@wayward/types 2.11.3-beta.dev.20220125.1 → 2.11.4-beta.dev.20220129.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/EntityManager.d.ts +2 -6
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/IEntityManager.d.ts +5 -6
- package/definitions/game/game/entity/IHuman.d.ts +11 -0
- package/definitions/game/game/entity/action/Actions.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +0 -5
- package/definitions/game/game/entity/player/IPlayer.d.ts +0 -10
- package/definitions/game/game/entity/player/Player.d.ts +7 -2
- package/definitions/game/game/island/Island.d.ts +7 -1
- package/definitions/game/game/item/IItemManager.d.ts +2 -2
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
- package/definitions/game/ui/component/dropdown/CreatureDropdown.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
- package/definitions/game/utilities/SearchParams.d.ts +15 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/package.json +1 -1
- package/tsconfig.mod.base.json +3 -6
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@@ -8,11 +8,9 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
import type { IMoveTypeZ } from "game/entity/creature/ICreatureManager";
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import type Entity from "game/entity/Entity";
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import type { IEntityManager } from "game/entity/IEntityManager";
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import type { IEntityManager, IPlayerBound } from "game/entity/IEntityManager";
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import { ObjectManager } from "game/ObjectManager";
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import Bound3 from "utilities/math/Bound3";
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export interface IEntityManagerEvents<T extends Entity> {
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spawn(entity: T): any;
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remove(entity: T): any;
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@@ -25,10 +23,8 @@ export interface IEntityCanCreateOptions {
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chanceOfScarecrowScare?: number;
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}
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export default abstract class EntityManager<T extends Entity> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
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private readonly moveTypesInFov;
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remove(entity: T): void;
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updateFov(
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getMoveTypesInFov(): IMoveTypeZ[];
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updateFov(playerBounds: IPlayerBound[]): void;
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/**
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* Checks if the target position is a good spot for a new entity
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*/
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@@ -17,7 +17,7 @@ import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRest
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import { EquipType, SkillType } from "game/entity/IHuman";
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import { Stat } from "game/entity/IStats";
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import type { IAttackHand, IMobCheck } from "game/entity/player/IPlayer";
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import { PlayerState } from "game/entity/player/IPlayer";
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import { WeightStatus, PlayerState } from "game/entity/player/IPlayer";
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import PlayerDefense from "game/entity/player/PlayerDefense";
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import SkillManager from "game/entity/skill/SkillManager";
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import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
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@@ -89,6 +89,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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updateReputation(reputation: number): void;
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capReputation(): void;
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setPaddling(item: Item | undefined, extinguishTorches?: boolean): void;
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getWeightStatus(): WeightStatus;
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/**
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* Extinguishes all torches the player is holding.
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*/
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@@ -9,15 +9,14 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Entity from "game/entity/Entity";
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import type
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import type Player from "game/entity/player/Player";
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import type { IBound3 } from "utilities/math/Bound3";
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export interface IEntityManager<T extends Entity> {
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remove(entity: T): void;
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updateFov(
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getMoveTypesInFov(): IMoveTypeZ[];
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updateFov(playerBounds: IPlayerBound[]): void;
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}
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export default IEntityManager;
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export interface
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-
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-
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export interface IPlayerBound {
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player: Player;
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bound: IBound3;
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}
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@@ -14,6 +14,7 @@ import type { ActionType } from "game/entity/action/IAction";
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import type Entity from "game/entity/Entity";
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import type Human from "game/entity/Human";
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import type { AttackType } from "game/entity/IEntity";
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import type { WeightStatus } from "game/entity/player/IPlayer";
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import type { ISkillEvents } from "game/entity/skill/SkillManager";
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import type { IHasImagePath, Quality } from "game/IObject";
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import type { ItemType } from "game/item/IItem";
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@@ -55,6 +56,11 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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*/
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canAttack(weapon: Item | undefined, attackType: AttackType): boolean | undefined;
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calculateEquipmentStats(): any;
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/**
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* Called when getting the players weight status
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* @returns The weight status of the player or undefined to use the default logic
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*/
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getWeightStatus(): WeightStatus | undefined;
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/**
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* Called when checking if a human is swimming
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* @param isSwimming True if the human is swimming
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@@ -229,3 +235,8 @@ export interface IHumanOld extends Partial<Human> {
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core: number;
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}>;
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}
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/**
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* At this weight or more, you are encumbered.
