@wayward/types 2.11.4-beta.dev.20220219.1 → 2.11.4-beta.dev.20220220.1

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@@ -252,9 +252,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  */
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  contaminateWater(point: IVector3): void;
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  /**
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- * Gives civilization score based on how much is defined for this tile's terrain.
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+ * Adds civilization score
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  */
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- changeCivilizationScore(score: number, source: string): void;
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+ addCivilizationScore(score: number, source: string | undefined): void;
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  processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
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  processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
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  private updateEntityFov;
@@ -47,7 +47,7 @@ export interface ITemplateOptions {
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  }
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  export declare function manipulateTemplates<T extends Array<string[] | undefined>>(island: Island, options: ITemplateOptions, ...templates: T): T;
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  export declare function spawnTemplate(island: Island, templateType: TileTemplateType, x: number, y: number, z: number, options?: ITemplateOptions): void;
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- export declare function setTileUnderDoodad(tile: ITile, x: number, y: number, doodadType: DoodadType, biomeType: BiomeType): void;
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+ export declare function setTileUnderDoodad(island: Island, tile: ITile, x: number, y: number, z: number, doodadType: DoodadType, biomeType: BiomeType): void;
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  export declare function setupTiles(island: Island, tileGenArray: Uint16Array, tileGenQualityArray?: Uint16Array): void;
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  export declare function loadDifferences(island: Island): void;
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  export declare enum Pre240TerrainType {
@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
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  export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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  export default class ReferenceManager {
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  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | IterableIterator<Island> | readonly Stat[];
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+ static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | readonly Stat[] | IterableIterator<Island>;
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  private referenceCursor;
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  create(): number;
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  get(thing: Referenceable): Reference | undefined;
@@ -126,6 +126,7 @@ export interface ITile extends Partial<ITileContainer> {
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  npc?: NPC;
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  overlays?: IOverlayInfo[];
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  quality?: Quality;
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+ civScore?: number;
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  }
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  export interface ITileOld {
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  event?: TileEvent[];
@@ -8,6 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import Vector2 from "utilities/math/Vector2";
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  export declare const emptyUint8Array: Uint8Array | null;
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  export declare const tileSize = 16;
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  export declare const inverseTileSize: number;
@@ -16,6 +17,7 @@ export declare const inverseSubTileSize: number;
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  export declare function getPixelOffset(pixels: number): number;
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  export declare const fourPixelOffset: number;
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  export declare const negativeFivePixelOffset: number;
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+ export declare const cameraPositionOffset: Vector2;
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  export declare const defaultFadeInTime = 2000;
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  export declare const texCordsPerSprite = 6;
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  export declare function createTexCordArray(capacity: number): Float32Array;
@@ -89,9 +89,9 @@ declare module TileHelpers {
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  */
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  function isOpenTile(island: Island, point: IVector3, tile?: ITile): boolean;
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  /**
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- * Gives civilization score based on how much is defined for this tile's terrain.
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+ * Refreshes the provided civ score for the given tile
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  */
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- function changeCivilizationScore(island: Island, x: number, y: number, z: number, add: boolean): void;
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+ function refreshCivilizationScore(island: Island, x: number, y: number, z: number): void;
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  /**
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  * Check if a tile is a suitable spawn point
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  */
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220219.1",
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+ "version": "2.11.4-beta.dev.20220220.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",