@wayward/types 2.11.6-beta.dev.20220328.1 → 2.11.6-beta.dev.20220401.1

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@@ -107,7 +107,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  setTurnMode(turnMode: TurnMode): void;
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  getTickSpeed(): number;
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  setTickSpeed(tickSpeed: number): void;
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- updateTablesAndWeightNextTick(): void;
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  updateReputation(reputation: number): void;
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  getGameMode(): GameMode;
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  getGameOptionsBeforeModifiers(): IGameOptions;
@@ -129,11 +128,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  passTurn(player: Player, turnType?: TurnType): void;
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  tickRealtime(): void;
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  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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- /**
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- * AVOID USING THIS. USE updateTablesAndWeightNextTick INSTEAD!
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- * For most cases you don't need this
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- */
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- updateTablesAndWeight(deferTableUpdates?: boolean): void;
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+ updateTablesAndWeight(): void;
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  /**
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  * Gets the largest damage type weaknesses of a human or creature based on a type and damage value
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  * @param defense Defense of the human or creature
@@ -637,7 +637,7 @@ declare enum UiTranslation {
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  MenuPauseButtonContinueGame = 622,
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  MenuPauseButtonReturnToGame = 623,
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  MenuPauseButtonOptions = 624,
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- MenuPauseButtonModes = 625,
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+ MenuPauseButtonGameSettings = 625,
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  MenuPauseButtonPaused = 626,
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  MenuPauseButtonMultiplayer = 627,
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  MenuPauseButtonTitleScreen = 628,
@@ -9,7 +9,6 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import EventEmitter from "event/EventEmitter";
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- import type Player from "game/entity/player/Player";
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  import { TileUpdateType } from "game/IGame";
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  import type Island from "game/island/Island";
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  import type { ITile } from "game/tile/ITerrain";
@@ -32,7 +31,6 @@ export default class World extends EventEmitter.Host<IWorldEvents> implements IS
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  toLocal(world: number, local: number): number;
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  addLayer(level: WorldZ): void;
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  load(): void;
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- setupExploredMap(player: Player): void;
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  updateTile(x: number, y: number, z: number, tile: ITile, tileUpdateType: TileUpdateType, flush?: boolean): void;
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  startUpdateTileBatch(): void;
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  endUpdateTileBatch(): void;
@@ -54,7 +54,6 @@ export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRen
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  delete(): void;
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  private deleteTileLayers;
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  reset(): void;
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- refreshExploredMap(): void;
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  setWorldLayer(worldLayer: WorldLayer): void;
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  addTileLayer(tileLayer: TileLayer): void;
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  updateAll(): void;
@@ -161,7 +161,6 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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  load(island: Island): void;
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  update(timeStamp: number): void;
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  updateAllTiles(): void;
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- refreshExploredMap(): void;
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  initializeSpriteBatch(layer: SpriteBatchLayer): void;
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  private setResources;
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  getPixelSize(): number;
@@ -36,7 +36,7 @@ export default class PauseMenu extends Menu {
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  constructor();
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  showMultiplayerOptionsMenu(): this;
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  protected onShow(): void;
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- private showModesMenu;
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+ private showGameSettingsMenu;
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  private getHeadingText;
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  private getParagraphText;
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  private onTogglePaused;
@@ -11,7 +11,7 @@
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  import { RangeRow } from "ui/component/RangeRow";
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  import ChoiceListTurnMode from "ui/screen/screens/menu/component/ChoiceListTurnModes";
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  import Menu from "ui/screen/screens/menu/component/Menu";
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- export default class ModesMenu extends Menu {
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+ export default class GameSettingsMenu extends Menu {
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  readonly turnMode: ChoiceListTurnMode;
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  readonly tickSpeed: RangeRow;
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  readonly maxTravelTime: RangeRow;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.6-beta.dev.20220328.1",
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+ "version": "2.11.6-beta.dev.20220401.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",