@wayward/types 2.11.4-beta.dev.20220129.1 → 2.11.4-beta.dev.20220203.1

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Files changed (25) hide show
  1. package/definitions/game/game/entity/Entity.d.ts +6 -6
  2. package/definitions/game/game/entity/Human.d.ts +13 -3
  3. package/definitions/game/game/entity/IHuman.d.ts +25 -1
  4. package/definitions/game/game/entity/action/Actions.d.ts +1 -1
  5. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  6. package/definitions/game/game/entity/creature/Creature.d.ts +6 -3
  7. package/definitions/game/game/entity/creature/CreatureManager.d.ts +1 -1
  8. package/definitions/game/game/entity/creature/Pathing.d.ts +2 -2
  9. package/definitions/game/game/entity/npc/NPC.d.ts +3 -6
  10. package/definitions/game/game/entity/player/IPlayer.d.ts +0 -20
  11. package/definitions/game/game/entity/player/MessageManager.d.ts +2 -2
  12. package/definitions/game/game/entity/player/Player.d.ts +7 -14
  13. package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +3 -3
  14. package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +2 -1
  15. package/definitions/game/game/item/Item.d.ts +9 -10
  16. package/definitions/game/game/item/ItemManager.d.ts +3 -3
  17. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  18. package/definitions/game/multiplayer/IMultiplayer.d.ts +48 -47
  19. package/definitions/game/renderer/IRenderer.d.ts +39 -38
  20. package/definitions/game/renderer/context/RendererOrigin.d.ts +6 -5
  21. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +2 -1
  22. package/definitions/game/renderer/notifier/INotifier.d.ts +2 -1
  23. package/definitions/game/renderer/particle/Particle.d.ts +1 -1
  24. package/definitions/game/utilities/math/Vector4.d.ts +20 -0
  25. package/package.json +1 -1
@@ -20,8 +20,7 @@ import type NPC from "game/entity/npc/NPC";
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  import type Player from "game/entity/player/Player";
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  import Stats from "game/entity/Stats";
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  import type StatusEffect from "game/entity/status/StatusEffect";
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- import type { FireType } from "game/IGame";
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- import { TileUpdateType } from "game/IGame";
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+ import type { FireType, TileUpdateType } from "game/IGame";
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  import type { IInspector } from "game/inspection/IInfoProvider";
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  import type { IslandId } from "game/island/IIsland";
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  import type { ItemType, RecipeLevel } from "game/item/IItem";
@@ -36,6 +35,7 @@ import type { ItemNotifierType, StatNotificationType } from "renderer/notifier/I
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  import { Direction } from "utilities/math/Direction";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
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  import Vector2 from "utilities/math/Vector2";
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+ import type { IVector4 } from "utilities/math/Vector4";
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  export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, IVector3 {
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  readonly stat: Stats<this>;
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  entityType: EntityType;
@@ -100,7 +100,6 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  getActiveStatuses(): StatusEffect[];
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  abstract damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
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  getCraftingDifficulty(level: RecipeLevel): number;
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- getTileUpdateType(): TileUpdateType;
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  getTile(): ITile;
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  getPoint(): IVector3;
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  getFacingPoint(): IVector3;
@@ -120,11 +119,11 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  isInFov(): boolean;
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  setInFov(inFov: boolean): void;
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  isOnFire(): FireType;
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- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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- canSeeObject(type: CanASeeBType, object: IVector3 & {
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+ canSeeObject(type: CanASeeBType, object: IVector4 & {
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  fromX: number;
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  fromY: number;
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- }, fieldOfView?: FieldOfView): boolean;
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+ }, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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  queueSoundEffect(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
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  queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
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  notifyItem(itemNotifierType: ItemNotifierType, type: ItemType): void;
@@ -134,6 +133,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  getProperty<T>(property: Property): T | undefined;
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  removeProperty(property: Property): boolean;
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  getProducedTemperature(): number | undefined;
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+ abstract readonly tileUpdateType: TileUpdateType;
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  get asEntity(): Entity;
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  abstract get asCreature(): Creature | undefined;
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  abstract get asHuman(): Human | undefined;
@@ -16,7 +16,7 @@ import type { ICausesDamage } from "game/entity/IEntity";
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  import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, RestCancelReason } from "game/entity/IHuman";
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  import { EquipType, SkillType } from "game/entity/IHuman";
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  import { Stat } from "game/entity/IStats";
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- import type { IAttackHand, IMobCheck } from "game/entity/player/IPlayer";
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+ import type { IAttackHand, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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  import { WeightStatus, PlayerState } from "game/entity/player/IPlayer";
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  import PlayerDefense from "game/entity/player/PlayerDefense";
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  import SkillManager from "game/entity/skill/SkillManager";
@@ -36,7 +36,7 @@ import type TileEvent from "game/tile/TileEvent";
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  import Message from "language/dictionary/Message";
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  import Translation from "language/Translation";
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  import type { IOptions } from "save/data/ISaveDataGlobal";
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- import type { IVector3 } from "utilities/math/IVector";
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+ import type { IVector2, IVector3 } from "utilities/math/IVector";
