@wayward/types 2.11.4-beta.dev.20220218.1 → 2.11.4-beta.dev.20220219.1

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@@ -259,5 +259,5 @@ export declare const TURN_DELAY_MAX: number;
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  export declare const TURN_DELAY_DEFAULT: number;
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  export declare const LIGHT_COLOR_DEFAULT: import("utilities/Color").IRGB;
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  export declare const TOOLTIP_DELAY_DEFAULT = 170;
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- export declare const ZOOM_LEVEL_MAX = 8;
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+ export declare const ZOOM_LEVEL_MAX = 16;
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  export declare const ZOOM_LEVEL_MIN = 1;
@@ -39,7 +39,7 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
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  delete(): Promise<void>;
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  get fieldOfView(): import("./fieldOfView/FieldOfView").default;
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  get notifier(): import("./notifier/Notifier").default;
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- get particle(): import("./particle/Particle").default;
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+ get particle(): import("./particle/ParticleSystem").default;
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  get isFadingIn(): boolean;
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  get isUpdatingThumbnail(): boolean;
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  start(): void;
@@ -17,3 +17,5 @@ export declare function getPixelOffset(pixels: number): number;
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  export declare const fourPixelOffset: number;
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  export declare const negativeFivePixelOffset: number;
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  export declare const defaultFadeInTime = 2000;
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+ export declare const texCordsPerSprite = 6;
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+ export declare function createTexCordArray(capacity: number): Float32Array;
@@ -20,6 +20,7 @@ export default class RendererContext {
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  readonly gl: WebGL2RenderingContext;
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  readonly webGlContext: WebGlContext;
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  constructor(renderer: Renderer, baseRendererContext: BaseRendererContext);
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+ get isWebGl2(): boolean;
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  get origin(): IRendererOrigin;
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  createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number): SpriteBatch2 | SpriteBatch1;
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  }
@@ -0,0 +1,16 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IProgramDescription } from "renderer/CompiledProgram";
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+ export interface IParticleRenderer {
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+ render(x: number, y: number, count: number): void;
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+ delete(): void;
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+ }
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+ export declare const particleRendererShaderProgramDescription: IProgramDescription;
@@ -0,0 +1,25 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type RendererContext from "renderer/context/RendererContext";
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+ /**
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+ * Particle renderer for webgl 1
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+ */
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+ export declare class ParticleRenderer1 {
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+ private readonly context;
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+ private readonly positionSizeData;
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+ private readonly colorData;
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+ private readonly shaderProgram;
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+ private readonly positionSizeBuffer;
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+ private readonly colorBuffer;
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+ constructor(context: RendererContext, maxParticles: number, positionSizeData: Float32Array, colorData: Uint8Array);
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+ delete(): void;
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+ render(x: number, y: number, count: number): boolean;
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+ }
@@ -0,0 +1,27 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type RendererContext from "renderer/context/RendererContext";
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+ /**
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+ * Particle renderer for webgl 2
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+ */
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+ export declare class ParticleRenderer2 {
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+ private readonly context;
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+ private readonly dataArray;
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+ private readonly colorArray;
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+ private readonly shaderProgram;
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+ private readonly texCordBuffer;
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+ private readonly dataBuffer;
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+ private readonly colorBuffer;
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+ private readonly vertexArray;
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+ constructor(context: RendererContext, maxParticles: number, dataArray: Float32Array, colorArray: Uint8Array);
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+ delete(): void;
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+ render(x: number, y: number, count: number): boolean;
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+ }
@@ -13,21 +13,18 @@ import type RendererContext from "renderer/context/RendererContext";
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  import type WebGlContext from "renderer/WebGlContext";
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  import type WorldRenderer from "renderer/world/WorldRenderer";
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  import type { IRGB } from "utilities/Color";
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- export default class Particle {
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+ export default class ParticleSystem {
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  private readonly context;
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  private readonly worldRenderer;
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- private readonly shaderProgram;
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- private readonly capacity;
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- private readonly positionSizeBuffer;
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- private readonly colorBuffer;
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+ private readonly maxParticles;
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  private readonly particles;
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  private readonly positionSizeData;
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  private readonly colorData;
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- private readonly particleSize;
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- private readonly vertexArray;
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+ private readonly dataPerParticle;
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  private count;
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  private lastUsedParticle;
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  private nextUpdate;
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+ private readonly renderer;
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  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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  constructor(context: RendererContext, worldRenderer: WorldRenderer, maxParticles?: number);
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  delete(): void;
@@ -25,7 +25,6 @@ export default class SpriteBatch2 implements ISpriteBatch {
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  inverseSpriteTextureSize: Vector2 | undefined;
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  private spriteCount;
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  private readonly texCordBuffer;
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- private texCordArray;
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  private readonly dataBuffer;
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  private dataArray;
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  private readonly colorBuffer;
@@ -16,7 +16,6 @@ import { TerrainType } from "game/tile/ITerrain";
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  import type { ITile } from "game/tile/ITerrain";
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  import FieldOfView from "renderer/fieldOfView/FieldOfView";
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  import Notifier from "renderer/notifier/Notifier";
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- import Particle from "renderer/particle/Particle";
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  import type RendererContext from "renderer/context/RendererContext";
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  import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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  import Fence from "renderer/tile/adaptors/Fence";
@@ -29,6 +28,7 @@ import WorldLayerRenderer from "renderer/world/WorldLayerRenderer";
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  import Vector2 from "utilities/math/Vector2";
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  import type { TerrainTileInfo } from "renderer/tile/TerrainTileInfo";
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  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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+ import ParticleSystem from "renderer/particle/ParticleSystem";
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  export interface IWorldRendererEvents {
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  /**
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  * Called when calculating creatures in the viewport
@@ -108,7 +108,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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  private readonly worldShaderProgram;
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  private readonly fogShaderProgram;
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  readonly fieldOfView: FieldOfView;
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- readonly particle: Particle;
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+ readonly particleSystem: ParticleSystem;
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  readonly notifier: Notifier;
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  layers: Record<number, WorldLayerRenderer>;
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  tillAdaptor: ITileAdaptor;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220218.1",
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+ "version": "2.11.4-beta.dev.20220219.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",