@wayward/types 2.11.5-beta.dev.20220324.1 → 2.11.6-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +46 -46
- package/definitions/game/game/Game.d.ts +162 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -32
- package/definitions/game/game/entity/Human.d.ts +168 -168
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -22
- package/definitions/game/game/entity/IHuman.d.ts +270 -270
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +120 -120
- package/definitions/game/game/entity/action/IAction.d.ts +352 -352
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +22 -22
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +139 -139
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +269 -269
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -15
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -132
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +360 -360
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +279 -280
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +136 -136
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
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- package/definitions/game/utilities/prototype/Node.d.ts +13 -13
- package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
- package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
- package/definitions/game/utilities/random/Random.d.ts +137 -137
- package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
- package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
- package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
- package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
- package/definitions/game/utilities/string/Strings.d.ts +43 -43
- package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
- package/definitions/game/utilities/trello/Trello.d.ts +22 -22
- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +32 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +265 -264
- package/definitions/hosts/shared/ipc/electron.d.ts +26 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +53 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export interface IInjectionApi<T extends {
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[key in K]: AnyFunction;
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}, K extends keyof T> {
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/**
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* The instance that the injected method was called on.
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*/
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executingInstance: T;
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arguments: ArgumentsOf<T[K]>;
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export declare enum InjectionPosition {
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export declare function Inject<T extends {
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}, K extends keyof T>(injectInto: AnyClass<T>, property: K, position: InjectionPosition, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptor<InjectionMethod<T, K>>) => void;
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/**
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* Classes decorated with `Injector` will have their methods automatically injected using `inject`.
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*
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* **These injections will not be automatically cleaned up.**
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* To prevent a memory leak, make sure you always call `Injector.deregister` on the instance when you're
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* done with it.
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*
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export declare function Injector<T>(constructor: Class<T>): NullaryClass<T>;
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export declare module Injector {
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/**
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function register<T>(injectorClass: Class<T>, instance: T): void;
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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export type TupleFilterNot<I extends 0 | 1 | 2 | 3 | 4 | 5, NOT> = <A extends any[]>(value: A) => value is Extract<[...Slice<A>[I], Exclude<A[I], NOT>, ...SliceAfter<A>[IAddOne[I]]], A>;
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export type TupleNullishFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, undefined | null>;
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export type TupleFalsyFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, Falsy>;
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export type TupleGetter<I extends 0 | 1 | 2 | 3 | 4 | 5> = <A extends any[]>(value: A) => A[I];
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export function getter<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleGetter<I>;
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export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[], R extends A[I]>(index: I, predicate: (value: A[I], i: number) => value is R): (value: A) => value is Extract<[...Slice<A>[I], R, ...SliceAfter<A>[IAddOne[I]]], A>;
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export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[]>(index: I, predicate: (value: A[I], i: number) => any): (value: A, i: number) => any;
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interface Slice<A extends any[]> {
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[2]: [A[0], A[1]];
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[3]: [A[0], A[1], A[2]];
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[4]: [A[0], A[1], A[2], A[3]];
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interface SliceAfter<A extends any[]> {
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[2]: A extends [any, any, ...infer R] ? R : never;
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[3]: A extends [any, any, any, ...infer R] ? R : never;
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[4]: A extends [any, any, any, any, ...infer R] ? R : never;
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[5]: A extends [any, any, any, any, any, ...infer R] ? R : never;
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}
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interface IAddOne {
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[0]: 1;
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[1]: 2;
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[2]: 3;
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[3]: 4;
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[4]: 5;
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[5]: 6;
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}
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export type Twice<T> = [T, T];
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export {};
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declare module Arrays {
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type Value<A extends any[]> = A extends Array<infer T> ? T : never;
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const EMPTY: readonly undefined[];
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function repeat<A extends any[]>(count: number, ...values: A): Array<A[number]>;
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|
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/**
|
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|
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* Produces an array of the numbers @param min (inclusive) to @param max (exclusive), in steps of @param step
|
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59
|
-
* @param min A number, inclusive
|
|
60
|
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* @param max A number, exclusive
|
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|
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* @param step The difference between each step between min and max, defaulting to 1
|
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|
-
*/
|
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63
|
-
function range(min: number, max: number, step: number): number[];
|
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64
|
-
/**
|
|
65
|
-
* Produces an array of the numbers @param min (inclusive) to @param max (exclusive)
|
|
66
|
-
* @param min A number, inclusive
|
|
67
|
-
* @param max A number, exclusive
|
|
68
|
-
*/
|
|
69
|
-
function range(min: number, max: number): number[];
|
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70
|
-
/**
|
|
71
|
-
* Produces an array of the numbers 0 through @param max (exclusive)
|
|
72
|
-
* @param max A number, exclusive
|
|
73
|
-
*/
|
|
74
|
-
function range(max: number): number[];
|
|
75
|
-
/**
|
|
76
|
-
* Note: This does not perform any deep checking
|
|
77
|
-
*/
|
|
78
|
-
function equals(array1: ArrayLike<any> | undefined, array2: ArrayLike<any> | undefined): boolean;
|
|
79
|
-
/**
|
|
80
|
-
* Given a *sorted* array, a value, and a sorting function, returns the index where the value should be inserted.