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  export declare const REPUTATION_MAX = 64000;
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  export default abstract class Human extends Entity implements IHasInsulation {
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  static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
@@ -50,14 +50,16 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  equippedReferences: Map<EquipType, ItemReference>;
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  handToUse: EquipType | undefined;
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  inventory: IContainer;
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- islandId: IslandId;
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  options: Readonly<IOptions>;
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+ islandId: IslandId;
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  readonly equipEffects: Map<EquipEffect, EquipEffects>;
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  restData: IRestData | undefined;
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  score: number;
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  state: PlayerState;
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  swimming: boolean;
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  vehicleItemReference: ItemReference | undefined;
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+ readonly movementIntent: IMovementIntent;
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+ walkPath: IWalkPath | undefined;
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  identifier: string;
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  skill: SkillManager;
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  private readonly privateStore;
@@ -107,6 +109,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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  setPosition(point: IVector3): void;
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  setZ(z: number, updateFlowField?: boolean): void;
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+ getMovementIntent(): IMovementIntent;
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+ updateMovementIntent(movementIntent: IMovementIntent): boolean;
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+ hasWalkPath(): boolean;
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+ walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
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  checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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  damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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  equip(item: Item, slot: EquipType): boolean;
@@ -137,6 +143,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  isSwimming(): boolean;
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  updateSwimming(): void;
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  updatePaddling(): void;
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+ /**
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+ * Returns the bartering bonus for a given credit value
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+ */
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+ getBarteringBonus(baseCredits: number): number;
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  getInsulation(type: TempType): number;
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  protected resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
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  protected getBaseStatBonuses(): OptionalDescriptions<Stat, number>;
@@ -17,7 +17,7 @@ import type { AttackType } from "game/entity/IEntity";
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  import type { WeightStatus } from "game/entity/player/IPlayer";
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  import type { ISkillEvents } from "game/entity/skill/SkillManager";
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  import type { IHasImagePath, Quality } from "game/IObject";
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- import type { ItemType } from "game/item/IItem";
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+ import type { IContainer, ItemType } from "game/item/IItem";
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  import { RecipeLevel } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import { TempType } from "game/temperature/ITemperature";
@@ -25,8 +25,28 @@ import type { ITile } from "game/tile/ITerrain";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { IRGB } from "utilities/Color";
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  import type { Direction } from "utilities/math/Direction";
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+ import type { IVector2 } from "utilities/math/IVector";
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  import type { IRange } from "utilities/math/Range";
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  export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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+ /**
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+ * Called when an item is added to the player's inventory
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+ * @param item The item object
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+ * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
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+ */
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+ inventoryItemAdd(item: Item, container: IContainer): any;
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+ /**
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+ * Called when an item is removed from the players inventory
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+ * @param item The item object
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+ * @param container The container object the item was moved to.
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+ */
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+ inventoryItemRemove(item: Item, container: IContainer): any;
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+ /**
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+ * Called when an item is moved from one container to another, while still in the players inventory.
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+ * @param item The item object
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+ * @param container The container object the item was moved to. This container might be inventory or a container within the inventory.
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+ * @param previousContainer The container object the item was moved from. This container might be inventory or a container within the inventory.
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+ */
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+ inventoryItemUpdate(item: Item, container: IContainer, previousContainer?: IContainer): any;
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  /**
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  * Called when the human faces a different direction
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  * @param direction The direction the player is now facing
@@ -67,6 +87,10 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  * @returns True if the human should be swimming, false if they should not be swimming, or undefined to use the default logic
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  */
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  isSwimming(isSwimming: boolean): boolean | undefined;
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+ /**
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+ * Called when the walk path of the player changes.
