@wayward/types 2.11.3-beta.dev.20220114.1 → 2.11.3-beta.dev.20220118.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/cplusplus/index.d.ts +1 -0
- package/definitions/game/game/Game.d.ts +2 -10
- package/definitions/game/game/inspection/infoProviders/doodad/IDurability.d.ts +4 -4
- package/definitions/game/game/item/Item.d.ts +5 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +0 -1
- package/definitions/game/language/dictionary/Message.d.ts +595 -596
- package/definitions/game/multiplayer/IMultiplayer.d.ts +1 -0
- package/definitions/game/multiplayer/Multiplayer.d.ts +3 -1
- package/definitions/game/multiplayer/packets/IPacket.d.ts +2 -0
- package/definitions/game/renderer/Renderer.d.ts +1 -1
- package/definitions/game/utilities/string/Strings.d.ts +1 -0
- package/package.json +1 -1
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@@ -79,6 +79,7 @@ export interface IWorldLayerCPP {
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}
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export interface IDijkstraMap {
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getNode(x: number, y: number): INavigationNode;
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updateNode(x: number, y: number, penalty: number, disabled: boolean): void;
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updateOrigin(origin: INavigationNode): void;
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findPath(end: INavigationNode): {
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success: boolean;
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@@ -13,7 +13,7 @@ import EventEmitter from "event/EventEmitter";
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import type Entity from "game/entity/Entity";
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import type { Defense } from "game/entity/IEntity";
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import { DamageType } from "game/entity/IEntity";
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import { Delay
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import { Delay } from "game/entity/IHuman";
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import type { TurnType } from "game/entity/player/IPlayer";
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import type Player from "game/entity/player/Player";
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import type { IGameEvents, IPlayOptions, ISynchronizeState } from "game/IGame";
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@@ -98,7 +98,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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*/
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setupGl(restoring: boolean): Promise<void>;
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resetWebGL(): void;
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setGlContextSize(
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setGlContextSize(): void;
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resizeRenderer(): void;
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setPaused(pause: boolean, source: PauseSource): void;
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gameLogicLoop: () => void;
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@@ -115,14 +115,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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updateGameUpdates(gameOptions: IGameOptions): void;
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initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
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initializeModifiers(): void;
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getReputation(): number;
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getMalignity(): number;
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getBenignity(): number;
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getMaxHealth(): number;
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getMaxWeight(): number;
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getTactics(): number;
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getSkillPercent(skill: SkillType): number;
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getPlayerAverage(calc: (player: Player) => number | undefined, round?: boolean): number;
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getMovementFinishTime(delay?: Delay | number): number;
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getMovementProgress(timeStamp: number, finishTime: number | undefined, delay?: Delay | number): number;
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getAnimationProgress(timeStamp: number, finishTime: number | undefined, delay: Delay | number): number;
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@@ -150,7 +150,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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getDisassemblyWeight(): number;
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getDisassemblyItems(): IItemDisassembleResult | undefined;
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isNearby(executor: Entity, allowNearby?: boolean): boolean;
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-
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/**
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* Fixes item issues.
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* Note: Be careful with what gets fixed in multiplayer! (when onlyRestoreIslandIds is set)
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*/
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verifyAndFixItem(onlyRestoreIslandIds: boolean): void;
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/**
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* @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
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* @param modifier The amount of damage to take. Defaults to 1.
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@@ -36,7 +36,6 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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private readonly scheduledContainerInvalidations;
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private readonly cacheCalculated;
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private readonly cacheProduced;
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private processingScheduledUpdates;
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constructor(island: Island);
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delete(): void;
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preSerializeObject(): void;
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