|
|
81
|
-
*
|
|
82
|
-
* Notes:
|
|
83
|
-
* - If the input array is not sorted, it won't work. There is no validation to make sure that the array you put in is sorted, either.
|
|
84
|
-
* - The algorithm works in a similar way to quicksort. It pivots on the centre of the array, and figures out which side the
|
|
85
|
-
* value will fall on, then pivots on the centre of that side, then again and again until the correct location is found. This
|
|
86
|
-
* has the effect of heavily reducing the number of required sorting function calls.
|
|
87
|
-
*/
|
|
88
|
-
function getSortedIndex<T>(array: ArrayLike<T>, value: T, sorter: (a: T, b: T) => number): number;
|
|
89
|
-
function pushTo<T>(arr: T[]): (...items: T[]) => number;
|
|
90
|
-
function arrayOr<T>(value: T | T[]): T[];
|
|
91
|
-
function tupleOr<A>(value: A): A extends any[] ? A : [A];
|
|
92
|
-
function concat<T>(...arrays: T[][]): T[];
|
|
93
|
-
}
|
|
94
|
-
export default Arrays;
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare function TupleType<T>(): {
|
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|
+
create: <T2 extends T[]>(...items: T2) => T2;
|
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13
|
+
};
|
|
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|
+
export declare function Tuple<T extends any[]>(...items: T): T;
|
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15
|
+
export declare module Tuple {
|
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|
+
export function is<T extends any[]>(value: unknown): value is T;
|
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|
+
export type TupleFilterNot<I extends 0 | 1 | 2 | 3 | 4 | 5, NOT> = <A extends any[]>(value: A) => value is Extract<[...Slice<A>[I], Exclude<A[I], NOT>, ...SliceAfter<A>[IAddOne[I]]], A>;
|
|
18
|
+
export type TupleNullishFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, undefined | null>;
|
|
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|
+
export function filterNullish<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleNullishFilter<I>;
|
|
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|
+
export type TupleFalsyFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, Falsy>;
|
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|
+
export function filterFalsy<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleFalsyFilter<I>;
|
|
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|
+
export type TupleGetter<I extends 0 | 1 | 2 | 3 | 4 | 5> = <A extends any[]>(value: A) => A[I];
|
|
23
|
+
export function getter<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleGetter<I>;
|
|
24
|
+
export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[], R extends A[I]>(index: I, predicate: (value: A[I], i: number) => value is R): (value: A) => value is Extract<[...Slice<A>[I], R, ...SliceAfter<A>[IAddOne[I]]], A>;
|
|
25
|
+
export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[]>(index: I, predicate: (value: A[I], i: number) => any): (value: A, i: number) => any;
|
|
26
|
+
interface Slice<A extends any[]> {
|
|
27
|
+
[0]: [];
|
|
28
|
+
[1]: [A[0]];
|
|
29
|
+
[2]: [A[0], A[1]];
|
|
30
|
+
[3]: [A[0], A[1], A[2]];
|
|
31
|
+
[4]: [A[0], A[1], A[2], A[3]];
|
|
32
|
+
[5]: [A[0], A[1], A[2], A[3], A[4]];
|
|
33
|
+
}
|
|
34
|
+
interface SliceAfter<A extends any[]> {
|
|
35
|
+
[1]: A extends [any, ...infer R] ? R : never;
|
|
36
|
+
[2]: A extends [any, any, ...infer R] ? R : never;
|
|
37
|
+
[3]: A extends [any, any, any, ...infer R] ? R : never;
|
|
38
|
+
[4]: A extends [any, any, any, any, ...infer R] ? R : never;
|
|
39
|
+
[5]: A extends [any, any, any, any, any, ...infer R] ? R : never;
|
|
40
|
+
[6]: A extends [any, any, any, any, any, any, ...infer R] ? R : never;
