@wayward/types 2.11.6-beta.dev.20220328.1 → 2.11.6-beta.dev.20220401.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +1 -6
- package/definitions/game/language/dictionary/UiTranslation.d.ts +1 -1
- package/definitions/game/renderer/world/World.d.ts +0 -2
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +0 -1
- package/definitions/game/renderer/world/WorldRenderer.d.ts +0 -1
- package/definitions/game/ui/screen/screens/menu/menus/PauseMenu.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/pause/{ModesMenu.d.ts → GameSettingsMenu.d.ts} +1 -1
- package/package.json +1 -1
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@@ -107,7 +107,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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setTurnMode(turnMode: TurnMode): void;
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getTickSpeed(): number;
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setTickSpeed(tickSpeed: number): void;
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-
updateTablesAndWeightNextTick(): void;
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updateReputation(reputation: number): void;
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getGameMode(): GameMode;
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getGameOptionsBeforeModifiers(): IGameOptions;
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@@ -129,11 +128,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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passTurn(player: Player, turnType?: TurnType): void;
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tickRealtime(): void;
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updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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-
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* AVOID USING THIS. USE updateTablesAndWeightNextTick INSTEAD!
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* For most cases you don't need this
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*/
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-
updateTablesAndWeight(deferTableUpdates?: boolean): void;
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updateTablesAndWeight(): void;
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/**
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* Gets the largest damage type weaknesses of a human or creature based on a type and damage value
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* @param defense Defense of the human or creature
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@@ -637,7 +637,7 @@ declare enum UiTranslation {
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MenuPauseButtonContinueGame = 622,
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MenuPauseButtonReturnToGame = 623,
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MenuPauseButtonOptions = 624,
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-
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MenuPauseButtonGameSettings = 625,
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MenuPauseButtonPaused = 626,
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MenuPauseButtonMultiplayer = 627,
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MenuPauseButtonTitleScreen = 628,
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@@ -9,7 +9,6 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type Player from "game/entity/player/Player";
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import { TileUpdateType } from "game/IGame";
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import type Island from "game/island/Island";
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import type { ITile } from "game/tile/ITerrain";
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@@ -32,7 +31,6 @@ export default class World extends EventEmitter.Host<IWorldEvents> implements IS
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toLocal(world: number, local: number): number;
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addLayer(level: WorldZ): void;
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load(): void;
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setupExploredMap(player: Player): void;
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updateTile(x: number, y: number, z: number, tile: ITile, tileUpdateType: TileUpdateType, flush?: boolean): void;
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startUpdateTileBatch(): void;
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endUpdateTileBatch(): void;
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@@ -54,7 +54,6 @@ export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRen
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delete(): void;
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private deleteTileLayers;
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reset(): void;
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refreshExploredMap(): void;
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setWorldLayer(worldLayer: WorldLayer): void;
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addTileLayer(tileLayer: TileLayer): void;
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updateAll(): void;
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@@ -161,7 +161,6 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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load(island: Island): void;
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update(timeStamp: number): void;
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updateAllTiles(): void;
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refreshExploredMap(): void;
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initializeSpriteBatch(layer: SpriteBatchLayer): void;
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private setResources;
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getPixelSize(): number;
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@@ -36,7 +36,7 @@ export default class PauseMenu extends Menu {
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constructor();
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showMultiplayerOptionsMenu(): this;
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protected onShow(): void;
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private
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private showGameSettingsMenu;
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private getHeadingText;
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private getParagraphText;
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private onTogglePaused;
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package/definitions/game/ui/screen/screens/menu/menus/pause/{ModesMenu.d.ts → GameSettingsMenu.d.ts}
RENAMED
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@@ -11,7 +11,7 @@
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import { RangeRow } from "ui/component/RangeRow";
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import ChoiceListTurnMode from "ui/screen/screens/menu/component/ChoiceListTurnModes";
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import Menu from "ui/screen/screens/menu/component/Menu";
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export default class
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export default class GameSettingsMenu extends Menu {
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readonly turnMode: ChoiceListTurnMode;
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readonly tickSpeed: RangeRow;
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readonly maxTravelTime: RangeRow;
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package/package.json
CHANGED