@wayward/types 2.11.4-beta.dev.20220127.1 → 2.11.4-beta.dev.20220201.1

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Files changed (30) hide show
  1. package/definitions/game/game/entity/Entity.d.ts +6 -6
  2. package/definitions/game/game/entity/EntityManager.d.ts +2 -6
  3. package/definitions/game/game/entity/Human.d.ts +10 -3
  4. package/definitions/game/game/entity/IEntityManager.d.ts +5 -6
  5. package/definitions/game/game/entity/IHuman.d.ts +16 -0
  6. package/definitions/game/game/entity/action/Actions.d.ts +4 -4
  7. package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  11. package/definitions/game/game/entity/creature/Creature.d.ts +6 -3
  12. package/definitions/game/game/entity/creature/CreatureManager.d.ts +1 -1
  13. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +0 -5
  14. package/definitions/game/game/entity/creature/Pathing.d.ts +2 -2
  15. package/definitions/game/game/entity/npc/NPC.d.ts +3 -2
  16. package/definitions/game/game/entity/player/IPlayer.d.ts +0 -10
  17. package/definitions/game/game/entity/player/MessageManager.d.ts +2 -2
  18. package/definitions/game/game/entity/player/Player.d.ts +14 -12
  19. package/definitions/game/game/island/Island.d.ts +7 -1
  20. package/definitions/game/game/item/ItemManager.d.ts +1 -1
  21. package/definitions/game/multiplayer/IMultiplayer.d.ts +48 -47
  22. package/definitions/game/renderer/IRenderer.d.ts +39 -38
  23. package/definitions/game/renderer/context/RendererOrigin.d.ts +6 -5
  24. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +3 -2
  25. package/definitions/game/renderer/notifier/INotifier.d.ts +2 -1
  26. package/definitions/game/renderer/particle/Particle.d.ts +1 -1
  27. package/definitions/game/utilities/SearchParams.d.ts +15 -0
  28. package/definitions/game/utilities/math/Vector4.d.ts +20 -0
  29. package/package.json +1 -1
  30. package/tsconfig.mod.base.json +3 -6
@@ -20,8 +20,7 @@ import type NPC from "game/entity/npc/NPC";
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  import type Player from "game/entity/player/Player";
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  import Stats from "game/entity/Stats";
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  import type StatusEffect from "game/entity/status/StatusEffect";
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- import type { FireType } from "game/IGame";
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- import { TileUpdateType } from "game/IGame";
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+ import type { FireType, TileUpdateType } from "game/IGame";
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  import type { IInspector } from "game/inspection/IInfoProvider";
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  import type { IslandId } from "game/island/IIsland";
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  import type { ItemType, RecipeLevel } from "game/item/IItem";
@@ -36,6 +35,7 @@ import type { ItemNotifierType, StatNotificationType } from "renderer/notifier/I
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  import { Direction } from "utilities/math/Direction";
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
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  import Vector2 from "utilities/math/Vector2";
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+ import type { IVector4 } from "utilities/math/Vector4";
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  export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, IVector3 {
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  readonly stat: Stats<this>;
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  entityType: EntityType;
@@ -100,7 +100,6 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  getActiveStatuses(): StatusEffect[];
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  abstract damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
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  getCraftingDifficulty(level: RecipeLevel): number;
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- getTileUpdateType(): TileUpdateType;
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  getTile(): ITile;
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  getPoint(): IVector3;
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  getFacingPoint(): IVector3;
@@ -120,11 +119,11 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  isInFov(): boolean;
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  setInFov(inFov: boolean): void;
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  isOnFire(): FireType;
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- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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- canSeeObject(type: CanASeeBType, object: IVector3 & {
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+ canSeeObject(type: CanASeeBType, object: IVector4 & {
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  fromX: number;
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  fromY: number;
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- }, fieldOfView?: FieldOfView): boolean;
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+ }, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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  queueSoundEffect(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
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  queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
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  notifyItem(itemNotifierType: ItemNotifierType, type: ItemType): void;
@@ -134,6 +133,7 @@ export default abstract class Entity extends EventEmitter.Host<IEntityEvents> im
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  getProperty<T>(property: Property): T | undefined;
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  removeProperty(property: Property): boolean;
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  getProducedTemperature(): number | undefined;
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+ abstract readonly tileUpdateType: TileUpdateType;
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  get asEntity(): Entity;
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  abstract get asCreature(): Creature | undefined;
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  abstract get asHuman(): Human | undefined;
@@ -8,11 +8,9 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { IMoveTypeZ } from "game/entity/creature/ICreatureManager";
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  import type Entity from "game/entity/Entity";
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- import type { IEntityManager } from "game/entity/IEntityManager";
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+ import type { IEntityManager, IPlayerBound } from "game/entity/IEntityManager";
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  import { ObjectManager } from "game/ObjectManager";
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- import Bound3 from "utilities/math/Bound3";
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  export interface IEntityManagerEvents<T extends Entity> {
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  spawn(entity: T): any;
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  remove(entity: T): any;
@@ -25,10 +23,8 @@ export interface IEntityCanCreateOptions {
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  chanceOfScarecrowScare?: number;
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  }
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  export default abstract class EntityManager<T extends Entity> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
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- private readonly moveTypesInFov;
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  remove(entity: T): void;
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- updateFov(bounds: Bound3[]): number;
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- getMoveTypesInFov(): IMoveTypeZ[];
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+ updateFov(playerBounds: IPlayerBound[]): void;
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  /**
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  * Checks if the target position is a good spot for a new entity
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  */
@@ -16,8 +16,8 @@ import type { ICausesDamage } from "game/entity/IEntity";
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  import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, RestCancelReason } from "game/entity/IHuman";
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  import { EquipType, SkillType } from "game/entity/IHuman";
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  import { Stat } from "game/entity/IStats";
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- import type { IAttackHand, IMobCheck } from "game/entity/player/IPlayer";