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+ */
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+ walkPathChange(walkPath: IVector2[] | undefined): any;
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  /**
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  * Called when a book is opened by a player
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  * @param book The book that was opened
@@ -100,7 +100,7 @@ declare const actionDescriptions: {
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  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [(import("../../item/Item").default | undefined)?]>;
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  2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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- 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default, void, [import("../../item/Item").default]>;
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+ 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  102: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, boolean, []>;
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  101: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
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+ declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
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  export default _default;
@@ -13,11 +13,13 @@ import type { IEventEmitter } from "event/EventEmitter";
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  import type { ICreatureDescription, ICreatureEvents, IDamageInfo } from "game/entity/creature/ICreature";
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  import { CreatureType } from "game/entity/creature/ICreature";
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  import Entity from "game/entity/Entity";
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+ import type Human from "game/entity/Human";
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  import type { IStatChangeInfo } from "game/entity/IEntity";
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  import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
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  import type { IStat } from "game/entity/IStats";
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  import type Player from "game/entity/player/Player";
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  import type { CreationId } from "game/IGame";
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+ import { TileUpdateType } from "game/IGame";
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  import type { IObject } from "game/IObject";
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  import type Item from "game/item/Item";
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  import type { ITile } from "game/tile/ITerrain";
@@ -29,6 +31,7 @@ export default class Creature extends Entity implements IUnserializedCallback, I
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  readonly objectType: CreationId.Creature;
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  event: IEventEmitter<this, ICreatureEvents>;
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  readonly entityType: EntityType.Creature;
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+ readonly tileUpdateType = TileUpdateType.Creature;
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  aberrant?: boolean;
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  ai: AiType;
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  enemy?: number;
@@ -79,10 +82,10 @@ export default class Creature extends Entity implements IUnserializedCallback, I
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  checkUnder(x?: number, y?: number): boolean;
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  /**
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  * Check if this creature can swap with the player in the event that the player is moving into them
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- * @param player Player object
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+ * @param human Human object
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  * @param source Source string. Set to undefined if this is being called from the clientside
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  */
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- canSwapWith(player: Player, source: string | undefined): boolean;
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+ canSwapWith(human: Human, source: string | undefined): boolean;
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  getOwner(): Player | undefined;
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  damage(damageInfo: IDamageInfo): number | undefined;
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  damage(damageInfo: IDamageInfo, creatureX?: number, creatureY?: number, creatureZ?: number): number | undefined;
@@ -101,7 +104,7 @@ export default class Creature extends Entity implements IUnserializedCallback, I
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  protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
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  protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
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  protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
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- findPath(target: IVector2, maxNodesChecked?: number, ignorePlayer?: Player): IVector2[] | undefined;
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+ findPath(target: IVector2, maxNodesChecked?: number, ignoreHuman?: Human): IVector2[] | undefined;
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  /**
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  * Check creature move with a multiplayer sync check
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  * @param source Provided when the check is running in a sync environment (NOT CLIENTSIDE)
@@ -72,7 +72,7 @@ export default class CreatureManager extends EntityManager<Creature> {
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  * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
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  * @return Blocked penalty - Do no return 0!
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  */
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- getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean): number;
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+ getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean, ignoreHuman?: Human): number;
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  /**
77
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  * wasm calls this when calculating penalties for flow fields
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  */
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
11
- import type Player from "game/entity/player/Player";
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+ import type Human from "game/entity/Human";
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  import type Island from "game/island/Island";
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  import type { ITile } from "game/tile/ITerrain";
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  import type { IVector2 } from "utilities/math/IVector";
@@ -24,7 +24,7 @@ declare const _default: {
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  /**
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  * Returns whether the tile is blocked (completely impassible)
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  */
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- isWalkToTileBlocked(player: Player, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
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+ isWalkToTileBlocked(human: Human, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
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  readonly event: import("event/EventEmitter").IEventEmitter<any, IPathingEvents>;
29
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  };
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  export default _default;
@@ -17,7 +17,7 @@ import { AiType, EntityType, MoveType } from "game/entity/IEntity";
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  import type { ICustomizations } from "game/entity/IHuman";
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  import { EquipType } from "game/entity/IHuman";
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  import type { NPCType } from "game/entity/npc/INPCs";
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- import { CreationId } from "game/IGame";
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+ import { CreationId, TileUpdateType } from "game/IGame";
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  import type { ItemType } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import type { ITile } from "game/tile/ITerrain";
@@ -50,6 +50,7 @@ export default abstract class NPC extends Human {
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  readonly objectType = CreationId.NPC;
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  readonly event: IEventEmitter<this, INPCEvents>;
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  readonly entityType: EntityType.NPC;
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+ readonly tileUpdateType = TileUpdateType.NPC;
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  get constructorFunction(): typeof NPC;
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  ai: AiType;
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  seen: number;
@@ -88,10 +89,6 @@ export default abstract class NPC extends Human {
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  * Sets the default weightCapacity of an NPC (based on their equipment and starting items).
89
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  */
90
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  generateWeightCapacity(): void;
91
- /**
92
- * Returns the bartering bonus for a given credit value
93
- */
94
- getBarteringBonus(baseCredits: number): number;
95
92
  getName(): import("../../../language/impl/TranslationImpl").default;
96
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  protected getApplicableStatusEffects(): Set<StatusType>;
97
94
  /**
@@ -128,7 +125,7 @@ export default abstract class NPC extends Human {
128
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  protected autoScaleStats(): void;
129
126
  protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
130
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  protected postMove(): void;
131
- private checkMove;
128
+ protected checkMove(moveType: MoveType, tileX: number, tileY: number, tileZ: number): 0 | -1 | -2 | -3 | -4 | -5;
132
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  get asNPC(): NPC;
133
130
  get asPlayer(): undefined;
134
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  get asLocalPlayer(): undefined;
@@ -21,7 +21,6 @@ import type { INote } from "game/entity/player/note/NoteManager";
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  import type Player from "game/entity/player/Player";
22
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  import type { IslandId } from "game/island/IIsland";
23
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  import type Island from "game/island/Island";
24
- import type { IContainer } from "game/item/IItem";
25
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  import { ItemType } from "game/item/IItem";
26
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  import type Item from "game/item/Item";
27
26
  import type { Prompt } from "game/meta/prompt/IPrompt";
@@ -115,25 +114,6 @@ export interface IPlayerEvents extends Events<Human> {
115
114
  * Called when the player attempts to sail off the edge of the map
116
115
  */
117
116
  sailOffMapEdge(direction: Direction): any;
118
- /**
119
- * Called when an item is added to the player's inventory
120
- * @param item The item object
121
- * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
122
- */
123
- inventoryItemAdd(item: Item, container: IContainer): any;
124
- /**
125
- * Called when an item is removed from the players inventory
126
- * @param item The item object
127
- * @param container The container object the item was moved to.
