@wayward/types 2.11.4-beta.dev.20220208.1 → 2.11.4-beta.dev.20220213.1

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@@ -108,7 +108,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  */
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  burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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  setPosition(point: IVector3): void;
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- setZ(z: number, updateFlowField?: boolean): void;
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+ /**
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+ * @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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+ */
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+ setZ(z: number, effects?: boolean, updateFlowField?: boolean): void;
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  getMovementIntent(): IMovementIntent;
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  updateMovementIntent(movementIntent: IMovementIntent): boolean;
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  hasWalkPath(): boolean;
@@ -91,6 +91,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  * Called when the walk path of the player changes.
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  */
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  walkPathChange(walkPath: IVector2[] | undefined): any;
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+ /**
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+ * Called when the human changes their layer (z position)
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+ */
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+ changeZ(z: number, oldZ: number): any;
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  /**
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  * Called when a book is opened by a player
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  * @param book The book that was opened
@@ -156,7 +156,6 @@ export interface IPlayerEvents extends Events<Human> {
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  * Called when the player completes a movement
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  */
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  moveComplete(): any;
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- changeZ(z: number, oldZ: number): any;
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  /**
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  * Called when the players weight is being updated
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  * @param newWeight The new weight of the player
@@ -163,10 +163,6 @@ export default class Player extends Human implements IUnserializedCallback {
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  setTamedCreatureEnemy(enemy: Player | Creature): void;
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  setPosition(point: IVector3): void;
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  getNextPosition(): IVector3;
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- /**
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- * @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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- */
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- setZ(z: number, effects?: boolean): void;
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  isGhost(): boolean;
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  isDead(): boolean;
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  /**
@@ -142,9 +142,9 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  recipes?: Array<(recipe: Recipe) => Recipe>;
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  disassemble?: boolean;
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  /**
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- * Can be set to true if you don't want the player to actually disassemble the item, but still have disassembly data via the disassemble property.
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+ * Set items that are part of the item's disassembly that are converted into another item when disassembled.
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  */
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- blockDisassembly?: boolean;
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+ disassemblyTransform?: OptionalDescriptions<ItemType, ItemType>;
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  requiredForDisassembly?: Array<ItemType | ItemTypeGroup>;
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  decaysInto?: ItemType[];
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  decayTemperatureRange?: IDecayTemperatureRange;
@@ -272,7 +272,7 @@ export interface IItemReturn {
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  */
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  damaged?: boolean;
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  /**
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- * If true, it will check the disassembly data for the item and return the first instance of the ItemType set in type.
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+ * If true, disassembly data will be checked for the item and return the first instance of the ItemType set in type and will filter out any other types from its disassembly data.
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  */
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  returnFromDisassembly?: boolean;
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  /**
@@ -145,7 +145,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  getDecayRate(isClientSide: boolean): number;
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  getPreservationDecayMultiplier(): number;
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  getTemperatureDecayMultiplier(isClientSide: boolean): number;
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- getTotalWeight(bypassContainer?: boolean): number;
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+ getTotalWeight(bypassContainer?: boolean, targetContainer?: IContainer): number;
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  getDisassemblyWeight(): number;
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  getDisassemblyItems(): IItemDisassembleResult | undefined;
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  isNearby(executor: Entity, allowNearby?: boolean): boolean;
@@ -223,9 +223,10 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  revertFromDoodad(doodad: Doodad): void;
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  /**
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  * Returns the container weight reduction
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+ * @param targetContainer Container to calculate the weight reduction for
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  * @returns 1 if there is no reducton or [-50% + magical storing values]
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  */
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- getContainerWeightReduction(): number;
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+ getContainerWeightReduction(container?: IContainer | undefined): number;
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  canBeRefined(): boolean;
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  getProducedTemperature(): number | undefined;
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  postProcessDecay(): void;
@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  getMagicalWeightCapacity(container: IContainer): number;
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  moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
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  moveToContainer(human: Human | undefined, item: Item, container: IContainer): boolean;
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- hasRoomInContainer(extraWeight: number, container: IContainer, itemToMove: Item): boolean;
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+ hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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  breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
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  /**
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  * Drop items in a 3x3 square around the location
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220208.1",
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+ "version": "2.11.4-beta.dev.20220213.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",