@wayward/types 2.11.4-beta.dev.20220204.2 → 2.11.4-beta.dev.20220208.1

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@@ -26,8 +26,8 @@ declare const actionDescriptions: {
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  31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  79: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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  12: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?]>;
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- 0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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- 39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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+ 0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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+ 39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  38: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  61: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
@@ -111,7 +111,7 @@ declare const actionDescriptions: {
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  89: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Boolean], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, boolean]>;
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  59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
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  90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
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- 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, (number | undefined)?]>;
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+ 97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, number, (boolean | undefined)?]>;
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  104: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../player/Player").default, void, [string, any?]>;
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  92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  62: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ActionType], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ActionType]>;
@@ -282,19 +282,20 @@ export declare enum ActionArgument {
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  ItemArray = 21,
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  ItemArrayInventory = 22,
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  ItemArrayNearby = 23,
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- ItemInventory = 24,
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- ItemNearby = 25,
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- ItemType = 26,
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- NPC = 27,
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- NPCNearby = 28,
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- Player = 29,
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- Quality = 30,
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- RecipeType = 31,
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- RestType = 32,
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- TileEvent = 33,
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- UnsignedInteger32NumberArray = 34,
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- Vector2 = 35,
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- Vector3 = 36
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+ OptionalItemArrayNearby = 24,
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+ ItemInventory = 25,
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+ ItemNearby = 26,
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+ ItemType = 27,
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+ NPC = 28,
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+ NPCNearby = 29,
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+ Player = 30,
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+ Quality = 31,
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+ RecipeType = 32,
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+ RestType = 33,
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+ TileEvent = 34,
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+ UnsignedInteger32NumberArray = 35,
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+ Vector2 = 36,
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+ Vector3 = 37
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  }
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  export declare type ActionArgumentTypeMap<X extends ActionArgument> = {
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  [ActionArgument.Undefined]: undefined;
@@ -321,6 +322,7 @@ export declare type ActionArgumentTypeMap<X extends ActionArgument> = {
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  [ActionArgument.ItemArray]: Item[];
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  [ActionArgument.ItemArrayInventory]: Item[];
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  [ActionArgument.ItemArrayNearby]: Item[];
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+ [ActionArgument.OptionalItemArrayNearby]: Array<Item | undefined>;
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  [ActionArgument.ItemInventory]: Item;
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  [ActionArgument.ItemNearby]: Item;
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  [ActionArgument.ItemType]: ItemType;
@@ -11,5 +11,5 @@
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type Item from "game/item/Item";
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- declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.OptionalItemArrayNearby, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, ((Item | undefined)[] | undefined)?]>;
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  export default _default;
@@ -11,5 +11,5 @@
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type Item from "game/item/Item";
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- declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.Item, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, (number | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.Item, ActionArgument.Integer32, [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, number, (boolean | undefined)?]>;
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  export default _default;
@@ -14,10 +14,9 @@ import type Player from "game/entity/player/Player";
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  import type Item from "game/item/Item";
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  import type { ITreasure } from "game/mapping/DrawnMap";
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  import type DrawnMap from "game/mapping/DrawnMap";
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- import type { IVector3 } from "utilities/math/IVector";
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  export declare enum GatherTreasureResult {
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  NoTreasure = 0,
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  NotYet = 1,
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  Gathered = 2
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  }
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- export default function (map: DrawnMap, treasure: ITreasure, actionPoint: IVector3, action: IActionHandlerApi<Player | NPC>, tool?: Item): GatherTreasureResult;
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+ export default function (map: DrawnMap, treasure: ITreasure, action: IActionHandlerApi<Player | NPC>, tool?: Item): GatherTreasureResult;
@@ -187,6 +187,7 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  /**
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  * Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
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  * All items in array are required to have onBurn set in their description to function properly.
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+ * This should eventually be removed since we want to be able to break down items into proper sub-ingredients/items.
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  */
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  burnsLike?: ItemType[];
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  spawnableTiles?: TileGroup;
@@ -169,7 +169,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  isEquipped(): boolean;
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  getEquippedPlayer(): Human | undefined;
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  getEquipSlot(): EquipType | undefined;
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- setQuickSlot(player: Player, quickSlot: number | undefined): void;
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+ setQuickSlot(player: Player, quickSlot: number, removeQuickSlot?: boolean): void;
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  clearQuickSlot(): void;
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  isDecayed(): boolean;
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  changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
@@ -208,7 +208,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  * Note: It may return the real containedItems array!