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- import { PlayerState } from "game/entity/player/IPlayer";
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+ import type { IAttackHand, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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+ import { WeightStatus, PlayerState } from "game/entity/player/IPlayer";
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  import PlayerDefense from "game/entity/player/PlayerDefense";
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  import SkillManager from "game/entity/skill/SkillManager";
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  import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
@@ -36,7 +36,7 @@ import type TileEvent from "game/tile/TileEvent";
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  import Message from "language/dictionary/Message";
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  import Translation from "language/Translation";
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  import type { IOptions } from "save/data/ISaveDataGlobal";
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- import type { IVector3 } from "utilities/math/IVector";
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+ import type { IVector2, IVector3 } from "utilities/math/IVector";
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  export declare const REPUTATION_MAX = 64000;
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  export default abstract class Human extends Entity implements IHasInsulation {
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  static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
@@ -53,11 +53,13 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  islandId: IslandId;
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  options: Readonly<IOptions>;
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  readonly equipEffects: Map<EquipEffect, EquipEffects>;
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+ readonly movementIntent: IMovementIntent;
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  restData: IRestData | undefined;
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  score: number;
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  state: PlayerState;
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  swimming: boolean;
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  vehicleItemReference: ItemReference | undefined;
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+ walkPath: IWalkPath | undefined;
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  identifier: string;
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  skill: SkillManager;
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  private readonly privateStore;
@@ -89,6 +91,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  updateReputation(reputation: number): void;
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  capReputation(): void;
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  setPaddling(item: Item | undefined, extinguishTorches?: boolean): void;
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+ getWeightStatus(): WeightStatus;
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  /**
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  * Extinguishes all torches the player is holding.
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  */
@@ -106,6 +109,10 @@ export default abstract class Human extends Entity implements IHasInsulation {
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  burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean): number | undefined;
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  setPosition(point: IVector3): void;
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  setZ(z: number, updateFlowField?: boolean): void;
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+ getMovementIntent(): IMovementIntent;
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+ updateMovementIntent(movementIntent: IMovementIntent): boolean;
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+ hasWalkPath(): boolean;
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+ walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
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  checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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  damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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  equip(item: Item, slot: EquipType): boolean;
@@ -9,15 +9,14 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type Entity from "game/entity/Entity";
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- import type { MoveType } from "game/entity/IEntity";
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+ import type Player from "game/entity/player/Player";
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  import type { IBound3 } from "utilities/math/Bound3";
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  export interface IEntityManager<T extends Entity> {
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  remove(entity: T): void;
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- updateFov(bounds: IBound3[]): number;
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- getMoveTypesInFov(): IMoveTypeZ[];
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+ updateFov(playerBounds: IPlayerBound[]): void;
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  }
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  export default IEntityManager;
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- export interface IMoveTypeZ {
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- moveType: MoveType;
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- z: number;
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+ export interface IPlayerBound {
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+ player: Player;
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+ bound: IBound3;
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  }
@@ -14,6 +14,7 @@ import type { ActionType } from "game/entity/action/IAction";
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  import type Entity from "game/entity/Entity";
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  import type Human from "game/entity/Human";
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  import type { AttackType } from "game/entity/IEntity";
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+ import type { WeightStatus } from "game/entity/player/IPlayer";
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  import type { ISkillEvents } from "game/entity/skill/SkillManager";
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  import type { IHasImagePath, Quality } from "game/IObject";
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  import type { ItemType } from "game/item/IItem";
@@ -24,6 +25,7 @@ import type { ITile } from "game/tile/ITerrain";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { IRGB } from "utilities/Color";
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  import type { Direction } from "utilities/math/Direction";
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+ import type { IVector2 } from "utilities/math/IVector";
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  import type { IRange } from "utilities/math/Range";
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  export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  /**
@@ -55,12 +57,21 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  */
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  canAttack(weapon: Item | undefined, attackType: AttackType): boolean | undefined;
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  calculateEquipmentStats(): any;
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+ /**
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+ * Called when getting the players weight status
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+ * @returns The weight status of the player or undefined to use the default logic
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+ */
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+ getWeightStatus(): WeightStatus | undefined;
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  /**
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  * Called when checking if a human is swimming
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  * @param isSwimming True if the human is swimming
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  * @returns True if the human should be swimming, false if they should not be swimming, or undefined to use the default logic
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  */
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  isSwimming(isSwimming: boolean): boolean | undefined;
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+ /**
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+ * Called when the walk path of the player changes.
