@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta.dev.20220127.1

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@@ -10,8 +10,34 @@
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  */
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  import type Doodad from "game/doodad/Doodad";
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  import type { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
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+ import type { ActionType } from "game/entity/action/IAction";
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+ import type Item from "game/item/Item";
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  import type TileEvent from "game/tile/TileEvent";
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  import type { IVector3 } from "utilities/math/IVector";
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+ /**
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+ * Includes all protected items by default
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+ */
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+ export interface IGetItemOptions {
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+ /**
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+ * True to exclude protected items
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+ */
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+ excludeProtectedItems: boolean;
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+ /**
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+ * True to only include protected items if they pass an item.willBreakOnDamage() check.
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+ * excludeProtectedItems must be set to true for this to work.
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+ */
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+ includeProtectedItemsThatWillNotBreak: ActionType;
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+ /**
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+ * Item will be ignored
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+ */
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+ ignoreItem?: Item;
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+ }
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+ export interface IGetItemsOptions extends IGetItemOptions {
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+ /**
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+ * Include sub containers in the search
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+ */
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+ includeSubContainers: boolean;
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+ }
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  export declare enum CraftStatus {
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  Invalid = 0,
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  Failed = 1,
@@ -17,7 +17,7 @@ import type Player from "game/entity/player/Player";
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  import { Quality } from "game/IObject";
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  import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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  import { ItemType, ItemTypeGroup } from "game/item/IItem";
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- import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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+ import type { IAddToContainerOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
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  import { CraftStatus, WeightType, ContainerReferenceSource } from "game/item/IItemManager";
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  import Item from "game/item/Item";
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  import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
@@ -188,16 +188,16 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  /**
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  * Get the best tier item
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  */
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- getBestSafeItemInContainerByUse(container: IContainer, action: ActionType, allowProtectedItems?: boolean, actionMayDamageItem?: boolean, consumable?: boolean): Item | undefined;
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- getItemInContainer(container: IContainer, itemTypeSearch: ItemType, ignoreItem?: Item, allowProtectedItems?: boolean): Item | undefined;
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- getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, ignoreItem?: Item, allowProtectedItems?: boolean): Item | undefined;
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- getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item, allowProtectedItems?: boolean): Item | undefined;
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+ getBestSafeItemInContainerByUse(container: IContainer, action: ActionType, options?: Partial<IGetItemsOptions>, consumable?: boolean): Item | undefined;
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+ getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
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+ getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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+ getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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  getItemInAdjacentContainersByGroup(position: IVector3, itemTypeGroupSearch: ItemTypeGroup): Item | undefined;
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- getItemsInContainer(container: IContainer, includeSubContainers?: boolean, allowProtectedItems?: boolean): Item[];
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- getItemsInContainerByType(container: IContainer, itemType: ItemType, includeSubContainers?: boolean, filterText?: string): Item[];
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- getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, includeSubContainers?: boolean): Item[];
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- getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): Item | undefined;
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- isItemInContainer(container: IContainer, itemTypeSearch: ItemType, ignoreItem?: Item): boolean;
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+ getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
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+ getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
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+ getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
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+ getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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+ isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
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  isContainableInContainer(containable: IContainable, container: IContainer): boolean;
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  getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
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  isContainableInAdjacentContainer(player: Player, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
@@ -207,7 +207,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  * Returns ordered items for the containers
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  * Note: It may return the real containedItems array!
