
  471. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +5 -1
  472. package/definitions/hosts/electron/main/launchOptions.d.ts +1 -0
  473. package/definitions/hosts/shared/globalTypes.d.ts +10 -3
  474. package/definitions/hosts/shared/globals.d.ts +2 -1
  475. package/definitions/hosts/shared/ipc/electron.d.ts +4 -0
  476. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  477. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  478. package/definitions/hosts/shared/ipc.d.ts +1 -1
  479. package/definitions/hosts/webworker/index.d.ts +12 -0
  480. package/definitions/hosts/webworker/load.d.ts +11 -0
  481. package/definitions/test/core/applicationDom.d.ts +2 -1
  482. package/definitions/test/core/applicationInteractions.d.ts +3 -2
  483. package/definitions/test/index.d.ts +1 -0
  484. package/package.json +1 -1
  485. package/definitions/game/game/entity/action/actions/UseItem.d.ts +0 -14
  486. package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +0 -21
  487. package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +0 -20
  488. package/definitions/game/ui/screen/screens/game/static/Quickslots.d.ts +0 -20
@@ -22,6 +22,7 @@ import type ModManager from "mod/ModManager";
22
22
  import type { IMultiplayerNetworkingOptions } from "multiplayer/IMultiplayer";
23
23
  import type Multiplayer from "multiplayer/Multiplayer";
24
24
  import type Renderer from "renderer/Renderer";
25
+ import type Renderers from "renderer/Renderers";
25
26
  import type SaveData from "save/data/SaveData";
26
27
  import type SaveDataGlobal from "save/data/SaveDataGlobal";
27
28
  import type SaveManager from "save/SaveManager";
@@ -54,8 +55,9 @@ declare global {
54
55
  let multiplayerNetworkingOptions: IMultiplayerNetworkingOptions;
55
56
  let oldui: OldUi;
56
57
  let playerManager: PlayerManager;
57
- let players: Player[];
58
+ let players: Array<Player | undefined>;
58
59
  let renderer: Renderer | undefined;
60
+ let renderers: Renderers;
59
61
  let saveData: SaveData;
60
62
  let saveDataGlobal: SaveDataGlobal;
61
63
  let saveManager: SaveManager;
@@ -68,6 +70,7 @@ declare global {
68
70
  const gameVersionPatch: number;
69
71
  const gameVersionName: string;
70
72
  const isNodeJs: boolean;
73
+ const isWebWorker: boolean;
71
74
  const overlayWorks: boolean | undefined;
72
75
  let webGlVersion: number;
73
76
  const VIEWPORT_MIN_WIDTH: number;
@@ -9,12 +9,10 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Game } from "game/Game";
12
+ import "game/entity/action/ActionsRegistration";
13
+ import "game/item/Items";
12
14
  export interface IInit {
13
15
  game: Game;
14
16
  onUnload(message?: string): Promise<void>;
15
17
  }
16
18
  export default function (): Promise<IInit | undefined>;
17
- export declare function onBeforeUnloadAsynchronous(event?: {
18
- preventDefault?: () => void;
19
- returnValue?: boolean | string;
20
- }): Promise<void>;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare function onBeforeUnloadAsynchronous(event?: {
12
+ preventDefault?: () => void;
13
+ returnValue?: boolean | string;
14
+ }): Promise<void>;
15
+ export declare function onBeforeUnloadSynchronous(event: Event): void;
@@ -40,6 +40,7 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> implements I
40
40
  private _audioContext;
41
41
  private _musicGainNode;
42
42
  private _effectsGainNode;
43
+ private _suspended;
43
44
  private _musicSpeed;
44
45
  private _soundDelay;
45
46
  private _musicHandler;
@@ -56,6 +57,8 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> implements I
56
57
  * Resets the music handler to its original state.
57
58
  */
58
59
  resetMusicHandler(): Promise<void>;
60
+ suspendSoundEffects(): void;
61
+ resumeSoundEffects(): void;
59
62
  /**
60
63
  * Sets the current track to the first in the current music handler.