128
- */
129
- inventoryItemRemove(item: Item, container: IContainer): any;
130
- /**
131
- * Called when an item is moved from one container to another, while still in the players inventory.
132
- * @param item The item object
133
- * @param container The container object the item was moved to. This container might be inventory or a container within the inventory.
134
- * @param previousContainer The container object the item was moved from. This container might be inventory or a container within the inventory.
135
- */
136
- inventoryItemUpdate(item: Item, container: IContainer, previousContainer?: IContainer): any;
137
117
  /**
138
118
  * Called when the player equips an item to a slot
139
119
  * @param player The player object
@@ -15,7 +15,7 @@ import type Player from "game/entity/player/Player";
15
15
  import type Island from "game/island/Island";
16
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  import Message from "language/dictionary/Message";
17
17
  import Translation from "language/Translation";
18
- import type { IVector3 } from "utilities/math/IVector";
18
+ import type { IVector4 } from "utilities/math/Vector4";
19
19
  export declare class MessageManagerNoOp implements IMessageManager {
20
20
  saveNoProperties: undefined;
21
21
  getMessageHistory(): Stream<IMessage>;
@@ -86,7 +86,7 @@ export default class MessageManager implements IMessageManager {
86
86
  /**
87
87
  * If the position is not visible to this human, the message won't be sent.
88
88
  */
89
- ifVisible(canSee?: IVector3): this;
89
+ ifVisible(canSee?: IVector4): this;
90
90
  /**
91
91
  * If this human is not on the given island, the message won't be sent.
92
92
  */
@@ -19,12 +19,13 @@ import type { ICheckUnderOptions, IRestData } from "game/entity/IHuman";
19
19
  import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
20
20
  import type { IStat } from "game/entity/IStats";
21
21
  import { Stat } from "game/entity/IStats";
22
- import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents, IWalkPath } from "game/entity/player/IPlayer";
22
+ import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
23
23
  import { TurnType } from "game/entity/player/IPlayer";
24
24
  import MessageManager from "game/entity/player/MessageManager";
25
25
  import NoteManager from "game/entity/player/note/NoteManager";
26
26
  import QuestManager from "game/entity/player/quest/QuestManager";
27
27
  import type { StatChangeCurrentTimerStrategy, StatChangeTimerFactory } from "game/entity/StatFactory";
28
+ import { TileUpdateType } from "game/IGame";
28
29
  import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
29
30
  import type Island from "game/island/Island";
30
31
  import type { IContainer, RecipeLevel } from "game/item/IItem";
@@ -42,9 +43,11 @@ import type { IUnserializedCallback } from "save/serializer/ISerializer";
42
43
  import type { IContainerSortInfo, IContextMenuAction, IDialogInfo, IQuickSlotInfo } from "ui/old/IOldUi";
43
44
  import { Direction } from "utilities/math/Direction";
44
45
  import type { IVector2, IVector3 } from "utilities/math/IVector";
46
+ import type { IVector4 } from "utilities/math/Vector4";
45
47
  export default class Player extends Human implements IUnserializedCallback {
46
48
  event: IEventEmitter<this, IPlayerEvents>;
47
49
  readonly entityType: EntityType.Player;
50
+ readonly tileUpdateType = TileUpdateType.Player;
48
51
  absentLastUsedTime: number;
49
52
  containerSortInfo: Record<string, IContainerSortInfo>;
50
53
  dialogContainerInfo: Record<number, IDialogInfo>;
@@ -60,9 +63,7 @@ export default class Player extends Human implements IUnserializedCallback {
60
63
  quickSlotInfo: IQuickSlotInfo[];
61
64
  realTimeTickActionDelay: number;
62
65
  revealedItems: Record<number, boolean>;
63
- respawnPoint: {
64
- islandId: IslandId;
65
- } & IVector3 | undefined;
66
+ respawnPoint: IVector4 | undefined;
66
67
  tamedCreatures: Map<string, number[]>;
67
68
  turns: number;
68
69
  walkSoundCounter: number;
@@ -70,7 +71,6 @@ export default class Player extends Human implements IUnserializedCallback {
70
71
  quests: QuestManager;
71
72
  messages: MessageManager;
72
73
  notes: NoteManager;
73
- walkPath: IWalkPath | undefined;
74
74
  exploredMap: ExploreMap[] | undefined;
75
75
  finishedMovingClientside: boolean;
76
76
  nextX: number;
@@ -80,7 +80,6 @@ export default class Player extends Human implements IUnserializedCallback {
80
80
  nextMoveTime: number;
81
81
  nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
82
82
  displayCreature?: CreatureType;
83
- private readonly _movementIntent;
84
83
  private readonly milestonesCollection;
85
84
  private gameOptionsCached?;
86
85
  private handEquippedToLast;
@@ -121,8 +120,7 @@ export default class Player extends Human implements IUnserializedCallback {
121
120
  equip(item: Item, slot: EquipType, internal?: boolean, switchingHands?: boolean): boolean;
122
121
  unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
123
122
  unequipAll(): void;
124
- getMovementIntent(): IMovementIntent;
125
- updateMovementIntent(movementIntent: IMovementIntent): void;
123
+ updateMovementIntent(movementIntent: IMovementIntent): boolean;
126
124
  resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
127
125
  /**
128
126
  * Gets the max health of the player.
