@wayward/types 2.11.4-beta.dev.20220127.1 → 2.11.4-beta.dev.20220128.1

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@@ -8,11 +8,9 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { IMoveTypeZ } from "game/entity/creature/ICreatureManager";
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  import type Entity from "game/entity/Entity";
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- import type { IEntityManager } from "game/entity/IEntityManager";
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+ import type { IEntityManager, IPlayerBound } from "game/entity/IEntityManager";
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  import { ObjectManager } from "game/ObjectManager";
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- import Bound3 from "utilities/math/Bound3";
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  export interface IEntityManagerEvents<T extends Entity> {
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  spawn(entity: T): any;
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  remove(entity: T): any;
@@ -25,10 +23,8 @@ export interface IEntityCanCreateOptions {
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  chanceOfScarecrowScare?: number;
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  }
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  export default abstract class EntityManager<T extends Entity> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
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- private readonly moveTypesInFov;
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  remove(entity: T): void;
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- updateFov(bounds: Bound3[]): number;
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- getMoveTypesInFov(): IMoveTypeZ[];
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+ updateFov(playerBounds: IPlayerBound[]): void;
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  /**
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  * Checks if the target position is a good spot for a new entity
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  */
@@ -9,15 +9,14 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type Entity from "game/entity/Entity";
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- import type { MoveType } from "game/entity/IEntity";
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+ import type Player from "game/entity/player/Player";
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  import type { IBound3 } from "utilities/math/Bound3";
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  export interface IEntityManager<T extends Entity> {
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  remove(entity: T): void;
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- updateFov(bounds: IBound3[]): number;
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- getMoveTypesInFov(): IMoveTypeZ[];
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+ updateFov(playerBounds: IPlayerBound[]): void;
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  }
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  export default IEntityManager;
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- export interface IMoveTypeZ {
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- moveType: MoveType;
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- z: number;
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+ export interface IPlayerBound {
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+ player: Player;
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+ bound: IBound3;
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  }
@@ -9,12 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { CreatureType } from "game/entity/creature/ICreature";
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- import type { MoveType } from "game/entity/IEntity";
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  export interface ISpawnableCreatures {
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  pool: CreatureType[];
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  aberrantChance: number;
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  }
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- export interface IMoveTypeZ {
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- moveType: MoveType;
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- z: number;
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- }
@@ -219,6 +219,12 @@ export default class Player extends Human implements IUnserializedCallback {
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  * Only use this clientside
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  */
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  isExploredClientSide(x: number, y: number, z: number): boolean;
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+ /**
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+ * Multiply the reputation amount with whatever is set via milestone modifiers or custom game options for this player.
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+ * @param reputation A number or undefined to be mutiplied.
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+ * @returns A number or undefined if a reputation number was not passed.
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+ */
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+ getReputationMultiplier(reputation: number | undefined): number | undefined;
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  /**
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  * @deprecated Do not call this with players.
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  */
@@ -20,7 +20,8 @@ import type Human from "game/entity/Human";
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  import { SkillType } from "game/entity/IHuman";
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  import NPCManager from "game/entity/npc/NPCManager";
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  import Player from "game/entity/player/Player";
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- import { CreationId, FireType, IGameOld, TickFlag, TileUpdateType } from "game/IGame";
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+ import type { IGameOld } from "game/IGame";
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+ import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
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  import { Quality } from "game/IObject";
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  import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
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  import { WaterType } from "game/island/IIsland";
@@ -95,6 +96,11 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  * Set of players on this island
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  */
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  readonly players: Set<Player>;
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+ /**
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+ * Entity move types in fov on this island
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+ * `${z}-${moveType}` -> Players
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+ */
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+ readonly moveTypesInFov: Map<string, Set<Player>>;
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  previousSaveVersion: IVersionInfo | undefined;
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  brokenReferencesCount: number;
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  civilizationScore: number;
@@ -62,7 +62,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
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  /**
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  * Gets the field of view radius based on either the field of view object, player, or the default value
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  */
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- private static getRadius;
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+ static getRadius(fieldOfView: FieldOfView | undefined, player: Player | undefined): number;
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  /**
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  * Marks a set of tiles as exploreed
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  */
@@ -0,0 +1,15 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ declare module SearchParams {
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+ function hasSwitch(switchName: string): boolean;
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+ function getSwitchValue(switchName: string): string | undefined;
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+ }
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+ export default SearchParams;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.4-beta.dev.20220127.1",
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+ "version": "2.11.4-beta.dev.20220128.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -1,6 +1,6 @@
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  {
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  "compilerOptions": {
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- "target": "ES2019",
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+ "target": "ES2021",
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  "module": "AMD",
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  "composite": true,
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  "experimentalDecorators": true,
@@ -36,13 +36,10 @@
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  },
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  "types": [],
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  "lib": [
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- "WebWorker.ImportScripts",
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  "DOM",
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  "DOM.Iterable",
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- "ScriptHost",
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- "ES2019",
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- "ES2020.String",
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- "ES2021.WeakRef"
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+ "ES2021",
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+ "WebWorker.ImportScripts",
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  ]
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  }
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  }