61
64
  */
@@ -24,36 +24,42 @@ export interface IAudio {
24
24
  }
25
25
  export default IAudio;
26
26
  export declare enum SfxType {
27
- Bow = 0,
28
- Chat = 1,
29
- Click = 2,
30
- Craft = 3,
31
- CreatureHit = 4,
32
- CreatureNoise = 5,
33
- Damaged = 6,
34
- Death = 7,
35
- Eating = 8,
36
- Exceptional = 9,
37
- Extinguish = 10,
38
- Fail = 11,
39
- Hit = 12,
40
- Hurt = 13,
41
- Miss = 14,
42
- PickUp = 15,
43
- RockHit = 16,
44
- SandstoneHit = 17,
45
- Swim = 18,
46
- Throw = 19,
47
- Trample = 20,
48
- TreeHit = 21,
49
- UiActivate = 22,
50
- UiDisable = 23,
51
- UiEnable = 24,
52
- UiInput = 25,
53
- UiSelect = 26,
54
- Walk = 27,
55
- Water = 28
27
+ Boat = 0,
28
+ Bow = 1,
29
+ Chat = 2,
30
+ Click = 3,
31
+ Craft = 4,
32
+ CreatureHit = 5,
33
+ CreatureNoise = 6,
34
+ Damaged = 7,
35
+ Death = 8,
36
+ Eating = 9,
37
+ Exceptional = 10,
38
+ Extinguish = 11,
39
+ Fail = 12,
40
+ GraniteHit = 13,
41
+ Hit = 14,
42
+ Hurt = 15,
43
+ Minecart = 16,
44
+ Miss = 17,
45
+ PickUp = 18,
46
+ SandstoneHit = 19,
47
+ Swim = 20,
48
+ Throw = 21,
49
+ Trample = 22,
50
+ TreeHit = 23,
51
+ UiActivate = 24,
52
+ UiClose = 25,
53
+ UiDisable = 26,
54
+ UiEnable = 27,
55
+ UiInput = 28,
56
+ UiInvalid = 29,
57
+ UiOpen = 30,
58
+ UiSelect = 31,
59
+ Walk = 32,
60
+ Water = 33
56
61
  }
62
+ export declare type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
57
63
  export declare enum Music {
58
64
  Shipwrecked = 0,
59
65
  OpeningTheme = 1,
@@ -57,7 +57,7 @@ export interface IEventEmitter<H = any, E = any> {
57
57
  until(promise: Promise<any>): IUntilSubscriber<H, E>;
58
58
  hasHandlersForEvent(...events: Array<keyof E>): boolean;
59
59
  }
60
- interface IUntilSubscriber<H, E> {
60
+ export interface IUntilSubscriber<H, E> {
61
61
  subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
62
62
  }
63
63
  interface IEventEmitterEvents<H, E> {
@@ -10,14 +10,15 @@
10
10
  */
11
11
  /// <reference types="node" />
12
12
  import EventEmitter from "event/EventEmitter";
13
+ import type { BiomeTypes } from "game/biome/IBiome";
13
14
  import type Entity from "game/entity/Entity";
15
+ import type Human from "game/entity/Human";
14
16
  import type { Defense } from "game/entity/IEntity";
15
17
  import { DamageType } from "game/entity/IEntity";
16
- import { Delay } from "game/entity/IHuman";
18
+ import type { Delay } from "game/entity/IHuman";
17
19
  import type { TurnType } from "game/entity/player/IPlayer";
18
- import type Player from "game/entity/player/Player";
19
- import type { IGameEvents, IPlayOptions, ISynchronizeState } from "game/IGame";
20
- import { SaveType, TickFlag, TurnMode, PauseSource } from "game/IGame";
20
+ import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
21
+ import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
21
22
  import type Island from "game/island/Island";
22
23
  import IslandManager from "game/island/IslandManager";
23
24
  import type { MultiplayerLoadingDescription } from "game/meta/Loading";
@@ -37,6 +38,8 @@ import ReplayManager from "replay/ReplayManager";
37
38
  import type { IOptions } from "save/data/ISaveDataGlobal";
38
39
  import type StringTokenizer from "save/serializer/StringTokenizer";
39
40
  import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
41
+ import type { IVector2 } from "utilities/math/IVector";
42
+ import type { Random } from "utilities/random/Random";
40
43
  import type { IVersionInfo } from "utilities/Version";
41
44
  export declare class Game extends EventEmitter.Host<IGameEvents> {
42
45
  get isChallenge(): boolean;
@@ -85,6 +88,8 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
85
88
  protected stringTokenizer: StringTokenizer | undefined;
86
89
  toString(): string;
87
90
  get isPaused(): boolean;
91
+ getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeServer?: boolean): Human[];
92
+ getNonPlayerHumans(): Human[];
88
93
  initializeRenderer(): void;
89
94
  globalSlotReady(): void;
90
95
  /**
@@ -100,34 +105,37 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
100
105
  setGlContextSize(): void;
101
106
  resizeRenderer(): void;
102
107
  setPaused(pause: boolean, source: PauseSource): void;
108
+ onPlayingEntityChange(_manager: any, entity: Entity): void;
103
109
  gameLogicLoop: () => void;
104
110
  isSimulatedOrRealTimeMode(): boolean;
105
111
  getTurnMode(): TurnMode;
106
112
  setTurnMode(turnMode: TurnMode): void;
113
+ /**
114
+ * Changes the turn mode if it's not correct
115
+ */
116
+ ensureTurnMode(): void;
117
+ isTurnModeAllowed(turnMode: TurnMode): boolean;
107
118
  getTickSpeed(): number;
108
119
  setTickSpeed(tickSpeed: number): void;
109
- updateReputation(reputation: number): void;
120
+ selectBiome(position: IVector2, random: Random): BiomeTypes;
110
121
  getGameMode(): GameMode;
111
122
  getGameOptionsBeforeModifiers(): IGameOptions;
112
123
  getGameOptions(): IGameOptions;
113
124
  updateGameOptions(gameOptions: IGameOptions): void;
114
125
  initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
115
126
  initializeModifiers(): void;
116
- getMovementFinishTime(delay?: Delay | number): number;
117
- getMovementProgress(timeStamp: number, finishTime: number | undefined, delay?: Delay | number): number;
118
- getAnimationProgress(timeStamp: number, finishTime: number | undefined, delay: Delay | number): number;
127
+ getMovementTime(delay: Delay | number): IMovementTime;
128
+ getMovementProgress(timeStamp: number, movementTime: IMovementTime | undefined): number;
119
129
  getSynchronizeState(identifier: string): ISynchronizeState;
120
130
  synchronizeState(synchronizeState: ISynchronizeState): void;
121
131
  /**
122
- * Marks that the player had a turn
123
- * In manual turn mode, it will tick the players stat timers & the game
124
- * @param player
125
- * @param turnType
132
+ * Marks that the human had a turn
133
+ * In manual turn mode, it will tick the humans stat timers & the game
126
134
  */
127
- passTurn(player: Player, turnType?: TurnType): void;
135
+ passTurn(human: Human, turnType?: TurnType): void;
128
136
  tickRealtime(): void;
129
137
  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
130
- updateTablesAndWeight(deferTableUpdates?: boolean): void;
138
+ updateTablesAndWeight(): void;
131
139
  /**
132
140
  * Gets the largest damage type weaknesses of a human or creature based on a type and damage value
133
141
  * @param defense Defense of the human or creature
@@ -136,19 +144,19 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
136
144
  * @returns returns DamageType array or undefined if there are no weaknesses
137
145
  */
138
146
  getGreatestWeaknesses(defense: Defense, damageTypes: DamageType, damage: number): DamageType[];
139
- updateOption(player: Player | undefined, id: keyof IOptions, value: boolean | number): void;
147
+ updateOption(human: Human | undefined, id: keyof IOptions, value: boolean | number): void;
140
148
  /**
141
149
  * Do not call this directly. Use updateOption instead
142
150
  */
143
- updateOptionInternal(id: keyof IOptions, value: boolean | number, player?: Player): void;
151
+ updateOptionInternal(id: keyof IOptions, value: boolean | number, human?: Human): void;
144
152
  /**
145
153
  * Collection of things to perform on each tick
146
154
  */
147
- tick(ticks?: number, realPlayers?: Player[], tickFlag?: TickFlag): void;
155
+ tick(ticks?: number, playingHumans?: Human[], tickFlag?: TickFlag): void;
148
156
  /**
149
157
  * Collection of things to perform on each tick
150
158
  */
151
- tickAsync(island: Island, ticks: number, realPlayers: Player[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>): Promise<void>;