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+ */
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+ walkPathChange(walkPath: IVector2[] | undefined): any;
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  /**
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  * Called when a book is opened by a player
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  * @param book The book that was opened
@@ -229,3 +240,8 @@ export interface IHumanOld extends Partial<Human> {
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  core: number;
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  }>;
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  }
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+ /**
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+ * At this weight or more, you are encumbered.
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+ * Defaults to 90% (0.9)
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+ */
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+ export declare const WEIGHT_ENCUMBERED = 0.9;
@@ -16,7 +16,7 @@ declare const actionDescriptions: {
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  78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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  27: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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- 5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default, void, [import("../../item/Item").default]>;
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+ 5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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  71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
@@ -35,7 +35,7 @@ declare const actionDescriptions: {
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  7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
38
+ 63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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  37: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  35: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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  21: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
@@ -46,7 +46,7 @@ declare const actionDescriptions: {
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  11: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  45: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  76: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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- 60: import("./Action").Action<[], import("../player/Player").default, void, []>;
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+ 60: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
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  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  91: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Integer32], [import("game/entity/action/IAction").ActionArgument.Object, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [number, number | boolean, any?]>;
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  56: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
@@ -100,7 +100,7 @@ declare const actionDescriptions: {
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  32: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  82: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [(import("../../item/Item").default | undefined)?]>;
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  2: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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- 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default, void, [import("../../item/Item").default]>;
103
+ 67: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  102: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, boolean, []>;
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  101: import("./Action").Action<[], import("../player/Player").default | import("../npc/NPC").default, void, []>;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "game/entity/action/Action";
12
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  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
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  export default _default;
@@ -10,5 +10,5 @@
10
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  */
11
11
  import { Action } from "game/entity/action/Action";
12
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  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
13
+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
14
14
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
- declare const _default: Action<[], import("../../player/Player").default, void, []>;
12
+ declare const _default: Action<[], import("../../player/Player").default | import("../../npc/NPC").default, void, []>;
13
13
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
13
+ declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
14
  export default _default;
@@ -13,11 +13,13 @@ import type { IEventEmitter } from "event/EventEmitter";
13
13
  import type { ICreatureDescription, ICreatureEvents, IDamageInfo } from "game/entity/creature/ICreature";
14
14
  import { CreatureType } from "game/entity/creature/ICreature";
15
15
  import Entity from "game/entity/Entity";
16
+ import type Human from "game/entity/Human";
16
17
  import type { IStatChangeInfo } from "game/entity/IEntity";
17
18
  import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
18
19
  import type { IStat } from "game/entity/IStats";
19
20
  import type Player from "game/entity/player/Player";
20
21
  import type { CreationId } from "game/IGame";
22
+ import { TileUpdateType } from "game/IGame";
21
23
  import type { IObject } from "game/IObject";
22
24
  import type Item from "game/item/Item";
23
25
  import type { ITile } from "game/tile/ITerrain";
@@ -29,6 +31,7 @@ export default class Creature extends Entity implements IUnserializedCallback, I
29
31
  readonly objectType: CreationId.Creature;
30
32
  event: IEventEmitter<this, ICreatureEvents>;
31
33
  readonly entityType: EntityType.Creature;
34
+ readonly tileUpdateType = TileUpdateType.Creature;
32
35
  aberrant?: boolean;
33
36
  ai: AiType;
34
37
  enemy?: number;
@@ -79,10 +82,10 @@ export default class Creature extends Entity implements IUnserializedCallback, I
79
82
  checkUnder(x?: number, y?: number): boolean;
80
83
  /**
81
84
  * Check if this creature can swap with the player in the event that the player is moving into them
82
- * @param player Player object
85
+ * @param human Human object
83
86
  * @param source Source string. Set to undefined if this is being called from the clientside
84
87
  */
85
- canSwapWith(player: Player, source: string | undefined): boolean;
88
+ canSwapWith(human: Human, source: string | undefined): boolean;
86
89
  getOwner(): Player | undefined;
87
90
  damage(damageInfo: IDamageInfo): number | undefined;
88
91
  damage(damageInfo: IDamageInfo, creatureX?: number, creatureY?: number, creatureZ?: number): number | undefined;
@@ -101,7 +104,7 @@ export default class Creature extends Entity implements IUnserializedCallback, I
101
104
  protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
102
105
  protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
103
106
  protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
104
- findPath(target: IVector2, maxNodesChecked?: number, ignorePlayer?: Player): IVector2[] | undefined;
107
+ findPath(target: IVector2, maxNodesChecked?: number, ignoreHuman?: Human): IVector2[] | undefined;
105
108
  /**
106
109
  * Check creature move with a multiplayer sync check
107
110
  * @param source Provided when the check is running in a sync environment (NOT CLIENTSIDE)
@@ -72,7 +72,7 @@ export default class CreatureManager extends EntityManager<Creature> {
72
72
  * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
73
73
  * @return Blocked penalty - Do no return 0!