@@ -177,7 +175,7 @@ export default class Player extends Human implements IUnserializedCallback {
177
175
  isServer(): boolean;
178
176
  isMultiplayerHost(): boolean;
179
177
  getName(): import("../../../language/impl/TranslationImpl").default;
180
- canSeePosition(type: CanASeeBType, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView): boolean;
178
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
181
179
  markAsExplored(points: IVector2[]): boolean | undefined;
182
180
  updateQuickSlotInfo(quickSlot: number, itemType?: ItemType, action?: IContextMenuAction, contextActionSlot?: number, contextActionType?: ActionType, canUseProtected?: boolean): void;
183
181
  updateDialogInfo(dialogIndex: string | number): void;
@@ -188,7 +186,6 @@ export default class Player extends Human implements IUnserializedCallback {
188
186
  respawn(reset: boolean): Promise<void>;
189
187
  getMovementProgress(): number;
190
188
  checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
191
- hasWalkPath(): boolean;
192
189
  walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
193
190
  /**
194
191
  * This is only ran on the server
@@ -209,10 +206,6 @@ export default class Player extends Human implements IUnserializedCallback {
209
206
  * 2. If a mod is using the `GetPlayerStrength` hook and the calculation needs to be refreshed.
210
207
  */
211
208
  updateStrength(): void;
212
- /**
213
- * Returns the bartering bonus for a given credit value
214
- */
215
- getBarteringBonus(baseCredits: number): number;
216
209
  /**
217
210
  * Check if a position is marked as explored
218
211
  * Only use this clientside
@@ -13,13 +13,13 @@ import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
13
13
  import LabelledValue from "game/inspection/infoProviders/LabelledValue";
14
14
  import Inspection from "game/inspection/Inspection";
15
15
  import Island from "game/island/Island";
16
- import Vector2 from "utilities/math/Vector2";
17
- export default class IslandInspection extends Inspection<Vector2> {
16
+ import type { IVector2 } from "utilities/math/IVector";
17
+ export default class IslandInspection extends Inspection<IVector2> {
18
18
  private readonly title;
19
19
  static getIslandName(island?: Island, useGenerated?: boolean): import("../../../language/impl/TranslationImpl").default;
20
20
  static handles(type: InspectType, island: unknown): boolean;
21
21
  get island(): Island | undefined;
22
- constructor(island: Island | Vector2, title?: boolean);
22
+ constructor(island: Island | IVector2, title?: boolean);
23
23
  getId(): string;
24
24
  get(context: InfoProviderContext): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
25
25
  private getTreasureMaps;
@@ -9,11 +9,12 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import NPC from "game/entity/npc/NPC";
12
+ import { InspectType } from "game/inspection/IInspection";
12
13
  import HumanInspection from "game/inspection/inspections/HumanInspection";
13
14
  import type { IVector3 } from "utilities/math/IVector";
14
15
  export default class NPCInspection extends HumanInspection<NPC> {
15
16
  static getFromTile(position: IVector3): never[] | NPCInspection;
16
- static handles(npc: unknown): boolean;
17
+ static handles(type: InspectType, npc: unknown): boolean;
17
18
  constructor(npc: NPC);
18
19
  getBorder(): string;
19
20
  }
@@ -17,7 +17,6 @@ import type Entity from "game/entity/Entity";
17
17
  import type Human from "game/entity/Human";
18
18
  import { DamageType, EntityType } from "game/entity/IEntity";
19
19
  import { EquipType, SkillType } from "game/entity/IHuman";
20
- import type NPC from "game/entity/npc/NPC";
21
20
  import type Player from "game/entity/player/Player";
22
21
  import { CreationId } from "game/IGame";
23
22
  import type { IObject, IObjectOptions } from "game/IObject";
@@ -202,22 +201,22 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
202
201
  rerollMagicalPropertyValues(): void;
203
202
  addMagicalProperty(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes): boolean;
204
203
  getMagicalPropertyInfo(type: MagicalPropertyType): IMagicalPropertyInfo | undefined;
205
- acquireNotify(player: Player): void;
204
+ acquireNotify(human: Human): void;
206
205
  getStokeFireValue(): number | undefined;
207
206
  getStokeFireBonusValue(): number;
208
207
  getOnUseBonus(): number;
209
208
  /**
210
209
  * Gets the worth of an item used for merchant trading. Does not consider batering or modifiers bonuses; use Item.getTraderSellPrice for that.