|
|
41
|
+
}
|
|
42
|
+
interface IAddOne {
|
|
43
|
+
[0]: 1;
|
|
44
|
+
[1]: 2;
|
|
45
|
+
[2]: 3;
|
|
46
|
+
[3]: 4;
|
|
47
|
+
[4]: 5;
|
|
48
|
+
[5]: 6;
|
|
49
|
+
}
|
|
50
|
+
export type Twice<T> = [T, T];
|
|
51
|
+
export {};
|
|
52
|
+
}
|
|
53
|
+
declare module Arrays {
|
|
54
|
+
type Value<A extends any[]> = A extends Array<infer T> ? T : never;
|
|
55
|
+
const EMPTY: readonly undefined[];
|
|
56
|
+
function repeat<A extends any[]>(count: number, ...values: A): Array<A[number]>;
|
|
57
|
+
/**
|
|
58
|
+
* Produces an array of the numbers @param min (inclusive) to @param max (exclusive), in steps of @param step
|
|
59
|
+
* @param min A number, inclusive
|
|
60
|
+
* @param max A number, exclusive
|
|
61
|
+
* @param step The difference between each step between min and max, defaulting to 1
|
|
62
|
+
*/
|
|
63
|
+
function range(min: number, max: number, step: number): number[];
|
|
64
|
+
/**
|
|
65
|
+
* Produces an array of the numbers @param min (inclusive) to @param max (exclusive)
|
|
66
|
+
* @param min A number, inclusive
|
|
67
|
+
* @param max A number, exclusive
|
|
68
|
+
*/
|
|
69
|
+
function range(min: number, max: number): number[];
|
|
70
|
+
/**
|
|
71
|
+
* Produces an array of the numbers 0 through @param max (exclusive)
|
|
72
|
+
* @param max A number, exclusive
|
|
73
|
+
*/
|
|
74
|
+
function range(max: number): number[];
|
|
75
|
+
/**
|
|
76
|
+
* Note: This does not perform any deep checking
|
|
77
|
+
*/
|
|
78
|
+
function equals(array1: ArrayLike<any> | undefined, array2: ArrayLike<any> | undefined): boolean;
|
|
79
|
+
/**
|
|
80
|
+
* Given a *sorted* array, a value, and a sorting function, returns the index where the value should be inserted.
|
|
81
|
+
*
|
|
82
|
+
* Notes:
|
|
83
|
+
* - If the input array is not sorted, it won't work. There is no validation to make sure that the array you put in is sorted, either.
|
|
84
|
+
* - The algorithm works in a similar way to quicksort. It pivots on the centre of the array, and figures out which side the
|
|
85
|
+
* value will fall on, then pivots on the centre of that side, then again and again until the correct location is found. This
|
|
86
|
+
* has the effect of heavily reducing the number of required sorting function calls.
|
|
87
|
+
*/
|
|
88
|
+
function getSortedIndex<T>(array: ArrayLike<T>, value: T, sorter: (a: T, b: T) => number): number;
|
|
89
|
+
function pushTo<T>(arr: T[]): (...items: T[]) => number;
|
|
90
|
+
function arrayOr<T>(value: T | T[]): T[];
|
|
91
|
+
function tupleOr<A>(value: A): A extends any[] ? A : [A];
|
|
92
|
+
function concat<T>(...arrays: T[][]): T[];
|
|
93
|
+
}
|
|
94
|
+
export default Arrays;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { LogSource } from "utilities/Log";
|
|
12
|
-
export declare class Graceful<T> {
|
|
13
|
-
private ifFailReturn;
|
|
14
|
-
private errorMessage;
|
|
15
|
-
private sources;
|
|
16
|
-
constructor(...sources: Array<string | LogSource>);
|
|
17
|
-
setFailureReturn(failureReturn: T): this;
|
|
18
|
-
setErrorMessage(message: string): this;
|
|
19
|
-
setSources(...sources: Array<LogSource | string>): this;
|
|
20
|
-
execute<T1 = any>(functionToCallGracefully: (arg1: T1, ...args: any[]) => T): (...args: any[]) => any;
|
|
21
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { LogSource } from "utilities/Log";
|
|
12
|
+
export declare class Graceful<T> {
|
|
13
|
+
private ifFailReturn;
|
|
14
|
+
private errorMessage;
|
|
15
|
+
private sources;
|
|
16
|
+
constructor(...sources: Array<string | LogSource>);
|
|
17
|
+
setFailureReturn(failureReturn: T): this;
|
|
18
|
+
setErrorMessage(message: string): this;
|
|
19
|
+
setSources(...sources: Array<LogSource | string>): this;
|
|
20
|
+
