@wayward/types 2.11.5-beta.dev.20220324.1 → 2.11.6-beta.dev.20220330.1

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@@ -107,7 +107,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  setTurnMode(turnMode: TurnMode): void;
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  getTickSpeed(): number;
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  setTickSpeed(tickSpeed: number): void;
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- updateTablesAndWeightNextTick(): void;
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  updateReputation(reputation: number): void;
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  getGameMode(): GameMode;
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  getGameOptionsBeforeModifiers(): IGameOptions;
@@ -129,11 +128,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  passTurn(player: Player, turnType?: TurnType): void;
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  tickRealtime(): void;
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  updateView(source: RenderSource, updateFov?: boolean, computeSpritesNow?: boolean): void;
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- /**
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- * AVOID USING THIS. USE updateTablesAndWeightNextTick INSTEAD!
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- * For most cases you don't need this
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- */
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- updateTablesAndWeight(deferTableUpdates?: boolean): void;
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+ updateTablesAndWeight(): void;
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  /**
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  * Gets the largest damage type weaknesses of a human or creature based on a type and damage value
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  * @param defense Defense of the human or creature
@@ -8,6 +8,6 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 5, gameVersionName = "Horizons";
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+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 6, gameVersionName = "Horizons";
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  export declare const gameVersion: string;
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  export declare function registerGlobals(globalObject: any): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.5-beta.dev.20220324.1",
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+ "version": "2.11.6-beta.dev.20220330.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",