@wayward/types 2.11.4-beta.dev.20220211.1 → 2.11.4-beta.dev.20220218.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/item/IItem.d.ts +3 -3
- package/definitions/game/renderer/context/RendererContext.d.ts +3 -0
- package/definitions/game/renderer/spriteBatch/ISpriteBatch.d.ts +5 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch.d.ts +2 -29
- package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +42 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +49 -0
- package/package.json +1 -1
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@@ -142,9 +142,9 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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recipes?: Array<(recipe: Recipe) => Recipe>;
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disassemble?: boolean;
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/**
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*
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* Set items that are part of the item's disassembly that are converted into another item when disassembled.
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*/
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-
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disassemblyTransform?: OptionalDescriptions<ItemType, ItemType>;
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requiredForDisassembly?: Array<ItemType | ItemTypeGroup>;
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decaysInto?: ItemType[];
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decayTemperatureRange?: IDecayTemperatureRange;
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@@ -272,7 +272,7 @@ export interface IItemReturn {
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*/
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damaged?: boolean;
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/**
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* If true,
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* If true, disassembly data will be checked for the item and return the first instance of the ItemType set in type and will filter out any other types from its disassembly data.
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*/
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returnFromDisassembly?: boolean;
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/**
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@@ -11,6 +11,8 @@
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import type BaseRendererContext from "renderer/context/BaseRendererContext";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import type Renderer from "renderer/Renderer";
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import SpriteBatch1 from "renderer/spriteBatch/SpriteBatch1";
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import SpriteBatch2 from "renderer/spriteBatch/SpriteBatch2";
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import type WebGlContext from "renderer/WebGlContext";
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export default class RendererContext {
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readonly renderer: Renderer;
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@@ -19,4 +21,5 @@ export default class RendererContext {
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readonly webGlContext: WebGlContext;
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constructor(renderer: Renderer, baseRendererContext: BaseRendererContext);
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get origin(): IRendererOrigin;
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createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number): SpriteBatch2 | SpriteBatch1;
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}
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@@ -9,5 +9,10 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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export default interface ISpriteBatch {
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readonly capacity: number;
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delete(): void;
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begin(): void;
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add(tileX: number, tileY: number, spriteSize: number, sourceX: number, sourceY: number, sourceSize: number, offsetX?: number, offsetY?: number, red?: number, green?: number, blue?: number, alpha?: number): void;
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end(): number;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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@@ -8,33 +8,6 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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import type Vector2 from "utilities/math/Vector2";
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import type WebGlContext from "renderer/WebGlContext";
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import type RendererContext from "renderer/context/RendererContext";
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-
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readonly capacity: number;
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private readonly depthOffset;
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private readonly yOffset;
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private readonly shaderProgram;
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texSprites: WebGLTexture | undefined;
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inverseSpriteTextureSize: Vector2 | undefined;
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private count;
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private readonly buffer;
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private readonly colorBuffer;
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private array;
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private colorArray;
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private begun;
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private readonly vertexArray;
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private _setup;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number);
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setup(): void;
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delete(): void;
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clear(): void;
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begin(): void;
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add(tileX: number, tileY: number, spriteSize: number, sourceX: number, sourceY: number, sourceSize: number, offsetX?: number, offsetY?: number, red?: number, green?: number, blue?: number, alpha?: number): void;
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end(): number;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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export declare function createSpriteBatch(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number): ISpriteBatch;
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@@ -0,0 +1,42 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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import type Vector2 from "utilities/math/Vector2";
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import type WebGlContext from "renderer/WebGlContext";
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import type RendererContext from "renderer/context/RendererContext";
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/**
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* SpriteBatch for WebGl 1
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*/
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export default class SpriteBatch1 implements ISpriteBatch {
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private readonly context;
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readonly capacity: number;
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private readonly depthOffset;
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private readonly yOffset;
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private readonly shaderProgram;
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texSprites: WebGLTexture | undefined;
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inverseSpriteTextureSize: Vector2 | undefined;
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private count;
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private readonly buffer;
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private readonly colorBuffer;
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private array;
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private colorArray;
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private begun;
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private _setup;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number);
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setup(): void;
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delete(): void;
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clear(): void;
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begin(): void;
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add(tileX: number, tileY: number, spriteSize: number, sourceX: number, sourceY: number, sourceSize: number, offsetX?: number, offsetY?: number, red?: number, green?: number, blue?: number, alpha?: number): void;
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end(): number;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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@@ -0,0 +1,49 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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import type Vector2 from "utilities/math/Vector2";
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import type WebGlContext from "renderer/WebGlContext";
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import type RendererContext from "renderer/context/RendererContext";
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/**
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* SpriteBatch for WebGl 2
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*/
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export default class SpriteBatch2 implements ISpriteBatch {
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private readonly context;
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readonly capacity: number;
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private readonly depthOffset;
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private readonly yOffset;
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private readonly shaderProgram;
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texSprites: WebGLTexture | undefined;
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inverseSpriteTextureSize: Vector2 | undefined;
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private spriteCount;
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private readonly texCordBuffer;
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private texCordArray;
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private readonly dataBuffer;
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private dataArray;
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private readonly colorBuffer;
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private colorArray;
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private begun;
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private readonly vertexArray;
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private _setup;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number);
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setup(): void;
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delete(): void;
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clear(): void;
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begin(): void;
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add(tileX: number, tileY: number, spriteSize: number, sourceX: number, sourceY: number, sourceSize: number, offsetX?: number, offsetY?: number, red?: number, green?: number, blue?: number, alpha?: number): void;
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/**
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* Binds sprites to be included in the next render
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* @returns number of sprites being rendered
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*/
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end(): number;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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package/package.json
CHANGED