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  */
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  getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
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- reduceDismantleWeight(createdItems: Item[], itemWeight: number): void;
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+ capWeightOfItems(createdItems: Item[], itemWeight: number): void;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: boolean): Translation;
@@ -125,6 +125,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
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  get isValid(): boolean;
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  get island(): Island;
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  private constructor();
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+ toString(): string;
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  preSerializeObject(): void;
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  onUnserialized(): void;
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  getTreasure(): readonly ITreasure[];
@@ -13,10 +13,11 @@ import type { IGameOptionsPartial } from "game/options/IGameOptions";
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  import type Translation from "language/Translation";
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  import type { Random, SeededGenerator } from "utilities/random/Random";
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  import { RandomInstance, RandomReference } from "utilities/random/Random";
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- export declare abstract class GameplayModifierInstance<ID extends number> {
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+ export declare abstract class GameplayModifierInstance<ID extends number, INSTANCE_ARGS extends any[] = []> {
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  readonly id: ID;
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  readonly random: Random<SeededGenerator>;
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- constructor(id: ID, random: Random<SeededGenerator>);
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+ protected readonly args: INSTANCE_ARGS;
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+ constructor(id: ID, random: Random<SeededGenerator>, ...args: INSTANCE_ARGS);
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  options: IGameOptionsPartial;
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  setOptions(options: IGameOptionsPartial): this;
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  addOptions(options: IGameOptionsPartial): this;
@@ -25,12 +26,13 @@ export declare abstract class GameplayModifierInstance<ID extends number> {
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  protected abstract getDefaultTitle(): Translation;
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  setTitle(initializer: (defaultTitle: Translation) => Translation): this;
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  }
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- export declare type GetModifierInstance<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<number, infer INSTANCE, any[]> ? INSTANCE : never;
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- export declare type GetModifierId<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<infer ID, any, any[]> ? ID : never;
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- export declare type GetModifierInstanceArgs<MODIFIER extends GameplayModifier<number>> = MODIFIER extends GameplayModifier<number, any, infer INSTANCE_ARGS> ? INSTANCE_ARGS : never;
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- export default abstract class GameplayModifier<ID extends number, INSTANCE extends GameplayModifierInstance<ID> = GameplayModifierInstance<ID>, INSTANCE_ARGS extends any[] = []> implements IHasImagePath {
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+ export declare type GetModifierInstance<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<number, infer INSTANCE, any[]> ? INSTANCE : never;
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+ export declare type GetModifierId<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<infer ID, any, any[]> ? ID : never;
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+ export declare type GetModifierInstanceArgs<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<number, any, infer INSTANCE_ARGS> ? INSTANCE_ARGS : never;
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+ export default abstract class GameplayModifier<ID extends number, INSTANCE extends GameplayModifierInstance<ID, any[]> = GameplayModifierInstance<ID, any[]>, INSTANCE_ARGS extends any[] = []> implements IHasImagePath {
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  readonly id: ID;
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  readonly random: RandomInstance | RandomReference;
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+ private readonly _args;
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  readonly imagePath?: string;
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  constructor(id: ID, random?: RandomInstance | RandomReference);
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  abstract instantiate(type: ID, ...args: INSTANCE_ARGS): INSTANCE;
@@ -11,7 +11,7 @@
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  import type GameplayModifier from "game/options/modifiers/GameplayModifier";
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  import type { GameplayModifierInstance, GetModifierId, GetModifierInstance, GetModifierInstanceArgs } from "game/options/modifiers/GameplayModifier";
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  import type { StringableObject } from "utilities/object/Objects";
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- export default abstract class GameplayModifiersManager<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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+ export default abstract class GameplayModifiersManager<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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  private readonly enumObject;
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  private readonly classes;
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  private _instances;
@@ -21,7 +21,7 @@ export default abstract class GameplayModifiersManager<MODIFIER extends Gameplay
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  getModifierInstance(id: ID): MODIFIER | undefined;
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  createCollection(...args: INSTANCE_ARGS): GameplayModifiersCollection<MODIFIER, ID>;
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  }
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- export declare class GameplayModifiersCollection<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE extends GetModifierInstance<MODIFIER> = GetModifierInstance<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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+ export declare class GameplayModifiersCollection<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>, ID extends GetModifierId<MODIFIER> = GetModifierId<MODIFIER>, INSTANCE extends GetModifierInstance<MODIFIER> = GetModifierInstance<MODIFIER>, INSTANCE_ARGS extends GetModifierInstanceArgs<MODIFIER> = GetModifierInstanceArgs<MODIFIER>> {
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  protected readonly manager: GameplayModifiersManager<MODIFIER>;
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  readonly initializedModifiers: Map<ID, INSTANCE>;
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  protected readonly args: INSTANCE_ARGS;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type Entity from "game/entity/Entity";
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+ import type Player from "game/entity/player/Player";
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  import type { Milestone } from "game/milestones/IMilestone";
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  import type { IGameOptionsPartial } from "game/options/IGameOptions";
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  import GameplayModifier, { GameplayModifierInstance } from "game/options/modifiers/GameplayModifier";
@@ -25,11 +26,12 @@ export declare enum MilestoneModifierGroup {
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  Challenge = 9
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  }
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  export declare const milestoneGroupIcons: Record<MilestoneModifierGroup, string>;
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- export declare class MilestoneModifierInstance extends GameplayModifierInstance<Milestone> {
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+ export declare class MilestoneModifierInstance extends GameplayModifierInstance<Milestone, [Player?]> {
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+ protected get player(): Player | undefined;
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  isEnabledForPlayer(entity: Entity): boolean;
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  protected getDefaultTitle(): import("../../../../language/impl/TranslationImpl").default;
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  }
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- export default abstract class MilestoneModifier extends GameplayModifier<Milestone, MilestoneModifierInstance> {
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+ export default abstract class MilestoneModifier extends GameplayModifier<Milestone, MilestoneModifierInstance, [Player?]> {
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  after?: Milestone[];
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  /**
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  * Whether this milestone modifier is host-exclusive, IE, clients connecting to a server can't select this modifier.