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* Defaults to 90% (0.9)
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*/
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export declare const WEIGHT_ENCUMBERED = 0.9;
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@@ -16,7 +16,7 @@ declare const actionDescriptions: {
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78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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27: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default, void, [import("../../item/Item").default]>;
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5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, import("../IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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37: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default]>;
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35: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?]>;
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*/
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import { Action } from "game/entity/action/Action";
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
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declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
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declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.EquipType, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default, import("game/entity/IHuman").EquipType, (boolean | undefined)?, (boolean | undefined)?]>;
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declare const _default: Action<[], import("../../player/Player").default | import("../../npc/NPC").default, void, []>;
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import type { CreatureType } from "game/entity/creature/ICreature";
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import type { MoveType } from "game/entity/IEntity";
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export interface ISpawnableCreatures {
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}
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updateWeight(newWeight: number): number | undefined;
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import type { ILoadOnIslandOptions, IMovementIntent, IPlayerEvents, IWalkPath } from "game/entity/player/IPlayer";
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import QuestManager from "game/entity/player/quest/QuestManager";
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/**
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*/
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|
+
getReputationMultiplier(reputation: number | undefined): number | undefined;
|
|
222
227
|
/**
|
|
223
228
|
* @deprecated Do not call this with players.
|
|
224
229
|
*/
|
|
@@ -20,7 +20,8 @@ import type Human from "game/entity/Human";
|
|
|
20
20
|
import { SkillType } from "game/entity/IHuman";
|
|
21
21
|
import NPCManager from "game/entity/npc/NPCManager";
|
|
22
22
|
import Player from "game/entity/player/Player";
|
|
23
|
-
import {
|
|
23
|
+
import type { IGameOld } from "game/IGame";
|
|
24
|
+
import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
|
|
24
25
|
import { Quality } from "game/IObject";
|
|
25
26
|
import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
|
|
26
27
|
import { WaterType } from "game/island/IIsland";
|
|
@@ -95,6 +96,11 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
95
96
|
* Set of players on this island
|
|
96
97
|
*/
|
|
97
98
|
readonly players: Set<Player>;
|
|
99
|
+
/**
|
|
100
|
+
* Entity move types in fov on this island
|
|
101
|
+
* `${z}-${moveType}` -> Players
|
|
102
|
+
*/
|
|
103
|
+
readonly moveTypesInFov: Map<string, Set<Player>>;
|
|
98
104
|
previousSaveVersion: IVersionInfo | undefined;
|
|
99
105
|
brokenReferencesCount: number;
|
|
100
106
|
civilizationScore: number;
|
|
@@ -23,8 +23,8 @@ export interface IGetItemOptions {
|
|
|
23
23
|
*/
|
|
24
24
|
excludeProtectedItems: boolean;
|
|
25
25
|
/**
|
|
26
|
-
* True to include protected items if they pass an item.willBreakOnDamage() check.
|
|
27
|
-
* excludeProtectedItems must be set to
|
|
26
|
+
* True to only include protected items if they pass an item.willBreakOnDamage() check.
|
|
27
|
+
* excludeProtectedItems must be set to true for this to work.
