@wayward/types 2.11.4-beta.dev.20220206.1 → 2.11.4-beta.dev.20220207.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/Actions.d.ts +2 -2
- package/definitions/game/game/entity/action/IAction.d.ts +15 -13
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +8 -6
- package/definitions/game/game/options/modifiers/GameplayModifiersManager.d.ts +2 -2
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +5 -3
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -2
- package/definitions/game/multiplayer/packets/BasePacket.d.ts +2 -0
- package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +0 -2
- package/package.json +1 -1
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@@ -26,8 +26,8 @@ declare const actionDescriptions: {
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31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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79: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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12: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?]>;
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0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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38: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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61: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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@@ -282,19 +282,20 @@ export declare enum ActionArgument {
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ItemArray = 21,
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ItemArrayInventory = 22,
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ItemArrayNearby = 23,
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OptionalItemArrayNearby = 24,
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ItemInventory = 25,
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ItemNearby = 26,
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ItemType = 27,
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NPC = 28,
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NPCNearby = 29,
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Player = 30,
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Quality = 31,
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RecipeType = 32,
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RestType = 33,
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TileEvent = 34,
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UnsignedInteger32NumberArray = 35,
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Vector2 = 36,
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Vector3 = 37
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}
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export declare type ActionArgumentTypeMap<X extends ActionArgument> = {
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[ActionArgument.Undefined]: undefined;
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@@ -321,6 +322,7 @@ export declare type ActionArgumentTypeMap<X extends ActionArgument> = {
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[ActionArgument.ItemArray]: Item[];
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[ActionArgument.ItemArrayInventory]: Item[];
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[ActionArgument.ItemArrayNearby]: Item[];
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[ActionArgument.OptionalItemArrayNearby]: Array<Item | undefined>;
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[ActionArgument.ItemInventory]: Item;
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[ActionArgument.ItemNearby]: Item;
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[ActionArgument.ItemType]: ItemType;
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@@ -11,5 +11,5 @@
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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import type Item from "game/item/Item";
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.OptionalItemArrayNearby, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, ((Item | undefined)[] | undefined)?]>;
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export default _default;
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@@ -11,5 +11,5 @@
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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import type Item from "game/item/Item";
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, (Item | undefined)?]>;
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export default _default;
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@@ -13,10 +13,11 @@ import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import type Translation from "language/Translation";
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import type { Random, SeededGenerator } from "utilities/random/Random";
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import { RandomInstance, RandomReference } from "utilities/random/Random";
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export declare abstract class GameplayModifierInstance<ID extends number> {
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export declare abstract class GameplayModifierInstance<ID extends number, INSTANCE_ARGS extends any[] = []> {
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readonly id: ID;
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readonly random: Random<SeededGenerator>;
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protected readonly args: INSTANCE_ARGS;
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constructor(id: ID, random: Random<SeededGenerator>, ...args: INSTANCE_ARGS);
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options: IGameOptionsPartial;
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setOptions(options: IGameOptionsPartial): this;
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addOptions(options: IGameOptionsPartial): this;
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@@ -25,12 +26,13 @@ export declare abstract class GameplayModifierInstance<ID extends number> {
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protected abstract getDefaultTitle(): Translation;
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setTitle(initializer: (defaultTitle: Translation) => Translation): this;
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}
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export declare type GetModifierInstance<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<number, infer INSTANCE, any[]> ? INSTANCE : never;
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export declare type GetModifierId<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<infer ID, any, any[]> ? ID : never;
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export declare type GetModifierInstanceArgs<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<number, any, infer INSTANCE_ARGS> ? INSTANCE_ARGS : never;
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export default abstract class GameplayModifier<ID extends number, INSTANCE extends GameplayModifierInstance<ID> = GameplayModifierInstance<ID>, INSTANCE_ARGS extends any[] = []> implements IHasImagePath {
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export declare type GetModifierInstance<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<number, infer INSTANCE, any[]> ? INSTANCE : never;
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export declare type GetModifierId<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<infer ID, any, any[]> ? ID : never;
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export declare type GetModifierInstanceArgs<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<number, any, infer INSTANCE_ARGS> ? INSTANCE_ARGS : never;
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export default abstract class GameplayModifier<ID extends number, INSTANCE extends GameplayModifierInstance<ID, any[]> = GameplayModifierInstance<ID, any[]>, INSTANCE_ARGS extends any[] = []> implements IHasImagePath {
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readonly id: ID;
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readonly random: RandomInstance | RandomReference;
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private readonly _args;
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readonly imagePath?: string;
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constructor(id: ID, random?: RandomInstance | RandomReference);
