@wayward/types 2.11.4-beta.dev.20220128.1 → 2.11.4-beta.dev.20220129.1

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@@ -17,7 +17,7 @@ import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRest
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  import { EquipType, SkillType } from "game/entity/IHuman";
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  import { Stat } from "game/entity/IStats";
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  import type { IAttackHand, IMobCheck } from "game/entity/player/IPlayer";
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- import { PlayerState } from "game/entity/player/IPlayer";
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+ import { WeightStatus, PlayerState } from "game/entity/player/IPlayer";
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  import PlayerDefense from "game/entity/player/PlayerDefense";
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  import SkillManager from "game/entity/skill/SkillManager";
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  import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
@@ -89,6 +89,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  updateReputation(reputation: number): void;
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  capReputation(): void;
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  setPaddling(item: Item | undefined, extinguishTorches?: boolean): void;
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+ getWeightStatus(): WeightStatus;
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  /**
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  * Extinguishes all torches the player is holding.
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  */
@@ -14,6 +14,7 @@ import type { ActionType } from "game/entity/action/IAction";
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  import type Entity from "game/entity/Entity";
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  import type Human from "game/entity/Human";
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  import type { AttackType } from "game/entity/IEntity";
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+ import type { WeightStatus } from "game/entity/player/IPlayer";
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  import type { ISkillEvents } from "game/entity/skill/SkillManager";
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  import type { IHasImagePath, Quality } from "game/IObject";
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  import type { ItemType } from "game/item/IItem";
@@ -55,6 +56,11 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  */
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  canAttack(weapon: Item | undefined, attackType: AttackType): boolean | undefined;
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  calculateEquipmentStats(): any;
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+ /**
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+ * Called when getting the players weight status
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+ * @returns The weight status of the player or undefined to use the default logic
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+ */
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+ getWeightStatus(): WeightStatus | undefined;
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  /**
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  * Called when checking if a human is swimming
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  * @param isSwimming True if the human is swimming
@@ -229,3 +235,8 @@ export interface IHumanOld extends Partial<Human> {
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  core: number;
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  }>;
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  }
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+ /**
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+ * At this weight or more, you are encumbered.
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+ * Defaults to 90% (0.9)
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+ */
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+ export declare const WEIGHT_ENCUMBERED = 0.9;
@@ -16,7 +16,7 @@ declare const actionDescriptions: {
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  78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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  27: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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- 5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default, void, [import("../../item/Item").default]>;
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+ 5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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  71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
@@ -35,7 +35,7 @@ declare const actionDescriptions: {
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  7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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+ 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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  37: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  35: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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  21: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
@@ -46,7 +46,7 @@ declare const actionDescriptions: {
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  11: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  45: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  76: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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- 60: import("./Action").Action<[], import("../player/Player").default, void, []>;
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+ 60: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32], [import("game/entity/action/IAction").ActionArgument.Object, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [number, number | boolean, any?]>;
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  56: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
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+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
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  export default _default;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
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  import { ActionArgument } from "game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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  export default _default;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { Action } from "game/entity/action/Action";
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- declare const _default: Action<[], import("../../player/Player").default, void, []>;
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+ declare const _default: Action<[], import("../../player/Player").default | import("../../npc/NPC").default, void, []>;
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  export default _default;
@@ -183,11 +183,6 @@ export interface IPlayerEvents extends Events<Human> {
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  * @returns A number to set the player weight to or undefined to use the default logic
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  */
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  updateWeight(newWeight: number): number | undefined;
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- /**
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- * Called when getting the players weight status
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- * @returns The weight status of the player or undefined to use the default logic
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- */
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- getWeightStatus(): WeightStatus | undefined;
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  /**
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  * Called when getting the players weight or stamina movement penalty
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  * @returns The weight/stamina movement penalty for the player or undefined to use the default logic
@@ -376,11 +371,6 @@ export declare enum WeightStatus {
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  * The amount of extra weight the player can hold (added to max health)
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  */
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  export declare const STRENGTH_BONUS = 25;
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- /**
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- * At this weight or more, you are encumbered.
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- * Defaults to 90% (0.9)
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- */
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- export declare const WEIGHT_ENCUMBERED = 0.9;
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  export interface IWalkPath {
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  path: IVector2[];
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  force?: boolean;
@@ -20,7 +20,7 @@ import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
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  import type { IStat } from "game/entity/IStats";
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  import { Stat } from "game/entity/IStats";
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  import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents, IWalkPath } from "game/entity/player/IPlayer";
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- import { TurnType, WeightStatus } from "game/entity/player/IPlayer";
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+ import { TurnType } from "game/entity/player/IPlayer";
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  import MessageManager from "game/entity/player/MessageManager";
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  import NoteManager from "game/entity/player/note/NoteManager";
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  import QuestManager from "game/entity/player/quest/QuestManager";
@@ -144,7 +144,6 @@ export default class Player extends Human implements IUnserializedCallback {
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  load(): void;
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  setup(spawnPoint: IVector3): void;
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  updateReputation(reputation: number): void;
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- getWeightStatus(): WeightStatus;
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  getWeightOrStaminaMovementPenalty(): number;
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  /**
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  * Check if there is a still in front of the player.
@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
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  export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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  export default class ReferenceManager {
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  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly SkillType[] | readonly ItemType[] | IterableIterator<Island> | readonly Stat[];
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+ static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
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  private referenceCursor;
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  create(): number;
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  get(thing: Referenceable): Reference | undefined;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220128.1",
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+ "version": "2.11.4-beta.dev.20220129.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",