@wayward/types 2.11.4-beta.dev.20220130.1 → 2.11.4-beta.dev.20220201.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +8 -2
- package/definitions/game/game/entity/IHuman.d.ts +5 -0
- package/definitions/game/game/entity/action/Actions.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -2
- package/definitions/game/game/entity/creature/Pathing.d.ts +2 -2
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +2 -6
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/package.json +1 -1
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@@ -16,7 +16,7 @@ import type { ICausesDamage } from "game/entity/IEntity";
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import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, RestCancelReason } from "game/entity/IHuman";
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import { EquipType, SkillType } from "game/entity/IHuman";
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import { Stat } from "game/entity/IStats";
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import type { IAttackHand, IMobCheck } from "game/entity/player/IPlayer";
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import type { IAttackHand, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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import { WeightStatus, PlayerState } from "game/entity/player/IPlayer";
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import PlayerDefense from "game/entity/player/PlayerDefense";
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import SkillManager from "game/entity/skill/SkillManager";
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@@ -36,7 +36,7 @@ import type TileEvent from "game/tile/TileEvent";
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import Message from "language/dictionary/Message";
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import Translation from "language/Translation";
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import type { IOptions } from "save/data/ISaveDataGlobal";
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import type { IVector3 } from "utilities/math/IVector";
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import type { IVector2, IVector3 } from "utilities/math/IVector";
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export declare const REPUTATION_MAX = 64000;
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export default abstract class Human extends Entity implements IHasInsulation {
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static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
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@@ -53,11 +53,13 @@ export default abstract class Human extends Entity implements IHasInsulation {
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islandId: IslandId;
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options: Readonly<IOptions>;
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readonly equipEffects: Map<EquipEffect, EquipEffects>;
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readonly movementIntent: IMovementIntent;
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restData: IRestData | undefined;
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score: number;
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state: PlayerState;
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swimming: boolean;
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vehicleItemReference: ItemReference | undefined;
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walkPath: IWalkPath | undefined;
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identifier: string;
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skill: SkillManager;
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private readonly privateStore;
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@@ -107,6 +109,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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setPosition(point: IVector3): void;
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setZ(z: number, updateFlowField?: boolean): void;
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getMovementIntent(): IMovementIntent;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
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checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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equip(item: Item, slot: EquipType): boolean;
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@@ -25,6 +25,7 @@ import type { ITile } from "game/tile/ITerrain";
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import type { IModdable } from "mod/ModRegistry";
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import type { IRGB } from "utilities/Color";
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import type { Direction } from "utilities/math/Direction";
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import type { IVector2 } from "utilities/math/IVector";
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import type { IRange } from "utilities/math/Range";
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export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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/**
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@@ -67,6 +68,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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* @returns True if the human should be swimming, false if they should not be swimming, or undefined to use the default logic
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*/
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isSwimming(isSwimming: boolean): boolean | undefined;
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/**
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* Called when the walk path of the player changes.
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*/
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walkPathChange(walkPath: IVector2[] | undefined): any;
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/**
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* Called when a book is opened by a player
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* @param book The book that was opened
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@@ -100,7 +100,7 @@ declare const actionDescriptions: {
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32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [(import("../../item/Item").default | undefined)?]>;
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2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default, void, [import("../../item/Item").default]>;
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67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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102: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, boolean, []>;
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101: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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@@ -10,5 +10,5 @@
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
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declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
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export default _default;
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@@ -82,10 +82,10 @@ export default class Creature extends Entity implements IUnserializedCallback, I
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checkUnder(x?: number, y?: number): boolean;
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/**
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* Check if this creature can swap with the player in the event that the player is moving into them
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* @param
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* @param human Human object
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* @param source Source string. Set to undefined if this is being called from the clientside
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*/
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canSwapWith(
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canSwapWith(human: Human, source: string | undefined): boolean;
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getOwner(): Player | undefined;
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damage(damageInfo: IDamageInfo): number | undefined;
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damage(damageInfo: IDamageInfo, creatureX?: number, creatureY?: number, creatureZ?: number): number | undefined;
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@@ -8,7 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import type Human from "game/entity/Human";
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import type Island from "game/island/Island";
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import type { ITile } from "game/tile/ITerrain";
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import type { IVector2 } from "utilities/math/IVector";
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@@ -24,7 +24,7 @@ declare const _default: {
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/**
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* Returns whether the tile is blocked (completely impassible)
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*/
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isWalkToTileBlocked(
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isWalkToTileBlocked(human: Human, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
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readonly event: import("event/EventEmitter").IEventEmitter<any, IPathingEvents>;
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};
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export default _default;
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@@ -129,7 +129,7 @@ export default abstract class NPC extends Human {
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protected autoScaleStats(): void;
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protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
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protected postMove(): void;
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protected checkMove(moveType: MoveType, tileX: number, tileY: number, tileZ: number): 0 | -1 | -2 | -3 | -4 | -5;
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get asNPC(): NPC;
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get asPlayer(): undefined;
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get asLocalPlayer(): undefined;
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@@ -19,7 +19,7 @@ import type { ICheckUnderOptions, IRestData } from "game/entity/IHuman";
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import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
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import type { IStat } from "game/entity/IStats";
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import { Stat } from "game/entity/IStats";
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import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents
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import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
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import { TurnType } from "game/entity/player/IPlayer";
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import MessageManager from "game/entity/player/MessageManager";
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import NoteManager from "game/entity/player/note/NoteManager";
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@@ -71,7 +71,6 @@ export default class Player extends Human implements IUnserializedCallback {
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quests: QuestManager;
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messages: MessageManager;
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notes: NoteManager;
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walkPath: IWalkPath | undefined;
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exploredMap: ExploreMap[] | undefined;
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finishedMovingClientside: boolean;
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nextX: number;
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@@ -81,7 +80,6 @@ export default class Player extends Human implements IUnserializedCallback {
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nextMoveTime: number;
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nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
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displayCreature?: CreatureType;
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private readonly _movementIntent;
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private readonly milestonesCollection;
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private gameOptionsCached?;
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private handEquippedToLast;
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equip(item: Item, slot: EquipType, internal?: boolean, switchingHands?: boolean): boolean;
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unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
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unequipAll(): void;
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updateMovementIntent(movementIntent: IMovementIntent): void;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
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/**
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* Gets the max health of the player.
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respawn(reset: boolean): Promise<void>;
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getMovementProgress(): number;
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checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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hasWalkPath(): boolean;
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walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
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/**
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* This is only ran on the server
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@@ -200,7 +200,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
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isContainableInContainer(containable: IContainable, container: IContainer): boolean;
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getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
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isContainableInAdjacentContainer(
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isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
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isInInventory(containable: IContainable): boolean;
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isTileContainer(container: IContainer | undefined): boolean;
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/**
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export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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export default class ReferenceManager {
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static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | IterableIterator<Island> | readonly Stat[];
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private referenceCursor;
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create(): number;
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get(thing: Referenceable): Reference | undefined;
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package/package.json
CHANGED