|
|
28
28
|
*/
|
|
29
29
|
includeProtectedItemsThatWillNotBreak: ActionType;
|
|
30
30
|
/**
|
|
@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
|
|
|
44
44
|
export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
|
|
45
45
|
export default class ReferenceManager {
|
|
46
46
|
static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
|
|
47
|
-
static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly
|
|
47
|
+
static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
|
|
48
48
|
private referenceCursor;
|
|
49
49
|
create(): number;
|
|
50
50
|
get(thing: Referenceable): Reference | undefined;
|
|
@@ -62,7 +62,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
|
|
|
62
62
|
/**
|
|
63
63
|
* Gets the field of view radius based on either the field of view object, player, or the default value
|
|
64
64
|
*/
|
|
65
|
-
|
|
65
|
+
static getRadius(fieldOfView: FieldOfView | undefined, player: Player | undefined): number;
|
|
66
66
|
/**
|
|
67
67
|
* Marks a set of tiles as exploreed
|
|
68
68
|
*/
|
|
@@ -12,5 +12,5 @@ import { CreatureType } from "game/entity/creature/ICreature";
|
|
|
12
12
|
import type { IDropdownOption } from "ui/component/Dropdown";
|
|
13
13
|
import EnumDropdown from "ui/component/dropdown/EnumDropdown";
|
|
14
14
|
export default class CreatureDropdown<OTHER_OPTIONS extends string = never> extends EnumDropdown<typeof CreatureType, OTHER_OPTIONS> {
|
|
15
|
-
constructor(defaultOption: OTHER_OPTIONS | CreatureType, options
|
|
15
|
+
constructor(defaultOption: OTHER_OPTIONS | CreatureType, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>);
|
|
16
16
|
}
|
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import { ActionType } from "game/entity/action/IAction";
|
|
11
12
|
import { EquipType } from "game/entity/IHuman";
|
|
12
13
|
import type { IContainer, IDismantleComponent } from "game/item/IItem";
|
|
13
14
|
import { ItemType } from "game/item/IItem";
|
|
@@ -250,6 +251,7 @@ export default class InGameScreen extends BaseScreen {
|
|
|
250
251
|
onHandToggle(api: IBindHandlerApi): boolean;
|
|
251
252
|
onInput(api: IBindHandlerApi): void;
|
|
252
253
|
private clearActionsMenuTileOverlay;
|
|
254
|
+
getAutoActionItem(actionType: ActionType, allowProtectedItems?: boolean): Item | undefined;
|
|
253
255
|
private runAutoAction;
|
|
254
256
|
private runAction;
|
|
255
257
|
private updateContextMenu;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
declare module SearchParams {
|
|
12
|
+
function hasSwitch(switchName: string): boolean;
|
|
13
|
+
function getSwitchValue(switchName: string): string | undefined;
|
|
14
|
+
}
|
|
15
|
+
export default SearchParams;
|
|
@@ -8,6 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch =
|
|
11
|
+
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 4, gameVersionName = "Horizons";
|
|
12
12
|
export declare const gameVersion: string;
|
|
13
13
|
export declare function registerGlobals(globalObject: any): void;
|
package/package.json
CHANGED
package/tsconfig.mod.base.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"compilerOptions": {
|
|
3
|
-
"target": "
|
|
3
|
+
"target": "ES2021",
|
|
4
4
|
"module": "AMD",
|
|
5
5
|
"composite": true,
|
|
6
6
|
"experimentalDecorators": true,
|
|
@@ -36,13 +36,10 @@
|
|
|
36
36
|
},
|
|
37
37
|
"types": [],
|
|
38
38
|
"lib": [
|
|
39
|
-
"WebWorker.ImportScripts",
|
|
40
39
|
"DOM",
|
|
41
40
|
"DOM.Iterable",
|
|
42
|
-
"
|
|
43
|
-
"
|
|
44
|
-
"ES2020.String",
|
|
45
|
-
"ES2021.WeakRef"
|
|
41
|
+
"ES2021",
|
|
42
|
+
"WebWorker.ImportScripts",
|
|
46
43
|
]
|
|
47
44
|
}
|
|
48
45
|
}
|