@wayward/types 2.11.4-beta.dev.20220208.1 → 2.11.4-beta.dev.20220213.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +4 -1
- package/definitions/game/game/entity/IHuman.d.ts +4 -0
- package/definitions/game/game/entity/player/IPlayer.d.ts +0 -1
- package/definitions/game/game/entity/player/Player.d.ts +0 -4
- package/definitions/game/game/item/IItem.d.ts +3 -3
- package/definitions/game/game/item/Item.d.ts +3 -2
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/package.json +1 -1
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@@ -108,7 +108,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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*/
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burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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setPosition(point: IVector3): void;
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-
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/**
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* @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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*/
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setZ(z: number, effects?: boolean, updateFlowField?: boolean): void;
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getMovementIntent(): IMovementIntent;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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@@ -91,6 +91,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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* Called when the walk path of the player changes.
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*/
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walkPathChange(walkPath: IVector2[] | undefined): any;
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/**
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* Called when the human changes their layer (z position)
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*/
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changeZ(z: number, oldZ: number): any;
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/**
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* Called when a book is opened by a player
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* @param book The book that was opened
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@@ -156,7 +156,6 @@ export interface IPlayerEvents extends Events<Human> {
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* Called when the player completes a movement
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*/
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moveComplete(): any;
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changeZ(z: number, oldZ: number): any;
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/**
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* Called when the players weight is being updated
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* @param newWeight The new weight of the player
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@@ -163,10 +163,6 @@ export default class Player extends Human implements IUnserializedCallback {
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setTamedCreatureEnemy(enemy: Player | Creature): void;
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setPosition(point: IVector3): void;
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getNextPosition(): IVector3;
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/**
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* @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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*/
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setZ(z: number, effects?: boolean): void;
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isGhost(): boolean;
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isDead(): boolean;
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/**
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@@ -142,9 +142,9 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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recipes?: Array<(recipe: Recipe) => Recipe>;
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disassemble?: boolean;
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/**
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*
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* Set items that are part of the item's disassembly that are converted into another item when disassembled.
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*/
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-
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disassemblyTransform?: OptionalDescriptions<ItemType, ItemType>;
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requiredForDisassembly?: Array<ItemType | ItemTypeGroup>;
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decaysInto?: ItemType[];
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decayTemperatureRange?: IDecayTemperatureRange;
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@@ -272,7 +272,7 @@ export interface IItemReturn {
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*/
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damaged?: boolean;
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/**
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* If true,
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* If true, disassembly data will be checked for the item and return the first instance of the ItemType set in type and will filter out any other types from its disassembly data.
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*/
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returnFromDisassembly?: boolean;
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/**
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@@ -145,7 +145,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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getDecayRate(isClientSide: boolean): number;
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getPreservationDecayMultiplier(): number;
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getTemperatureDecayMultiplier(isClientSide: boolean): number;
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getTotalWeight(bypassContainer?: boolean): number;
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getTotalWeight(bypassContainer?: boolean, targetContainer?: IContainer): number;
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getDisassemblyWeight(): number;
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getDisassemblyItems(): IItemDisassembleResult | undefined;
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isNearby(executor: Entity, allowNearby?: boolean): boolean;
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@@ -223,9 +223,10 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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revertFromDoodad(doodad: Doodad): void;
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/**
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* Returns the container weight reduction
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* @param targetContainer Container to calculate the weight reduction for
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* @returns 1 if there is no reducton or [-50% + magical storing values]
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*/
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getContainerWeightReduction(): number;
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getContainerWeightReduction(container?: IContainer | undefined): number;
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canBeRefined(): boolean;
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getProducedTemperature(): number | undefined;
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postProcessDecay(): void;
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@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getMagicalWeightCapacity(container: IContainer): number;
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
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moveToContainer(human: Human | undefined, item: Item, container: IContainer): boolean;
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hasRoomInContainer(
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hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
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/**
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* Drop items in a 3x3 square around the location
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package/package.json
CHANGED