@@ -38,7 +40,7 @@ export default abstract class MilestoneModifier extends GameplayModifier<Milesto
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  */
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  isGlobal: boolean;
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  constructor(id?: Milestone);
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- instantiate(id: Milestone): MilestoneModifierInstance;
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+ instantiate(id: Milestone, player?: Player): MilestoneModifierInstance;
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  abstract getOptions(): IGameOptionsPartial;
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  initialize(instance: MilestoneModifierInstance): MilestoneModifierInstance;
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  abstract getGroup(): MilestoneModifierGroup;
@@ -8,10 +8,11 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type Player from "game/entity/player/Player";
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  import { Milestone } from "game/milestones/IMilestone";
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  import GameplayModifiersManager from "game/options/modifiers/GameplayModifiersManager";
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  import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
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- declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier> {
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+ declare class MilestoneModifiersManager extends GameplayModifiersManager<MilestoneModifier, Milestone, [Player?]> {
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  constructor();
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  has(milestone: Milestone): boolean;
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  getUnlocked(): Milestone[];
@@ -14,12 +14,12 @@ import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance }
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  import type { Random, SeededGenerator } from "utilities/random/Random";
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  declare class TamedCreatureMilestoneModifierInstance extends MilestoneModifierInstance {
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  private readonly modifier;
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- constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random<SeededGenerator>);
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+ constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random<SeededGenerator>, player?: Player);
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  onSpawnPlayer(player: Player): void;
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  }
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  export default abstract class TamedCreatureMilestoneModifier extends MilestoneModifier {
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  getGroup(): MilestoneModifierGroup;
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- instantiate(id: Milestone): TamedCreatureMilestoneModifierInstance;
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+ instantiate(id: Milestone, player?: Player): TamedCreatureMilestoneModifierInstance;
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  abstract isAberrant(): boolean;
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  }
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  export {};
@@ -33,7 +33,7 @@ export declare module FireStage {
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  function getTemperature(stage: FireStage, min: number, max: number): number;
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  }
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  export declare module IFire {
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- function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): void;
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+ function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): Item[];
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  function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, container: IContainer, quality: Quality | undefined, tileEvent: TileEvent): void;
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- function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): void;
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+ function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): Item[];
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  }
@@ -89,7 +89,9 @@ export default abstract class BasePacket {
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  protected readIsland(): Island;
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  protected writeIsland(value: Island): void;
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  protected readItems(): Item[];
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+ protected readOptionalItems(): Array<Item | undefined>;
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  protected writeItems(value: Item[]): void;
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+ protected writeOptionalItems(value: Array<Item | undefined>): void;
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  protected readTileEvent(): TileEvent | undefined;
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  protected writeTileEvent(value: TileEvent): void;
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  protected readObject(): any;
@@ -10,10 +10,8 @@
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  */
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  import type { Load } from "game/meta/Loading";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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- import { ScreenId } from "ui/screen/IScreen";
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  export default class ShowLoadingScreenPacket extends ClientPacket {
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  load: Load;
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- hideScreens?: ScreenId[];
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  getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  process(): void;
@@ -166,7 +166,7 @@ export default class InGameScreen extends BaseScreen {
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  addItemToFreeQuickSlot(itemId: number): boolean;
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  clearQuickSlot(quickSlot: number, internal?: boolean): void;
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  removeItemFromQuickSlot(quickSlot: number, itemId?: number, skipSync?: boolean): void;
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- setItemQuickslot(item: Item, quickSlot: number | undefined): void;
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+ setItemQuickslot(item: Item, quickSlot: number, removeQuickSlot?: boolean): void;
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  updateQuickSlotItem(quickSlot: number): boolean;
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  onUpdateQuickSlotsOrEquips(): void;
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  onSortableItemReceive(sortableEvent: ISortableEvent): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220204.2",
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+ "version": "2.11.4-beta.dev.20220208.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",