@wayward/types 2.11.4-beta.dev.20220207.1 → 2.11.4-beta.dev.20220211.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +4 -1
- package/definitions/game/game/entity/IHuman.d.ts +4 -0
- package/definitions/game/game/entity/action/Actions.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +1 -2
- package/definitions/game/game/entity/player/IPlayer.d.ts +0 -1
- package/definitions/game/game/entity/player/Player.d.ts +0 -4
- package/definitions/game/game/item/IItem.d.ts +1 -0
- package/definitions/game/game/item/Item.d.ts +4 -3
- package/definitions/game/game/item/ItemManager.d.ts +2 -2
- package/definitions/game/game/mapping/DrawnMap.d.ts +1 -0
- package/definitions/game/game/tile/events/IFire.d.ts +2 -2
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
- package/package.json +1 -1
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@@ -108,7 +108,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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*/
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burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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setPosition(point: IVector3): void;
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-
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/**
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* @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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*/
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setZ(z: number, effects?: boolean, updateFlowField?: boolean): void;
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getMovementIntent(): IMovementIntent;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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@@ -91,6 +91,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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* Called when the walk path of the player changes.
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*/
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walkPathChange(walkPath: IVector2[] | undefined): any;
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/**
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* Called when the human changes their layer (z position)
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*/
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changeZ(z: number, oldZ: number): any;
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/**
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* Called when a book is opened by a player
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* @param book The book that was opened
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@@ -111,7 +111,7 @@ declare const actionDescriptions: {
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89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, boolean]>;
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59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
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90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
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97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item,
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97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, number, (boolean | undefined)?]>;
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104: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../player/Player").default, void, [string, any?]>;
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92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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62: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ActionType], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ActionType]>;
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@@ -10,5 +10,5 @@
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Item,
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declare const _default: Action<[ActionArgument.Item, ActionArgument.Integer32, [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, number, (boolean | undefined)?]>;
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export default _default;
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@@ -14,10 +14,9 @@ import type Player from "game/entity/player/Player";
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import type Item from "game/item/Item";
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import type { ITreasure } from "game/mapping/DrawnMap";
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import type DrawnMap from "game/mapping/DrawnMap";
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import type { IVector3 } from "utilities/math/IVector";
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export declare enum GatherTreasureResult {
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NoTreasure = 0,
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NotYet = 1,
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Gathered = 2
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}
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export default function (map: DrawnMap, treasure: ITreasure,
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export default function (map: DrawnMap, treasure: ITreasure, action: IActionHandlerApi<Player | NPC>, tool?: Item): GatherTreasureResult;
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@@ -156,7 +156,6 @@ export interface IPlayerEvents extends Events<Human> {
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* Called when the player completes a movement
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*/
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moveComplete(): any;
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changeZ(z: number, oldZ: number): any;
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/**
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* Called when the players weight is being updated
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* @param newWeight The new weight of the player
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@@ -163,10 +163,6 @@ export default class Player extends Human implements IUnserializedCallback {
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setTamedCreatureEnemy(enemy: Player | Creature): void;
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setPosition(point: IVector3): void;
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getNextPosition(): IVector3;
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/**
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* @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
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*/
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setZ(z: number, effects?: boolean): void;
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isGhost(): boolean;
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isDead(): boolean;
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/**
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@@ -187,6 +187,7 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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/**
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* Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
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* All items in array are required to have onBurn set in their description to function properly.
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* This should eventually be removed since we want to be able to break down items into proper sub-ingredients/items.
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*/
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burnsLike?: ItemType[];
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spawnableTiles?: TileGroup;
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@@ -145,7 +145,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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getDecayRate(isClientSide: boolean): number;
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getPreservationDecayMultiplier(): number;
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getTemperatureDecayMultiplier(isClientSide: boolean): number;
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getTotalWeight(bypassContainer?: boolean): number;
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getTotalWeight(bypassContainer?: boolean, targetContainer?: IContainer): number;
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getDisassemblyWeight(): number;
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getDisassemblyItems(): IItemDisassembleResult | undefined;
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isNearby(executor: Entity, allowNearby?: boolean): boolean;
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@@ -169,7 +169,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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isEquipped(): boolean;
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getEquippedPlayer(): Human | undefined;
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getEquipSlot(): EquipType | undefined;
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setQuickSlot(player: Player, quickSlot: number
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setQuickSlot(player: Player, quickSlot: number, removeQuickSlot?: boolean): void;
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clearQuickSlot(): void;
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isDecayed(): boolean;
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changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
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@@ -223,9 +223,10 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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revertFromDoodad(doodad: Doodad): void;
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/**
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* Returns the container weight reduction
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* @param targetContainer Container to calculate the weight reduction for
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* @returns 1 if there is no reducton or [-50% + magical storing values]
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*/
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getContainerWeightReduction(): number;
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getContainerWeightReduction(container?: IContainer | undefined): number;
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canBeRefined(): boolean;
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getProducedTemperature(): number | undefined;
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postProcessDecay(): void;
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@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getMagicalWeightCapacity(container: IContainer): number;
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void): Item[];
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moveToContainer(human: Human | undefined, item: Item, container: IContainer): boolean;
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hasRoomInContainer(
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hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
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/**
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* Drop items in a 3x3 square around the location
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@@ -208,7 +208,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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* Note: It may return the real containedItems array!
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*/
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getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
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capWeightOfItems(createdItems: Item[], itemWeight: number): void;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: boolean): Translation;
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@@ -125,6 +125,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
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get isValid(): boolean;
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get island(): Island;
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private constructor();
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toString(): string;
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preSerializeObject(): void;
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onUnserialized(): void;
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getTreasure(): readonly ITreasure[];
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function getTemperature(stage: FireStage, min: number, max: number): number;
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}
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export declare module IFire {
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function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean):
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function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): Item[];
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function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, container: IContainer, quality: Quality | undefined, tileEvent: TileEvent): void;
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function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined):
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function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): Item[];
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}
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@@ -166,7 +166,7 @@ export default class InGameScreen extends BaseScreen {
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addItemToFreeQuickSlot(itemId: number): boolean;
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clearQuickSlot(quickSlot: number, internal?: boolean): void;
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removeItemFromQuickSlot(quickSlot: number, itemId?: number, skipSync?: boolean): void;
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setItemQuickslot(item: Item, quickSlot: number
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setItemQuickslot(item: Item, quickSlot: number, removeQuickSlot?: boolean): void;
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updateQuickSlotItem(quickSlot: number): boolean;
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onUpdateQuickSlotsOrEquips(): void;
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onSortableItemReceive(sortableEvent: ISortableEvent): void;
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package/package.json
CHANGED