211
- * @param player The player that is trading the item for its worth (used for durability calculations).
210
+ * @param human The human that is trading the item for its worth (used for durability calculations).
212
211
  * @param magicalWorth Include the value of `MagicalPropertyType.Worth`, defaults to true
213
212
  */
214
- getWorth(player: Player | undefined, magicalWorth?: boolean): number;
213
+ getWorth(human: Human | undefined, magicalWorth?: boolean): number;
215
214
  /**
216
- * The full price the item will go for when traded to a merchant NPC. Considers modifiers and a player's bartering skill.
217
- * @param player The player that is trading the item.
215
+ * The full price the item will go for when traded to a merchant NPC. Considers modifiers and a human's bartering skill.
216
+ * @param human The human that is trading the item.
218
217
  * @param magicalWorth Include the value of `MagicalPropertyType.Worth`, defaults to true
219
218
  */
220
- getTraderSellPrice(player: Player | undefined, magicalWorth?: boolean): number;
219
+ getTraderSellPrice(human: Human | undefined, magicalWorth?: boolean): number;
221
220
  canBurnPlayer(): boolean;
222
221
  getBaseDefense(): number;
223
222
  getDurabilityCharge(): number;
@@ -259,12 +258,12 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
259
258
  * @returns A number (possibly 0 if no quality or action level).
260
259
  */
261
260
  getItemUseBonus(action: ActionType): number;
262
- getRangedWeapon(player: Player | NPC): Item | boolean;
261
+ getRangedWeapon(human: Human): Item | boolean;
263
262
  /**
264
263
  * Extinguishes to item if it is lit.
265
- * @param player Player or NPC entity that is carrying the item to extinguish.
264
+ * @param human Human entity that is carrying the item to extinguish.
266
265
  */
267
- extinguish(player: Player | NPC | undefined): void;
266
+ extinguish(human: Human | undefined): void;
268
267
  /**
269
268
  * Get the maximum durability for an item based on many factors.
270
269
  * @param human Player that we checking to get the maximum item durability (as game options can affect this).
@@ -200,7 +200,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
200
200
  isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
201
201
  isContainableInContainer(containable: IContainable, container: IContainer): boolean;
202
202
  getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
203
- isContainableInAdjacentContainer(player: Player, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
203
+ isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
204
204
  isInInventory(containable: IContainable): boolean;
205
205
  isTileContainer(container: IContainer | undefined): boolean;
206
206
  /**
@@ -253,11 +253,11 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
253
253
  /**
254
254
  * Summons a void dweller based on item worth and chance or provides a hint message.
255
255
  * @param item Item to get the worth of.
256
- * @param player The player that is dropping the item.
256
+ * @param human The human that is dropping the item.
257
257
  * @param point The point in which we are dropping the item.
258
258
  * @returns True or false based on if we get a message or not.
259
259
  */
260
- summonVoidDweller(item: Item, player: Player | NPC, point: IVector3): boolean;
260
+ summonVoidDweller(item: Item, human: Human, point: IVector3): boolean;
261
261
  /**
262
262
  * Note: don't print items to the console because the console will hold the item indefinitely
263
263
  */
@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
44
44
  export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
45
45
  export default class ReferenceManager {
46
46
  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
47
- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
47
+ static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | IterableIterator<Island> | readonly Stat[];
48
48
  private referenceCursor;
49
49
  create(): number;
50
50
  get(thing: Referenceable): Reference | undefined;
@@ -54,53 +54,54 @@ export declare enum MultiplayerSyncCheck {
54
54
  Doodad = 15,
55
55
  DoodadManager = 16,
56
56
  EncumberedStatus = 17,
57
- ExhaustedPreMove = 18,
58
- FlowFieldHashCode = 19,
59
- FlowFieldPenalty = 20,
60
- FlowFieldUpdate = 21,
61
- FlowFieldUpdateTile = 22,
62
- FlowFieldValue = 23,
63
- HandToUse = 24,
64
- HealthChange = 25,
65
- InventoryCount = 26,
66
- Island = 27,
67
- IslandCivilizationScore = 28,
