@wayward/types 2.11.3-beta.dev.20220114.1 → 2.11.3-beta.dev.20220118.1

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@@ -79,6 +79,7 @@ export interface IWorldLayerCPP {
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  }
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  export interface IDijkstraMap {
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  getNode(x: number, y: number): INavigationNode;
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+ updateNode(x: number, y: number, penalty: number, disabled: boolean): void;
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  updateOrigin(origin: INavigationNode): void;
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  findPath(end: INavigationNode): {
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  success: boolean;
@@ -13,7 +13,7 @@ import EventEmitter from "event/EventEmitter";
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  import type Entity from "game/entity/Entity";
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  import type { Defense } from "game/entity/IEntity";
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  import { DamageType } from "game/entity/IEntity";
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- import { Delay, SkillType } from "game/entity/IHuman";
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+ import { Delay } from "game/entity/IHuman";
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  import type { TurnType } from "game/entity/player/IPlayer";
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  import type Player from "game/entity/player/Player";
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  import type { IGameEvents, IPlayOptions, ISynchronizeState } from "game/IGame";
@@ -98,7 +98,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  */
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  setupGl(restoring: boolean): Promise<void>;
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  resetWebGL(): void;
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- setGlContextSize(width: number, height: number): void;
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+ setGlContextSize(): void;
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  resizeRenderer(): void;
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  setPaused(pause: boolean, source: PauseSource): void;
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  gameLogicLoop: () => void;
@@ -115,14 +115,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  updateGameUpdates(gameOptions: IGameOptions): void;
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  initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
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  initializeModifiers(): void;
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- getReputation(): number;
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- getMalignity(): number;
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- getBenignity(): number;
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- getMaxHealth(): number;
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- getMaxWeight(): number;
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- getTactics(): number;
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- getSkillPercent(skill: SkillType): number;
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- getPlayerAverage(calc: (player: Player) => number | undefined, round?: boolean): number;
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  getMovementFinishTime(delay?: Delay | number): number;
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  getMovementProgress(timeStamp: number, finishTime: number | undefined, delay?: Delay | number): number;
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  getAnimationProgress(timeStamp: number, finishTime: number | undefined, delay: Delay | number): number;
@@ -9,8 +9,8 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  export declare enum DurabilityLevel {
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- Undamaged = 0,
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- SlightlyDamaged = 1,
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- Damaged = 2,
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- VeryDamaged = 3
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+ VeryDamaged = 0,
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+ Damaged = 1,
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+ SlightlyDamaged = 2,
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+ Undamaged = 3
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  }
@@ -150,7 +150,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  getDisassemblyWeight(): number;
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  getDisassemblyItems(): IItemDisassembleResult | undefined;
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  isNearby(executor: Entity, allowNearby?: boolean): boolean;
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- verifyAndFixItem(): void;
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+ /**
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+ * Fixes item issues.
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+ * Note: Be careful with what gets fixed in multiplayer! (when onlyRestoreIslandIds is set)
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+ */
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+ verifyAndFixItem(onlyRestoreIslandIds: boolean): void;
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  /**
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  * @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
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  * @param modifier The amount of damage to take. Defaults to 1.
@@ -36,7 +36,6 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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  private readonly scheduledContainerInvalidations;
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  private readonly cacheCalculated;
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  private readonly cacheProduced;
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- private processingScheduledUpdates;
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  constructor(island: Island);
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  delete(): void;
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  preSerializeObject(): void;