@wayward/types 2.11.4-beta.dev.20220207.1 → 2.11.4-beta.dev.20220208.1

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@@ -111,7 +111,7 @@ declare const actionDescriptions: {
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  89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, boolean]>;
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  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
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  90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
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- 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, (number | undefined)?]>;
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+ 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, number, (boolean | undefined)?]>;
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  104: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../player/Player").default, void, [string, any?]>;
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  92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  62: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ActionType], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ActionType]>;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.Item, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, (number | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.Item, ActionArgument.Integer32, [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, number, (boolean | undefined)?]>;
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  export default _default;
@@ -14,10 +14,9 @@ import type Player from "game/entity/player/Player";
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  import type Item from "game/item/Item";
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  import type { ITreasure } from "game/mapping/DrawnMap";
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  import type DrawnMap from "game/mapping/DrawnMap";
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- import type { IVector3 } from "utilities/math/IVector";
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  export declare enum GatherTreasureResult {
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  NoTreasure = 0,
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  NotYet = 1,
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  Gathered = 2
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  }
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- export default function (map: DrawnMap, treasure: ITreasure, actionPoint: IVector3, action: IActionHandlerApi<Player | NPC>, tool?: Item): GatherTreasureResult;
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+ export default function (map: DrawnMap, treasure: ITreasure, action: IActionHandlerApi<Player | NPC>, tool?: Item): GatherTreasureResult;
@@ -187,6 +187,7 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  /**
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  * Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
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  * All items in array are required to have onBurn set in their description to function properly.
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+ * This should eventually be removed since we want to be able to break down items into proper sub-ingredients/items.
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  */
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  burnsLike?: ItemType[];
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  spawnableTiles?: TileGroup;
@@ -169,7 +169,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  isEquipped(): boolean;
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  getEquippedPlayer(): Human | undefined;
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  getEquipSlot(): EquipType | undefined;
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- setQuickSlot(player: Player, quickSlot: number | undefined): void;
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+ setQuickSlot(player: Player, quickSlot: number, removeQuickSlot?: boolean): void;
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  clearQuickSlot(): void;
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  isDecayed(): boolean;
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  changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
@@ -208,7 +208,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  * Note: It may return the real containedItems array!
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  */
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  getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
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- reduceDismantleWeight(createdItems: Item[], itemWeight: number): void;
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+ capWeightOfItems(createdItems: Item[], itemWeight: number): void;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: boolean): Translation;
@@ -125,6 +125,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
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  get isValid(): boolean;
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  get island(): Island;
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  private constructor();
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+ toString(): string;
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  preSerializeObject(): void;
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  onUnserialized(): void;
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  getTreasure(): readonly ITreasure[];
@@ -33,7 +33,7 @@ export declare module FireStage {
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  function getTemperature(stage: FireStage, min: number, max: number): number;
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  }
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  export declare module IFire {
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- function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): void;
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+ function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): Item[];
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  function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, container: IContainer, quality: Quality | undefined, tileEvent: TileEvent): void;
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- function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): void;
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+ function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): Item[];
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  }
@@ -166,7 +166,7 @@ export default class InGameScreen extends BaseScreen {
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  addItemToFreeQuickSlot(itemId: number): boolean;
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  clearQuickSlot(quickSlot: number, internal?: boolean): void;
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  removeItemFromQuickSlot(quickSlot: number, itemId?: number, skipSync?: boolean): void;
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- setItemQuickslot(item: Item, quickSlot: number | undefined): void;
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+ setItemQuickslot(item: Item, quickSlot: number, removeQuickSlot?: boolean): void;
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  updateQuickSlotItem(quickSlot: number): boolean;
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  onUpdateQuickSlotsOrEquips(): void;
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  onSortableItemReceive(sortableEvent: ISortableEvent): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220207.1",
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+ "version": "2.11.4-beta.dev.20220208.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",