159
+ tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>): Promise<void>;
152
160
  createRenderer(entity: Entity): void;
153
161
  /**
154
162
  * Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { BiomeTypes } from "game/biome/IBiome";
11
12
  import type Doodad from "game/doodad/Doodad";
12
13
  import type Corpse from "game/entity/creature/corpse/Corpse";
13
14
  import type Creature from "game/entity/creature/Creature";
@@ -25,7 +26,7 @@ import type TimeManager from "game/time/TimeManager";
25
26
  import type { IMultiplayerOptions, IMultiplayerWorldData, ServerInfo } from "multiplayer/IMultiplayer";
26
27
  import type { IReplayLogEntry } from "replay/IReplayLogEntry";
27
28
  import type { IHighscoreOld, IOptions } from "save/data/ISaveDataGlobal";
28
- import type { IVector3 } from "utilities/math/IVector";
29
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
29
30
  import type { IRange } from "utilities/math/Range";
30
31
  export interface IGameEvents {
31
32
  /**
@@ -55,10 +56,28 @@ export interface IGameEvents {
55
56
  * Called when all game state was reset
56
57
  */
57
58
  reset(): any;
59
+ /**
60
+ * Called when getting the biome type distribution for random biome selection
61
+ */
62
+ getBiomeTypeChances(): Array<[number, BiomeTypes]> | undefined;
63
+ /**
64
+ * Called when selecting the biome type for and island
65
+ * @param positon Island position
66
+ * @param biomeType Biome type
67
+ */
68
+ getBiomeType(positon: IVector2, biomeType: BiomeTypes): BiomeTypes | undefined;
58
69
  pause(): any;
59
70
  resume(): any;
60
71
  tickStart(tickFlag: TickFlag, ticks: number): any;
61
72
  tickEnd(tickFlag: TickFlag, ticks: number): any;
73
+ /**
74
+ * Called when the playing entity count changes
75
+ */
76
+ playingEntityChange(): any;
77
+ /**
78
+ * Called when the turn mode is set
79
+ */
80
+ setTurnMode(turnMode: TurnMode): any;
62
81
  glLostContext(): any;
63
82
  glSetup(restored: boolean): any;
64
83
  glInitialized(): any;
@@ -77,7 +96,7 @@ export declare enum TickFlag {
77
96
  Creatures = 32,
78
97
  NPCs = 64,
79
98
  RandomEvents = 128,
80
- PlayerStatuses = 256,
99
+ StatusEffects = 256,
81
100
  FlowFields = 512,
82
101
  PlayerNotes = 1024,
83
102
  Items = 2048,
@@ -203,7 +222,8 @@ export declare enum CreationId {
203
222
  Corpse = 2,
204
223
  NPC = 3,
205
224
  Item = 4,
206
- TileEvent = 5
225
+ TileEvent = 5,
226
+ Player = 6
207
227
  }
208
228
  export declare enum PauseSource {
209
229
  /**
@@ -249,6 +269,10 @@ export interface ISynchronizeState {
249
269
  id: string;
250
270
  state: Map<IslandId, number[]>;
251
271
  }
272
+ export interface IMovementTime {
273
+ start: number;
274
+ end: number;
275
+ }
252
276
  export declare const DEFAULT_MAP_SIZE = 512;
253
277
  export declare const DEFAULT_MAP_SIZE_SQUARED: number;
254
278
  export declare const LINE_OF_SIGHT_RADIUS = 15;
@@ -9,12 +9,16 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
+ import type { CreationId } from "game/IGame";
12
13
  import type Island from "game/island/Island";
13
14
  import type { IUnserializedCallback } from "save/serializer/ISerializer";
14
15
  import type { StringableObject } from "utilities/object/Objects";
15
16
  export declare abstract class ObjectManager<ObjectType extends StringableObject, EventsType> extends EventEmitter.Host<EventsType> implements IUnserializedCallback {
16
17
  protected readonly island: Island;
17
18
  protected readonly objects: SaferArray<ObjectType>;
19
+ private lastUsedId;
20
+ private sparseIds;
21
+ protected abstract readonly creationId: CreationId;
18
22
  constructor(island: Island, objects?: SaferArray<ObjectType>);
19
23
  /**
20
24
  * Called when this object manager is not used anymore (after it was saved!)