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  */
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- getOrderedContainerItems(container: IContainer, allowProtectedItems?: boolean): Item[];
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+ getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
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  reduceDismantleWeight(createdItems: Item[], itemWeight: number): void;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
@@ -105,6 +105,8 @@ export declare enum MultiplayerSyncCheck {
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  export declare const maxPlayers = 32;
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  export declare const packetTickRate = 16;
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  export declare const defaultServerPort = 38740;
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+ export declare const defaultSshServerPort = 38742;
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+ export declare const defaultSshServerUsername = "wayward";
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  export declare const steamLobbyPrefix = "steam:";
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  export declare const checkConnectionMatchmakingId = "check";
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  export declare const defaultSyncChecks: MultiplayerSyncCheck[];
@@ -8,6 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type * as ssh2 from "ssh2";
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  import type Log from "utilities/Log";
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  export declare const globalHistory: Map<string, string[]>;
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  export declare const maxHistory = 50;
@@ -20,7 +21,7 @@ export interface ISshStream {
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  toString(): string;
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  }) => void): void;
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  }
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- export interface ISshSession {
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+ export interface ISshSession extends ssh2.Session {
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  clientId: string;
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  clientLog: Log;
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  }
@@ -8,9 +8,10 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type * as ssh2 from "ssh2";
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  import type { IFileSystem } from "@hosts/shared/ipc/fileSystem";
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  export interface ISshServerOptions {
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- ssh2: any;
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+ ssh2: typeof ssh2;
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  crypto: any;
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  fs: IFileSystem;
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  serverName: string;
@@ -35,8 +35,8 @@ export interface IDedicatedServerInfo {
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  dailyChallenge?: boolean;
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  };
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  ssh: boolean;
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- sshPort?: number;
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- sshUsername?: string;
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+ sshPort: number;
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+ sshUsername: string;
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  sshPassword?: string;
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  devMode: boolean;
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  syncChecks: MultiplayerSyncCheckLevel;
@@ -12,5 +12,5 @@ import { CreatureType } from "game/entity/creature/ICreature";
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  import type { IDropdownOption } from "ui/component/Dropdown";
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  import EnumDropdown from "ui/component/dropdown/EnumDropdown";
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  export default class CreatureDropdown<OTHER_OPTIONS extends string = never> extends EnumDropdown<typeof CreatureType, OTHER_OPTIONS> {
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- constructor(defaultOption: OTHER_OPTIONS | CreatureType, options: Iterable<IDropdownOption<OTHER_OPTIONS>>);
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+ constructor(defaultOption: OTHER_OPTIONS | CreatureType, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>);
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  }
@@ -65,7 +65,7 @@ declare enum BindingEvent {
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  holding = 2
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  }
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  declare type BindingEventName = keyof typeof BindingEvent;
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- export { BindingEventName as BindingEvent };
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+ export type { BindingEventName as BindingEvent };
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  declare module Bind {
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  /**
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  * Registers a handler for when the given `Bindable` is pressed. This event won't be fired again until the `Bindable` was then *released*.
@@ -8,6 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import { ActionType } from "game/entity/action/IAction";
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  import { EquipType } from "game/entity/IHuman";
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  import type { IContainer, IDismantleComponent } from "game/item/IItem";
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  import { ItemType } from "game/item/IItem";
@@ -79,7 +80,6 @@ export default class InGameScreen extends BaseScreen {
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  actionsMenuCentered: boolean;
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  private activeContainer;
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  private multipleContainersOpened;
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- private contextMenuBindPressed;
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  private sortableElement;
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  private sortableElementPosition;
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  private sortableElementTargetContainer;
@@ -237,7 +237,6 @@ export default class InGameScreen extends BaseScreen {
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  onItemEquipToggle(api: IBindHandlerApi): boolean;
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  onItemProtectToggle(api: IBindHandlerApi): boolean;
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  onContextMenu(api: IBindHandlerApi): boolean;
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- onContextMenuReleased(_api: IBindHandlerApi): void;
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  onQuickSlotToggle(api: IBindHandlerApi): boolean;
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  onQuickSlot(api: IBindHandlerApi): boolean;
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  onQuickSlotClear(api: IBindHandlerApi): boolean;
@@ -252,6 +251,7 @@ export default class InGameScreen extends BaseScreen {
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  onHandToggle(api: IBindHandlerApi): boolean;
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  onInput(api: IBindHandlerApi): void;
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  private clearActionsMenuTileOverlay;
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+ getAutoActionItem(actionType: ActionType, allowProtectedItems?: boolean): Item | undefined;
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  private runAutoAction;
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  private runAction;
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  private updateContextMenu;
@@ -8,6 +8,6 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 3, gameVersionName = "Horizons";
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+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 4, gameVersionName = "Horizons";
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  export declare const gameVersion: string;
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  export declare function registerGlobals(globalObject: any): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.3-beta.dev.20220123.2",
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+ "version": "2.11.4-beta.dev.20220127.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",