68
- Islands = 29,
69
- IsTileEmpty = 30,
70
- Item = 31,
71
- ItemCraft = 32,
72
- ItemDamage = 33,
73
- ItemOrder = 34,
74
- LastCreationIds = 35,
75
- Merchant = 36,
76
- MilestoneSeed = 37,
77
- Misc = 38,
78
- Modifier = 39,
79
- MoveToTile = 40,
80
- PenaltyFieldHashCode = 41,
81
- PlaceOnTile = 42,
82
- PlayerManager = 43,
83
- PlayerPositions = 44,
84
- Players = 45,
85
- PlayerSetup = 46,
86
- Random = 47,
87
- Reputation = 48,
88
- Seed = 49,
89
- SeededGenerator = 50,
90
- SkillGain = 51,
91
- StaminaChanges = 52,
92
- StatChange = 53,
93
- Stats = 54,
94
- StatusChange = 55,
95
- StatusEffect = 56,
96
- SyncChecks = 57,
97
- TemperatureManager = 58,
98
- Temporary = 59,
99
- Tick = 60,
100
- TileEvent = 61,
101
- Time = 62,
102
- UpdateDirection = 63,
103
- Weight = 64
57
+ Entity = 18,
58
+ ExhaustedPreMove = 19,
59
+ FlowFieldHashCode = 20,
60
+ FlowFieldPenalty = 21,
61
+ FlowFieldUpdate = 22,
62
+ FlowFieldUpdateTile = 23,
63
+ FlowFieldValue = 24,
64
+ HandToUse = 25,
65
+ HealthChange = 26,
66
+ InventoryCount = 27,
67
+ Island = 28,
68
+ IslandCivilizationScore = 29,
69
+ Islands = 30,
70
+ IsTileEmpty = 31,
71
+ Item = 32,
72
+ ItemCraft = 33,
73
+ ItemDamage = 34,
74
+ ItemOrder = 35,
75
+ LastCreationIds = 36,
76
+ Merchant = 37,
77
+ MilestoneSeed = 38,
78
+ Misc = 39,
79
+ Modifier = 40,
80
+ MoveToTile = 41,
81
+ PenaltyFieldHashCode = 42,
82
+ PlaceOnTile = 43,
83
+ PlayerManager = 44,
84
+ PlayerPositions = 45,
85
+ Players = 46,
86
+ PlayerSetup = 47,
87
+ Random = 48,
88
+ Reputation = 49,
89
+ Seed = 50,
90
+ SeededGenerator = 51,
91
+ SkillGain = 52,
92
+ StaminaChanges = 53,
93
+ StatChange = 54,
94
+ Stats = 55,
95
+ StatusChange = 56,
96
+ StatusEffect = 57,
97
+ SyncChecks = 58,
98
+ TemperatureManager = 59,
99
+ Temporary = 60,
100
+ Tick = 61,
101
+ TileEvent = 62,
102
+ Time = 63,
103
+ UpdateDirection = 64,
104
+ Weight = 65
104
105
  }
105
106
  export declare const maxPlayers = 32;
106
107
  export declare const packetTickRate = 16;
@@ -64,43 +64,44 @@ export declare enum RenderSource {
64
64
  Mod = 20,
65
65
  MovementCreature = 21,
66
66
  MovementNPC = 22,
67
- MovementPlayerPost = 23,
68
- MovementPlayerPre = 24,
69
- MovementPlayerZPost = 25,
70
- MovementPlayerZPre = 26,
71
- MovementTileEvent = 27,
72
- MultiplayerDisconnect = 28,
73
- Notifier = 29,
74
- NotifierAddCreature = 30,
75
- NotifierAddItem = 31,
76
- NotifierAddNotifierIcon = 32,
77
- NotifierAddStat = 33,
78
- NotifierAddStatusType = 34,
79
- OptionHeadgear = 35,
80
- OptionVisionMode = 36,
81
- OptionZoomLevel = 37,
82
- Particles = 38,
83
- ParticleSpawn = 39,
84
- PlayerAdd = 40,
85
- PlayerKill = 41,
86
- PlayerProcessMovement = 42,
87
- PlayerReady = 43,
88
- PlayerRemove = 44,
89
- PlayerRespawn = 45,
90
- PlayerRest = 46,
91
- PlayerRestStart = 47,
92
- PlayerRestStop = 48,
93
- PlayerVehicle = 49,
94
- PlayerWalkToTilePath = 50,
95
- PlayerWalkToTilePathOverburdened = 51,
96
- PlayerWalkToTilePathPreview = 52,
97
- PlayerWalkToTilePathReset = 53,
98
- RemoveBlood = 54,
99
- Resize = 55,
100
- SetupGl = 56,
101
- StartGame = 57,
102
- Steamworks = 58,
103
- Thumbnail = 59,
104
- WorldLayerRendererFlush = 60
67
+ MovementPlayer = 23,
68
+ MovementPlayerPost = 24,
69
+ MovementPlayerPre = 25,
70
+ MovementPlayerZPost = 26,
71
+ MovementPlayerZPre = 27,
72
+ MovementTileEvent = 28,
73
+ MultiplayerDisconnect = 29,
74
+ Notifier = 30,
75
+ NotifierAddCreature = 31,
76
+ NotifierAddItem = 32,
77
+ NotifierAddNotifierIcon = 33,
78
+ NotifierAddStat = 34,
79
+ NotifierAddStatusType = 35,
80
+ OptionHeadgear = 36,
81
+ OptionVisionMode = 37,
82
+ OptionZoomLevel = 38,
83
+ Particles = 39,
84
+ ParticleSpawn = 40,
85
+ PlayerAdd = 41,
86
+ PlayerKill = 42,
87
+ PlayerProcessMovement = 43,
88
+ PlayerReady = 44,
89
+ PlayerRemove = 45,
90
+ PlayerRespawn = 46,
91
+ PlayerRest = 47,
92
+ PlayerRestStart = 48,
93
+ PlayerRestStop = 49,
94
+ PlayerVehicle = 50,
95
+ PlayerWalkToTilePath = 51,
96
+ PlayerWalkToTilePathOverburdened = 52,
97
+ PlayerWalkToTilePathPreview = 53,
98
+ PlayerWalkToTilePathReset = 54,
99
+ RemoveBlood = 55,
100
+ Resize = 56,
101
+ SetupGl = 57,
102
+ StartGame = 58,
103
+ Steamworks = 59,
104
+ Thumbnail = 60,
105
+ WorldLayerRendererFlush = 61
105
106
  }
106
107
  export declare function calculateAmbientLightLevel(origin: IRendererOrigin, z: number): number;
@@ -16,6 +16,7 @@ import type Island from "game/island/Island";
16
16
  import FieldOfView from "renderer/fieldOfView/FieldOfView";
