@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta.dev.20220127.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/item/IItemManager.d.ts +26 -0
- package/definitions/game/game/item/ItemManager.d.ts +11 -11
- package/definitions/game/multiplayer/IMultiplayer.d.ts +2 -0
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISsh.d.ts +2 -1
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +2 -1
- package/definitions/game/steamworks/ISteamworks.d.ts +2 -2
- package/definitions/game/ui/component/dropdown/CreatureDropdown.d.ts +1 -1
- package/definitions/game/ui/input/Bind.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -2
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/package.json +1 -1
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@@ -10,8 +10,34 @@
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*/
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import type Doodad from "game/doodad/Doodad";
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import type { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
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import type { ActionType } from "game/entity/action/IAction";
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import type Item from "game/item/Item";
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import type TileEvent from "game/tile/TileEvent";
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import type { IVector3 } from "utilities/math/IVector";
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/**
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* Includes all protected items by default
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*/
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export interface IGetItemOptions {
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/**
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* True to exclude protected items
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*/
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excludeProtectedItems: boolean;
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/**
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* True to only include protected items if they pass an item.willBreakOnDamage() check.
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* excludeProtectedItems must be set to true for this to work.
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*/
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includeProtectedItemsThatWillNotBreak: ActionType;
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/**
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* Item will be ignored
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*/
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ignoreItem?: Item;
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}
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export interface IGetItemsOptions extends IGetItemOptions {
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/**
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* Include sub containers in the search
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*/
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includeSubContainers: boolean;
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}
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export declare enum CraftStatus {
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Invalid = 0,
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Failed = 1,
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@@ -17,7 +17,7 @@ import type Player from "game/entity/player/Player";
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import { Quality } from "game/IObject";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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import { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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import type { IAddToContainerOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
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import { CraftStatus, WeightType, ContainerReferenceSource } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
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@@ -188,16 +188,16 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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/**
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* Get the best tier item
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*/
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getBestSafeItemInContainerByUse(container: IContainer, action: ActionType,
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getItemInContainer(container: IContainer, itemTypeSearch: ItemType,
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getItemForHuman(human: Human, search: ItemType | ItemTypeGroup,
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getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup,
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getBestSafeItemInContainerByUse(container: IContainer, action: ActionType, options?: Partial<IGetItemsOptions>, consumable?: boolean): Item | undefined;
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getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemInAdjacentContainersByGroup(position: IVector3, itemTypeGroupSearch: ItemTypeGroup): Item | undefined;
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getItemsInContainer(container: IContainer,
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getItemsInContainerByType(container: IContainer, itemType: ItemType,
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getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup,
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getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup,
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isItemInContainer(container: IContainer, itemTypeSearch: ItemType,
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getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
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getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
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getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
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getItemInInventoryByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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isItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): boolean;
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isContainableInContainer(containable: IContainable, container: IContainer): boolean;
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getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
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isContainableInAdjacentContainer(player: Player, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
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@@ -207,7 +207,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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* Returns ordered items for the containers
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* Note: It may return the real containedItems array!
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*/
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getOrderedContainerItems(container: IContainer,
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getOrderedContainerItems(container: IContainer, options?: Partial<IGetItemOptions>): Item[];
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reduceDismantleWeight(createdItems: Item[], itemWeight: number): void;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
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@@ -105,6 +105,8 @@ export declare enum MultiplayerSyncCheck {
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export declare const maxPlayers = 32;
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export declare const packetTickRate = 16;
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export declare const defaultServerPort = 38740;
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export declare const defaultSshServerPort = 38742;
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export declare const defaultSshServerUsername = "wayward";
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export declare const steamLobbyPrefix = "steam:";
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export declare const checkConnectionMatchmakingId = "check";
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export declare const defaultSyncChecks: MultiplayerSyncCheck[];
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@@ -8,6 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type * as ssh2 from "ssh2";
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import type Log from "utilities/Log";
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export declare const globalHistory: Map<string, string[]>;
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export declare const maxHistory = 50;
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@@ -20,7 +21,7 @@ export interface ISshStream {
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toString(): string;
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}) => void): void;
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}
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export interface ISshSession {
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export interface ISshSession extends ssh2.Session {
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clientId: string;
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clientLog: Log;
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}
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@@ -8,9 +8,10 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type * as ssh2 from "ssh2";
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import type { IFileSystem } from "@hosts/shared/ipc/fileSystem";
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export interface ISshServerOptions {
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ssh2:
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ssh2: typeof ssh2;
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crypto: any;
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fs: IFileSystem;
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serverName: string;
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@@ -35,8 +35,8 @@ export interface IDedicatedServerInfo {
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dailyChallenge?: boolean;
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};
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ssh: boolean;
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sshPort
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sshUsername
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sshPort: number;
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sshUsername: string;
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sshPassword?: string;
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devMode: boolean;
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syncChecks: MultiplayerSyncCheckLevel;
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@@ -12,5 +12,5 @@ import { CreatureType } from "game/entity/creature/ICreature";
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import type { IDropdownOption } from "ui/component/Dropdown";
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import EnumDropdown from "ui/component/dropdown/EnumDropdown";
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export default class CreatureDropdown<OTHER_OPTIONS extends string = never> extends EnumDropdown<typeof CreatureType, OTHER_OPTIONS> {
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constructor(defaultOption: OTHER_OPTIONS | CreatureType, options
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constructor(defaultOption: OTHER_OPTIONS | CreatureType, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>);
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}
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holding = 2
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}
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declare type BindingEventName = keyof typeof BindingEvent;
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export { BindingEventName as BindingEvent };
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export type { BindingEventName as BindingEvent };
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declare module Bind {
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/**
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* Registers a handler for when the given `Bindable` is pressed. This event won't be fired again until the `Bindable` was then *released*.
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "game/entity/action/IAction";
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import { EquipType } from "game/entity/IHuman";
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import type { IContainer, IDismantleComponent } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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actionsMenuCentered: boolean;
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private activeContainer;
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private multipleContainersOpened;
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private contextMenuBindPressed;
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private sortableElement;
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private sortableElementPosition;
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private sortableElementTargetContainer;
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onItemEquipToggle(api: IBindHandlerApi): boolean;
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onItemProtectToggle(api: IBindHandlerApi): boolean;
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onContextMenu(api: IBindHandlerApi): boolean;
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onContextMenuReleased(_api: IBindHandlerApi): void;
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onQuickSlotToggle(api: IBindHandlerApi): boolean;
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onQuickSlot(api: IBindHandlerApi): boolean;
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onQuickSlotClear(api: IBindHandlerApi): boolean;
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onHandToggle(api: IBindHandlerApi): boolean;
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onInput(api: IBindHandlerApi): void;
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private clearActionsMenuTileOverlay;
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getAutoActionItem(actionType: ActionType, allowProtectedItems?: boolean): Item | undefined;
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private runAutoAction;
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private runAction;
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private updateContextMenu;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 4, gameVersionName = "Horizons";
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export declare const gameVersion: string;
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export declare function registerGlobals(globalObject: any): void;
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package/package.json
CHANGED