execute<T1 = any>(functionToCallGracefully: (arg1: T1, ...args: any[]) => T): (...args: any[]) => any;
|
|
21
|
+
}
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
export declare function isIterable(obj: any): obj is Iterable<any>;
|
|
12
|
-
export declare function shortestIterable<I extends Iterable<any>, IN extends Array<Iterable<any>>>(iterable: I, ...iterables: IN): I | IN[number];
|
|
13
|
-
export declare function longestIterable<I extends Iterable<any>, IN extends Array<Iterable<any>>>(iterable: I, ...iterables: IN): I | IN[number];
|
|
14
|
-
export declare function length(iterable: Iterable<any>): number;
|
|
15
|
-
export declare module Guard {
|
|
16
|
-
function instanceOf<T>(cls: Class<T>): (val: unknown) => val is T;
|
|
17
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare function isIterable(obj: any): obj is Iterable<any>;
|
|
12
|
+
export declare function shortestIterable<I extends Iterable<any>, IN extends Array<Iterable<any>>>(iterable: I, ...iterables: IN): I | IN[number];
|
|
13
|
+
export declare function longestIterable<I extends Iterable<any>, IN extends Array<Iterable<any>>>(iterable: I, ...iterables: IN): I | IN[number];
|
|
14
|
+
export declare function length(iterable: Iterable<any>): number;
|
|
15
|
+
export declare module Guard {
|
|
16
|
+
function instanceOf<T>(cls: Class<T>): (val: unknown) => val is T;
|
|
17
|
+
}
|
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { ISerializer, ISerializable } from "save/serializer/ISerializer";
|
|
12
|
-
import Objects from "utilities/object/Objects";
|
|
13
|
-
export default class DefaultMap<K, V> extends Map<K, V> implements ISerializable, Objects.ICloneable {
|
|
14
|
-
readonly defaultValue: V;
|
|
15
|
-
constructor(defaultValue: V, entries?: Iterable<readonly [K, V]>);
|
|
16
|
-
initialize(key: K): V;
|
|
17
|
-
serializeObject(serializer: ISerializer): void;
|
|
18
|
-
deserializeObject(serializer: ISerializer): boolean;
|
|
19
|
-
[Objects.SYMBOL_CLONE](clone: typeof Objects.deepClone): this;
|
|
20
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { ISerializer, ISerializable } from "save/serializer/ISerializer";
|
|
12
|
+
import Objects from "utilities/object/Objects";
|
|
13
|
+
export default class DefaultMap<K, V> extends Map<K, V> implements ISerializable, Objects.ICloneable {
|
|
14
|
+
readonly defaultValue: V;
|
|
15
|
+
constructor(defaultValue: V, entries?: Iterable<readonly [K, V]>);
|
|
16
|
+
initialize(key: K): V;
|
|
17
|
+
serializeObject(serializer: ISerializer): void;
|
|
18
|
+
deserializeObject(serializer: ISerializer): boolean;
|
|
19
|
+
[Objects.SYMBOL_CLONE](clone: typeof Objects.deepClone): this;
|
|
20
|
+
}
|
|
@@ -1,49 +1,49 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
export default class HashMap<K, V> extends Map<K, V> {
|
|
12
|
-
private readonly hash;
|
|
13
|
-
private readonly hashes;
|
|
14
|
-
constructor(hash: (key: K) => string);
|
|
15
|
-
has(key: K): boolean;
|
|
16
|
-
get(key: K): V | undefined;
|
|
17
|
-
/**
|
|
18
|
-
* If the given key is present in this map, returns the value associated with it. If the given key is not present,
|
|
19
|
-
* the `defaultGenerator` parameter is called and returned.
|
|
20
|
-
* @param key The key.
|
|
21
|
-
* @param defaultGenerator A function which will return the value for this key if it is not present.
|
|
22
|
-
*/
|
|
23
|
-
getOrDefault<K2 extends K, V2>(key: K2, defaultGenerator: (key: K2) => V2): V2 extends never[] ? V extends any[] ? V : (V extends V2 ? V : V | V2) : (V extends V2 ? V : V | V2);
|
|
24
|
-
/**
|
|
25
|
-
* If the given key is present in this map, returns the value associated with it. If the given key is not present,
|
|
26
|
-
* the `defaultGenerator` parameter is called and returned.