74
74
  */
75
- getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean): number;
75
+ getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean, ignoreHuman?: Human): number;
76
76
  /**
77
77
  * wasm calls this when calculating penalties for flow fields
78
78
  */
@@ -9,12 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { CreatureType } from "game/entity/creature/ICreature";
12
- import type { MoveType } from "game/entity/IEntity";
13
12
  export interface ISpawnableCreatures {
14
13
  pool: CreatureType[];
15
14
  aberrantChance: number;
16
15
  }
17
- export interface IMoveTypeZ {
18
- moveType: MoveType;
19
- z: number;
20
- }
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Player from "game/entity/player/Player";
11
+ import type Human from "game/entity/Human";
12
12
  import type Island from "game/island/Island";
13
13
  import type { ITile } from "game/tile/ITerrain";
14
14
  import type { IVector2 } from "utilities/math/IVector";
@@ -24,7 +24,7 @@ declare const _default: {
24
24
  /**
25
25
  * Returns whether the tile is blocked (completely impassible)
26
26
  */
27
- isWalkToTileBlocked(player: Player, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
27
+ isWalkToTileBlocked(human: Human, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
28
28
  readonly event: import("event/EventEmitter").IEventEmitter<any, IPathingEvents>;
29
29
  };
30
30
  export default _default;
@@ -17,7 +17,7 @@ import { AiType, EntityType, MoveType } from "game/entity/IEntity";
17
17
  import type { ICustomizations } from "game/entity/IHuman";
18
18
  import { EquipType } from "game/entity/IHuman";
19
19
  import type { NPCType } from "game/entity/npc/INPCs";
20
- import { CreationId } from "game/IGame";
20
+ import { CreationId, TileUpdateType } from "game/IGame";
21
21
  import type { ItemType } from "game/item/IItem";
22
22
  import type Item from "game/item/Item";
23
23
  import type { ITile } from "game/tile/ITerrain";
@@ -50,6 +50,7 @@ export default abstract class NPC extends Human {
50
50
  readonly objectType = CreationId.NPC;
51
51
  readonly event: IEventEmitter<this, INPCEvents>;
52
52
  readonly entityType: EntityType.NPC;
53
+ readonly tileUpdateType = TileUpdateType.NPC;
53
54
  get constructorFunction(): typeof NPC;
54
55
  ai: AiType;
55
56
  seen: number;
@@ -128,7 +129,7 @@ export default abstract class NPC extends Human {
128
129
  protected autoScaleStats(): void;
129
130
  protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
130
131
  protected postMove(): void;
131
- private checkMove;
132
+ protected checkMove(moveType: MoveType, tileX: number, tileY: number, tileZ: number): 0 | -1 | -2 | -3 | -4 | -5;
132
133
  get asNPC(): NPC;
133
134
  get asPlayer(): undefined;
134
135
  get asLocalPlayer(): undefined;
@@ -183,11 +183,6 @@ export interface IPlayerEvents extends Events<Human> {
183
183
  * @returns A number to set the player weight to or undefined to use the default logic
184
184
  */
185
185
  updateWeight(newWeight: number): number | undefined;
186
- /**
187
- * Called when getting the players weight status
188
- * @returns The weight status of the player or undefined to use the default logic
189
- */
190
- getWeightStatus(): WeightStatus | undefined;
191
186
  /**
192
187
  * Called when getting the players weight or stamina movement penalty
193
188
  * @returns The weight/stamina movement penalty for the player or undefined to use the default logic
@@ -376,11 +371,6 @@ export declare enum WeightStatus {
376
371
  * The amount of extra weight the player can hold (added to max health)
377
372
  */
378
373
  export declare const STRENGTH_BONUS = 25;
379
- /**
380
- * At this weight or more, you are encumbered.
381
- * Defaults to 90% (0.9)
382
- */
383
- export declare const WEIGHT_ENCUMBERED = 0.9;
384
374
  export interface IWalkPath {
385
375
  path: IVector2[];
386
376
  force?: boolean;
@@ -15,7 +15,7 @@ import type Player from "game/entity/player/Player";
15
15
  import type Island from "game/island/Island";
16
16
  import Message from "language/dictionary/Message";
17
17
  import Translation from "language/Translation";
18
- import type { IVector3 } from "utilities/math/IVector";
18
+ import type { IVector4 } from "utilities/math/Vector4";
19
19
  export declare class MessageManagerNoOp implements IMessageManager {
20
20
  saveNoProperties: undefined;
21
21
  getMessageHistory(): Stream<IMessage>;
@@ -86,7 +86,7 @@ export default class MessageManager implements IMessageManager {
86
86
  /**
87
87
  * If the position is not visible to this human, the message won't be sent.
88
88
  */
89
- ifVisible(canSee?: IVector3): this;
89
+ ifVisible(canSee?: IVector4): this;
90
90
  /**
91
91
  * If this human is not on the given island, the message won't be sent.