@@ -26,6 +30,7 @@ export declare abstract class ObjectManager<ObjectType extends StringableObject,
26
30
  get(id: number): ObjectType | undefined;
27
31
  set(id: number, value: ObjectType | undefined): void;
28
32
  getObjects(): SaferArray<ObjectType>;
33
+ findUnusedId<T extends object>(): number;
29
34
  protected replaceNullsWithUndefined(): void;
30
- private registerForMemoryLeakDetection;
35
+ protected registerForMemoryLeakDetection(object: SaferArray<ObjectType>): void;
31
36
  }
@@ -58,7 +58,8 @@ export declare enum BiomeType {
58
58
  Coastal = 1,
59
59
  IceCap = 2,
60
60
  Arid = 3,
61
- Volcanic = 4
61
+ Volcanic = 4,
62
+ Wetlands = 5
62
63
  }
63
64
  /**
64
65
  * @see {@link IFogDescription.ambientColorFogBrightness }
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const aridMapGen2120: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const coastalMapGen2120: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const iceCapMapGen2120: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const volcanicMapGen2120: IBiomeMapGen;
@@ -0,0 +1,23 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { BiomeMapGen } from "game/biome/IBiome";
12
+ import type { IBiomeTemperature } from "game/temperature/ITemperature";
13
+ import { TerrainType } from "game/tile/ITerrain";
14
+ declare const _default: {
15
+ readonly defaultTerrainBackground: TerrainType.Mud;
16
+ readonly defaultCaveEntranceFlooring: TerrainType.Mud;
17
+ readonly fog: {
18
+ color: import("utilities/Color").IRGB;
19
+ };
20
+ mapGen: BiomeMapGen;
21
+ temperature: IBiomeTemperature;
22
+ };
23
+ export default _default;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const wetlandsMapGen2120: IBiomeMapGen;
@@ -9,9 +9,9 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
- import type { DoorOrientation, IDoodadDescription, IDoodadOptions, IHasOwner } from "game/doodad/IDoodad";
12
+ import type { DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder } from "game/doodad/IDoodad";
13
13
  import { DoodadType, DoodadTypeGroup, GrowingStage } from "game/doodad/IDoodad";
14
- import type { ActionType } from "game/entity/action/IAction";
14
+ import { ActionType } from "game/entity/action/IAction";
15
15
  import type Creature from "game/entity/creature/Creature";
16
16
  import type Human from "game/entity/Human";
17
17
  import { EquipType } from "game/entity/IHuman";
@@ -19,9 +19,9 @@ import type Player from "game/entity/player/Player";
19
19
  import { CreationId, TileUpdateType } from "game/IGame";
20
20
  import type { IObject } from "game/IObject";
21
21
  import { Quality } from "game/IObject";
22
- import type { IslandId } from "game/island/IIsland";
22
+ import type { IslandId, IWell } from "game/island/IIsland";
23
23
  import { LiquidType } from "game/island/IIsland";
24
- import type { IContainer } from "game/item/IItem";
24
+ import type { IContainer, ILiquidGather } from "game/item/IItem";
25
25
  import { ItemType } from "game/item/IItem";
26
26
  import type Item from "game/item/Item";
27
27
  import type { IHasMagic } from "game/magic/MagicalPropertyManager";
@@ -33,6 +33,7 @@ import type { ITile } from "game/tile/ITerrain";
33
33
  import type { ISerializedTranslation } from "language/ITranslation";
34
34
  import type { IUnserializedCallback } from "save/serializer/ISerializer";
35
35
  import type { IRGB } from "utilities/Color";
36
+ import type { Direction } from "utilities/math/Direction";
36
37
  import type { IVector3 } from "utilities/math/IVector";
37
38
  export interface IDoodadEvents {
38
39
  /**
@@ -46,7 +47,7 @@ export interface IDoodadEvents {
46
47
  * @param human The human object
47
48
  * @returns False if the doodad cannot be picked up, or undefined to use the default logic
48
49
  */
49
- canPickup(human: Human): boolean | undefined;
50
+ canPickUp(human: Human): boolean | undefined;
50
51
  /**
51
52
  * Emitted when the fire stage of this doodad changes.
52
53
  * Note: The fire stage of doodads is not saved, so when the doodad's fire stage is first checked on load, this event will be
@@ -66,7 +67,7 @@ export interface IDoodadEvents {
66
67
  */
67
68
  transformed(newType: DoodadType, oldType: DoodadType): any;
68
69
  }
69
- export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements IReferenceable, IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, IVector3, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasOwner, IHasMagic {
70
+ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements IReferenceable, IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, IVector3, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasBuilder, IHasMagic {
70
71
  static is(value: any): value is Doodad;
71
72
  /**
72
73
  * @deprecated
@@ -90,8 +91,9 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
90
91
  itemOrders?: number[];
91
92
  maxDur: number;
92
93
  minDur: number;
93
- orientation?: DoorOrientation;
94
- ownerIdentifier?: string;
94
+ orientation?: DoorOrientation | Direction.Cardinal;
95
+ crafterIdentifier?: string;
96
+ builderIdentifier?: string;
95
97
  quality?: Quality;
96
98
  renamed?: string | ISerializedTranslation;
97
99
  spread?: number;
@@ -125,7 +127,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
125
127
  * - `doodad.getName(false)` // "stone furnace"
126
128
  * - `doodad.getName(undefined, 3)` // "stone furnaces"
127
129
  */
128
- getName(article?: boolean, count?: number): import("../../language/impl/TranslationImpl").default;
130
+ getName(article?: false | "definite" | "indefinite", count?: number): import("../../language/impl/TranslationImpl").default;
129
131
  description(): IDoodadDescription | undefined;
130
132
  updateTile(tileUpdateType: TileUpdateType): void;
131
133
  changeType(doodadType: DoodadType): void;
@@ -143,8 +145,9 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
143
145
  * @returns True if the doodad is tall
144
146
  */
145
147
  isTall(): boolean;
146
- canPickup(human: Human): boolean;
147
- getPickupTypes(): ItemType[] | undefined;
148
+ canPickUp(human: Human): boolean;
149
+ getPickUpTypes(): ItemType[] | undefined;
150
+ getAssociatedItem(): ItemType;
148
151
  getActions(): ActionType[] | undefined;
149
152
  /**
150
153
  * Can the doodad be gathered from in its current form?