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abstract instantiate(type: ID, ...args: INSTANCE_ARGS): INSTANCE;
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import type GameplayModifier from "game/options/modifiers/GameplayModifier";
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import type { GameplayModifierInstance, GetModifierId, GetModifierInstance, GetModifierInstanceArgs } from "game/options/modifiers/GameplayModifier";
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import type { StringableObject } from "utilities/object/Objects";
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export default abstract class GameplayModifiersManager<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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export default abstract class GameplayModifiersManager<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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private readonly enumObject;
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private readonly classes;
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private _instances;
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getModifierInstance(id: ID): MODIFIER | undefined;
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createCollection(...args: INSTANCE_ARGS): GameplayModifiersCollection<MODIFIER, ID>;
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}
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export declare class GameplayModifiersCollection<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE extends GetModifierInstance<MODIFIER> = GetModifierInstance<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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export declare class GameplayModifiersCollection<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE extends GetModifierInstance<MODIFIER> = GetModifierInstance<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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protected readonly manager: GameplayModifiersManager<MODIFIER>;
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readonly initializedModifiers: Map<ID, INSTANCE>;
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protected readonly args: INSTANCE_ARGS;
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Entity from "game/entity/Entity";
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import type Player from "game/entity/player/Player";
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import type { Milestone } from "game/milestones/IMilestone";
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import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import GameplayModifier, { GameplayModifierInstance } from "game/options/modifiers/GameplayModifier";
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}
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export declare const milestoneGroupIcons: Record<MilestoneModifierGroup, string>;
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export declare class MilestoneModifierInstance extends GameplayModifierInstance<Milestone> {
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export declare class MilestoneModifierInstance extends GameplayModifierInstance<Milestone, [Player?]> {
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protected get player(): Player | undefined;
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isEnabledForPlayer(entity: Entity): boolean;
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protected getDefaultTitle(): import("../../../../language/impl/TranslationImpl").default;
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}
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export default abstract class MilestoneModifier extends GameplayModifier<Milestone, MilestoneModifierInstance> {
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export default abstract class MilestoneModifier extends GameplayModifier<Milestone, MilestoneModifierInstance, [Player?]> {
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after?: Milestone[];
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/**
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*/
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isGlobal: boolean;
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constructor(id?: Milestone);
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instantiate(id: Milestone): MilestoneModifierInstance;
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instantiate(id: Milestone, player?: Player): MilestoneModifierInstance;
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abstract getOptions(): IGameOptionsPartial;
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initialize(instance: MilestoneModifierInstance): MilestoneModifierInstance;
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abstract getGroup(): MilestoneModifierGroup;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Player from "game/entity/player/Player";
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import { Milestone } from "game/milestones/IMilestone";
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import GameplayModifiersManager from "game/options/modifiers/GameplayModifiersManager";
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import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
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declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier> {
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declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier, Milestone, [Player?]> {
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constructor();
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has(milestone: Milestone): boolean;
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declare class TamedCreatureMilestoneModifierInstance extends MilestoneModifierInstance {
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private readonly modifier;
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constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random<SeededGenerator
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constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random<SeededGenerator>, player?: Player);
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onSpawnPlayer(player: Player): void;
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}
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export default abstract class TamedCreatureMilestoneModifier extends MilestoneModifier {
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getGroup(): MilestoneModifierGroup;
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instantiate(id: Milestone): TamedCreatureMilestoneModifierInstance;
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instantiate(id: Milestone, player?: Player): TamedCreatureMilestoneModifierInstance;
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abstract isAberrant(): boolean;
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}
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export {};
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protected readIsland(): Island;
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protected writeIsland(value: Island): void;
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protected readOptionalItems(): Array<Item | undefined>;
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protected writeItems(value: Item[]): void;
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protected writeOptionalItems(value: Array<Item | undefined>): void;
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import type { Load } from "game/meta/Loading";
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import ClientPacket from "multiplayer/packets/ClientPacket";
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import { ScreenId } from "ui/screen/IScreen";
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export default class ShowLoadingScreenPacket extends ClientPacket {
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load: Load;
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hideScreens?: ScreenId[];
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getDebugInfo(): string;
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isSyncCheckEnabled(): boolean;
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process(): void;
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package/package.json
CHANGED