92
92
  */
@@ -19,12 +19,13 @@ import type { ICheckUnderOptions, IRestData } from "game/entity/IHuman";
19
19
  import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
20
20
  import type { IStat } from "game/entity/IStats";
21
21
  import { Stat } from "game/entity/IStats";
22
- import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents, IWalkPath } from "game/entity/player/IPlayer";
23
- import { TurnType, WeightStatus } from "game/entity/player/IPlayer";
22
+ import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
23
+ import { TurnType } from "game/entity/player/IPlayer";
24
24
  import MessageManager from "game/entity/player/MessageManager";
25
25
  import NoteManager from "game/entity/player/note/NoteManager";
26
26
  import QuestManager from "game/entity/player/quest/QuestManager";
27
27
  import type { StatChangeCurrentTimerStrategy, StatChangeTimerFactory } from "game/entity/StatFactory";
28
+ import { TileUpdateType } from "game/IGame";
28
29
  import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
29
30
  import type Island from "game/island/Island";
30
31
  import type { IContainer, RecipeLevel } from "game/item/IItem";
@@ -42,9 +43,11 @@ import type { IUnserializedCallback } from "save/serializer/ISerializer";
42
43
  import type { IContainerSortInfo, IContextMenuAction, IDialogInfo, IQuickSlotInfo } from "ui/old/IOldUi";
43
44
  import { Direction } from "utilities/math/Direction";
44
45
  import type { IVector2, IVector3 } from "utilities/math/IVector";
46
+ import type { IVector4 } from "utilities/math/Vector4";
45
47
  export default class Player extends Human implements IUnserializedCallback {
46
48
  event: IEventEmitter<this, IPlayerEvents>;
47
49
  readonly entityType: EntityType.Player;
50
+ readonly tileUpdateType = TileUpdateType.Player;
48
51
  absentLastUsedTime: number;
49
52
  containerSortInfo: Record<string, IContainerSortInfo>;
50
53
  dialogContainerInfo: Record<number, IDialogInfo>;
@@ -60,9 +63,7 @@ export default class Player extends Human implements IUnserializedCallback {
60
63
  quickSlotInfo: IQuickSlotInfo[];
61
64
  realTimeTickActionDelay: number;
62
65
  revealedItems: Record<number, boolean>;
63
- respawnPoint: {
64
- islandId: IslandId;
65
- } & IVector3 | undefined;
66
+ respawnPoint: IVector4 | undefined;
66
67
  tamedCreatures: Map<string, number[]>;
67
68
  turns: number;
68
69
  walkSoundCounter: number;
@@ -70,7 +71,6 @@ export default class Player extends Human implements IUnserializedCallback {
70
71
  quests: QuestManager;
71
72
  messages: MessageManager;
72
73
  notes: NoteManager;
73
- walkPath: IWalkPath | undefined;
74
74
  exploredMap: ExploreMap[] | undefined;
75
75
  finishedMovingClientside: boolean;
76
76
  nextX: number;
@@ -80,7 +80,6 @@ export default class Player extends Human implements IUnserializedCallback {
80
80
  nextMoveTime: number;
81
81
  nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
82
82
  displayCreature?: CreatureType;
83
- private readonly _movementIntent;
84
83
  private readonly milestonesCollection;
85
84
  private gameOptionsCached?;
86
85
  private handEquippedToLast;
@@ -121,8 +120,7 @@ export default class Player extends Human implements IUnserializedCallback {
121
120
  equip(item: Item, slot: EquipType, internal?: boolean, switchingHands?: boolean): boolean;
122
121
  unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
123
122
  unequipAll(): void;
124
- getMovementIntent(): IMovementIntent;
125
- updateMovementIntent(movementIntent: IMovementIntent): void;
123
+ updateMovementIntent(movementIntent: IMovementIntent): boolean;
126
124
  resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
127
125
  /**
128
126
  * Gets the max health of the player.
@@ -144,7 +142,6 @@ export default class Player extends Human implements IUnserializedCallback {
144
142
  load(): void;
145
143
  setup(spawnPoint: IVector3): void;
146
144
  updateReputation(reputation: number): void;
147
- getWeightStatus(): WeightStatus;
148
145
  getWeightOrStaminaMovementPenalty(): number;
149
146
  /**
150
147
  * Check if there is a still in front of the player.
@@ -178,7 +175,7 @@ export default class Player extends Human implements IUnserializedCallback {
178
175
  isServer(): boolean;
179
176
  isMultiplayerHost(): boolean;
180
177
  getName(): import("../../../language/impl/TranslationImpl").default;
181
- canSeePosition(type: CanASeeBType, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView): boolean;
178
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
182
179
  markAsExplored(points: IVector2[]): boolean | undefined;
183
180
  updateQuickSlotInfo(quickSlot: number, itemType?: ItemType, action?: IContextMenuAction, contextActionSlot?: number, contextActionType?: ActionType, canUseProtected?: boolean): void;
184
181
  updateDialogInfo(dialogIndex: string | number): void;
@@ -189,7 +186,6 @@ export default class Player extends Human implements IUnserializedCallback {
189
186
  respawn(reset: boolean): Promise<void>;
190
187
  getMovementProgress(): number;
191
188
  checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
192
- hasWalkPath(): boolean;
193
189
  walkAlongPath(path: IVector2[] | undefined, force?: boolean): void;
194
190
  /**
195
191
  * This is only ran on the server
@@ -219,6 +215,12 @@ export default class Player extends Human implements IUnserializedCallback {
219
215
  * Only use this clientside
220
216
  */
221
217
  isExploredClientSide(x: number, y: number, z: number): boolean;
218
+ /**
219
+ * Multiply the reputation amount with whatever is set via milestone modifiers or custom game options for this player.
