@wayward/types 2.11.4-beta.dev.20220127.1 → 2.11.4-beta.dev.20220128.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/EntityManager.d.ts +2 -6
- package/definitions/game/game/entity/IEntityManager.d.ts +5 -6
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +0 -5
- package/definitions/game/game/entity/player/Player.d.ts +6 -0
- package/definitions/game/game/island/Island.d.ts +7 -1
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
- package/definitions/game/utilities/SearchParams.d.ts +15 -0
- package/package.json +1 -1
- package/tsconfig.mod.base.json +3 -6
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@@ -8,11 +8,9 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IMoveTypeZ } from "game/entity/creature/ICreatureManager";
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import type Entity from "game/entity/Entity";
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import type { IEntityManager } from "game/entity/IEntityManager";
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import type { IEntityManager, IPlayerBound } from "game/entity/IEntityManager";
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import { ObjectManager } from "game/ObjectManager";
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import Bound3 from "utilities/math/Bound3";
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export interface IEntityManagerEvents<T extends Entity> {
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spawn(entity: T): any;
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remove(entity: T): any;
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chanceOfScarecrowScare?: number;
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}
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export default abstract class EntityManager<T extends Entity> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
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private readonly moveTypesInFov;
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remove(entity: T): void;
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updateFov(
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getMoveTypesInFov(): IMoveTypeZ[];
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updateFov(playerBounds: IPlayerBound[]): void;
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/**
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* Checks if the target position is a good spot for a new entity
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*/
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Entity from "game/entity/Entity";
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import type
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import type Player from "game/entity/player/Player";
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import type { IBound3 } from "utilities/math/Bound3";
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export interface IEntityManager<T extends Entity> {
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remove(entity: T): void;
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updateFov(
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getMoveTypesInFov(): IMoveTypeZ[];
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updateFov(playerBounds: IPlayerBound[]): void;
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}
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export default IEntityManager;
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export interface
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export interface IPlayerBound {
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player: Player;
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bound: IBound3;
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}
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { CreatureType } from "game/entity/creature/ICreature";
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import type { MoveType } from "game/entity/IEntity";
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export interface ISpawnableCreatures {
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pool: CreatureType[];
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aberrantChance: number;
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}
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export interface IMoveTypeZ {
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moveType: MoveType;
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z: number;
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}
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@@ -219,6 +219,12 @@ export default class Player extends Human implements IUnserializedCallback {
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* Only use this clientside
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*/
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isExploredClientSide(x: number, y: number, z: number): boolean;
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/**
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* Multiply the reputation amount with whatever is set via milestone modifiers or custom game options for this player.
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* @param reputation A number or undefined to be mutiplied.
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* @returns A number or undefined if a reputation number was not passed.
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*/
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getReputationMultiplier(reputation: number | undefined): number | undefined;
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/**
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* @deprecated Do not call this with players.
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*/
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import { SkillType } from "game/entity/IHuman";
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import NPCManager from "game/entity/npc/NPCManager";
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import Player from "game/entity/player/Player";
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import {
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import type { IGameOld } from "game/IGame";
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import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
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import { Quality } from "game/IObject";
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import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
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import { WaterType } from "game/island/IIsland";
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* Set of players on this island
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*/
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readonly players: Set<Player>;
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/**
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* Entity move types in fov on this island
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* `${z}-${moveType}` -> Players
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*/
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readonly moveTypesInFov: Map<string, Set<Player>>;
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previousSaveVersion: IVersionInfo | undefined;
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brokenReferencesCount: number;
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civilizationScore: number;
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/**
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* Gets the field of view radius based on either the field of view object, player, or the default value
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*/
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static getRadius(fieldOfView: FieldOfView | undefined, player: Player | undefined): number;
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/**
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* Marks a set of tiles as exploreed
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*/
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare module SearchParams {
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function hasSwitch(switchName: string): boolean;
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function getSwitchValue(switchName: string): string | undefined;
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}
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export default SearchParams;
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package/package.json
CHANGED
package/tsconfig.mod.base.json
CHANGED
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{
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"compilerOptions": {
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"target": "
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"target": "ES2021",
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"module": "AMD",
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"composite": true,
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"experimentalDecorators": true,
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},
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"types": [],
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"lib": [
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"WebWorker.ImportScripts",
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"DOM",
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"DOM.Iterable",
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"
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"
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"ES2020.String",
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"ES2021.WeakRef"
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"ES2021",
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"WebWorker.ImportScripts",
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]
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}
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}
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