17
17
  import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
18
18
  import type { IVector3 } from "utilities/math/IVector";
19
+ import type { IVector4 } from "utilities/math/Vector4";
19
20
  export interface IRendererOrigin {
20
21
  readonly islandId: IslandId;
21
22
  readonly island: Island;
@@ -28,11 +29,11 @@ export interface IRendererOrigin {
28
29
  readonly asEntity: Entity | undefined;
29
30
  readonly asPlayer: Player | undefined;
30
31
  readonly asHuman: Human | undefined;
31
- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
32
- canSeeObject(type: CanASeeBType, object: IVector3 & {
32
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
33
33
  fromX: number;
34
34
  fromY: number;
35
35
  }, fieldOfView: FieldOfView | undefined): boolean;
36
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
36
37
  getMovementProgress(timeStamp: number): number;
37
38
  }
38
39
  export declare class RendererOrigin implements IRendererOrigin {
@@ -47,13 +48,13 @@ export declare class RendererOrigin implements IRendererOrigin {
47
48
  readonly isMovingClientside: boolean;
48
49
  readonly asEntity: Entity | undefined;
49
50
  readonly asPlayer: Player | undefined;
50
- readonly asHuman: Player | undefined;
51
+ readonly asHuman: Human | undefined;
51
52
  private constructor();
52
53
  get island(): Island;
53
54
  getMovementProgress(_timeStamp: number): number;
54
- canSeeObject(type: CanASeeBType, object: IVector3 & {
55
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
55
56
  fromX: number;
56
57
  fromY: number;
57
58
  }, fieldOfView: FieldOfView | undefined): boolean;
58
- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
59
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
59
60
  }
@@ -21,6 +21,7 @@ import type { IBound3 } from "utilities/math/Bound3";
21
21
  import type { IVector2, IVector3 } from "utilities/math/IVector";
22
22
  import Vector2 from "utilities/math/Vector2";
23
23
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
24
+ import type { IslandId } from "game/island/IIsland";
24
25
  export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
25
26
  protected readonly context: RendererContext;
26
27
  private readonly worldRenderer;
@@ -50,7 +51,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
50
51
  private transitionFinishTime;
51
52
  private lastComputedIslandId;
52
53
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
53
- static canSeePosition(origin: IRendererOrigin, type: CanASeeBType, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
54
+ static canSeePosition(origin: IRendererOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
54
55
  static getBounds(origin: IVector3, radius: number): IBound3;
55
56
  /**
56
57
  * Updates the explored tiles around players
@@ -9,9 +9,10 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
+ import type { IslandId } from "game/island/IIsland";
12
13
  import type { IVector2, IVector3 } from "utilities/math/IVector";
13
14
  export interface INotificationLocation extends IVector3 {
14
- readonly islandId: string;
15
+ readonly islandId: IslandId;
15
16
  getMovementPoint?(timeStamp: number): IVector2;
16
17
  queueSoundEffect?(soundEffect: SfxType): void;
17
18
  }
@@ -32,7 +32,7 @@ export default class Particle {
32
32
  constructor(context: RendererContext, worldRenderer: WorldRenderer, maxParticles?: number);
33
33
  delete(): void;
34
34
  create(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB): void;
35
- createMultiple(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number, ignoreFieldOfView?: boolean): void;
35
+ createMultiple(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number): void;
36
36
  clear(): void;
37
37
  update(timeStamp: number): void;
38
38
  render(x: number, y: number): boolean;
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IslandId } from "game/island/IIsland";
12
+ import type { IVector3 } from "utilities/math/IVector";
13
+ import Vector3 from "utilities/math/Vector3";
14
+ export interface IVector4 extends IVector3 {
15
+ readonly islandId: IslandId;
16
+ }
17
+ export default class Vector4 extends Vector3 implements IVector4 {
18
+ readonly islandId: IslandId;
19
+ constructor(islandId: IslandId, x: number, y: number, z: number);
20
+ }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.11.4-beta.dev.20220129.1",
4
+ "version": "2.11.4-beta.dev.20220203.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",