220
+ * @param reputation A number or undefined to be mutiplied.
221
+ * @returns A number or undefined if a reputation number was not passed.
222
+ */
223
+ getReputationMultiplier(reputation: number | undefined): number | undefined;
222
224
  /**
223
225
  * @deprecated Do not call this with players.
224
226
  */
@@ -20,7 +20,8 @@ import type Human from "game/entity/Human";
20
20
  import { SkillType } from "game/entity/IHuman";
21
21
  import NPCManager from "game/entity/npc/NPCManager";
22
22
  import Player from "game/entity/player/Player";
23
- import { CreationId, FireType, IGameOld, TickFlag, TileUpdateType } from "game/IGame";
23
+ import type { IGameOld } from "game/IGame";
24
+ import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
24
25
  import { Quality } from "game/IObject";
25
26
  import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
26
27
  import { WaterType } from "game/island/IIsland";
@@ -95,6 +96,11 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
95
96
  * Set of players on this island
96
97
  */
97
98
  readonly players: Set<Player>;
99
+ /**
100
+ * Entity move types in fov on this island
101
+ * `${z}-${moveType}` -> Players
102
+ */
103
+ readonly moveTypesInFov: Map<string, Set<Player>>;
98
104
  previousSaveVersion: IVersionInfo | undefined;
99
105
  brokenReferencesCount: number;
100
106
  civilizationScore: number;
@@ -200,7 +200,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
200
200
  isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
201
201
  isContainableInContainer(containable: IContainable, container: IContainer): boolean;
202
202
  getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
203
- isContainableInAdjacentContainer(player: Player, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
203
+ isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
204
204
  isInInventory(containable: IContainable): boolean;
205
205
  isTileContainer(container: IContainer | undefined): boolean;
206
206
  /**
@@ -54,53 +54,54 @@ export declare enum MultiplayerSyncCheck {
54
54
  Doodad = 15,
55
55
  DoodadManager = 16,
56
56
  EncumberedStatus = 17,
57
- ExhaustedPreMove = 18,
58
- FlowFieldHashCode = 19,
59
- FlowFieldPenalty = 20,
60
- FlowFieldUpdate = 21,
61
- FlowFieldUpdateTile = 22,
62
- FlowFieldValue = 23,
63
- HandToUse = 24,
64
- HealthChange = 25,
65
- InventoryCount = 26,
66
- Island = 27,
67
- IslandCivilizationScore = 28,
68
- Islands = 29,
69
- IsTileEmpty = 30,
70
- Item = 31,
71
- ItemCraft = 32,
72
- ItemDamage = 33,
73
- ItemOrder = 34,
74
- LastCreationIds = 35,
75
- Merchant = 36,
76
- MilestoneSeed = 37,
77
- Misc = 38,
78
- Modifier = 39,
79
- MoveToTile = 40,
80
- PenaltyFieldHashCode = 41,
81
- PlaceOnTile = 42,
82
- PlayerManager = 43,
83
- PlayerPositions = 44,
84
- Players = 45,
85
- PlayerSetup = 46,
86
- Random = 47,
87
- Reputation = 48,
88
- Seed = 49,
89
- SeededGenerator = 50,
90
- SkillGain = 51,
91
- StaminaChanges = 52,
92
- StatChange = 53,
93
- Stats = 54,
94
- StatusChange = 55,
95
- StatusEffect = 56,
96
- SyncChecks = 57,
97
- TemperatureManager = 58,
98
- Temporary = 59,
99
- Tick = 60,
100
- TileEvent = 61,
101
- Time = 62,
102
- UpdateDirection = 63,
103
- Weight = 64
57
+ Entity = 18,
58
+ ExhaustedPreMove = 19,
59
+ FlowFieldHashCode = 20,
60
+ FlowFieldPenalty = 21,
61
+ FlowFieldUpdate = 22,
62
+ FlowFieldUpdateTile = 23,
63
+ FlowFieldValue = 24,
64
+ HandToUse = 25,
65
+ HealthChange = 26,
66
+ InventoryCount = 27,
67
+ Island = 28,
68
+ IslandCivilizationScore = 29,
69
+ Islands = 30,
70
+ IsTileEmpty = 31,
71
+ Item = 32,
72
+ ItemCraft = 33,
73
+ ItemDamage = 34,
74
+ ItemOrder = 35,
75
+ LastCreationIds = 36,
76
+ Merchant = 37,
77
+ MilestoneSeed = 38,
78
+ Misc = 39,
79
+ Modifier = 40,
80
+ MoveToTile = 41,
81
+ PenaltyFieldHashCode = 42,
82
+ PlaceOnTile = 43,
83
+ PlayerManager = 44,
84
+ PlayerPositions = 45,
85
+ Players = 46,
86
+ PlayerSetup = 47,
87
+ Random = 48,
88
+ Reputation = 49,
89
+ Seed = 50,
90
+ SeededGenerator = 51,
91
+ SkillGain = 52,
92
+ StaminaChanges = 53,
93
+ StatChange = 54,
94
+ Stats = 55,
95
+ StatusChange = 56,
96
+ StatusEffect = 57,
97
+ SyncChecks = 58,