@@ -155,6 +158,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
155
158
  */
156
159
  isGatherable(): boolean;
157
160
  isEmbers(): boolean;
161
+ isVehicle(): boolean;
158
162
  canHarvest(): boolean;
159
163
  /**
160
164
  * Returns whether the doodad can be trampled
@@ -164,13 +168,17 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
164
168
  isDangerous(human: Human): boolean;
165
169
  getDamage(human: Human, equipType?: EquipType): number;
166
170
  /**
167
- * Gets the owner of this doodad, or `undefined` if the doodad is ownerless.
171
+ * Gets the crafter of this doodad, or `undefined` if the doodad is crafterless.
168
172
  */
169
- getOwner(): Player | undefined;
173
+ getCrafter(): Player | undefined;
170
174
  /**
171
- * Gets the owner of this doodad. If this doodad has no owner, and this is not a multiplayer server, returns the local player.
175
+ * Gets the crafter of this doodad. If this doodad has no crafter, and this is not a multiplayer server, returns the local player.
172
176
  */
173
- getOwnerOrLocalPlayer(): Player | undefined;
177
+ getCrafterOrLocalPlayer(): Player | undefined;
178
+ /**
179
+ * Gets the builder of this doodad, or `undefined` if the doodad is builderless.
180
+ */
181
+ getBuilder(): Player | undefined;
174
182
  unhitch(): void;
175
183
  damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean): void;
176
184
  getDefaultDurability(): number;
@@ -178,9 +186,13 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
178
186
  attachStillContainer(item: Item): void;
179
187
  detachStillContainer(human?: Human): Item | undefined;
180
188
  blocksMove(): boolean;
181
- update(ticks: number, realPlayers: Player[], updatesPerTick?: number): void;
189
+ update(ticks: number, playingHumans: Human[], updatesPerTick?: number): void;
182
190
  canCauseStatus(): boolean;
183
- setOffTrap(human?: Human, withMessage?: boolean): void;
191
+ /**
192
+ * Potentially animates a skeleton (if it can spawn) and returns a message to all those who can see it.
193
+ */
194
+ animateSkeletalRemains(): void;
195
+ setOffTrap(human?: Human, withMessage?: boolean, damage?: boolean): void;
184
196
  getGrowthParticles(): IRGB | undefined;
185
197
  /**
186
198
  * Increased the fertility (spread) of a plant/growing doodad.
@@ -195,11 +207,15 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
195
207
  /**
196
208
  * Keep our wells up-to-date with what is happening underground
197
209
  */
198
- setWellStatus(): void;
210
+ setWellStatus(well?: IWell): IWell;
199
211
  /**
200
212
  * Switch unlimited/limited water status based on underground water changes
201
213
  */
202
214
  switchWellStatus(): void;
215
+ /**
216
+ * Returns the type of liquid that can be gathered from this doodad
217
+ */
218
+ getLiquidGatherType(): keyof ILiquidGather | undefined;
203
219
  getProducedTemperature(): number | undefined;
204
220
  getInsulation(type: TempType): number | undefined;
205
221
  /**
@@ -224,14 +240,6 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
224
240
  */
225
241
  revert(): boolean;
226
242
  onUnserialized(): void;
227
- /**
228
- * @deprecated
229
- */
230
- protected getNameTranslation(article?: boolean, count?: number): import("../../language/impl/TranslationImpl").default;
231
- /**
232
- * @deprecated
233
- */
234
- protected getDescriptionTranslation(): import("../../language/impl/TranslationImpl").default;
235
243
  private setupDurabilityHandlers;
236
244
  private processSpecials;
237
245
  /**