|
|
27
|
-
* @param key The key.
|
|
28
|
-
* @param defaultGenerator A function which will return the value for this key if it is not present.
|
|
29
|
-
* @param assign Whether the generated default will be stored in the map.
|
|
30
|
-
*/
|
|
31
|
-
getOrDefault<K2 extends K>(key: K2, defaultGenerator: (key: K2) => V, assign: true): V;
|
|
32
|
-
set(key: K, value: V): this;
|
|
33
|
-
delete(key: K): boolean;
|
|
34
|
-
clear(): void;
|
|
35
|
-
/**
|
|
36
|
-
* Retains the entries from this map that match the given predicate function, any other entries will be deleted.
|
|
37
|
-
* @param predicate A predicate that takes a key and a value, and returns a value which will be checked for truthiness.
|
|
38
|
-
* @returns whether any entries remain.
|
|
39
|
-
*/
|
|
40
|
-
retainWhere(predicate: (val: V, key: K) => any): boolean;
|
|
41
|
-
/**
|
|
42
|
-
* If this map contains the given key, checks whether the entry matches the given predicate.
|
|
43
|
-
* If it does, it is kept. If not, it's deleted.
|
|
44
|
-
* @param predicate A predicate that takes a key and a value, and returns a value which will be checked for truthiness.
|
|
45
|
-
* @returns whether any entries remain in this map.
|
|
46
|
-
*/
|
|
47
|
-
retainWhere(key: K, predicate: (val: V, key: K) => any): boolean;
|
|
48
|
-
private deleteInternal;
|
|
49
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export default class HashMap<K, V> extends Map<K, V> {
|
|
12
|
+
private readonly hash;
|
|
13
|
+
private readonly hashes;
|
|
14
|
+
constructor(hash: (key: K) => string);
|
|
15
|
+
has(key: K): boolean;
|
|
16
|
+
get(key: K): V | undefined;
|
|
17
|
+
/**
|
|
18
|
+
* If the given key is present in this map, returns the value associated with it. If the given key is not present,
|
|
19
|
+
* the `defaultGenerator` parameter is called and returned.
|
|
20
|
+
* @param key The key.
|
|
21
|
+
* @param defaultGenerator A function which will return the value for this key if it is not present.
|
|
22
|
+
*/
|
|
23
|
+
getOrDefault<K2 extends K, V2>(key: K2, defaultGenerator: (key: K2) => V2): V2 extends never[] ? V extends any[] ? V : (V extends V2 ? V : V | V2) : (V extends V2 ? V : V | V2);
|
|
24
|
+
/**
|
|
25
|
+
* If the given key is present in this map, returns the value associated with it. If the given key is not present,
|
|
26
|
+
* the `defaultGenerator` parameter is called and returned.
|
|
27
|
+
* @param key The key.
|
|
28
|
+
* @param defaultGenerator A function which will return the value for this key if it is not present.
|
|
29
|
+
* @param assign Whether the generated default will be stored in the map.
|
|
30
|
+
*/
|
|
31
|
+
getOrDefault<K2 extends K>(key: K2, defaultGenerator: (key: K2) => V, assign: true): V;
|
|
32
|
+
set(key: K, value: V): this;
|
|
33
|
+
delete(key: K): boolean;
|
|
34
|
+
clear(): void;
|
|
35
|
+
/**
|
|
36
|
+
* Retains the entries from this map that match the given predicate function, any other entries will be deleted.
|
|
37
|
+
* @param predicate A predicate that takes a key and a value, and returns a value which will be checked for truthiness.
|
|
38
|
+
* @returns whether any entries remain.
|
|
39
|
+
*/
|
|
40
|
+
retainWhere(predicate: (val: V, key: K) => any): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* If this map contains the given key, checks whether the entry matches the given predicate.
|
|
43
|
+
* If it does, it is kept. If not, it's deleted.
|
|
44
|
+
* @param predicate A predicate that takes a key and a value, and returns a value which will be checked for truthiness.
|
|
45
|
+
* @returns whether any entries remain in this map.
|
|
46
|
+
*/
|
|
47
|
+
retainWhere(key: K, predicate: (val: V, key: K) => any): boolean;
|
|
48
|
+
private deleteInternal;
|
|
49
|
+
}
|