98
+ TemperatureManager = 59,
99
+ Temporary = 60,
100
+ Tick = 61,
101
+ TileEvent = 62,
102
+ Time = 63,
103
+ UpdateDirection = 64,
104
+ Weight = 65
104
105
  }
105
106
  export declare const maxPlayers = 32;
106
107
  export declare const packetTickRate = 16;
@@ -64,43 +64,44 @@ export declare enum RenderSource {
64
64
  Mod = 20,
65
65
  MovementCreature = 21,
66
66
  MovementNPC = 22,
67
- MovementPlayerPost = 23,
68
- MovementPlayerPre = 24,
69
- MovementPlayerZPost = 25,
70
- MovementPlayerZPre = 26,
71
- MovementTileEvent = 27,
72
- MultiplayerDisconnect = 28,
73
- Notifier = 29,
74
- NotifierAddCreature = 30,
75
- NotifierAddItem = 31,
76
- NotifierAddNotifierIcon = 32,
77
- NotifierAddStat = 33,
78
- NotifierAddStatusType = 34,
79
- OptionHeadgear = 35,
80
- OptionVisionMode = 36,
81
- OptionZoomLevel = 37,
82
- Particles = 38,
83
- ParticleSpawn = 39,
84
- PlayerAdd = 40,
85
- PlayerKill = 41,
86
- PlayerProcessMovement = 42,
87
- PlayerReady = 43,
88
- PlayerRemove = 44,
89
- PlayerRespawn = 45,
90
- PlayerRest = 46,
91
- PlayerRestStart = 47,
92
- PlayerRestStop = 48,
93
- PlayerVehicle = 49,
94
- PlayerWalkToTilePath = 50,
95
- PlayerWalkToTilePathOverburdened = 51,
96
- PlayerWalkToTilePathPreview = 52,
97
- PlayerWalkToTilePathReset = 53,
98
- RemoveBlood = 54,
99
- Resize = 55,
100
- SetupGl = 56,
101
- StartGame = 57,
102
- Steamworks = 58,
103
- Thumbnail = 59,
104
- WorldLayerRendererFlush = 60
67
+ MovementPlayer = 23,
68
+ MovementPlayerPost = 24,
69
+ MovementPlayerPre = 25,
70
+ MovementPlayerZPost = 26,
71
+ MovementPlayerZPre = 27,
72
+ MovementTileEvent = 28,
73
+ MultiplayerDisconnect = 29,
74
+ Notifier = 30,
75
+ NotifierAddCreature = 31,
76
+ NotifierAddItem = 32,
77
+ NotifierAddNotifierIcon = 33,
78
+ NotifierAddStat = 34,
79
+ NotifierAddStatusType = 35,
80
+ OptionHeadgear = 36,
81
+ OptionVisionMode = 37,
82
+ OptionZoomLevel = 38,
83
+ Particles = 39,
84
+ ParticleSpawn = 40,
85
+ PlayerAdd = 41,
86
+ PlayerKill = 42,
87
+ PlayerProcessMovement = 43,
88
+ PlayerReady = 44,
89
+ PlayerRemove = 45,
90
+ PlayerRespawn = 46,
91
+ PlayerRest = 47,
92
+ PlayerRestStart = 48,
93
+ PlayerRestStop = 49,
94
+ PlayerVehicle = 50,
95
+ PlayerWalkToTilePath = 51,
96
+ PlayerWalkToTilePathOverburdened = 52,
97
+ PlayerWalkToTilePathPreview = 53,
98
+ PlayerWalkToTilePathReset = 54,
99
+ RemoveBlood = 55,
100
+ Resize = 56,
101
+ SetupGl = 57,
102
+ StartGame = 58,
103
+ Steamworks = 59,
104
+ Thumbnail = 60,
105
+ WorldLayerRendererFlush = 61
105
106
  }
106
107
  export declare function calculateAmbientLightLevel(origin: IRendererOrigin, z: number): number;
@@ -16,6 +16,7 @@ import type Island from "game/island/Island";
16
16
  import FieldOfView from "renderer/fieldOfView/FieldOfView";
17
17
  import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
18
18
  import type { IVector3 } from "utilities/math/IVector";
19
+ import type { IVector4 } from "utilities/math/Vector4";
19
20
  export interface IRendererOrigin {
20
21
  readonly islandId: IslandId;
21
22
  readonly island: Island;
@@ -28,11 +29,11 @@ export interface IRendererOrigin {
28
29
  readonly asEntity: Entity | undefined;
29
30
  readonly asPlayer: Player | undefined;
30
31
  readonly asHuman: Human | undefined;
31
- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
32
- canSeeObject(type: CanASeeBType, object: IVector3 & {
32
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
33
33
  fromX: number;
34
34
  fromY: number;
35
35
  }, fieldOfView: FieldOfView | undefined): boolean;
36
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
36
37
  getMovementProgress(timeStamp: number): number;
37
38
  }
38
39
  export declare class RendererOrigin implements IRendererOrigin {
@@ -47,13 +48,13 @@ export declare class RendererOrigin implements IRendererOrigin {
47
48
  readonly isMovingClientside: boolean;
48
49
  readonly asEntity: Entity | undefined;
49
50
  readonly asPlayer: Player | undefined;
50
- readonly asHuman: Player | undefined;
51
+ readonly asHuman: Human | undefined;
51
52
  private constructor();
52
53
  get island(): Island;
53
54
  getMovementProgress(_timeStamp: number): number;
54
- canSeeObject(type: CanASeeBType, object: IVector3 & {
55
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
55
56
  fromX: number;
56
57
  fromY: number;
57
58
  }, fieldOfView: FieldOfView | undefined): boolean;
58
- canSeePosition(type: CanASeeBType, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
59
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
59
60
  }
@@ -21,6 +21,7 @@ import type { IBound3 } from "utilities/math/Bound3";
21
21
  import type { IVector2, IVector3 } from "utilities/math/IVector";
22
22
  import Vector2 from "utilities/math/Vector2";
23
23
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
24
+ import type { IslandId } from "game/island/IIsland";
24
25
  export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
25
26
  protected readonly context: RendererContext;
26
27
  private readonly worldRenderer;
@@ -50,7 +51,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
50
51
  private transitionFinishTime;
51
52
  private lastComputedIslandId;
52
53
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
53
- static canSeePosition(origin: IRendererOrigin, type: CanASeeBType, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
54
+ static canSeePosition(origin: IRendererOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
54
55
  static getBounds(origin: IVector3, radius: number): IBound3;
55
56
  /**
56
57
  * Updates the explored tiles around players
@@ -62,7 +63,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
62
63
  /**
63
64
  * Gets the field of view radius based on either the field of view object, player, or the default value
64
65
  */
65
- private static getRadius;
66
+ static getRadius(fieldOfView: FieldOfView | undefined, player: Player | undefined): number;
66
67
  /**
67
68
  * Marks a set of tiles as exploreed
68
69
  */
@@ -9,9 +9,10 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
+ import type { IslandId } from "game/island/IIsland";
12
13
  import type { IVector2, IVector3 } from "utilities/math/IVector";
13
14
  export interface INotificationLocation extends IVector3 {
14
- readonly islandId: string;
15
+ readonly islandId: IslandId;
15
16
  getMovementPoint?(timeStamp: number): IVector2;
16
17
  queueSoundEffect?(soundEffect: SfxType): void;
17
18
  }
@@ -32,7 +32,7 @@ export default class Particle {
32
32
  constructor(context: RendererContext, worldRenderer: WorldRenderer, maxParticles?: number);
33
33
  delete(): void;
34
34
  create(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB): void;
35
- createMultiple(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number, ignoreFieldOfView?: boolean): void;
35
+ createMultiple(island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number): void;
36
36
  clear(): void;
37
37
  update(timeStamp: number): void;
38
38
  render(x: number, y: number): boolean;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare module SearchParams {
12
+ function hasSwitch(switchName: string): boolean;
13
+ function getSwitchValue(switchName: string): string | undefined;
14
+ }
15
+ export default SearchParams;
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IslandId } from "game/island/IIsland";
12
+ import type { IVector3 } from "utilities/math/IVector";
13
+ import Vector3 from "utilities/math/Vector3";
14
+ export interface IVector4 extends IVector3 {
15
+ readonly islandId: IslandId;
16
+ }
17
+ export default class Vector4 extends Vector3 implements IVector4 {
18
+ readonly islandId: IslandId;
19
+ constructor(islandId: IslandId, x: number, y: number, z: number);
20
+ }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.11.4-beta.dev.20220127.1",
4
+ "version": "2.11.4-beta.dev.20220201.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "compilerOptions": {
3
- "target": "ES2019",
3
+ "target": "ES2021",
4
4
  "module": "AMD",
5
5
  "composite": true,
6
6
  "experimentalDecorators": true,
@@ -36,13 +36,10 @@
36
36
  },
37
37
  "types": [],
38
38
  "lib": [
39
- "WebWorker.ImportScripts",
40
39
  "DOM",
41
40
  "DOM.Iterable",
42
- "ScriptHost",
43
- "ES2019",
44
- "ES2020.String",
45
- "ES2021.WeakRef"
41
+ "ES2021",
42
+ "WebWorker.ImportScripts",
46
43
  ]
47
44
  }
48
45
  }